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Relative Layout

New in version 1.4.0.

This layout allows you to set relative coordinates for children. If you want absolute positioning, use the FloatLayout.

The RelativeLayout class behaves just like the regular FloatLayout except that its child widgets are positioned relative to the layout.

When a widget with position = (0,0) is added to a RelativeLayout, the child widget will also move when the position of the RelativeLayout is changed. The child widgets coordinates remain (0,0) as they are always relative to the parent layout.

Coordinate Systems

Window coordinates

By default, there’s only one coordinate system that defines the position of widgets and touch events dispatched to them: the window coordinate system, which places (0, 0) at the bottom left corner of the window. Although there are other coordinate systems defined, e.g. local and parent coordinates, these coordinate systems are identical to the window coordinate system as long as a relative layout type widget is not in the widget’s parent stack. When widget.pos is read or a touch is received, the coordinate values are in parent coordinates. But as mentioned, these are identical to window coordinates, even in complex widget stacks as long as there’s no relative layout type widget in the widget’s parent stack.

For example:

BoxLayout:
    Label:
        text: 'Left'
    Button:
        text: 'Middle'
        on_touch_down: print('Middle: {}'.format(args[1].pos))
    BoxLayout:
        on_touch_down: print('Box: {}'.format(args[1].pos))
        Button:
            text: 'Right'
            on_touch_down: print('Right: {}'.format(args[1].pos))

When the middle button is clicked and the touch propagates through the different parent coordinate systems, it prints the following:

>>> Box: (430.0, 282.0)
>>> Right: (430.0, 282.0)
>>> Middle: (430.0, 282.0)

As claimed, the touch has identical coordinates to the window coordinates in every coordinate system. collide_point() for example, takes the point in window coordinates.

Parent coordinates

Other RelativeLayout type widgets are Scatter, ScatterLayout, and ScrollView. If such a special widget is in the parent stack, only then does the parent and local coordinate system diverge from the window coordinate system. For each such widget in the stack, a coordinate system with (0, 0) of that coordinate system being at the bottom left corner of that widget is created. Position and touch coordinates received and read by a widget are in the coordinate system of the most recent special widget in its parent stack (not including itself) or in window coordinates if there are none (as in the first example). We call these coordinates parent coordinates.

For example:

BoxLayout:
    Label:
        text: 'Left'
    Button:
        text: 'Middle'
        on_touch_down: print('Middle: {}'.format(args[1].pos))
    RelativeLayout:
        on_touch_down: print('Relative: {}'.format(args[1].pos))
        Button:
            text: 'Right'
            on_touch_down: print('Right: {}'.format(args[1].pos))

Clicking on the middle button prints:

>>> Relative: (396.0, 298.0)
>>> Right: (-137.33, 298.0)
>>> Middle: (396.0, 298.0)

As the touch propagates through the widgets, for each widget, the touch is received in parent coordinates. Because both the relative and middle widgets don’t have these special widgets in their parent stack, the touch is the same as window coordinates. Only the right widget, which has a RelativeLayout in its parent stack, receives the touch in coordinates relative to that RelativeLayout which is different than window coordinates.

Local and Widget coordinates

When expressed in parent coordinates, the position is expressed in the coordinates of the most recent special widget in its parent stack, not including itself. When expressed in local or widget coordinates, the widgets themselves are also included.

Changing the above example to transform the parent coordinates into local coordinates:

BoxLayout:
    Label:
        text: 'Left'
    Button:
        text: 'Middle'
        on_touch_down: print('Middle: {}'.format(self.to_local(*args[1].pos)))
    RelativeLayout:
        on_touch_down: print('Relative: {}'.format(self.to_local(*args[1].pos)))
        Button:
            text: 'Right'
            on_touch_down: print('Right: {}'.format(self.to_local(*args[1].pos)))

Now, clicking on the middle button prints:

>>> Relative: (-135.33, 301.0)
>>> Right: (-135.33, 301.0)
>>> Middle: (398.0, 301.0)

This is because now the relative widget also expresses the coordinates relative to itself.

Note

Although all widgets including RelativeLayout receive their touch events in on_touch_xxx in parent coordinates, these special widgets will transform the touch position to be in local coordinates before it calls super. This may only be noticeable in a complex inheritance class.

