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Source code for kivy.uix.textinput

'''
Text Input
==========

.. versionadded:: 1.0.4

.. image:: images/textinput-mono.jpg
.. image:: images/textinput-multi.jpg

The :class:`TextInput` widget provides a box for editable plain text.

Unicode, multiline, cursor navigation, selection and clipboard features
are supported.

The :class:`TextInput` uses two different coordinate systems:

* (x, y) - coordinates in pixels, mostly used for rendering on screen.
* (col, row) - cursor index in characters / lines, used for selection
  and cursor movement.


Usage example
-------------

To create a multiline :class:`TextInput` (the 'enter' key adds a new line)::

    from kivy.uix.textinput import TextInput
    textinput = TextInput(text='Hello world')

To create a singleline :class:`TextInput`, set the :class:`TextInput.multiline`
property to False (the 'enter' key will defocus the TextInput and emit an
:meth:`TextInput.on_text_validate` event)::

    def on_enter(instance, value):
        print('User pressed enter in', instance)

    textinput = TextInput(text='Hello world', multiline=False)
    textinput.bind(on_text_validate=on_enter)

The textinput's text is stored in its :attr:`TextInput.text` property. To run a
callback when the text changes::

    def on_text(instance, value):
        print('The widget', instance, 'have:', value)

    textinput = TextInput()
    textinput.bind(text=on_text)

You can set the :class:`focus <kivy.uix.behaviors.FocusBehavior>` to a
Textinput, meaning that the input box will be highlighted and keyboard focus
will be requested::

    textinput = TextInput(focus=True)

The textinput is defocused if the 'escape' key is pressed, or if another
widget requests the keyboard. You can bind a callback to the focus property to
get notified of focus changes::

    def on_focus(instance, value):
        if value:
            print('User focused', instance)
        else:
            print('User defocused', instance)

    textinput = TextInput()
    textinput.bind(focus=on_focus)

See :class:`~kivy.uix.behaviors.FocusBehavior`, from which the
:class:`TextInput` inherits, for more details.


Selection
---------

The selection is automatically updated when the cursor position changes.
You can get the currently selected text from the
:attr:`TextInput.selection_text` property.

Handles
-------

One can enable :attr:`TextInput.use_handles` property to enable or disable
the usage of selection handles. This property is True by default on mobiles.

Selection Handles uses the class :class:`Selector` as the base class for
the selection handles. You can customize the color for selection handles
like so ::

    <Selector>
        color: 0, 1, 0, 1
        # or <Textinput_instance>.selection_color or app.selection_color

TextInput instantiates the selection handles and stores it in the following
properties. :attr:`TextInput._handle_middle`,
:attr:`TextInput._handle_left`, :attr:`TextInput._handle_right`.

You should set the selection template before the Instantiating TextInput,
so as to get the selection handles to take the changes you set to apply.

Filtering
---------

You can control which text can be added to the :class:`TextInput` by
overwriting :meth:`TextInput.insert_text`. Every string that is typed, pasted
or inserted by any other means into the :class:`TextInput` is passed through
this function. By overwriting it you can reject or change unwanted characters.

For example, to write only in capitalized characters::

    class CapitalInput(TextInput):

        def insert_text(self, substring, from_undo=False):
            s = substring.upper()
            return super().insert_text(s, from_undo=from_undo)

Or to only allow floats (0 - 9 and a single period)::

    class FloatInput(TextInput):

        pat = re.compile('[^0-9]')
        def insert_text(self, substring, from_undo=False):
            pat = self.pat
            if '.' in self.text:
                s = re.sub(pat, '', substring)
            else:
                s = '.'.join(
                    re.sub(pat, '', s)
                    for s in substring.split('.', 1)
                )
            return super().insert_text(s, from_undo=from_undo)

Default shortcuts
-----------------

=============== ========================================================
   Shortcuts    Description
--------------- --------------------------------------------------------
Left            Move cursor to left
Right           Move cursor to right
Up              Move cursor to up
Down            Move cursor to down
Home            Move cursor at the beginning of the line
End             Move cursor at the end of the line
PageUp          Move cursor to 3 lines before
PageDown        Move cursor to 3 lines after
Backspace       Delete the selection or character before the cursor
Del             Delete the selection of character after the cursor
Shift + <dir>   Start a text selection. Dir can be Up, Down, Left or
                Right
Control + c     Copy selection
Control + x     Cut selection
Control + v     Paste clipboard content
Control + a     Select all the content
Control + z     undo
Control + r     redo
=============== ========================================================

.. note::
    To enable Emacs-style keyboard shortcuts, you can use
    :class:`~kivy.uix.behaviors.emacs.EmacsBehavior`.

'''


import re
import sys
import math
from os import environ
from weakref import ref
from itertools import chain, islice

from kivy.animation import Animation
from kivy.base import EventLoop
from kivy.cache import Cache
from kivy.clock import Clock
from kivy.config import Config
from kivy.core.window import Window
from kivy.metrics import inch
from kivy.utils import boundary, platform
from kivy.uix.behaviors import FocusBehavior

from kivy.core.text import Label, DEFAULT_FONT
from kivy.graphics import Color, Rectangle, PushMatrix, PopMatrix, Callback
from kivy.graphics.context_instructions import Transform
from kivy.graphics.texture import Texture

from kivy.uix.widget import Widget
from kivy.uix.bubble import Bubble
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.image import Image

from kivy.properties import StringProperty, NumericProperty, \
    BooleanProperty, AliasProperty, OptionProperty, \
    ListProperty, ObjectProperty, VariableListProperty, ColorProperty, \
    BoundedNumericProperty

__all__ = ('TextInput', )


if 'KIVY_DOC' in environ:
    def triggered(*_, **__):
        def decorator_func(func):
            def decorated_func(*args, **kwargs):
                return func(*args, **kwargs)
            return decorated_func
        return decorator_func
else:
    from kivy.clock import triggered


Cache_register = Cache.register
Cache_append = Cache.append
Cache_get = Cache.get
Cache_remove = Cache.remove
Cache_register('textinput.label', timeout=60.)
Cache_register('textinput.width', timeout=60.)

FL_IS_LINEBREAK = 0x01
FL_IS_WORDBREAK = 0x02
FL_IS_NEWLINE = FL_IS_LINEBREAK | FL_IS_WORDBREAK

# late binding
Clipboard = None
CutBuffer = None
MarkupLabel = None
_platform = platform

# for reloading, we need to keep a list of textinput to retrigger the rendering
_textinput_list = []

# cache the result
_is_osx = sys.platform == 'darwin'

# When we are generating documentation, Config doesn't exist
_is_desktop = False
_scroll_timeout = _scroll_distance = 0
if Config:
    _is_desktop = Config.getboolean('kivy', 'desktop')
    _scroll_timeout = Config.getint('widgets', 'scroll_timeout')
    _scroll_distance = '{}sp'.format(Config.getint('widgets',
                                                   'scroll_distance'))

# register an observer to clear the textinput cache when OpenGL will reload
if 'KIVY_DOC' not in environ:

    def _textinput_clear_cache(*l):
        Cache_remove('textinput.label')
        Cache_remove('textinput.width')
        for wr in _textinput_list[:]:
            textinput = wr()
            if textinput is None:
                _textinput_list.remove(wr)
            else:
                textinput._trigger_refresh_text()
                textinput._refresh_hint_text()

    from kivy.graphics.context import get_context
    get_context().add_reload_observer(_textinput_clear_cache, True)


class Selector(ButtonBehavior, Image):
    '''Default template for the selection Handles

    In order to customize the look of the Selection Handles,
    you should adjust its template like so ::

        <Selector>
            color: 1, 0, 1, 1
    '''

    window = ObjectProperty()
    target = ObjectProperty()
    matrix = ObjectProperty()

    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        self.always_release = True
        self.matrix = self.target.get_window_matrix()

        with self.canvas.before:
            Callback(self.update_transform)
            PushMatrix()
            self.transform = Transform()

        with self.canvas.after:
            PopMatrix()

    def update_transform(self, cb):
        matrix = self.target.get_window_matrix()
        if self.matrix != matrix:
            self.matrix = matrix
            self.transform.identity()
            self.transform.transform(self.matrix)

    def transform_touch(self, touch):
        matrix = self.matrix.inverse()
        touch.apply_transform_2d(
            lambda x, y: matrix.transform_point(x, y, 0)[:2]
        )

    def on_touch_down(self, touch):
        if self.parent is not EventLoop.window:
            return

        try:
            touch.push()
            self.transform_touch(touch)
            self._touch_diff = self.top - touch.y
            if self.collide_point(*touch.pos):
                FocusBehavior.ignored_touch.append(touch)
            return super().on_touch_down(touch)
        finally:
            touch.pop()


class TextInputCutCopyPaste(Bubble):
    # Internal class used for showing the little bubble popup when
    # copy/cut/paste happen.

    textinput = ObjectProperty(None)
    ''' Holds a reference to the TextInput this Bubble belongs to.
    '''

    but_cut = ObjectProperty(None)
    but_copy = ObjectProperty(None)
    but_paste = ObjectProperty(None)
    but_selectall = ObjectProperty(None)

    matrix = ObjectProperty(None)

