Table Of Contents
Source code for kivy.effects.kinetic
'''
Kinetic effect
==============
.. versionadded:: 1.7.0
The :class:`KineticEffect` is the base class that is used to compute the
velocity out of a movement. When the movement is finished, the effect will
compute the position of the movement according to the velocity, and reduce the
velocity with a friction. The movement stop until the velocity is 0.
Conceptually, the usage could be::
>>> effect = KineticEffect()
>>> effect.start(10)
>>> effect.update(15)
>>> effect.update(30)
>>> effect.stop(48)
Over the time, you will start a movement of a value, update it, and stop the
movement. At this time, you'll get the movement value into
:attr:`KineticEffect.value`. On the example i've typed manually, the computed
velocity will be::
>>> effect.velocity
3.1619100231163046
After multiple clock interaction, the velocity will decrease according to
:attr:`KineticEffect.friction`. The computed value will be stored in
:attr:`KineticEffect.value`. The output of this `value` could be::
46.30038145219605
54.58302451968686
61.9229016256196
# ...
'''
__all__ = ('KineticEffect', )
from time import time
from collections import deque
from kivy.event import EventDispatcher
from kivy.properties import NumericProperty, BooleanProperty
from kivy.clock import Clock
[docs]class KineticEffect(EventDispatcher):
'''Kinetic effect class. See module documentation for more information.
'''
velocity = NumericProperty(0)
'''Velocity of the movement.
:attr:`velocity` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.
'''
friction = NumericProperty(0.05)
'''Friction to apply on the velocity
:attr:`friction` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.05.
'''
value = NumericProperty(0)
'''Value (during the movement and computed) of the effect.
:attr:`value` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.
'''
is_manual = BooleanProperty(False)
'''Indicate if a movement is in progress (True) or not (False).
:attr:`is_manual` is a :class:`~kivy.properties.BooleanProperty` and
defaults to False.
'''
max_history = NumericProperty(5)
'''Save up to `max_history` movement value into the history. This is used
for correctly calculating the velocity according to the movement.
:attr:`max_history` is a :class:`~kivy.properties.NumericProperty` and
defaults to 5.
'''
min_distance = NumericProperty(.1)
'''The minimal distance for a movement to have nonzero velocity.
.. versionadded:: 1.8.0
:attr:`min_distance` is :class:`~kivy.properties.NumericProperty` and
defaults to 0.1.
'''
min_velocity = NumericProperty(.5)
'''Velocity below this quantity is normalized to 0. In other words,
any motion whose velocity falls below this number is stopped.
.. versionadded:: 1.8.0
:attr:`min_velocity` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.5.
'''
std_dt = NumericProperty(0.017)
''' std_dt
correction update_velocity if dt is not constant
.. versionadded:: 2.0.0
:attr:`std_dt` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.017.
'''
def __init__(self, **kwargs):
self.history = deque(maxlen=kwargs.get("max_history", self.max_history))
self.trigger_velocity_update = Clock.create_trigger(
self.update_velocity, 0)
super(KineticEffect, self).__init__(**kwargs)
self.bind(max_history=self._resize_history)
def _resize_history(self, *args):
self.history = deque(self.history, maxlen=self.max_history)
def apply_distance(self, distance):
if abs(distance) < self.min_distance:
self.velocity = 0
self.value += distance
[docs] def start(self, val, t=None):
'''Start the movement.
:Parameters:
`val`: float or int
Value of the movement
`t`: float, defaults to None
Time when the movement happen. If no time is set, it will use
time.time()
'''
self.is_manual = True
t = t or time()
self.velocity = 0
self.history.clear()
self.history.append((t, val))
[docs] def update(self, val, t=None):
'''Update the movement.
See :meth:`start` for the arguments.
'''
t = t or time()
distance = val - self.history[-1][1]
self.apply_distance(distance)
self.history.append((t, val))
[docs] def stop(self, val, t=None):
'''Stop the movement.
See :meth:`start` for the arguments.
'''
self.is_manual = False
t = t or time()
distance = val - self.history[-1][1]
self.apply_distance(distance)
newest_sample = (t, val)
old_sample = self.history[0]
for sample in self.history:
if (newest_sample[0] - sample[0]) < 10. / 60.:
break
old_sample = sample
distance = newest_sample[1] - old_sample[1]
# Why abs()? Needs a comment.
duration = abs(newest_sample[0] - old_sample[0])
self.velocity = (distance / max(duration, 0.0001))
self.trigger_velocity_update()
[docs] def cancel(self):
'''Cancel a movement. This can be used in case :meth:`stop` cannot be
called. It will reset :attr:`is_manual` to False, and compute the
movement if the velocity is > 0.
'''
self.is_manual = False
self.trigger_velocity_update()
[docs] def update_velocity(self, dt):
'''(internal) Update the velocity according to the frametime and
friction.
'''
if abs(self.velocity) <= self.min_velocity:
self.velocity = 0
return
self.velocity -= self.velocity * self.friction * dt / self.std_dt
self.apply_distance(self.velocity * dt)
self.trigger_velocity_update()
[docs] def halt(self):
'''Stop the movement immediately without momentum.
This method immediately stops any ongoing kinetic scrolling effect by:
- Cancelling any scheduled velocity updates to prevent further movement
- Setting is_manual to False to indicate no manual interaction is in progress
Unlike the stop() method which calculates final velocity for momentum
scrolling, this method provides instant cessation of movement without
any residual animation.
This is useful when you need to programmatically stop scrolling in
response to user actions or when the scroll position needs to be fixed
immediately. The halt() method is called by ScrollView.scroll_to to
stop scrolling animation prior to moving to the target widget.
'''
self.is_manual = False
self.velocity = 0
self.trigger_velocity_update.cancel()