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Clock object

The Clock object allows you to schedule a function call in the future; once or repeatedly at specified intervals. You can get the time elapsed between the scheduling and the calling of the callback via the dt argument:

# dt means delta-time
def my_callback(dt):
    pass

# call my_callback every 0.5 seconds
Clock.schedule_interval(my_callback, 0.5)

# call my_callback in 5 seconds
Clock.schedule_once(my_callback, 5)

# call my_callback as soon as possible (usually next frame.)
Clock.schedule_once(my_callback)

Note

If the callback returns False, the schedule will be canceled and won’t repeat.

If you want to schedule a function to call with default arguments, you can use the functools.partial python module:

from functools import partial

def my_callback(value, key, *largs):
    pass

Clock.schedule_interval(partial(my_callback, 'my value', 'my key'), 0.5)

Conversely, if you want to schedule a function that doesn’t accept the dt argument, you can use a lambda expression to write a short function that does accept dt. For Example:

def no_args_func():
    print("I accept no arguments, so don't schedule me in the clock")

Clock.schedule_once(lambda dt: no_args_func(), 0.5)

Note

You cannot unschedule an anonymous function unless you keep a reference to it. It’s better to add *args to your function definition so that it can be called with an arbitrary number of parameters.

Important

The class method callback is weak-referenced: you are responsible for keeping a reference to your original object/callback. If you don’t keep a reference, the ClockBase will never execute your callback. For example:

class Foo(object):
    def start(self):
        Clock.schedule_interval(self.callback, 0.5)

    def callback(self, dt):
        print('In callback')

# A Foo object is created and the method start is called.
# Because no reference is kept to the instance returned from Foo(),
# the object will be collected by the Python Garbage Collector and
# your callback will be never called.
Foo().start()

# So you should do the following and keep a reference to the instance
# of foo until you don't need it anymore!
foo = Foo()
foo.start()

Schedule before frame

New in version 1.0.5.

Sometimes you need to schedule a callback BEFORE the next frame. Starting from 1.0.5, you can use a timeout of -1:

Clock.schedule_once(my_callback, 0) # call after the next frame
Clock.schedule_once(my_callback, -1) # call before the next frame

The Clock will execute all the callbacks with a timeout of -1 before the next frame even if you add a new callback with -1 from a running callback. However, Clock has an iteration limit for these callbacks: it defaults to 10.

If you schedule a callback that schedules a callback that schedules a … etc more than 10 times, it will leave the loop and send a warning to the console, then continue after the next frame. This is implemented to prevent bugs from hanging or crashing the application.

If you need to increase the limit, set the max_iteration property:

from kivy.clock import Clock
Clock.max_iteration = 20

Triggered Events

New in version 1.0.5.

CyClockBase.create_trigger() is an advanced method way to defer a callback. It functions exactly like CyClockBase.schedule_once() and CyClockBase.schedule_interval() except that it doesn’t immediately schedule the callback. Instead, one schedules the callback using the ClockEvent returned by it. This ensures that you can call the event multiple times but it won’t be scheduled more than once. This is not the case with CyClockBase.schedule_once():

# will run the callback twice before the next frame
Clock.schedule_once(my_callback)
Clock.schedule_once(my_callback)

# will run the callback once before the next frame
event = Clock.create_trigger(my_callback)
event()
event()

# will also run the callback only once before the next frame
event = Clock.schedule_once(my_callback)  # now it's already scheduled
event()  # won't be scheduled again
event()

In addition, it is more convenient to create and bind to the triggered event than using CyClockBase.schedule_once() in a function:

from kivy.clock import Clock
from kivy.uix.widget import Widget

class Sample(Widget):
    def __init__(self, **kwargs):
        self._trigger = Clock.create_trigger(self.cb)
        super(Sample, self).__init__(**kwargs)
        self.bind(x=self._trigger, y=self._trigger)

    def cb(self, *largs):
        pass

Even if x and y changes within one frame, the callback is only run once.