    _check_parent_ev = None

    def __init__(self, **kwargs):
        self.mode = 'normal'
        super().__init__(**kwargs)
        self._check_parent_ev = Clock.schedule_interval(self._check_parent, .5)
        self.matrix = self.textinput.get_window_matrix()

        with self.canvas.before:
            Callback(self.update_transform)
            PushMatrix()
            self.transform = Transform()

        with self.canvas.after:
            PopMatrix()

    def update_transform(self, cb):
        m = self.textinput.get_window_matrix()
        if self.matrix != m:
            self.matrix = m
            self.transform.identity()
            self.transform.transform(self.matrix)

    def transform_touch(self, touch):
        matrix = self.matrix.inverse()
        touch.apply_transform_2d(
            lambda x, y: matrix.transform_point(x, y, 0)[:2])

    def on_touch_down(self, touch):
        try:
            touch.push()
            self.transform_touch(touch)
            if self.collide_point(*touch.pos):
                FocusBehavior.ignored_touch.append(touch)
            return super().on_touch_down(touch)
        finally:
            touch.pop()

    def on_touch_up(self, touch):
        try:
            touch.push()
            self.transform_touch(touch)
            for child in self.content.children:
                if ref(child) in touch.grab_list:
                    touch.grab_current = child
                    break
            return super().on_touch_up(touch)
        finally:
            touch.pop()

    def on_textinput(self, instance, value):
        global Clipboard
        if value and not Clipboard and not _is_desktop:
            value._ensure_clipboard()

    def _check_parent(self, dt):
        # this is a prevention to get the Bubble staying on the screen, if the
        # attached textinput is not on the screen anymore.
        parent = self.textinput
        while parent is not None:
            if parent == parent.parent:
                break
            parent = parent.parent
        if parent is None:
            self._check_parent_ev.cancel()
            if self.textinput:
                self.textinput._hide_cut_copy_paste()

    def on_parent(self, instance, value):
        parent = self.textinput
        mode = self.mode

        if parent:
            self.content.clear_widgets()
            if mode == 'paste':
                # show only paste on long touch
                self.but_selectall.opacity = 1
                widget_list = [self.but_selectall, ]
                if not parent.readonly:
                    widget_list.append(self.but_paste)
            elif parent.readonly:
                # show only copy for read only text input
                widget_list = (self.but_copy, )
            else:
                # normal mode
                widget_list = (self.but_cut, self.but_copy, self.but_paste)

            for widget in widget_list:
                self.content.add_widget(widget)

    def do(self, action):
        textinput = self.textinput

        if action == 'cut':
            textinput._cut(textinput.selection_text)
        elif action == 'copy':
            textinput.copy()
        elif action == 'paste':
            textinput.paste()
        elif action == 'selectall':
            textinput.select_all()
            self.mode = ''
            anim = Animation(opacity=0, d=.333)
            anim.bind(on_complete=lambda *args:
                      self.on_parent(self, self.parent))
            anim.start(self.but_selectall)
            return

        self.hide()

    def hide(self):
        parent = self.parent
        if not parent:
            return

        anim = Animation(opacity=0, d=.225)
        anim.bind(on_complete=lambda *args: parent.remove_widget(self))
        anim.start(self)


