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Source code for kivy.input.providers.mouse

'''
Mouse provider implementation
=============================

On linux systems, the mouse provider can be annoying when used with another
multitouch provider (hidinput or mtdev). The Mouse can conflict with them: a
single touch can generate one event from the mouse provider and another
from the multitouch provider.

To avoid this behavior, you can activate the "disable_on_activity" token in
the mouse configuration. Then, if any touches are created by another
provider, the mouse event will be discarded. Add this to your configuration::

    [input]
    mouse = mouse,disable_on_activity

Using multitouch interaction with the mouse
-------------------------------------------

.. versionadded:: 1.3.0

By default, the middle and right mouse buttons, as well as a combination of
ctrl + left mouse button are used for multitouch emulation.
If you want to use them for other purposes, you can disable this behavior by
activating the "disable_multitouch" token::

   [input]
   mouse = mouse,disable_multitouch

.. versionchanged:: 1.9.0

You can now selectively control whether a click initiated as described above
will emulate multi-touch. If the touch has been initiated in the above manner
(e.g. right mouse button), a `multitouch_sim` value will be added to the
touch's profile, and a `multitouch_sim` property will be added to the touch.
By default, `multitouch_sim` is True and multitouch will be emulated for that
touch. If, however, `multitouch_on_demand` is added to the config::

   [input]
   mouse = mouse,multitouch_on_demand

then `multitouch_sim` defaults to `False`. In that case, if `multitouch_sim`
is set to True before the mouse is released (e.g. in on_touch_down/move), the
touch will simulate a multi-touch event. For example::

    if 'multitouch_sim' in touch.profile:
        touch.multitouch_sim = True

.. versionchanged:: 2.1.0

Provider dispatches hover events by listening to properties/events in
:class:`~kivy.core.window.Window`. Dispatching can be disabled by setting
:attr:`MouseMotionEventProvider.disable_hover` to ``True`` or by adding
`disable_hover` in the config::

    [input]
    mouse = mouse,disable_hover

It's also possible to enable/disable hover events at runtime with
:attr:`MouseMotionEventProvider.disable_hover` property.

Following is a list of the supported values for the
:attr:`~kivy.input.motionevent.MotionEvent.profile` property list.

================ ==========================================================
Profile value    Description
---------------- ----------------------------------------------------------
button           Mouse button (one of `left`, `right`, `middle`, `scrollup`
                 or `scrolldown`). Accessed via the 'button' property.
pos              2D position. Also reflected in the
                 :attr:`~kivy.input.motionevent.MotionEvent.x`,
                 :attr:`~kivy.input.motionevent.MotionEvent.y`
                 and :attr:`~kivy.input.motionevent.MotionEvent.pos`
                 properties.
multitouch_sim   Specifies whether multitouch is simulated or not. Accessed
                 via the 'multitouch_sim' property.
================ ==========================================================

'''

__all__ = ('MouseMotionEventProvider', )

from kivy.base import EventLoop
from collections import deque
from kivy.logger import Logger
from kivy.input.provider import MotionEventProvider
from kivy.input.factory import MotionEventFactory
from kivy.input.motionevent import MotionEvent

# late binding
Color = Ellipse = None


class MouseMotionEvent(MotionEvent):

    def __init__(self, *args, **kwargs):
        self.multitouch_sim = False
        super().__init__(*args, **kwargs)

    def depack(self, args):
        self.sx, self.sy = args[:2]
        profile = self.profile
        if self.is_touch:
            # don't overwrite previous profile
            if not profile:
                profile.extend(('pos', 'button'))
            if len(args) >= 3:
                self.button = args[2]
            if len(args) == 4:
                self.multitouch_sim = args[3]
                profile.append('multitouch_sim')
        else:
            if not profile:
                profile.append('pos')
        super().depack(args)

    #
    # Create automatically touch on the surface.
    #

    def update_graphics(self, win, create=False):
        global Color, Ellipse
        de = self.ud.get('_drawelement', None)
        if de is None and create:
            if Color is None:
                from kivy.graphics import Color, Ellipse
            with win.canvas.after:
                de = (
                    Color(.8, .2, .2, .7),
                    Ellipse(size=(20, 20), segments=15))
            self.ud._drawelement = de
        if de is not None:
            self.push()