Unscheduling

An event scheduled with CyClockBase.schedule_once(), CyClockBase.schedule_interval(), or with CyClockBase.create_trigger() and then triggered can be unscheduled in multiple ways. E.g:

def my_callback(dt):
    pass

# call my_callback every 0.5 seconds
event = Clock.schedule_interval(my_callback, 0.5)

# call my_callback in 5 seconds
event2 = Clock.schedule_once(my_callback, 5)

event_trig = Clock.create_trigger(my_callback, 5)
event_trig()

# unschedule using cancel
event.cancel()

# unschedule using Clock.unschedule
Clock.unschedule(event2)

# unschedule using Clock.unschedule with the callback
# NOT RECOMMENDED
Clock.unschedule(my_callback)

The best way to unschedule a callback is with ClockEvent.cancel(). CyClockBase.unschedule() is mainly an alias for that for that function. However, if the original callback itself is passed to CyClockBase.unschedule(), it’ll unschedule all instances of that callback (provided all is True, the default, otherwise only the first match is removed).

Calling CyClockBase.unschedule() on the original callback is highly discouraged because it’s significantly slower than when using the event.

Clock Lifecycle

Kivy’s clock has a lifecycle. By default, scheduling a callback after the Clock has ended will not raise an error, even though the callback may never be called. That’s because most callbacks are like services, e.g. responding to a user button press - if the app is running the callbacks need to service the app and respond to the input, but once the app has stopped or is stopping, we can safely not process these events.

Other events always need to be processed. E.g. another thread may request a callback in kivy’s thread and then process some result. If the event is not processed in Kivy’s thread because the app stopped, the second thread may block forever hanging the application as it exits.

Consequently, we provide a API (CyClockBase.create_lifecycle_aware_trigger()) for scheduling callbacks that raise a ClockNotRunningError if the clock has stopped. If the scheduling succeeded it guarantees that one of its callbacks will be called. I.e. the new CyClockBase.create_lifecycle_aware_trigger() accepts an additional clock_ended_callback parameter. Normally, callback will be called when the event is processed. But, if the clock is stopped before it can be processed, if the application exited normally (and the app was started) and the event wasn’t canceled, and the callbacks are not garbage collected, then clock_ended_callback will be called instead when the clock is stopped.

That is, given these conditions, if ClockNotRunningError was not raised when the event was scheduled, then one of these callbacks will be called - either callback if the event executed normally, or clock_ended_callback if the clock is stopped while the event is scheduled.

By default, events can be scheduled before the clock is started because it is assumed the clock will eventually be started when the app starts. I.e. calling CyClockBase.create_lifecycle_aware_trigger() before the clock and application starts will succeed. But if the app never actually starts, then neither of the callbacks may be executed.

New in version 2.0.0: The lifecycle was added in 2.0.0

Exception Handling

Kivy provides a exception handling manager, ExceptionManager, to handle its internal exceptions including exceptions raised by clock callbacks, without crashing the application. By default when an exception is raised, the app will crash. But, if a handler is registered with the exception manager and the handler handles the exception, the app will not crash and will continue as normal.:

from kivy.base import ExceptionHandler, ExceptionManager
class MyHandler(ExceptionHandler):
    def handle_exception(self, inst):
        if isinstance(inst, ValueError):
            Logger.exception('ValueError caught by MyHandler')
            return ExceptionManager.PASS
        return ExceptionManager.RAISE

ExceptionManager.add_handler(MyHandler())

Then, all ValueError exceptions will be logged to the console and ignored. Similarly, if a scheduled clock callback raises a ValueError, other clock events will still be processed normally.

If an event’s callback raises an exception, before the exception handler is executed, the callback is immediately canceled.

It still is possible for the app to be corrupted if kivy itself is the source of the exception. I.e. even with a handler that ignores exceptions and doesn’t crash, the app may be in a corrupted state if the error originates from within Kivy itself. However, the exception handler can help protect the app from crashing and can help protect against user callbacks crashing the app.

