'''
Mouse provider implementation
=============================
On linux systems, the mouse provider can be annoying when used with another
multitouch provider (hidinput or mtdev). The Mouse can conflict with them: a
single touch can generate one event from the mouse provider and another
from the multitouch provider.
To avoid this behavior, you can activate the "disable_on_activity" token in
the mouse configuration. Then, if any touches are created by another
provider, the mouse event will be discarded. Add this to your configuration::
[input]
mouse = mouse,disable_on_activity
Using multitouch interaction with the mouse
-------------------------------------------
.. versionadded:: 1.3.0
By default, the middle and right mouse buttons, as well as a combination of
ctrl + left mouse button are used for multitouch emulation.
If you want to use them for other purposes, you can disable this behavior by
activating the "disable_multitouch" token::
[input]
mouse = mouse,disable_multitouch
.. versionchanged:: 1.9.0
You can now selectively control whether a click initiated as described above
will emulate multi-touch. If the touch has been initiated in the above manner
(e.g. right mouse button), a `multitouch_sim` value will be added to the
touch's profile, and a `multitouch_sim` property will be added to the touch.
By default, `multitouch_sim` is True and multitouch will be emulated for that
touch. If, however, `multitouch_on_demand` is added to the config::
[input]
mouse = mouse,multitouch_on_demand
then `multitouch_sim` defaults to `False`. In that case, if `multitouch_sim`
is set to True before the mouse is released (e.g. in on_touch_down/move), the
touch will simulate a multi-touch event. For example::
if 'multitouch_sim' in touch.profile:
touch.multitouch_sim = True
.. versionchanged:: 2.1.0
Provider dispatches hover events by listening to properties/events in
:class:`~kivy.core.window.Window`. Dispatching can be disabled by setting
:attr:`MouseMotionEventProvider.disable_hover` to ``True`` or by adding
`disable_hover` in the config::
[input]
mouse = mouse,disable_hover
It's also possible to enable/disable hover events at runtime with
:attr:`MouseMotionEventProvider.disable_hover` property.
Following is a list of the supported values for the
:attr:`~kivy.input.motionevent.MotionEvent.profile` property list.
================ ==========================================================
Profile value Description
---------------- ----------------------------------------------------------
button Mouse button (one of `left`, `right`, `middle`, `scrollup`
or `scrolldown`). Accessed via the 'button' property.
pos 2D position. Also reflected in the
:attr:`~kivy.input.motionevent.MotionEvent.x`,
:attr:`~kivy.input.motionevent.MotionEvent.y`
and :attr:`~kivy.input.motionevent.MotionEvent.pos`
properties.
multitouch_sim Specifies whether multitouch is simulated or not. Accessed
via the 'multitouch_sim' property.
================ ==========================================================
'''
__all__ = ('MouseMotionEventProvider', )
from kivy.base import EventLoop
from collections import deque
from kivy.logger import Logger
from kivy.input.provider import MotionEventProvider
from kivy.input.factory import MotionEventFactory
from kivy.input.motionevent import MotionEvent
# late binding
Color = Ellipse = None
class MouseMotionEvent(MotionEvent):
def __init__(self, *args, **kwargs):
self.multitouch_sim = False
super().__init__(*args, **kwargs)
def depack(self, args):
self.sx, self.sy = args[:2]
profile = self.profile
if self.is_touch:
# don't overwrite previous profile
if not profile:
profile.extend(('pos', 'button'))
if len(args) >= 3:
self.button = args[2]
if len(args) == 4:
self.multitouch_sim = args[3]
profile.append('multitouch_sim')
else:
if not profile:
profile.append('pos')
super().depack(args)