[docs]class TextInput(FocusBehavior, Widget): '''TextInput class. See module documentation for more information. :Events: `on_text_validate` Fired only in multiline=False mode when the user hits 'enter'. This will also unfocus the textinput. `on_double_tap` Fired when a double tap happens in the text input. The default behavior selects the text around the cursor position. More info at :meth:`on_double_tap`. `on_triple_tap` Fired when a triple tap happens in the text input. The default behavior selects the line around the cursor position. More info at :meth:`on_triple_tap`. `on_quad_touch` Fired when four fingers are touching the text input. The default behavior selects the whole text. More info at :meth:`on_quad_touch`. .. warning:: When changing a :class:`TextInput` property that requires re-drawing, e.g. modifying the :attr:`text`, the updates occur on the next clock cycle and not instantly. This might cause any changes to the :class:`TextInput` that occur between the modification and the next cycle to be ignored, or to use previous values. For example, after a update to the :attr:`text`, changing the cursor in the same clock frame will move it using the previous text and will likely end up in an incorrect position. The solution is to schedule any updates to occur on the next clock cycle using :meth:`~kivy.clock.ClockBase.schedule_once`. .. Note:: Selection is cancelled when TextInput is focused. If you need to show selection when TextInput is focused, you should delay (use Clock.schedule) the call to the functions for selecting text (select_all, select_text). .. versionchanged:: 1.10.0 `background_disabled_active` has been removed. .. versionchanged:: 1.9.0 :class:`TextInput` now inherits from :class:`~kivy.uix.behaviors.FocusBehavior`. :attr:`~kivy.uix.behaviors.FocusBehavior.keyboard_mode`, :meth:`~kivy.uix.behaviors.FocusBehavior.show_keyboard`, :meth:`~kivy.uix.behaviors.FocusBehavior.hide_keyboard`, :meth:`~kivy.uix.behaviors.FocusBehavior.focus`, and :attr:`~kivy.uix.behaviors.FocusBehavior.input_type` have been removed since they are now inherited from :class:`~kivy.uix.behaviors.FocusBehavior`. .. versionchanged:: 1.7.0 `on_double_tap`, `on_triple_tap` and `on_quad_touch` events added. .. versionchanged:: 2.1.0 :attr:`~kivy.uix.behaviors.FocusBehavior.keyboard_suggestions` is now inherited from :class:`~kivy.uix.behaviors.FocusBehavior`. ''' __events__ = ('on_text_validate', 'on_double_tap', 'on_triple_tap', 'on_quad_touch') _resolved_base_dir = None def __init__(self, **kwargs): self._update_graphics_ev = Clock.create_trigger( self._update_graphics, -1) self.is_focusable = kwargs.get('is_focusable', True) self._cursor = [0, 0] self._selection = False self._selection_finished = True self._selection_touch = None self.selection_text = u'' self._selection_from = None self._selection_to = None self._selection_callback = None self._handle_left = None self._handle_right = None self._handle_middle = None self._bubble = None self._lines_flags = [] self._lines_labels = [] self._lines_rects = [] self._hint_text_flags = [] self._hint_text_labels = [] self._hint_text_rects = [] self._label_cached = None self._line_options = None self._keyboard_mode = Config.get('kivy', 'keyboard_mode') self._command_mode = False self._command = '' self.reset_undo() self._touch_count = 0 self._ctrl_l = False self._ctrl_r = False self._alt_l = False self._alt_r = False self._refresh_text_from_property_ev = None self._long_touch_ev = None self._do_blink_cursor_ev = Clock.create_trigger( self._do_blink_cursor, .5, interval=True) self._refresh_line_options_ev = None self._scroll_distance_x = 0 self._scroll_distance_y = 0 self._enable_scroll = True self._have_scrolled = False # [from; to) range of lines being partially or fully rendered # in TextInput's viewport self._visible_lines_range = 0, 0 self.interesting_keys = { 8: 'backspace', 13: 'enter', 127: 'del', 271: 'enter', 273: 'cursor_up', 274: 'cursor_down', 275: 'cursor_right', 276: 'cursor_left', 278: 'cursor_home', 279: 'cursor_end', 280: 'cursor_pgup', 281: 'cursor_pgdown', 303: 'shift_L', 304: 'shift_R', 305: 'ctrl_L', 306: 'ctrl_R', 308: 'alt_L', 307: 'alt_R' } super().__init__(**kwargs) fbind = self.fbind refresh_line_options = self._trigger_refresh_line_options update_text_options = self._update_text_options trigger_update_graphics = self._trigger_update_graphics fbind('font_size', refresh_line_options) fbind('font_name', refresh_line_options) fbind('font_context', refresh_line_options) fbind('font_family', refresh_line_options) fbind('base_direction', refresh_line_options) fbind('text_language', refresh_line_options) def handle_readonly(instance, value): if value and (not _is_desktop or not self.allow_copy): self.is_focusable = False if (not (value or self.disabled) or _is_desktop and self._keyboard_mode == 'system'): self._editable = True else: self._editable = False fbind('padding', update_text_options) fbind('tab_width', update_text_options) fbind('font_size', update_text_options) fbind('font_name', update_text_options) fbind('size', update_text_options) fbind('password', update_text_options) fbind('password_mask', update_text_options) fbind('pos', trigger_update_graphics) fbind('halign', trigger_update_graphics) fbind('readonly', handle_readonly) fbind('focus', self._on_textinput_focused) handle_readonly(self, self.readonly) handles = self._trigger_position_handles = Clock.create_trigger( self._position_handles) self._trigger_show_handles = Clock.create_trigger( self._show_handles, .05) self._trigger_cursor_reset = Clock.create_trigger( self._reset_cursor_blink) self._trigger_update_cutbuffer = Clock.create_trigger( self._update_cutbuffer) refresh_line_options() self._trigger_refresh_text() fbind('pos', handles) fbind('size', handles) # when the gl context is reloaded, trigger the text rendering again. _textinput_list.append(ref(self, TextInput._reload_remove_observer)) if platform == 'linux': self._ensure_clipboard() def on_text_validate(self): pass
[docs] def cursor_index(self, cursor=None): '''Return the cursor index in the text/value. ''' if not cursor: cursor = self.cursor try: lines = self._lines if not lines: return 0 flags = self._lines_flags index, cursor_row = cursor for _, line, flag in zip( range(min(cursor_row, len(lines))), lines, flags ): index += len(line) if flag & FL_IS_LINEBREAK: index += 1 if flags[cursor_row] & FL_IS_LINEBREAK: index += 1 return index except IndexError: return 0
[docs] def cursor_offset(self): '''Get the cursor x offset on the current line. ''' offset = 0 row = int(self.cursor_row) col = int(self.cursor_col) lines = self._lines if col and row < len(lines): offset = self._get_text_width( lines[row][:col], self.tab_width, self._label_cached ) return offset
[docs] def get_cursor_from_index(self, index): '''Return the (col, row) of the cursor from text index. ''' index = boundary(index, 0, len(self.text)) if index <= 0: return 0, 0 flags = self._lines_flags lines = self._lines if not lines: return 0, 0 i = 0 for row, line in enumerate(lines): count = i + len(line) if flags[row] & FL_IS_LINEBREAK: count += 1 i += 1 if count >= index: return index - i, row i = count return int(index), int(row)
[docs] def select_text(self, start, end): ''' Select a portion of text displayed in this TextInput. .. versionadded:: 1.4.0 :Parameters: `start` Index of textinput.text from where to start selection `end` Index of textinput.text till which the selection should be displayed ''' if end < start: raise Exception('end must be superior to start') text_length = len(self.text) self._selection_from = boundary(start, 0, text_length) self._selection_to = boundary(end, 0, text_length) self._selection_finished = True self._update_selection(True) self._update_graphics_selection()
[docs] def select_all(self): ''' Select all of the text displayed in this TextInput. .. versionadded:: 1.4.0 ''' self.select_text(0, len(self.text))
re_indent = re.compile(r'^(\s*|)') def _auto_indent(self, substring): index = self.cursor_index() if index > 0: _text = self.text line_start = _text.rfind('\n', 0, index) if line_start > -1: line = _text[line_start + 1:index] indent = self.re_indent.match(line).group() substring += indent return substring
[docs] def insert_text(self, substring, from_undo=False): '''Insert new text at the current cursor position. Override this function in order to pre-process text for input validation. ''' _lines = self._lines _lines_flags = self._lines_flags if self.readonly or not substring or not self._lines: return if isinstance(substring, bytes): substring = substring.decode('utf8') if self.replace_crlf: substring = substring.replace(u'\r\n', u'\n') self._hide_handles(EventLoop.window) if not from_undo and self.multiline and self.auto_indent \ and substring == u'\n': substring = self._auto_indent(substring) mode = self.input_filter if mode not in (None, 'int', 'float'): substring = mode(substring, from_undo) if not substring: return col, row = self.cursor cindex = self.cursor_index() text = _lines[row] len_str = len(substring) new_text = text[:col] + substring + text[col:] if mode is not None: if mode == 'int': if not re.match(self._insert_int_pat, new_text): return elif mode == 'float': if not re.match(self._insert_float_pat, new_text): return self._set_line_text(row, new_text) if len_str > 1 or substring == u'\n' or\ (substring == u' ' and _lines_flags[row] != FL_IS_LINEBREAK) or\ (row + 1 < len(_lines) and _lines_flags[row + 1] != FL_IS_LINEBREAK) or\ (self._get_text_width( new_text, self.tab_width, self._label_cached) > (self.width - self.padding[0] - self.padding[2])): # Avoid refreshing text on every keystroke. # Allows for faster typing of text when the amount of text in # TextInput gets large. ( start, finish, lines, lines_flags, len_lines ) = self._get_line_from_cursor(row, new_text) # calling trigger here could lead to wrong cursor positioning # and repeating of text when keys are added rapidly in a automated # fashion. From Android Keyboard for example. self._refresh_text_from_property( 'insert', start, finish, lines, lines_flags, len_lines ) self.cursor = self.get_cursor_from_index(cindex + len_str) # handle undo and redo self._set_unredo_insert(cindex, cindex + len_str, substring, from_undo)