Changed in version 2.0.0: Prior to Kivy 2.0.0, an exception raised in a event’s callback would cause the clock to crash and subsequent events may or may not be executed. Even if the exception was handled by an ExceptionHandler, there was no guarantee that some scheduled events would not be skipped.

From 2.0.0 onward, if a event’s exception is handled by an ExceptionHandler, other events will be shielded from the exception and will execute normally.

Scheduling from __del__

It is not safe to schedule Clock events from a object’s __del__ or __dealloc__ method. If you must schedule a Clock call from this method, use CyClockBase.schedule_del_safe() or CyClockBase.schedule_lifecycle_aware_del_safe() instead.

Threading and Callback Order

Beginning with 1.10.0, all the events scheduled for the same frame, e.g. all the events scheduled in the same frame with a timeout of 0, well be executed in the order they were scheduled.

Also, all the scheduling and canceling methods are fully thread safe and can be safely used from external threads.

As a consequence, calling CyClockBase.unschedule() with the original callback is now significantly slower and highly discouraged. Instead, the returned events should be used to cancel. As a tradeoff, all the other methods are now significantly faster than before.

Advanced Clock Details

The following section goes into the internal kivy clock details as well as the various clock options. It is meant only for advanced users.

Fundamentally, the Kivy clock attempts to execute any scheduled callback rhythmically as determined by the specified fps (frame per second, see maxfps in config). That is, ideally, given e.g. a desired fps of 30, the clock will execute the callbacks at intervals of 1 / 30 seconds, or every 33.33 ms. All the callbacks in a frame are given the same timestamp, i.e. the dt passed to the callback are all the same and it’s the difference in time between the start of this and the previous frame.

Because of inherent indeterminism, the frames do not actually occur exactly at intervals of the fps and dt may be under or over the desired fps. Also, once the timeout is “close enough” to the desired timeout, as determined internally, Kivy will execute the callback in the current frame even when the “actual time” has not elapsed the timeout amount.

Kivy offers now, since 1.10.0, multiple clocks with different behaviors.

Default Clock

The default clock (default) behaves as described above. When a callback with a timeout of zero or non-zero is scheduled, they are executed at the frame that is near the timeout, which is a function of the fps. So a timeout of zero would still result in a delay of one frame or about 1 / fps, typically a bit less but sometimes more depending on the CPU usage of the other events scheduled for that frame.

In a test using a fps of 30, a callback with a timeout of 0, 0.001, and 0.05, resulted in a mean callback delay of 0.02487, 0.02488, and 0.05011 seconds, respectively. When tested with a fps of 600 the delay for 0.05 was similar, except the standard deviation was reduced resulting in overall better accuracy.

Interruptible Clock

The default clock suffers from the quantization problem, as frames occur only on intervals and any scheduled timeouts will not be able to occur during an interval. For example, with the timeout of 0.05, while the mean was 0.05011, its values ranged between 0.02548 - 0.07348 and a standard deviation of 0.002. Also, there’s the minimum timeout of about 0.02487.

The interruptible clock (interrupt) will execute timeouts even during a frame. So a timeout of zero will execute as quickly as possible and similarly a non-zero timeout will be executed even during the interval.

This clock, and all the clocks described after this have an option, ClockBaseInterruptBehavior.interupt_next_only. When True, any of the behavior new behavior will only apply to the callbacks with a timeout of zero. Non-zero timeouts will behave like in the default clock. E.g. for this clock when True, only zero timeouts will execute during the interval.

In a test using a fps of 30, a callback with a timeout of 0, 0.001, and 0.05, resulted in a mean callback delay of 0.00013, 0.00013, and 0.04120 seconds, respectively when ClockBaseInterruptBehavior.interupt_next_only was False. Also, compared to the default clock the standard deviation was reduced. When ClockBaseInterruptBehavior.interupt_next_only was True, the values were 0.00010, 0.02414, and 0.05034, respectively.

Free Clock

The interruptible clock may not be ideal for all cases because all the events are executed during the intervals and events are not executed anymore rhythmically as multiples of the fps. For example, there may not be any benefit for the graphics to update in a sub-interval, so the additional accuracy wastes CPU.

