Table Of Contents
- Input management
MotionEventMotionEvent.apply_transform_2d()MotionEvent.copy_to()MotionEvent.depack()MotionEvent.dispatch_done()MotionEvent.distance()MotionEvent.dposMotionEvent.grab()MotionEvent.is_mouse_scrollingMotionEvent.move()MotionEvent.oposMotionEvent.pop()MotionEvent.pposMotionEvent.push()MotionEvent.scale_for_screen()MotionEvent.sposMotionEvent.to_absolute_pos()MotionEvent.ungrab()
MotionEventFactoryMotionEventProvider
Input management¶
Our input system is wide and simple at the same time. We are currently able to natively support :
Windows multitouch events (pencil and finger)
OS X touchpads
Linux multitouch events (kernel and mtdev)
Linux wacom drivers (pencil and finger)
TUIO
All the input management is configurable in the Kivy config. You
can easily use many multitouch devices in one Kivy application.
When the events have been read from the devices, they are dispatched through a post processing module before being sent to your application. We also have several default modules for :
Double tap detection
Decreasing jittering
Decreasing the inaccuracy of touch on “bad” DIY hardware
Ignoring regions
- class kivy.input.MotionEvent(device, id, args, is_touch=False, type_id=None)¶
Bases:
kivy.input.motionevent.MotionEventAbstract class that represents an input event.
- Parameters:
- id: str
unique ID of the MotionEvent
- args: list
list of parameters, passed to the depack() function
- apply_transform_2d(transform)¶
Apply a transformation on x, y, z, px, py, pz, ox, oy, oz, dx, dy, dz.
- copy_to(to)¶
Copy some attribute to another motion event object.
- depack(args)¶
Depack args into attributes of the class
- dispatch_done()¶
Notify that dispatch to the listeners is done.
Called by the
EventLoopBase.post_dispatch_input().New in version 2.1.0.
- distance(other_touch)¶
Return the distance between the two events.
- property dpos¶
Return delta between last position and current position, in the screen coordinate system (self.dx, self.dy).
- grab(class_instance, exclusive=False)¶
Grab this motion event.
If this event is a touch you can grab it if you want to receive subsequent
on_touch_move()andon_touch_up()events, even if the touch is not dispatched by the parent:def on_touch_down(self, touch): touch.grab(self) def on_touch_move(self, touch): if touch.grab_current is self: # I received my grabbed touch else: # it's a normal touch def on_touch_up(self, touch): if touch.grab_current is self: # I receive my grabbed touch, I must ungrab it! touch.ungrab(self) else: # it's a normal touch pass
Changed in version 2.1.0: Allowed grab for non-touch events.
- property is_mouse_scrolling¶
Returns True if the touch event is a mousewheel scrolling
New in version 1.6.0.
- move(args)¶
Move to another position.
- property opos¶
Return the initial position of the motion event in the screen coordinate system (self.ox, self.oy).
- pop()¶
Pop attributes values from the stack.
- property ppos¶
Return the previous position of the motion event in the screen coordinate system (self.px, self.py).
- push(attrs=None)¶
Push attribute values in attrs onto the stack.
- scale_for_screen(w, h, p=None, rotation=0, smode='None', kheight=0)¶
Scale position for the screen.
Changed in version 2.1.0: Max value for x, y and z is changed respectively to w - 1, h - 1 and p - 1.
- property spos¶
Return the position in the 0-1 coordinate system (self.sx, self.sy).
- to_absolute_pos(nx, ny, x_max, y_max, rotation)¶
Transforms normalized (0-1) coordinates nx and ny to absolute coordinates using x_max, y_max and rotation.
- Raises:
ValueError: If rotation is not one of: 0, 90, 180 or 270
New in version 2.1.0.
- ungrab(class_instance)¶
Ungrab a previously grabbed motion event.
- class kivy.input.MotionEventFactory¶
Bases:
builtins.objectMotionEvent factory is a class that registers all availables input factories. If you create a new input factory, you need to register it here:
MotionEventFactory.register('myproviderid', MyInputProvider)
- static get(name)¶
Get a provider class from the provider id
- static list()¶
Get a list of all available providers
- static register(name, classname)¶
Register a input provider in the database
- class kivy.input.MotionEventProvider(device, args)[source]¶
Bases:
builtins.objectBase class for a provider.
- Input Postprocessing
- Providers
- Android Joystick Input Provider
- Auto Create Input Provider Config Entry for Available MT Hardware (linux only).
- Common definitions for a Windows provider
- Leap Motion - finger only
- Mouse provider implementation
- Native support for HID input from the linux kernel
- Native support for Multitouch devices on Linux, using libmtdev.
- Native support of MultitouchSupport framework for MacBook (MaxOSX platform)
- Native support of Wacom tablet from linuxwacom driver
- TUIO Input Provider
- Input recorder
- Motion Event
- Flow of the motion events
- Motion events and event managers
- Listening to a motion event
- Profiles
MotionEventMotionEvent.apply_transform_2d()MotionEvent.copy_to()MotionEvent.depack()MotionEvent.dispatch_done()MotionEvent.distance()MotionEvent.dposMotionEvent.grab()MotionEvent.is_mouse_scrollingMotionEvent.move()MotionEvent.oposMotionEvent.pop()MotionEvent.pposMotionEvent.push()MotionEvent.scale_for_screen()MotionEvent.sposMotionEvent.to_absolute_pos()MotionEvent.ungrab()
- Motion Event Factory
- Motion Event Provider
- Motion Event Shape