def _get_line_from_cursor(self, start, new_text, lines=None, lines_flags=None): # get current paragraph from cursor position if lines is None: lines = self._lines if lines_flags is None: lines_flags = self._lines_flags finish = start _next = start + 1 if start > 0 and lines_flags[start] != FL_IS_LINEBREAK: start -= 1 new_text = lines[start] + new_text i = _next for i in range(_next, len(lines_flags)): if lines_flags[i] == FL_IS_LINEBREAK: finish = i - 1 break else: finish = i new_text = new_text + u''.join(lines[_next:finish + 1]) lines, lines_flags = self._split_smart(new_text) len_lines = max(1, len(lines)) return start, finish, lines, lines_flags, len_lines def _set_unredo_insert(self, ci, sci, substring, from_undo): # handle undo and redo if from_undo: return self._undo.append({ 'undo_command': ('insert', ci, sci), 'redo_command': (ci, substring) }) # reset redo when undo is appended to self._redo = []
[docs] def reset_undo(self): '''Reset undo and redo lists from memory. .. versionadded:: 1.3.0 ''' self._redo = self._undo = []
[docs] def do_redo(self): '''Do redo operation. .. versionadded:: 1.3.0 This action re-does any command that has been un-done by do_undo/ctrl+z. This function is automatically called when `ctrl+r` keys are pressed. ''' try: x_item = self._redo.pop() undo_type = x_item['undo_command'][0] _get_cusror_from_index = self.get_cursor_from_index if undo_type == 'insert': cindex, substring = x_item['redo_command'] self.cursor = _get_cusror_from_index(cindex) self.insert_text(substring, True) elif undo_type == 'bkspc': self.cursor = _get_cusror_from_index(x_item['redo_command']) self.do_backspace(from_undo=True) elif undo_type == 'shiftln': direction, rows, cursor = x_item['redo_command'][1:] self._shift_lines(direction, rows, cursor, True) else: # delsel cindex, scindex = x_item['redo_command'] self._selection_from = cindex self._selection_to = scindex self._selection = True self.delete_selection(True) self.cursor = _get_cusror_from_index(cindex) self._undo.append(x_item) except IndexError: # reached at top of undo list pass
[docs] def do_undo(self): '''Do undo operation. .. versionadded:: 1.3.0 This action un-does any edits that have been made since the last call to reset_undo(). This function is automatically called when `ctrl+z` keys are pressed. ''' try: x_item = self._undo.pop() undo_type = x_item['undo_command'][0] self.cursor = self.get_cursor_from_index(x_item['undo_command'][1]) if undo_type == 'insert': cindex, scindex = x_item['undo_command'][1:] self._selection_from = cindex self._selection_to = scindex self._selection = True self.delete_selection(True) elif undo_type == 'bkspc': substring = x_item['undo_command'][2][0] mode = x_item['undo_command'][3] self.insert_text(substring, True) if mode == 'del': self.cursor = self.get_cursor_from_index( self.cursor_index() - 1) elif undo_type == 'shiftln': direction, rows, cursor = x_item['undo_command'][1:] self._shift_lines(direction, rows, cursor, True) else: # delsel substring = x_item['undo_command'][2:][0] self.insert_text(substring, True) self._redo.append(x_item) self.scroll_x = self.get_max_scroll_x() except IndexError: # reached at top of undo list pass
[docs] def do_backspace(self, from_undo=False, mode='bkspc'): '''Do backspace operation from the current cursor position. This action might do several things: - removing the current selection if available. - removing the previous char and move the cursor back. - do nothing, if we are at the start. ''' # IME system handles its own backspaces if self.readonly or self._ime_composition: return col, row = self.cursor _lines = self._lines _lines_flags = self._lines_flags text = _lines[row] cursor_index = self.cursor_index() if col == 0 and row == 0: return start = row if col == 0: if _lines_flags[row] == FL_IS_LINEBREAK: substring = u'\n' new_text = _lines[row - 1] + text else: substring = _lines[row - 1][-1] if len(_lines[row - 1]) > 0 \ else u'' new_text = _lines[row - 1][:-1] + text self._set_line_text(row - 1, new_text) self._delete_line(row) start = row - 1 else: # ch = text[col-1] substring = text[col - 1] new_text = text[:col - 1] + text[col:] self._set_line_text(row, new_text) # refresh just the current line instead of the whole text start, finish, lines, lineflags, len_lines = ( self._get_line_from_cursor(start, new_text) ) # avoid trigger refresh, leads to issue with # keys/text send rapidly through code. self._refresh_text_from_property( 'insert' if col == 0 else 'del', start, finish, lines, lineflags, len_lines ) self.cursor = self.get_cursor_from_index(cursor_index - 1) # handle undo and redo self._set_unredo_bkspc( cursor_index, cursor_index - 1, substring, from_undo, mode) self.scroll_x = self.get_max_scroll_x()
def _set_unredo_bkspc(self, ol_index, new_index, substring, from_undo, mode): # handle undo and redo for backspace if from_undo: return self._undo.append({ 'undo_command': ('bkspc', new_index, substring, mode), 'redo_command': ol_index}) # reset redo when undo is appended to self._redo = [] _re_whitespace = re.compile(r'\s+') def _move_cursor_word_left(self, index=None): pos = index or self.cursor_index() if pos == 0: return self.cursor lines = self._lines col, row = self.get_cursor_from_index(pos) if col == 0: row -= 1 col = len(lines[row]) while True: matches = list(self._re_whitespace.finditer(lines[row], 0, col)) if not matches: if col == 0: if row == 0: return 0, 0 row -= 1 col = len(lines[row]) continue return 0, row match = matches[-1] mpos = match.end() if mpos == col: if len(matches) > 1: match = matches[-2] mpos = match.end() else: if match.start() == 0: if row == 0: return 0, 0 row -= 1 col = len(lines[row]) continue return 0, row col = mpos return col, row def _move_cursor_word_right(self, index=None): pos = index or self.cursor_index() col, row = self.get_cursor_from_index(pos) lines = self._lines mrow = len(lines) - 1 if row == mrow and col == len(lines[row]): return col, row if col == len(lines[row]): row += 1 col = 0 while True: matches = list(self._re_whitespace.finditer(lines[row], col)) if not matches: if col == len(lines[row]): if row == mrow: return col, row row += 1 col = 0 continue return len(lines[row]), row match = matches[0] mpos = match.start() if mpos == col: if len(matches) > 1: match = matches[1] mpos = match.start() else: if match.end() == len(lines[row]): if row == mrow: return col, row row += 1 col = 0 continue return len(lines[row]), row col = mpos return col, row def _expand_range(self, ifrom, ito=None): if ito is None: ito = ifrom rfrom = self.get_cursor_from_index(ifrom)[1] rtcol, rto = self.get_cursor_from_index(ito) rfrom, rto = self._expand_rows(rfrom, rto + 1 if rtcol else rto) return (self.cursor_index((0, rfrom)), self.cursor_index((0, rto))) def _expand_rows(self, rfrom, rto=None): if rto is None or rto == rfrom: rto = rfrom + 1 lines = self._lines flags = list(reversed(self._lines_flags)) while rfrom > 0 and not (flags[rfrom - 1] & FL_IS_NEWLINE): rfrom -= 1 rmax = len(lines) - 1 while 0 < rto < rmax and not (flags[rto - 1] & FL_IS_NEWLINE): rto += 1 return max(0, rfrom), min(rmax, rto) def _shift_lines( self, direction, rows=None, old_cursor=None, from_undo=False ): if self._selection_callback: if from_undo: self._selection_callback.cancel() else: return lines = self._lines flags = list(reversed(self._lines_flags)) labels = self._lines_labels rects = self._lines_rects orig_cursor = self.cursor sel = None if old_cursor is not None: self.cursor = old_cursor if not rows: sindex = self.selection_from eindex = self.selection_to if (sindex or eindex) and sindex != eindex: sindex, eindex = tuple(sorted((sindex, eindex))) sindex, eindex = self._expand_range(sindex, eindex) else: sindex, eindex = self._expand_range(self.cursor_index()) srow = self.get_cursor_from_index(sindex)[1] erow = self.get_cursor_from_index(eindex)[1] sel = sindex, eindex if direction < 0 and srow > 0: psrow, perow = self._expand_rows(srow - 1) rows = ((srow, erow), (psrow, perow)) elif direction > 0 and erow < len(lines) - 1: psrow, perow = self._expand_rows(erow) rows = ((srow, erow), (psrow, perow)) else: (srow, erow), (psrow, perow) = rows if direction < 0: m1srow, m1erow = psrow, perow m2srow, m2erow = srow, erow cdiff = psrow - perow xdiff = srow - erow else: m1srow, m1erow = srow, erow m2srow, m2erow = psrow, perow cdiff = perow - psrow xdiff = erow - srow self._lines_flags = list(reversed(chain( flags[:m1srow], flags[m2srow:m2erow], flags[m1srow:m1erow], flags[m2erow:], ))) self._lines[:] = ( lines[:m1srow] + lines[m2srow:m2erow] + lines[m1srow:m1erow] + lines[m2erow:] ) self._lines_labels = ( labels[:m1srow] + labels[m2srow:m2erow] + labels[m1srow:m1erow] + labels[m2erow:] ) self._lines_rects = ( rects[:m1srow] + rects[m2srow:m2erow] + rects[m1srow:m1erow] + rects[m2erow:] ) self._trigger_update_graphics() csrow = srow + cdiff cerow = erow + cdiff sel = ( self.cursor_index((0, csrow)), self.cursor_index((0, cerow)) ) self.cursor = self.cursor_col, self.cursor_row + cdiff if not from_undo: undo_rows = ((srow + cdiff, erow + cdiff), (psrow - xdiff, perow - xdiff)) self._undo.append({ 'undo_command': ('shiftln', direction * -1, undo_rows, self.cursor), 'redo_command': ('shiftln', direction, rows, orig_cursor), }) self._redo = [] if sel: def cb(dt): self.select_text(*sel) self._selection_callback = None self._selection_callback = Clock.schedule_once(cb) @property def pgmove_speed(self): """how much vertical distance hitting pg_up or pg_down will move """ return int( self.height / (self.line_height + self.line_spacing) - 1 ) def _move_cursor_up(self, col, row, control=False, alt=False): if self.multiline and control: self.scroll_y = max(0, self.scroll_y - self.line_height) elif not self.readonly and self.multiline and alt: self._shift_lines(-1) return else: row = max(row - 1, 0) col = min(len(self._lines[row]), col) return col, row def _move_cursor_down(self, col, row, control, alt): if self.multiline and control: maxy = self.minimum_height - self.height self.scroll_y = max( 0, min(maxy, self.scroll_y + self.line_height) ) elif not self.readonly and self.multiline and alt: self._shift_lines(1) return else: row = min(row + 1, len(self._lines) - 1) col = min(len(self._lines[row]), col) return col, row