The Free clock (free_all) solves this by having Clock.xxx_free versions of all the Clock scheduling methods. By free, we mean the event is free from the fps because it’s not fps limited. E.g. CyClockBaseFree.create_trigger_free() corresponds to CyClockBase.create_trigger(). Only when an event scheduled using the Clock.xxx_free methods is present will the clock interrupt and execute the events during the interval. So, if no free event is present the clock behaves like the default clock, otherwise it behaves like the interrupt clock.

In a test using a fps of 30, a callback with a timeout of 0s, 0.001s, and 0.05s, resulted in a mean callback delay of 0.00012s, 0.00017s, and 0.04121s seconds, respectively when it was a free event and 0.02403s, 0.02405s, and 0.04829s, respectively when it wasn’t.

Free Only Clock

The Free clock executes all events when a free event was scheduled. This results in normal events also being execute in the middle of the interval when a free event is scheduled. For example, above, when a free event was absent, a normal event with a 0.001s timeout was delayed for 0.02405s. However, if a free event happened to be also scheduled, the normal event was only delayed 0.00014s, which may be undesirable.

The Free only clock (free_only) solves it by only executing free events during the interval and normal events are always executed like with the default clock. For example, in the presence of a free event, a normal event with a timeout of 0.001s still had a delay of 0.02406. So this clock, treats free and normal events independently, with normal events always being fps limited, but never the free events.

Summary

The kivy clock type to use can be set with the kivy_clock option the config. If KIVY_CLOCK is present in the environment it overwrites the config selection. Its possible values are as follows:

  • When kivy_clock is default, the normal clock, ClockBase, which limits callbacks to the maxfps quantization - is used.

  • When kivy_clock is interrupt, a interruptible clock, ClockBaseInterrupt, which doesn’t limit any callbacks to the maxfps - is used. Callbacks will be executed at any time.

  • When kivy_clock is free_all, a interruptible clock, ClockBaseFreeInterruptAll, which doesn’t limit any callbacks to the maxfps in the presence of free events, but in their absence it limits events to the fps quantization interval - is used.

  • When kivy_clock is free_only, a interruptible clock, ClockBaseFreeInterruptAll, which treats free and normal events independently; normal events are fps limited while free events are not - is used.

Async clock support

New in version 2.0.0.

Experimental async support has been added in 2.0.0. The Clock now has a ClockBaseBehavior.async_tick() and ClockBaseBehavior.async_idle() coroutine method which is used by the kivy EventLoop when the kivy EventLoop is executed in a asynchronous manner. When used, the kivy clock does not block while idling.

The async library to use is selected with the KIVY_EVENTLOOP environmental variable or by calling init_async_lib() directly. The library can be one of “asyncio” when the standard library asyncio should be used, or “trio” if the trio library should be used. If not set it defaults to “asyncio”.

See app for example usage.

kivy.clock.Clock: ClockBase = None

The kivy Clock instance. See module documentation for details.

class kivy.clock.ClockBase(**kwargs)[source]

Bases: kivy.clock.ClockBaseBehavior, kivy._clock.CyClockBase

The default kivy clock. See module for details.

usleep(microseconds)[source]

Sleeps for the number of microseconds.

class kivy.clock.ClockBaseBehavior(async_lib='asyncio', **kwargs)[source]

Bases: builtins.object

The base of the kivy clock.

Parameters:
async_lib: string

The async library to use when the clock is run asynchronously. Can be one of, “asyncio” when the standard library asyncio should be used, or “trio” if the trio library should be used.

It defaults to ‘asyncio’ or the value in the environmental variable KIVY_EVENTLOOP if set. init_async_lib() can also be called directly to set the library.

MIN_SLEEP = 0.005

The minimum time to sleep. If the remaining time is less than this, the event loop will continue.

async async_idle()[source]

(internal) async version of idle().

async async_tick()[source]

async version of tick().

property frames

Number of internal frames (not necessarily drawn) from the start of the clock.