            # use same logic as WindowBase.on_motion() so we get correct
            # coordinates when _density != 1
            w, h = win.unrotated_size

            self.scale_for_screen(w, h, rotation=win.rotation)

            de[1].pos = self.x - 10, self.y - 10
            self.pop()

    def clear_graphics(self, win):
        de = self.ud.pop('_drawelement', None)
        if de is not None:
            win.canvas.after.remove(de[0])
            win.canvas.after.remove(de[1])


[docs]class MouseMotionEventProvider(MotionEventProvider): __handlers__ = {} def __init__(self, device, args): super(MouseMotionEventProvider, self).__init__(device, args) self.waiting_event = deque() self.touches = {} self.counter = 0 self.current_drag = None self.alt_touch = None self.disable_on_activity = False self.disable_multitouch = False self.multitouch_on_demand = False self.hover_event = None self._disable_hover = False self._running = False # split arguments args = args.split(',') for arg in args: arg = arg.strip() if arg == '': continue elif arg == 'disable_on_activity': self.disable_on_activity = True elif arg == 'disable_multitouch': self.disable_multitouch = True elif arg == 'disable_hover': self.disable_hover = True elif arg == 'multitouch_on_demand': self.multitouch_on_demand = True else: Logger.error('Mouse: unknown parameter <%s>' % arg) def _get_disable_hover(self): return self._disable_hover def _set_disable_hover(self, value): if self._disable_hover != value: if self._running: if value: self._stop_hover_events() else: self._start_hover_events() self._disable_hover = value disable_hover = property(_get_disable_hover, _set_disable_hover) '''Disables dispatching of hover events if set to ``True``. Hover events are enabled by default (`disable_hover` is ``False``). See module documentation if you want to enable/disable hover events through config file. .. versionadded:: 2.1.0 '''
[docs] def start(self): '''Start the mouse provider''' if not EventLoop.window: return fbind = EventLoop.window.fbind fbind('on_mouse_down', self.on_mouse_press) fbind('on_mouse_move', self.on_mouse_motion) fbind('on_mouse_up', self.on_mouse_release) fbind('on_rotate', self.update_touch_graphics) fbind('system_size', self.update_touch_graphics) if not self.disable_hover: self._start_hover_events() self._running = True
def _start_hover_events(self): fbind = EventLoop.window.fbind fbind('mouse_pos', self.begin_or_update_hover_event) fbind('system_size', self.update_hover_event) fbind('on_cursor_enter', self.begin_hover_event) fbind('on_cursor_leave', self.end_hover_event) fbind('on_close', self.end_hover_event) fbind('on_rotate', self.update_hover_event)
[docs] def stop(self): '''Stop the mouse provider''' if not EventLoop.window: return funbind = EventLoop.window.funbind funbind('on_mouse_down', self.on_mouse_press) funbind('on_mouse_move', self.on_mouse_motion) funbind('on_mouse_up', self.on_mouse_release) funbind('on_rotate', self.update_touch_graphics) funbind('system_size', self.update_touch_graphics) if not self.disable_hover: self._stop_hover_events() self._running = False
def _stop_hover_events(self): funbind = EventLoop.window.funbind funbind('mouse_pos', self.begin_or_update_hover_event) funbind('system_size', self.update_hover_event) funbind('on_cursor_enter', self.begin_hover_event) funbind('on_cursor_leave', self.end_hover_event) funbind('on_close', self.end_hover_event) funbind('on_rotate', self.update_hover_event) def test_activity(self): if not self.disable_on_activity: return False # trying to get if we currently have other touch than us # discard touches generated from kinetic for touch in EventLoop.touches: # discard all kinetic touch if touch.__class__.__name__ == 'KineticMotionEvent': continue # not our instance, stop mouse if touch.