[docs] def do_cursor_movement(self, action, control=False, alt=False): '''Move the cursor relative to its current position. Action can be one of : - cursor_left: move the cursor to the left - cursor_right: move the cursor to the right - cursor_up: move the cursor on the previous line - cursor_down: move the cursor on the next line - cursor_home: move the cursor at the start of the current line - cursor_end: move the cursor at the end of current line - cursor_pgup: move one "page" before - cursor_pgdown: move one "page" after In addition, the behavior of certain actions can be modified: - control + cursor_left: move the cursor one word to the left - control + cursor_right: move the cursor one word to the right - control + cursor_up: scroll up one line - control + cursor_down: scroll down one line - control + cursor_home: go to beginning of text - control + cursor_end: go to end of text - alt + cursor_up: shift line(s) up - alt + cursor_down: shift line(s) down .. versionchanged:: 1.9.1 ''' if not self._lines: return col, row = self.cursor if action == 'cursor_up': result = self._move_cursor_up(col, row, control, alt) if result: col, row = result else: return elif action == 'cursor_down': result = self._move_cursor_down(col, row, control, alt) if result: col, row = result else: return elif action == 'cursor_home': col = 0 if control: row = 0 elif action == 'cursor_end': if control: row = len(self._lines) - 1 col = len(self._lines[row]) elif action == 'cursor_pgup': row = max(0, row - self.pgmove_speed) col = min(len(self._lines[row]), col) elif action == 'cursor_pgdown': row = min(row + self.pgmove_speed, len(self._lines) - 1) col = min(len(self._lines[row]), col) elif ( self._selection and self._selection_finished and self._selection_from < self._selection_to and action == 'cursor_left' ): current_selection_to = self._selection_to while self._selection_from != current_selection_to: current_selection_to -= 1 if col: col -= 1 else: row -= 1 col = len(self._lines[row]) elif ( self._selection and self._selection_finished and self._selection_from > self._selection_to and action == 'cursor_right' ): current_selection_to = self._selection_to while self._selection_from != current_selection_to: current_selection_to += 1 if len(self._lines[row]) > col: col += 1 else: row += 1 col = 0 elif action == 'cursor_left': if not self.password and control: col, row = self._move_cursor_word_left() else: if col == 0: if row: row -= 1 col = len(self._lines[row]) else: col, row = col - 1, row elif action == 'cursor_right': if not self.password and control: col, row = self._move_cursor_word_right() else: if col == len(self._lines[row]): if row < len(self._lines) - 1: col = 0 row += 1 else: col, row = col + 1, row dont_move_cursor = control and action in ['cursor_up', 'cursor_down'] if dont_move_cursor: self._trigger_update_graphics() else: self.cursor = col, row
[docs] def get_cursor_from_xy(self, x, y): '''Return the (col, row) of the cursor from an (x, y) position. ''' padding_left, padding_top, padding_right, padding_bottom = self.padding lines = self._lines dy = self.line_height + self.line_spacing cursor_x = x - self.x scroll_y = self.scroll_y scroll_x = self.scroll_x scroll_y = scroll_y / dy if scroll_y > 0 else 0 cursor_y = (self.top - padding_top + scroll_y * dy) - y cursor_y = int(boundary( round(cursor_y / dy - 0.5), 0, len(lines) - 1 )) get_text_width = self._get_text_width tab_width = self.tab_width label_cached = self._label_cached # Offset for horizontal text alignment xoff = 0 halign = self.halign base_dir = self.base_direction or self._resolved_base_dir auto_halign_r = halign == 'auto' and base_dir and 'rtl' in base_dir if halign == 'center': viewport_width = self.width - padding_left - padding_right xoff = max( 0, int((viewport_width - self._get_row_width(cursor_y)) / 2) ) elif halign == 'right' or auto_halign_r: viewport_width = self.width - padding_left - padding_right xoff = max( 0, int(viewport_width - self._get_row_width(cursor_y)) ) for i in range(0, len(lines[cursor_y])): line_y = lines[cursor_y] if cursor_x + scroll_x < ( xoff + get_text_width(line_y[:i], tab_width, label_cached) + get_text_width(line_y[i], tab_width, label_cached) * 0.6 + padding_left ): cursor_x = i break else: cursor_x = len(lines[cursor_y]) return cursor_x, cursor_y
[docs] def get_max_scroll_x(self): ''' Return how many pixels it needs to scroll to the right to reveal the remaining content of a text that extends beyond the visible width of a TextInput ''' minimum_width = self._get_row_width(0) + self.padding[0] + \ self.padding[2] max_scroll_x = max(0, minimum_width - self.width) return max_scroll_x
# # Selection control #
[docs] def cancel_selection(self): '''Cancel current selection (if any). ''' self._selection_from = self._selection_to = self.cursor_index() self._selection = False self._selection_finished = True self._selection_touch = None self.selection_text = u'' self._trigger_update_graphics()
[docs] def delete_selection(self, from_undo=False): '''Delete the current text selection (if any). ''' if self.readonly: return self._hide_handles(EventLoop.window) scroll_x = self.scroll_x scroll_y = self.scroll_y cc, cr = self.cursor if not self._selection: return text = self.text a, b = sorted((self._selection_from, self._selection_to)) start = self.get_cursor_from_index(a) finish = self.get_cursor_from_index(b) cur_line = self._lines[start[1]][:start[0]] +\ self._lines[finish[1]][finish[0]:] self._set_line_text(start[1], cur_line) start_del, finish_del, lines, lines_flags, len_lines = \ self._get_line_from_cursor(start[1], cur_line, lines=(self._lines[:(start[1] + 1)] + self._lines[(finish[1] + 1):]), lines_flags=( self._lines_flags[:(start[1] + 1)] + self._lines_flags[(finish[1] + 1):]) ) self._refresh_text_from_property('del', start_del, finish_del + (finish[1] - start[1]), lines, lines_flags, len_lines) self.scroll_x = scroll_x self.scroll_y = scroll_y # handle undo and redo for delete selection if text[a:b]: self._set_unredo_delsel(a, b, text[a:b], from_undo) self.cancel_selection() self.cursor = self.get_cursor_from_index(a)
def _set_unredo_delsel(self, a, b, substring, from_undo): # handle undo and redo for backspace if from_undo: return self._undo.append({ 'undo_command': ('delsel', a, substring), 'redo_command': (a, b)}) # reset redo when undo is appended to self._redo = [] def _update_selection(self, finished=False): '''Update selection text and order of from/to if finished is True. Can be called multiple times until finished is True. ''' a, b = int(self._selection_from), int(self._selection_to) if a > b: a, b = b, a self._selection_finished = finished _selection_text = self.text[a:b] self.selection_text = ("" if not self.allow_copy else ((self.password_mask * (b - a)) if self.password else _selection_text)) if not finished: self._selection = True else: self._selection = bool(len(_selection_text)) self._selection_touch = None if a == 0: # update graphics only on new line # allows smoother scrolling, noticeably # faster when dealing with large text. self._update_graphics_selection() # self._trigger_update_graphics() # # Touch control # def long_touch(self, dt): self._long_touch_ev = None if self._selection_to == self._selection_from: pos = self.to_local(*self._touch_down.pos, relative=False) self._show_cut_copy_paste( pos, EventLoop.window, mode='paste') def cancel_long_touch_event(self): # schedule long touch for paste if self._long_touch_ev is not None: self._long_touch_ev.cancel() self._long_touch_ev = None def _select_word(self, delimiters=u' .,:;!?\'"<>()[]{}'): cindex = self.cursor_index() col = self.cursor_col line = self._lines[self.cursor_row] start = max(0, len(line[:col]) - max(line[:col].rfind(s) for s in delimiters) - 1) end = min((line[col:].find(s) if line[col:].find(s) > -1 else (len(line) - col)) for s in delimiters) Clock.schedule_once(lambda dt: self.select_text(cindex - start, cindex + end))
[docs] def on_double_tap(self): '''This event is dispatched when a double tap happens inside TextInput. The default behavior is to select the word around the current cursor position. Override this to provide different behavior. Alternatively, you can bind to this event to provide additional functionality. ''' self._select_word()
[docs] def on_triple_tap(self): '''This event is dispatched when a triple tap happens inside TextInput. The default behavior is to select the line around current cursor position. Override this to provide different behavior. Alternatively, you can bind to this event to provide additional functionality. ''' ci = self.cursor_index() sindex, eindex = self._expand_range(ci) Clock.schedule_once(lambda dt: self.select_text(sindex, eindex))
[docs] def on_quad_touch(self): '''This event is dispatched when four fingers are touching inside TextInput. The default behavior is to select all text. Override this to provide different behavior. Alternatively, you can bind to this event to provide additional functionality. ''' Clock.schedule_once(lambda dt: self.select_all())