New in version 1.8.0.

property frames_displayed

Number of displayed frames from the start of the clock.

property frametime

Time spent between the last frame and the current frame (in seconds).

New in version 1.8.0.

get_boottime()[source]

Get the time in seconds from the application start.

get_fps()[source]

Get the current average FPS calculated by the clock.

get_rfps()[source]

Get the current “real” FPS calculated by the clock. This counter reflects the real framerate displayed on the screen.

In contrast to get_fps(), this function returns a counter of the number of frames, not the average of frames per second.

get_time()[source]

Get the last tick made by the clock.

idle()[source]

(internal) waits here until the next frame.

init_async_lib(lib)[source]

Manually sets the async library to use internally, when running in a asynchronous manner.

This can be called anytime before the kivy event loop has started, but not once the kivy App is running.

Parameters:
lib: string

The async library to use when the clock is run asynchronously. Can be one of, “asyncio” when the standard library asyncio should be used, or “trio” if the trio library should be used.

post_idle(ts, current)[source]

Called after idle() by tick().

pre_idle()[source]

Called before idle() by tick().

tick()[source]

Advance the clock to the next step. Must be called every frame. The default clock has a tick() function called by the core Kivy framework.

tick_draw()[source]

Tick the drawing counter.

usleep(microseconds)[source]

Sleeps for the number of microseconds.

class kivy.clock.ClockBaseFreeInterruptAll(**kwargs)[source]

Bases: kivy.clock.ClockBaseInterruptFreeBehavior, kivy._clock.CyClockBaseFree

The free_all kivy clock. See module for details.

class kivy.clock.ClockBaseFreeInterruptOnly(**kwargs)[source]

Bases: kivy.clock.ClockBaseInterruptFreeBehavior, kivy._clock.CyClockBaseFree

The free_only kivy clock. See module for details.

async async_idle()[source]

(internal) async version of idle().

idle()[source]

(internal) waits here until the next frame.

class kivy.clock.ClockBaseInterrupt(interupt_next_only=False, **kwargs)[source]

Bases: kivy.clock.ClockBaseInterruptBehavior, kivy._clock.CyClockBase

The interrupt kivy clock. See module for details.

class kivy.clock.ClockBaseInterruptBehavior(interupt_next_only=False, **kwargs)[source]

Bases: kivy.clock.ClockBaseBehavior

A kivy clock which can be interrupted during a frame to execute events.

async async_idle()[source]

(internal) async version of idle().

idle()[source]

(internal) waits here until the next frame.

init_async_lib(lib)[source]

Manually sets the async library to use internally, when running in a asynchronous manner.

This can be called anytime before the kivy event loop has started, but not once the kivy App is running.

Parameters:
lib: string

The async library to use when the clock is run asynchronously. Can be one of, “asyncio” when the standard library asyncio should be used, or “trio” if the trio library should be used.

usleep(microseconds)[source]

Sleeps for the number of microseconds.

class kivy.clock.ClockBaseInterruptFreeBehavior(**kwargs)[source]

Bases: kivy.clock.ClockBaseInterruptBehavior

A base class for the clock that interrupts the sleep interval for free events.

class kivy.clock.ClockEvent(CyClockBase clock, int loop, callback, double timeout, double starttime, cid=None, int trigger=False, clock_ended_callback=None, release_ref=True, **kwargs)

Bases: builtins.object

This class is never created by the user; instead, kivy creates and returns an instance of this class when scheduling a callback.