Coordinate transformations

Widget provides 4 functions to transform coordinates between the various coordinate systems. For now, we assume that the relative keyword of these functions is False. to_widget() takes the coordinates expressed in window coordinates and returns them in local (widget) coordinates. to_window() takes the coordinates expressed in local coordinates and returns them in window coordinates. to_parent() takes the coordinates expressed in local coordinates and returns them in parent coordinates. to_local() takes the coordinates expressed in parent coordinates and returns them in local coordinates.

Each of the 4 transformation functions take a relative parameter. When the relative parameter is True, the coordinates are returned or originate in true relative coordinates - relative to a coordinate system with its (0, 0) at the bottom left corner of the widget in question.

Common Pitfalls

As all positions within a RelativeLayout are relative to the position of the layout itself, the position of the layout should never be used in determining the position of sub-widgets or the layout’s canvas.

Take the following kv code for example:

_images/relativelayout-fixedposition.png

expected result

_images/relativelayout-doubleposition.png

actual result

FloatLayout:
    Widget:
        size_hint: None, None
        size: 200, 200
        pos: 200, 200

        canvas:
            Color:
                rgba: 1, 1, 1, 1
            Rectangle:
                pos: self.pos
                size: self.size

    RelativeLayout:
        size_hint: None, None
        size: 200, 200
        pos: 200, 200

        canvas:
            Color:
                rgba: 1, 0, 0, 0.5
            Rectangle:
                pos: self.pos  # incorrect
                size: self.size

You might expect this to render a single pink rectangle; however, the content of the RelativeLayout is already transformed, so the use of pos: self.pos will double that transformation. In this case, using pos: 0, 0 or omitting pos completely will provide the expected result.

This also applies to the position of sub-widgets. Instead of positioning a Widget based on the layout’s own position:

RelativeLayout:
    Widget:
        pos: self.parent.pos
    Widget:
        center: self.parent.center

use the pos_hint property:

RelativeLayout:
    Widget:
        pos_hint: {'x': 0, 'y': 0}
    Widget:
        pos_hint: {'center_x': 0.5, 'center_y': 0.5}

Changed in version 1.7.0: Prior to version 1.7.0, the RelativeLayout was implemented as a FloatLayout inside a Scatter. This behavior/widget has been renamed to ScatterLayout. The RelativeLayout now only supports relative positions (and can’t be rotated, scaled or translated on a multitouch system using two or more fingers). This was done so that the implementation could be optimized and avoid the heavier calculations of Scatter (e.g. inverse matrix, recalculating multiple properties etc.)

class kivy.uix.relativelayout.RelativeLayout(**kw)[source]

Bases: kivy.uix.floatlayout.FloatLayout

RelativeLayout class, see module documentation for more information.

do_layout(*args)[source]

This function is called when a layout is called by a trigger. If you are writing a new Layout subclass, don’t call this function directly but use _trigger_layout() instead.

The function is by default called before the next frame, therefore the layout isn’t updated immediately. Anything depending on the positions of e.g. children should be scheduled for the next frame.

New in version 1.0.8.

on_motion(etype, me)[source]

Called when a motion event is received.

Parameters:
etype: str

Event type, one of “begin”, “update” or “end”

me: MotionEvent

Received motion event

Returns:

bool True to stop event dispatching

New in version 2.1.0.

Warning

This is an experimental method and it remains so while this warning is present.

on_touch_down(touch)[source]

Receive a touch down event.

Parameters:
touch: MotionEvent class

Touch received. The touch is in parent coordinates. See relativelayout for a discussion on coordinate systems.

Returns:

bool If True, the dispatching of the touch event will stop. If False, the event will continue to be dispatched to the rest of the widget tree.

on_touch_move(touch)[source]

Receive a touch move event. The touch is in parent coordinates.

See on_touch_down() for more information.

on_touch_up(touch)[source]

Receive a touch up event. The touch is in parent coordinates.

See on_touch_down() for more information.

to_local(x, y, **k)[source]

Transform parent coordinates to local (current widget) coordinates.

See relativelayout for details on the coordinate systems.

Parameters:
relative: bool, defaults to False

Change to True if you want to translate coordinates to relative widget coordinates.

to_parent(x, y, **k)[source]

Transform local (current widget) coordinates to parent coordinates.

See relativelayout for details on the coordinate systems.

Parameters:
relative: bool, defaults to False

Change to True if you want to translate relative positions from a widget to its parent coordinates.