[docs] def on_touch_down(self, touch): if self.disabled: return touch_pos = touch.pos if not self.collide_point(*touch_pos): return False if super().on_touch_down(touch): return True if self.focus: self._trigger_cursor_reset() # Check for scroll wheel if 'button' in touch.profile and touch.button.startswith('scroll'): # TODO: implement 'scrollleft' and 'scrollright' scroll_type = touch.button[6:] if scroll_type == 'down': if self.multiline: if self.scroll_y > 0: self.scroll_y = max(0, self.scroll_y - self.line_height * self.lines_to_scroll) self._trigger_update_graphics() else: if self.scroll_x > 0: self.scroll_x = max(0, self.scroll_x - self.line_height) self._trigger_update_graphics() if scroll_type == 'up': if self.multiline: max_scroll_y = max(0, self.minimum_height - self.height) if self.scroll_y < max_scroll_y: self.scroll_y = min(max_scroll_y, self.scroll_y + self.line_height * self.lines_to_scroll) self._trigger_update_graphics() else: max_scroll_x = self.get_max_scroll_x() if self.scroll_x < max_scroll_x: self.scroll_x = min(max_scroll_x, self.scroll_x + self.line_height) self._trigger_update_graphics() return True touch.grab(self) self._touch_count += 1 if touch.is_double_tap: self.dispatch('on_double_tap') if touch.is_triple_tap: self.dispatch('on_triple_tap') if self._touch_count == 4: self.dispatch('on_quad_touch') # stores the touch for later use self._touch_down = touch # Is a new touch_down, so previous scroll states needs to be reset self._enable_scroll = True self._have_scrolled = False self._scroll_distance_x = 0 self._scroll_distance_y = 0 self._hide_cut_copy_paste(EventLoop.window) # schedule long touch for paste self._long_touch_ev = Clock.schedule_once(self.long_touch, .5) self.cursor = self.get_cursor_from_xy(*touch_pos) if not self.scroll_from_swipe: self._cancel_update_selection(self._touch_down) if CutBuffer and 'button' in touch.profile and \ touch.button == 'middle': self.insert_text(CutBuffer.get_cutbuffer()) return True return True
# cancel/update existing selection after a single tap def _cancel_update_selection(self, touch): if not self._selection_touch: self.cancel_selection() self._selection_touch = touch self._selection_from = self._selection_to = self.cursor_index() self._update_selection()
[docs] def on_touch_move(self, touch): if touch.grab_current is not self: return if not self.focus: touch.ungrab(self) if self._selection_touch is touch: self._selection_touch = None return False if self.scroll_from_swipe: self.scroll_text_from_swipe(touch) if not self._have_scrolled and self._selection_touch is touch: self.cursor = self.get_cursor_from_xy(touch.x, touch.y) self._selection_to = self.cursor_index() self._update_selection() return True
[docs] def on_touch_up(self, touch): if touch.grab_current is not self: return touch.ungrab(self) self._touch_count -= 1 self.cancel_long_touch_event() if not self.focus: return False # types of touch that will have higher priority in being recognized, # compared to single tap prioritized_touch_types = ( touch.is_double_tap or touch.is_triple_tap or self._touch_count == 4 ) if not self._have_scrolled and not prioritized_touch_types: # Is a single tap and did not scrolled. # Selection needs to be canceled. self._cancel_update_selection(self._touch_down) # show Bubble win = EventLoop.window if self._selection_to != self._selection_from: self._show_cut_copy_paste(touch.pos, win) if self._selection_touch is touch: self._selection_to = self.cursor_index() self._update_selection(True) if self.use_handles and self._selection_to == self._selection_from: self._hide_handles() handle_middle = self._handle_middle if handle_middle is None: self._handle_middle = handle_middle = Selector( source=self.handle_image_middle, window=win, target=self, size_hint=(None, None), size=('45dp', '45dp')) handle_middle.bind(on_press=self._handle_pressed, on_touch_move=self._handle_move, on_release=self._handle_released) if not self._handle_middle.parent and self.text: EventLoop.window.add_widget(handle_middle, canvas='after') self._position_handles(mode='middle') return True
def scroll_text_from_swipe(self, touch): _scroll_timeout = (touch.time_update - touch.time_start) * 1000 self._scroll_distance_x += abs(touch.dx) self._scroll_distance_y += abs(touch.dy) if not self._have_scrolled: # To be considered a scroll, touch should travel more than # scroll_distance in less than the scroll_timeout since touch_down if not ( _scroll_timeout <= self.scroll_timeout and ( (self._scroll_distance_x >= self.scroll_distance) or (self._scroll_distance_y >= self.scroll_distance) ) ): # Distance isn't enough (yet) to consider it as a scroll if _scroll_timeout <= self.scroll_timeout: # Timeout is not reached, scroll is still enabled. return False else: self._enable_scroll = False self._cancel_update_selection(self._touch_down) return False # We have a scroll! self._have_scrolled = True self.cancel_long_touch_event() if self.multiline: max_scroll_y = max(0, self.minimum_height - self.height) self.scroll_y = min( max(0, self.scroll_y + touch.dy), max_scroll_y ) else: max_scroll_x = self.get_max_scroll_x() self.scroll_x = min( max(0, self.scroll_x - touch.dx), max_scroll_x ) self._trigger_update_graphics() self._position_handles() return True def _handle_pressed(self, instance): self._hide_cut_copy_paste() from_, to_ = self._selection_from, self.selection_to if from_ > to_: self._selection_from, self._selection_to = to_, from_ def _handle_released(self, instance): if self._selection_from == self.selection_to: return self._update_selection() self._show_cut_copy_paste( ( self.x + instance.right if instance is self._handle_left else self.x + instance.x, self.y + instance.top + self.line_height ), EventLoop.window ) def _handle_move(self, instance, touch): if touch.grab_current != instance: return get_cursor = self.get_cursor_from_xy handle_right = self._handle_right handle_left = self._handle_left handle_middle = self._handle_middle try: touch.push() touch.apply_transform_2d(self.to_widget) x, y = touch.pos finally: touch.pop() cursor = get_cursor( x, y + instance._touch_diff + (self.line_height / 2) ) self.cursor = cursor if instance != touch.grab_current: return if instance == handle_middle: self._position_handles(mode='middle') return cindex = self.cursor_index() if instance == handle_left: self._selection_from = cindex elif instance == handle_right: self._selection_to = cindex self._update_selection() self._trigger_update_graphics() self._trigger_position_handles() def _position_handles(self, *args, **kwargs): if not self.text: return mode = kwargs.get('mode', 'both') lh = self.line_height handle_middle = self._handle_middle if handle_middle: hp_mid = self.cursor_pos pos = self.to_local(*hp_mid, relative=True) handle_middle.x = pos[0] - handle_middle.width / 2 handle_middle.top = max(self.padding[3], min(self.height - self.padding[1], pos[1] - lh)) if mode[0] == 'm': return group = self.canvas.get_group('selection') if not group: return EventLoop.window.remove_widget(self._handle_middle) handle_left = self._handle_left if not handle_left: return hp_left = group[2].pos handle_left.pos = self.to_local(*hp_left, relative=True) handle_left.x -= handle_left.width handle_left.y -= handle_left.height handle_right = self._handle_right last_rect = group[-1] hp_right = last_rect.pos[0], last_rect.pos[1] x, y = self.to_local(*hp_right, relative=True) handle_right.x = x + last_rect.size[0] handle_right.y = y - handle_right.height def _hide_handles(self, win=None): win = win or EventLoop.window if win is None: return win.remove_widget(self._handle_right) win.remove_widget(self._handle_left) win.remove_widget(self._handle_middle) def _show_handles(self, dt): if not self.use_handles or not self.text: return win = EventLoop.window handle_right = self._handle_right handle_left = self._handle_left if self._handle_left is None: self._handle_left = handle_left = Selector( source=self.handle_image_left, target=self, window=win, size_hint=(None, None), size=('45dp', '45dp')) handle_left.bind(on_press=self._handle_pressed, on_touch_move=self._handle_move, on_release=self._handle_released) self._handle_right = handle_right = Selector( source=self.handle_image_right, target=self, window=win, size_hint=(None, None), size=('45dp', '45dp')) handle_right.bind(on_press=self._handle_pressed, on_touch_move=self._handle_move, on_release=self._handle_released) else: if self._handle_left.parent: self._position_handles() return if not self.parent: return self._trigger_position_handles() if self.selection_from != self.selection_to: self._handle_left.opacity = self._handle_right.opacity = 0 win.add_widget(self._handle_left, canvas='after') win.add_widget(self._handle_right, canvas='after') anim = Animation(opacity=1, d=.4) anim.start(self._handle_right) anim.start(self._handle_left) def _show_cut_copy_paste( self, pos, win, parent_changed=False, mode='', pos_in_window=False, *l ): """Show a bubble with cut copy and paste buttons""" if not self.use_bubble: return bubble = self._bubble if bubble is None: self._bubble = bubble = TextInputCutCopyPaste(textinput=self) self.fbind('parent', self._show_cut_copy_paste, pos, win, True) def hide_(*args): return self._hide_cut_copy_paste(win) self.bind( focus=hide_, cursor_pos=hide_, ) else: win.remove_widget(bubble) if not self.parent: return if parent_changed: return # Search the position from the touch to the window lh, ls = self.line_height, self.line_spacing x, y = pos t_pos = (x, y) if pos_in_window else self.to_window(x, y) bubble_size = bubble.size bubble_hw = bubble_size[0] / 2. win_size = win.size bubble_pos = (t_pos[0], t_pos[1] + inch(.25)) if (bubble_pos[0] - bubble_hw) < 0: # bubble beyond left of window if bubble_pos[1] > (win_size[1] - bubble_size[1]): # bubble above window height bubble_pos = (bubble_hw, (t_pos[1]) - (lh + ls + inch(.25))) bubble.arrow_pos = 'top_left' else: bubble_pos = (bubble_hw, bubble_pos[1]) bubble.arrow_pos = 'bottom_left' elif (bubble_pos[0] + bubble_hw) > win_size[0]: # bubble beyond right of window if bubble_pos[1] > (win_size[1] - bubble_size[1]): # bubble above window height bubble_pos = ( win_size[0] - bubble_hw, (t_pos[1]) - (lh + ls + inch(.25)) ) bubble.arrow_pos = 'top_right' else: bubble_pos = (win_size[0] - bubble_hw, bubble_pos[1]) bubble.arrow_pos = 'bottom_right' else: if bubble_pos[1] > (win_size[1] - bubble_size[1]): # bubble above window height bubble_pos = ( bubble_pos[0], (t_pos[1]) - (lh + ls + inch(.25)) ) bubble.arrow_pos = 'top_mid' else: bubble.arrow_pos = 'bottom_mid' bubble_pos = self.to_widget(*bubble_pos, relative=True) bubble.center_x = bubble_pos[0] if bubble.arrow_pos[0] == 't': bubble.top = bubble_pos[1] else: bubble.y = bubble_pos[1] bubble.mode = mode Animation.cancel_all(bubble) bubble.opacity = 0 win.add_widget(bubble, canvas='after') Animation(opacity=1, d=.225).start(bubble) def _hide_cut_copy_paste(self, win=None): bubble = self._bubble if not bubble: return bubble.hide() # # Private # @staticmethod def _reload_remove_observer(wr): """called when the textinput is deleted""" if wr in _textinput_list: _textinput_list.remove(wr) def _on_textinput_focused(self, instance, value, *largs): win = EventLoop.window self.cancel_selection() self._hide_cut_copy_paste(win) if value: if ( not (self.readonly or self.disabled) or _is_desktop and self._keyboard_mode == 'system' ): self._trigger_cursor_reset() self._editable = True else: self._editable = False else: self._do_blink_cursor_ev.cancel() self._hide_handles(win) def _ensure_clipboard(self): global Clipboard, CutBuffer if not Clipboard: from kivy.core.clipboard import Clipboard, CutBuffer