An event can be triggered (scheduled) by calling it. If it’s already scheduled, nothing will happen, otherwise it’ll be scheduled. E.g.:

event = Clock.schedule_once(my_callback, .5)
event()  # nothing will happen since it's already scheduled.
event.cancel()  # cancel it
event()  # now it's scheduled again.
callback

callback: object

cancel(self)

Cancels the callback if it was scheduled to be called. If not scheduled, nothing happens.

cid

cid: object

clock

clock: kivy._clock.CyClockBase The CyClockBase instance associated with the event.

clock_ended_callback

clock_ended_callback: object A Optional callback for this event, which if provided is called by the clock

when the clock is stopped and the event was not ticked.

get_callback(self)

Returns the callback associated with the event. Callbacks get stored with a indirect ref so that it doesn’t keep objects alive. If the callback is dead, None is returned.

get_clock_ended_callback(self)

Returns the clock_ended_callback associated with the event. Callbacks get stored with a indirect ref so that it doesn’t keep objects alive. If the callback is dead or wasn’t provided, None is returned.

is_triggered

Returns whether the event is scheduled to have its callback executed by the kivy thread.

loop

loop: ‘int’ Whether this event repeats at intervals of timeout.

next

next: kivy._clock.ClockEvent The next ClockEvent in order they were scheduled.

prev

prev: kivy._clock.ClockEvent The previous ClockEvent in order they were scheduled.

release(self)

(internal method) Converts the callback into a indirect ref.

release_ref

release_ref: ‘int’ If True, the event should never release the reference to the callbacks.

If False, a weakref may be created instead.

tick(self, double curtime)

(internal method) Processes the event for the kivy thread.

timeout

timeout: ‘double’ The duration after scheduling when the callback should be executed.

weak_callback

weak_callback: object

weak_clock_ended_callback

weak_clock_ended_callback: object

exception kivy.clock.ClockNotRunningError

Bases: RuntimeError

Raised by the kivy Clock when scheduling an event if the Kivy Clock has already finished (stop_clock was called).

class kivy.clock.CyClockBase(**kwargs)

Bases: builtins.object

clock_resolution

clock_resolution: ‘double’ If the remaining time until the event timeout is less than clock_resolution,

the clock will execute the callback even if it hasn’t exactly timed out.

If -1, the default, the resolution will be computed from config’s maxfps. Otherwise, the provided value is used. Defaults to -1.

create_lifecycle_aware_trigger(self, callback, clock_ended_callback, timeout=0, interval=False, release_ref=True) ClockEvent

Create a Trigger event similarly to create_trigger(), but the event is sensitive to the clock’s state.

If this event is triggered after the clock has stopped (stop_clock()), then a ClockNotRunningError will be raised. If the error is not raised, then either callback or clock_ended_callback will be called. callback will be called when the event is normally executed. If the clock is stopped before it can be executed, provided the app exited normally without crashing and the event wasn’t manually canceled, and the callbacks are not garbage collected then clock_ended_callback will be called instead when the clock is stopped.

Parameters:
callback: callable

The callback to execute from kivy. It takes a single parameter - the current elapsed kivy time.

clock_ended_callback: callable

A callback that will be called if the clock is stopped while the event is still scheduled to be called. The callback takes a single parameter - the event object. When the event is successfully scheduled, if the app exited normally and the event wasn’t canceled, and the callbacks are not garbage collected - it is guaranteed that either callback or clock_ended_callback would have been called.

timeout: float

How long to wait before calling the callback.

interval: bool

Whether the callback should be called once (False) or repeatedly with a period of timeout (True) like schedule_interval().

release_ref: bool

If True, the default, then if callback or clock_ended_callback is a class method and the object has no references to it, then the object may be garbage collected and the callbacks won’t be called. If False, the clock keeps a reference to the object preventing it from being garbage collected - so it will be called.

Returns:

A ClockEvent instance. To schedule the callback of this instance, you can call it.

New in version 2.0.0.

create_trigger(self, callback, timeout=0, interval=False, release_ref=True) ClockEvent

Create a Trigger event. It is thread safe but not __del__ or __dealloc__ safe (see schedule_del_safe()). Check module documentation for more information.

To cancel the event before it is executed, call ClockEvent.cancel() on the returned event. To schedule it again, simply call the event (event()) and it’ll be safely rescheduled if it isn’t already scheduled.