__class__ != MouseMotionEvent: return True return False def find_touch(self, win, x, y): factor = 10. / win.system_size[0] for touch in self.touches.values(): if abs(x - touch.sx) < factor and abs(y - touch.sy) < factor: return touch return None def create_event_id(self): self.counter += 1 return self.device + str(self.counter) def create_touch(self, win, nx, ny, is_double_tap, do_graphics, button): event_id = self.create_event_id() args = [nx, ny, button] if do_graphics: args += [not self.multitouch_on_demand] self.current_drag = touch = MouseMotionEvent( self.device, event_id, args, is_touch=True, type_id='touch' ) touch.is_double_tap = is_double_tap self.touches[event_id] = touch if do_graphics: # only draw red circle if multitouch is not disabled, and # if the multitouch_on_demand feature is not enable # (because in that case, we wait to see if multitouch_sim # is True or not before doing the multitouch) create_flag = ( not self.disable_multitouch and not self.multitouch_on_demand ) touch.update_graphics(win, create_flag) self.waiting_event.append(('begin', touch)) return touch def remove_touch(self, win, touch): if touch.id in self.touches: del self.touches[touch.id] touch.update_time_end() self.waiting_event.append(('end', touch)) touch.clear_graphics(win) def create_hover(self, win, etype): nx, ny = win.to_normalized_pos(*win.mouse_pos) # Divide by density because it's used by mouse_pos nx /= win._density ny /= win._density args = (nx, ny) hover = self.hover_event if hover: hover.move(args) else: self.hover_event = hover = MouseMotionEvent( self.device, self.create_event_id(), args, type_id='hover' ) if etype == 'end': hover.update_time_end() self.hover_event = None self.waiting_event.append((etype, hover)) def on_mouse_motion(self, win, x, y, modifiers): nx, ny = win.to_normalized_pos(x, y) ny = 1.0 - ny if self.current_drag: touch = self.current_drag touch.move([nx, ny]) touch.update_graphics(win) self.waiting_event.append(('update', touch)) elif self.alt_touch is not None and 'alt' not in modifiers: # alt just released ? is_double_tap = 'shift' in modifiers self.create_touch(win, nx, ny, is_double_tap, True, []) def on_mouse_press(self, win, x, y, button, modifiers): if self.test_activity(): return nx, ny = win.to_normalized_pos(x, y) ny = 1.0 - ny found_touch = self.find_touch(win, nx, ny) if found_touch: self.current_drag = found_touch else: is_double_tap = 'shift' in modifiers do_graphics = ( not self.disable_multitouch and (button != 'left' or 'ctrl' in modifiers) ) touch = self.create_touch( win, nx, ny, is_double_tap, do_graphics, button ) if 'alt' in modifiers: self.alt_touch = touch self.current_drag = None def on_mouse_release(self, win, x, y, button, modifiers): if button == 'all': # Special case, if button is all, # then remove all the current touches. for touch in list(self.touches.values()): self.remove_touch(win, touch) self.current_drag = None touch = self.current_drag if touch: not_right = button in ( 'left', 'scrollup', 'scrolldown', 'scrollleft', 'scrollright' ) not_ctrl = 'ctrl' not in modifiers not_multi = ( self.disable_multitouch or 'multitouch_sim' not in touch.profile or not touch.multitouch_sim ) if not_right and not_ctrl or not_multi: self.remove_touch(win, touch) self.current_drag = None else: touch.update_graphics(win, True) if self.alt_touch: self.remove_touch(win, self.alt_touch) self.alt_touch = None def update_touch_graphics(self, win, *args): for touch in self.touches.values(): touch.update_graphics(win) def begin_or_update_hover_event(self, win, *args): etype = 'update' if self.hover_event else 'begin' self.create_hover(win, etype) def begin_hover_event(self, win, *args): if not self.hover_event: self.create_hover(win, 'begin') def update_hover_event(self, win, *args): if self.hover_event: self.create_hover(win, 'update') def end_hover_event(self, win, *args): if self.hover_event: self.create_hover(win, 'end')
[docs] def update(self, dispatch_fn): '''Update the mouse provider (pop event from the queue)''' try: while True: event = self.waiting_event.popleft() dispatch_fn(*event) except IndexError: pass
# registers MotionEventFactory.register('mouse', MouseMotionEventProvider)