[docs] def cut(self): ''' Copy current selection to clipboard then delete it from TextInput. .. versionadded:: 1.8.0 ''' self._cut(self.selection_text)
def _cut(self, data): self._ensure_clipboard() Clipboard.copy(data) self.delete_selection()
[docs] def copy(self, data=''): ''' Copy the value provided in argument `data` into current clipboard. If data is not of type string it will be converted to string. If no data is provided then current selection if present is copied. .. versionadded:: 1.8.0 ''' self._ensure_clipboard() if data: return Clipboard.copy(data) if self.selection_text: return Clipboard.copy(self.selection_text)
[docs] def paste(self): ''' Insert text from system :class:`~kivy.core.clipboard.Clipboard` into the :class:`~kivy.uix.textinput.TextInput` at current cursor position. .. versionadded:: 1.8.0 ''' self._ensure_clipboard() data = Clipboard.paste() self.delete_selection() if not self.multiline: data = data.replace('\n', ' ') self.insert_text(data)
def _update_cutbuffer(self, *args): CutBuffer.set_cutbuffer(self.selection_text) def _get_text_width(self, text, tab_width, _label_cached): """Return the width of a text, according to the current line options""" kw = self._get_line_options() try: cid = u'{}\0{}\0{}'.format(text, self.password, kw) except UnicodeDecodeError: cid = '{}\0{}\0{}'.format(text, self.password, kw) width = Cache_get('textinput.width', cid) if width: return width if not _label_cached: _label_cached = self._label_cached text = text.replace('\t', ' ' * tab_width) if not self.password: width = _label_cached.get_extents(text)[0] else: width = _label_cached.get_extents( self.password_mask * len(text))[0] Cache_append('textinput.width', cid, width) return width def _do_blink_cursor(self, dt): if not self.cursor_blink: # ignore event if not triggered, # stop if cursor_blink value changed right now if self._do_blink_cursor_ev.is_triggered: self._do_blink_cursor_ev.cancel() # don't blink, make cursor visible self._cursor_blink = False return # Callback for blinking the cursor. self._cursor_blink = not self._cursor_blink def _reset_cursor_blink(self, *args): self._do_blink_cursor_ev.cancel() self._cursor_blink = False self._do_blink_cursor_ev()
[docs] def on_cursor(self, instance, value): """ When the cursor is moved, reset cursor blinking to keep it showing, and update all the graphics. """ if self.focus: self._trigger_cursor_reset() self._trigger_update_graphics()
def _delete_line(self, idx): """Delete current line, and fix cursor position""" assert idx < len(self._lines) self._lines_flags.pop(idx) self._lines_labels.pop(idx) self._lines.pop(idx) self.cursor = self.cursor def _set_line_text(self, line_num, text): """Set current line with other text than the default one.""" self._lines_labels[line_num] = self._create_line_label(text) self._lines[line_num] = text def _trigger_refresh_line_options(self, *largs): if self._refresh_line_options_ev is not None: self._refresh_line_options_ev.cancel() else: self._refresh_line_options_ev = Clock.create_trigger( self._refresh_line_options, 0) self._refresh_line_options_ev() def _refresh_line_options(self, *largs): self._line_options = None self._get_line_options() self._refresh_text_from_property() self._refresh_hint_text() self.cursor = self.get_cursor_from_index(len(self.text)) def _trigger_refresh_text(self, *largs): if len(largs) and largs[0] == self: largs = () if self._refresh_text_from_property_ev is not None: self._refresh_text_from_property_ev.cancel() self._refresh_text_from_property_ev = Clock.schedule_once( lambda dt: self._refresh_text_from_property(*largs)) def _update_text_options(self, *largs): Cache_remove('textinput.width') self._trigger_refresh_text() def _refresh_text_from_trigger(self, dt, *largs): self._refresh_text_from_property(*largs) def _refresh_text_from_property(self, *largs): self._refresh_text(self.text, *largs) def _refresh_text(self, text, *largs): """ Refresh all the lines from a new text. By using cache in internal functions, this method should be fast. """ mode = 'all' if len(largs) > 1: mode, start, finish, _lines, _lines_flags, len_lines = largs # start = max(0, start) cursor = None else: cursor = self.cursor_index() _lines, self._lines_flags = self._split_smart(text) _lines_labels = [] _line_rects = [] _create_label = self._create_line_label for x in _lines: lbl = _create_label(x) _lines_labels.append(lbl) _line_rects.append(Rectangle(size=lbl.size)) if mode == 'all': self._lines_labels = _lines_labels self._lines_rects = _line_rects self._lines[:] = _lines elif mode == 'del': if finish > start: self._insert_lines(start, finish + 1, len_lines, _lines_flags, _lines, _lines_labels, _line_rects) elif mode == 'insert': self._insert_lines(start, finish + 1, len_lines, _lines_flags, _lines, _lines_labels, _line_rects) min_line_ht = self._label_cached.get_extents('_')[1] # with markup texture can be of height `1` self.line_height = max(_lines_labels[0].height, min_line_ht) # self.line_spacing = 2 # now, if the text change, maybe the cursor is not at the same place as # before. so, try to set the cursor on the good place row = self.cursor_row self.cursor = self.get_cursor_from_index( self.cursor_index() if cursor is None else cursor ) # if we back to a new line, reset the scroll, otherwise, the effect is # ugly if self.cursor_row != row: self.scroll_x = 0 # with the new text don't forget to update graphics again self._trigger_update_graphics() def _insert_lines(self, start, finish, len_lines, _lines_flags, _lines, _lines_labels, _line_rects): self_lines_flags = self._lines_flags _lins_flags = [] _lins_flags.extend(self_lines_flags[:start]) if len_lines: # if not inserting at first line then if start: # make sure line flags restored for first line # _split_smart assumes first line to be not a new line _lines_flags[0] = self_lines_flags[start] _lins_flags.extend(_lines_flags) _lins_flags.extend(self_lines_flags[finish:]) self._lines_flags = _lins_flags _lins_lbls = [] _lins_lbls.extend(self._lines_labels[:start]) if len_lines: _lins_lbls.extend(_lines_labels) _lins_lbls.extend(self._lines_labels[finish:]) self._lines_labels = _lins_lbls _lins_rcts = [] _lins_rcts.extend(self._lines_rects[:start]) if len_lines: _lins_rcts.extend(_line_rects) _lins_rcts.extend(self._lines_rects[finish:]) self._lines_rects = _lins_rcts _lins = [] _lins.extend(self._lines[:start]) if len_lines: _lins.extend(_lines) _lins.extend(self._lines[finish:]) self._lines[:] = _lins def _trigger_update_graphics(self, *largs): self._update_graphics_ev.cancel() self._update_graphics_ev() def _update_graphics(self, *largs): """ Update all the graphics according to the current internal values. """ # This is a little bit complex, because we have to : # - handle scroll_x # - handle padding # - create rectangle for the lines matching the viewport # - crop the texture coordinates to match the viewport # This is the first step of graphics, the second is the selection. self.canvas.clear() line_height = self.line_height dy = line_height + self.line_spacing # adjust view if the cursor is going outside the bounds scroll_x = self.scroll_x scroll_y = self.scroll_y # draw labels if ( not self._lines or (not self._lines[0] and len(self._lines) == 1) ): rects = self._hint_text_rects labels = self._hint_text_labels lines = self._hint_text_lines else: rects = self._lines_rects labels = self._lines_labels lines = self._lines padding_left, padding_top, padding_right, padding_bottom = self.padding x = self.x + padding_left y = self.top - padding_top + scroll_y miny = self.y + padding_bottom maxy = self.top - padding_top halign = self.halign base_dir = self.base_direction auto_halign_r = halign == 'auto' and base_dir and 'rtl' in base_dir fst_visible_ln = None viewport_pos = scroll_x, 0 for line_num, value in enumerate(lines): if miny < y < maxy + dy: if fst_visible_ln is None: fst_visible_ln = line_num y = self._draw_line( value, line_num, labels[line_num], viewport_pos, line_height, miny, maxy, x, y, base_dir, halign, rects, auto_halign_r, ) elif y <= miny: line_num -= 1 break y -= dy if fst_visible_ln is not None: self._visible_lines_range = (fst_visible_ln, line_num + 1) else: self._visible_lines_range = 0, 0 self._update_graphics_selection() def _draw_line( self, value, line_num, texture, viewport_pos, line_height, miny, maxy, x, y, base_dir, halign, rects, auto_halign_r, ): size = list(texture.size) texcoords = texture.tex_coords[:] # compute coordinate padding_left, padding_top, padding_right, padding_bottom = self.padding viewport_width = self.width - padding_left - padding_right viewport_height = self.height - padding_top - padding_bottom texture_width, texture_height = size original_height, original_width = tch, tcw = texcoords[1:3] # adjust size/texcoord according to viewport if viewport_pos: tcx, tcy = viewport_pos tcx = tcx / texture_width * original_width tcy = tcy / texture_height * original_height else: tcx, tcy = 0, 0 if texture_width * (1 - tcx) < viewport_width: tcw = tcw - tcx texture_width = tcw * texture_width elif viewport_width < texture_width: tcw = (viewport_width / texture_width) * tcw texture_width = viewport_width if viewport_height < texture_height: tch = (viewport_height / texture_height) * tch texture_height = viewport_height # cropping if y > maxy: viewport_height = (maxy - y + line_height) tch = (viewport_height / line_height) * original_height tcy = original_height - tch texture_height = viewport_height if y - line_height < miny: diff = miny - (y - line_height) y += diff