Parameters:
callback: callable

The callback to execute from kivy. It takes a single parameter - the current elapsed kivy time.

timeout: float

How long to wait before calling the callback.

interval: bool

Whether the callback should be called once (False) or repeatedly with a period of timeout (True) like schedule_interval().

release_ref: bool

If True, the default, then if callback is a class method and the object has no references to it, then the object may be garbage collected and the callbacks won’t be called. If False, the clock keeps a reference to the object preventing it from being garbage collected - so it will be called.

Returns:

A ClockEvent instance. To schedule the callback of this instance, you can call it.

New in version 1.0.5.

Changed in version 1.10.0: interval has been added.

Changed in version 2.0.0: release_ref has been added.

get_before_frame_events(self)

Returns the list of ClockEvent instances that are scheduled to be called before the next frame (-1 timeout).

New in version 2.1.0.

get_events(self)

Returns the list of ClockEvent instances currently scheduled.

get_min_timeout(self)

Returns the remaining time since the start of the current frame for the event with the smallest timeout.

get_resolution(self)

Returns the minimum resolution the clock has. It’s a function of clock_resolution and maxfps provided at the config.

handle_exception(self, e)

Provides an opportunity to handle an event’s exception.

If desired, the exception is handled, otherwise it should be raised again. By default it is raised again.

Parameters:

e – The exception to be handled.

New in version 2.0.0.

has_ended

has_ended: ‘int’

has_started

has_started: ‘int’

max_iteration

max_iteration: ‘int’ The maximum number of callback iterations at the end of the frame, before the next

frame. If more iterations occur, a warning is issued.

on_schedule(self, event)

Function that is called internally every time an event is triggered for this clock. It takes the event as a parameter.

The order of on_schedule calls are not guaranteed to be in the same order that the events are scheduled. Similarly, it is possible that the event being scheduled was canceled before this is called on the event. That’s because on_schedule() may be called from different threads.

schedule_del_safe(self, callback)

Schedule a callback that is thread safe and __del__ or __dealloc__ safe.

It’s unsafe to call various kinds of code from __del__ or __dealloc__ methods because they can be executed at any time. Most Kivy’s Clock methods are unsafe to call the Clock from these methods. Instead, use this method, which is thread safe and __del__ or __dealloc__ safe, to schedule the callback in the kivy thread. It’ll be executed in order after the normal events are processed.

Parameters:
callback: Callable

The callback the execute from kivy. It takes no parameters and cannot be canceled.

New in version 1.11.0.

schedule_interval(self, callback, timeout) ClockEvent

Schedule an event to be called every <timeout> seconds. See create_trigger() for advanced scheduling and more details.

To cancel the event before it is executed, call ClockEvent.cancel() on the returned event. If the callback is a class method, a weakref to the object is created and it may be garbage collected if there’s no other reference to the object.

Returns:

A ClockEvent instance. As opposed to create_trigger() which only creates the trigger event, this method also schedules it.

schedule_lifecycle_aware_del_safe(self, callback, clock_ended_callback)

Schedule a callback that is thread safe and __del__ or __dealloc__ safe similarly to schedule_del_safe(), but the callback is sensitive to the clock’s state.

If this event is triggered after the clock has stopped (stop_clock()), then a ClockNotRunningError will be raised. If the error is not raised, then either callback or clock_ended_callback will be called. callback will be called when the callback is normally executed. If the clock is stopped before it can be executed, provided the app exited normally without crashing then clock_ended_callback will be called instead when the clock is stopped.

Parameters:
callback: Callable

The callback the execute from kivy. It takes no parameters and cannot be canceled.

clock_ended_callback: callable

A callback that will be called if the clock is stopped while the callback is still scheduled to be called. The callback takes a single parameter - the callback. If the app exited normally, it is guaranteed that either callback or clock_ended_callback would have been called.

New in version 2.0.0.

schedule_once(self, callback, timeout=0) ClockEvent

Schedule an event in <timeout> seconds. If <timeout> is unspecified or 0, the callback will be called after the next frame is rendered. See create_trigger() for advanced scheduling and more details.