#
# Create automatically touch on the surface.
#
def update_graphics(self, win, create=False):
global Color, Ellipse
de = self.ud.get('_drawelement', None)
if de is None and create:
if Color is None:
from kivy.graphics import Color, Ellipse
with win.canvas.after:
de = (
Color(.8, .2, .2, .7),
Ellipse(size=(20, 20), segments=15))
self.ud._drawelement = de
if de is not None:
self.push()
# use same logic as WindowBase.on_motion() so we get correct
# coordinates when _density != 1
w, h = win.unrotated_size
self.scale_for_screen(w, h, rotation=win.rotation)
de[1].pos = self.x - 10, self.y - 10
self.pop()
def clear_graphics(self, win):
de = self.ud.pop('_drawelement', None)
if de is not None:
win.canvas.after.remove(de[0])
win.canvas.after.remove(de[1])
[docs]class MouseMotionEventProvider(MotionEventProvider):
__handlers__ = {}
def __init__(self, device, args):
super(MouseMotionEventProvider, self).__init__(device, args)
self.waiting_event = deque()
self.touches = {}
self.counter = 0
self.current_drag = None
self.alt_touch = None
self.disable_on_activity = False
self.disable_multitouch = False
self.multitouch_on_demand = False
self.hover_event = None
self._disable_hover = False
self._running = False
# split arguments
args = args.split(',')
for arg in args:
arg = arg.strip()
if arg == '':
continue
elif arg == 'disable_on_activity':
self.disable_on_activity = True
elif arg == 'disable_multitouch':
self.disable_multitouch = True
elif arg == 'disable_hover':
self.disable_hover = True
elif arg == 'multitouch_on_demand':
self.multitouch_on_demand = True
else:
Logger.error('Mouse: unknown parameter <%s>' % arg)
def _get_disable_hover(self):
return self._disable_hover
def _set_disable_hover(self, value):
if self._disable_hover != value:
if self._running:
if value:
self._stop_hover_events()
else:
self._start_hover_events()
self._disable_hover = value
disable_hover = property(_get_disable_hover, _set_disable_hover)
'''Disables dispatching of hover events if set to ``True``.
Hover events are enabled by default (`disable_hover` is ``False``). See
module documentation if you want to enable/disable hover events through
config file.
.. versionadded:: 2.1.0
'''
[docs] def start(self):
'''Start the mouse provider'''
if not EventLoop.window:
return
fbind = EventLoop.window.fbind
fbind('on_mouse_down', self.on_mouse_press)
fbind('on_mouse_move', self.on_mouse_motion)
fbind('on_mouse_up', self.on_mouse_release)
fbind('on_rotate', self.update_touch_graphics)
fbind('system_size', self.update_touch_graphics)
if not self.disable_hover:
self._start_hover_events()
self._running = True
def _start_hover_events(self):
fbind = EventLoop.window.fbind
fbind('mouse_pos', self.begin_or_update_hover_event)
fbind('system_size', self.update_hover_event)
fbind('on_cursor_enter', self.begin_hover_event)
fbind('on_cursor_leave', self.end_hover_event)
fbind('on_close', self.end_hover_event)
fbind('on_rotate', self.update_hover_event)
[docs] def stop(self):
'''Stop the mouse provider'''
if not EventLoop.window:
return
funbind = EventLoop.window.funbind
funbind('on_mouse_down', self.on_mouse_press)
funbind('on_mouse_move', self.on_mouse_motion)
funbind('on_mouse_up', self.on_mouse_release)
funbind('on_rotate', self.update_touch_graphics)
funbind('system_size', self.update_touch_graphics)
if not self.disable_hover:
self._stop_hover_events()
self._running = False
def _stop_hover_events(self):
funbind = EventLoop.window.funbind
funbind('mouse_pos', self.begin_or_update_hover_event)
funbind('system_size', self.update_hover_event)
funbind('on_cursor_enter', self.begin_hover_event)
funbind('on_cursor_leave', self.end_hover_event)
funbind('on_close', self.end_hover_event)
funbind('on_rotate', self.update_hover_event)
def test_activity(self):
if not self.disable_on_activity:
return False
# trying to get if we currently have other touch than us
# discard touches generated from kinetic
for touch in EventLoop.touches:
# discard all kinetic touch
if touch.__class__.__name__ == 'KineticMotionEvent':
continue
# not our instance, stop mouse
if touch.__class__ != MouseMotionEvent:
return True
return False