To cancel the event before it is executed, call ClockEvent.cancel() on the returned event. If the callback is a class method, a weakref to the object is created and it may be garbage collected if there’s no other reference to the object.

Returns:

A ClockEvent instance. As opposed to create_trigger() which only creates the trigger event, this method also schedules it.

Changed in version 1.0.5: If the timeout is -1, the callback will be called before the next frame (at tick_draw()).

start_clock(self)

Must be called to start the clock.

Once stop_clock() is called, it cannot be started again.

stop_clock(self)

Stops the clock and cleans up.

This must be called to process the lifecycle_aware callbacks etc.

unschedule(self, callback, all=True)

Remove a previously scheduled event.

An ClockEvent can also be canceled directly by calling ClockEvent.cancel().

Parameters:
callback: ClockEvent or a callable.

If it’s a ClockEvent instance, then the callback associated with this event will be canceled if it is scheduled.

If it’s a callable, then the callable will be unscheduled if it was scheduled.

Warning

Passing the callback function rather than the returned ClockEvent will result in a significantly slower unscheduling.

all: bool

If True and if callback is a callable, all instances of this callable will be unscheduled (i.e. if this callable was scheduled multiple times). Defaults to True.

Changed in version 1.9.0: The all parameter was added. Before, it behaved as if all was True.

class kivy.clock.CyClockBaseFree

Bases: kivy._clock.CyClockBase

A clock class that supports scheduling free events in addition to normal events.

Each of the create_trigger(), schedule_once(), and schedule_interval() methods, which create a normal event, have a corresponding method for creating a free event.

create_lifecycle_aware_trigger(self, callback, clock_ended_callback, timeout=0, interval=False, release_ref=True) FreeClockEvent
create_lifecycle_aware_trigger_free(self, callback, clock_ended_callback, timeout=0, interval=False, release_ref=True) FreeClockEvent

Similar to create_lifecycle_aware_trigger(), but instead creates a free event.

create_trigger(self, callback, timeout=0, interval=False, release_ref=True) FreeClockEvent
create_trigger_free(self, callback, timeout=0, interval=False, release_ref=True) FreeClockEvent

Similar to create_trigger(), but instead creates a free event.

get_min_free_timeout(self)

Returns the remaining time since the start of the current frame for the free event with the smallest timeout.

schedule_interval(self, callback, timeout) FreeClockEvent
schedule_interval_free(self, callback, timeout) FreeClockEvent

Similar to schedule_interval(), but instead creates a free event.

schedule_once(self, callback, timeout=0) FreeClockEvent
schedule_once_free(self, callback, timeout=0) FreeClockEvent

Similar to schedule_once(), but instead creates a free event.

class kivy.clock.FreeClockEvent(free, *largs, **kwargs)

Bases: kivy._clock.ClockEvent

CyClockBaseFree. It stores whether the event was scheduled as a free event.

free

free: ‘int’ Whether this event was scheduled as a free event.

kivy.clock.mainthread(func)[source]

Decorator that will schedule the call of the function for the next available frame in the mainthread. It can be useful when you use UrlRequest or when you do Thread programming: you cannot do any OpenGL-related work in a thread.

Please note that this method will return directly and no result can be returned:

@mainthread
def callback(self, *args):
    print('The request succeeded!',
          'This callback is called in the main thread.')


self.req = UrlRequest(url='http://...', on_success=callback)

New in version 1.8.0.

kivy.clock.triggered(timeout=0, interval=False)[source]

Decorator that will trigger the call of the function at the specified timeout, through the method CyClockBase.create_trigger(). Subsequent calls to the decorated function (while the timeout is active) are ignored.

It can be helpful when an expensive function (i.e. call to a server) can be triggered by different methods. Setting a proper timeout will delay the calling and only one of them will be triggered.

@triggered(timeout, interval=False) def callback(id):

print(‘The callback has been called with id=%d’ % id)

>> callback(id=1) >> callback(id=2) The callback has been called with id=2

The decorated callback can also be unscheduled using:

>> callback.cancel()

New in version 1.10.1.