def find_touch(self, win, x, y):
factor = 10. / win.system_size[0]
for touch in self.touches.values():
if abs(x - touch.sx) < factor and abs(y - touch.sy) < factor:
return touch
return None
def create_event_id(self):
self.counter += 1
return self.device + str(self.counter)
def create_touch(self, win, nx, ny, is_double_tap, do_graphics, button):
event_id = self.create_event_id()
args = [nx, ny, button]
if do_graphics:
args += [not self.multitouch_on_demand]
self.current_drag = touch = MouseMotionEvent(
self.device, event_id, args,
is_touch=True,
type_id='touch'
)
touch.is_double_tap = is_double_tap
self.touches[event_id] = touch
if do_graphics:
# only draw red circle if multitouch is not disabled, and
# if the multitouch_on_demand feature is not enable
# (because in that case, we wait to see if multitouch_sim
# is True or not before doing the multitouch)
create_flag = (
not self.disable_multitouch
and not self.multitouch_on_demand
)
touch.update_graphics(win, create_flag)
self.waiting_event.append(('begin', touch))
return touch
def remove_touch(self, win, touch):
if touch.id in self.touches:
del self.touches[touch.id]
touch.update_time_end()
self.waiting_event.append(('end', touch))
touch.clear_graphics(win)
def create_hover(self, win, etype):
nx, ny = win.to_normalized_pos(*win.mouse_pos)
# Divide by density because it's used by mouse_pos
nx /= win._density
ny /= win._density
args = (nx, ny)
hover = self.hover_event
if hover:
hover.move(args)
else:
self.hover_event = hover = MouseMotionEvent(
self.device,
self.create_event_id(),
args,
type_id='hover'
)
if etype == 'end':
hover.update_time_end()
self.hover_event = None
self.waiting_event.append((etype, hover))
def on_mouse_motion(self, win, x, y, modifiers):
nx, ny = win.to_normalized_pos(x, y)
ny = 1.0 - ny
if self.current_drag:
touch = self.current_drag
touch.move([nx, ny])
touch.update_graphics(win)
self.waiting_event.append(('update', touch))
elif self.alt_touch is not None and 'alt' not in modifiers:
# alt just released ?
is_double_tap = 'shift' in modifiers
self.create_touch(win, nx, ny, is_double_tap, True, [])
def on_mouse_press(self, win, x, y, button, modifiers):
if self.test_activity():
return
nx, ny = win.to_normalized_pos(x, y)
ny = 1.0 - ny
found_touch = self.find_touch(win, nx, ny)
if found_touch:
self.current_drag = found_touch
else:
is_double_tap = 'shift' in modifiers
do_graphics = (
not self.disable_multitouch
and (button != 'left' or 'ctrl' in modifiers)
)
touch = self.create_touch(
win, nx, ny, is_double_tap, do_graphics, button
)
if 'alt' in modifiers:
self.alt_touch = touch
self.current_drag = None
def on_mouse_release(self, win, x, y, button, modifiers):
if button == 'all':
# Special case, if button is all,
# then remove all the current touches.
for touch in list(self.touches.values()):
self.remove_touch(win, touch)
self.current_drag = None
touch = self.current_drag
if touch:
not_right = button in (
'left',
'scrollup', 'scrolldown',
'scrollleft', 'scrollright'
)
not_ctrl = 'ctrl' not in modifiers
not_multi = (
self.disable_multitouch
or 'multitouch_sim' not in touch.profile
or not touch.multitouch_sim
)
if not_right and not_ctrl or not_multi:
self.remove_touch(win, touch)
self.current_drag = None
else:
touch.update_graphics(win, True)
if self.alt_touch:
self.remove_touch(win, self.alt_touch)
self.alt_touch = None
def update_touch_graphics(self, win, *args):
for touch in self.touches.values():
touch.update_graphics(win)
def begin_or_update_hover_event(self, win, *args):
etype = 'update' if self.hover_event else 'begin'
self.create_hover(win, etype)
def begin_hover_event(self, win, *args):
if not self.hover_event:
self.create_hover(win, 'begin')
def update_hover_event(self, win, *args):
if self.hover_event:
self.create_hover(win, 'update')
def end_hover_event(self, win, *args):
if self.hover_event:
self.create_hover(win, 'end')
[docs] def update(self, dispatch_fn):
'''Update the mouse provider (pop event from the queue)'''
try:
while True:
event = self.waiting_event.popleft()
dispatch_fn(*event)
except IndexError:
pass
# registers
MotionEventFactory.register('mouse', MouseMotionEventProvider)