viewport_height = line_height - diff tch = (viewport_height / line_height) * original_height texture_height = viewport_height if tcw < 0: # nothing to show return y top_left_corner = tcx, tcy + tch top_right_corner = tcx + tcw, tcy + tch bottom_right_corner = tcx + tcw, tcy bottom_left_corner = tcx, tcy texcoords = ( top_left_corner + top_right_corner + bottom_right_corner + bottom_left_corner ) # Horizontal alignment xoffset = 0 if not base_dir: base_dir = self._resolved_base_dir = Label.find_base_direction(value) # noqa if base_dir and halign == 'auto': auto_halign_r = 'rtl' in base_dir if halign == 'center': xoffset = int((viewport_width - texture_width) / 2.) elif halign == 'right' or auto_halign_r: xoffset = max(0, int(viewport_width - texture_width)) # add rectangle rect = rects[line_num] rect.pos = int(xoffset + x), int(y - line_height) rect.size = texture_width, texture_height rect.texture = texture rect.tex_coords = texcoords # useful to debug rectangle sizes # self.canvas.add(Color(0, .5, 0, .5, mode='rgba')) # self.canvas.add(Rectangle(pos=rect.pos, size=rect.size)) # self.canvas.add(Color()) self.canvas.add(rect) return y def _update_graphics_selection(self): if not self._selection: return # local references to avoid dot lookups later padding_left, padding_top, padding_right, padding_bottom = self.padding rects = self._lines_rects label_cached = self._label_cached lines = self._lines tab_width = self.tab_width top = self.top get_text_width = self._get_text_width get_cursor_from_index = self.get_cursor_from_index draw_selection = self._draw_selection canvas_add = self.canvas.add selection_color = self.selection_color # selection borders a, b = sorted((self._selection_from, self._selection_to)) selection_start_col, selection_start_row = get_cursor_from_index(a) selection_end_col, selection_end_row = get_cursor_from_index(b) dy = self.line_height + self.line_spacing x = self.x y = top - padding_top + self.scroll_y - selection_start_row * dy width = self.width miny = self.y + padding_bottom maxy = top - padding_top + dy self.canvas.remove_group('selection') first_visible_line = math.floor(self.scroll_y / dy) last_visible_line = math.ceil((self.scroll_y + maxy - miny) / dy) width_minus_padding = width - (padding_right + padding_left) for line_num, rect in enumerate( islice( rects, max(selection_start_row, first_visible_line), min(selection_end_row + 1, last_visible_line - 1), ), start=max(selection_start_row, first_visible_line) ): draw_selection( rect.pos, rect.size, line_num, (selection_start_col, selection_start_row), (selection_end_col, selection_end_row), lines, get_text_width, tab_width, label_cached, width_minus_padding, padding_left, padding_right, x, canvas_add, selection_color ) self._position_handles('both') def _draw_selection( self, pos, size, line_num, selection_start, selection_end, lines, get_text_width, tab_width, label_cached, width_minus_padding, padding_left, padding_right, x, canvas_add, selection_color ): selection_start_col, selection_start_row = selection_start selection_end_col, selection_end_row = selection_end # Draw the current selection on the widget. if not selection_start_row <= line_num <= selection_end_row: return x, y = pos w, h = size beg = x end = x + w if line_num == selection_start_row: line = lines[line_num] beg -= self.scroll_x beg += get_text_width( line[:selection_start_col], tab_width, label_cached ) if line_num == selection_end_row: line = lines[line_num] end = (x - self.scroll_x) + get_text_width( line[:selection_end_col], tab_width, label_cached ) beg = boundary(beg, x, x + width_minus_padding) end = boundary(end, x, x + width_minus_padding) if beg == end: return canvas_add(Color(*selection_color, group='selection')) canvas_add( Rectangle( pos=(beg, y), size=(end - beg, h), group='selection' ) ) def on_size(self, instance, value): # if the size change, we might do invalid scrolling / text split # size the text maybe be put after size_hint have been resolved. self._trigger_refresh_text() self._refresh_hint_text() self.scroll_x = self.scroll_y = 0 def _get_row_width(self, row): # Get the pixel width of the given row. _labels = self._lines_labels if row < len(_labels): return _labels[row].width return 0 def _get_cursor_pos(self): # return the current cursor x/y from the row/col dy = self.line_height + self.line_spacing padding_left = self.padding[0] padding_top = self.padding[1] padding_right = self.padding[2] left = self.x + padding_left top = self.top - padding_top y = top + self.scroll_y y -= self.cursor_row * dy # Horizontal alignment halign = self.halign viewport_width = self.width - padding_left - padding_right cursor_offset = self.cursor_offset() base_dir = self.base_direction or self._resolved_base_dir auto_halign_r = halign == 'auto' and base_dir and 'rtl' in base_dir if halign == 'center': row_width = self._get_row_width(self.cursor_row) x = ( left + max(0, (viewport_width - row_width) // 2) + cursor_offset - self.scroll_x ) elif halign == 'right' or auto_halign_r: row_width = self._get_row_width(self.cursor_row) x = ( left + max(0, viewport_width - row_width) + cursor_offset - self.scroll_x ) else: x = left + cursor_offset - self.scroll_x return x, y def _get_cursor_visual_height(self): # Return the height of the cursor's visible part _, cy = map(int, self.cursor_pos) max_y = self.top - self.padding[1] min_y = self.y + self.padding[3] lh = self.line_height if cy > max_y: return lh - min(lh, cy - max_y) else: return min(lh, max(0, cy - min_y)) def _get_cursor_visual_pos(self): # Return the position of the cursor's top visible point cx, cy = map(int, self.cursor_pos) max_y = self.top - self.padding[3] return [cx, min(max_y, cy)] def _get_line_options(self): # Get or create line options, to be used for Label creation if self._line_options is None: self._line_options = kw = { 'font_size': self.font_size, 'font_name': self.font_name, 'font_context': self.font_context, 'font_family': self.font_family, 'text_language': self.text_language, 'base_direction': self.base_direction, 'anchor_x': 'left', 'anchor_y': 'top', 'padding_x': 0, 'padding_y': 0, 'padding': (0, 0) } self._label_cached = Label(**kw) return self._line_options def _create_line_label(self, text, hint=False): # Create a label from a text, using line options ntext = text.replace(u'\n', u'').replace(u'\t', u' ' * self.tab_width) if self.password and not hint: # Don't replace hint_text with * ntext = self.password_mask * len(ntext) kw = self._get_line_options() cid = '%s\0%s' % (ntext, str(kw)) texture = Cache_get('textinput.label', cid) if texture is None: # FIXME right now, we can't render very long line... # if we move on "VBO" version as fallback, we won't need to # do this. try to find the maximum text we can handle label = None label_len = len(ntext) ld = None # check for blank line if not ntext: texture = Texture.create(size=(1, 1)) Cache_append('textinput.label', cid, texture) return texture while True: try: label = Label(text=ntext[:label_len], **kw) label.refresh() if ld is not None and ld > 2: ld //= 2 label_len += ld else: break except: # exception happen when we tried to render the text # reduce it... if ld is None: ld = len(ntext) ld //= 2 if ld < 2 and label_len: label_len -= 1 label_len -= ld continue # ok, we found it. texture = label.texture Cache_append('textinput.label', cid, texture) return texture _tokenize_delimiters = u' .,:;!?\r\t' def _tokenize(self, text): # Tokenize a text string from some delimiters if text is None: return delimiters = self._tokenize_delimiters old_index = 0 prev_char = '' for index, char in enumerate(text): if char not in delimiters: if char != u'\n': if index > 0 and (prev_char in delimiters): if old_index < index: yield text[old_index:index] old_index = index else: if old_index < index: yield text[old_index:index] yield text[index:index + 1] old_index = index + 1 prev_char = char yield text[old_index:] def _split_smart(self, text): """ Do a "smart" split. If not multiline, or if wrap is set, we are not doing smart split, just a split on line break. Otherwise, we are trying to split as soon as possible, to prevent overflow on the widget. """ # depend of the options, split the text on line, or word if not self.multiline or not self.do_wrap: lines = text.split(u'\n') lines_flags = [0] + [FL_IS_LINEBREAK] * (len(lines) - 1) return lines, lines_flags # no autosize, do wordwrap. x = flags = 0 line = [] lines = [] lines_flags = [] _join = u''.join lines_append, lines_flags_append = lines.append, lines_flags.append padding_left = self.padding[0] padding_right = self.padding[2] width = self.width - padding_left - padding_right text_width = self._get_text_width _tab_width, _label_cached = self.tab_width, self._label_cached # try to add each word on current line. words_widths = {} for word in self._tokenize(text): is_newline = (word == u'\n') try: w = words_widths[word] except KeyError: w = text_width(word, _tab_width, _label_cached) words_widths[word] = w # if we have more than the width, or if it's a newline, # push the current line, and create a new one if (x + w > width and line) or is_newline: lines_append(_join(line)) lines_flags_append(flags) flags = 0 line = [] x = 0 if is_newline: flags |= FL_IS_LINEBREAK elif width >= 1 and w > width: while w > width: split_width = split_pos = 0 # split the word for c in word: try: cw = words_widths[c] except KeyError: cw = text_width(c, _tab_width, _label_cached) words_widths[c] = cw if split_width + cw > width: break split_width += cw split_pos += 1 if split_width == split_pos == 0: # can't fit the word in, give up break lines_append(word[:split_pos]) lines_flags_append(flags) flags = FL_IS_WORDBREAK word = word[split_pos:] w -= split_width x = w line.append(word) else: x += w line.append(word) if line or flags & FL_IS_LINEBREAK: lines_append(_join(line)) lines_flags_append(flags) return lines, lines_flags def _key_down(self, key, repeat=False): displayed_str, internal_str, internal_action, scale = key # handle deletion if ( self._selection and internal_action in (None, 'del', 'backspace', 'enter') and (internal_action != 'enter' or self.multiline) ): self.delete_selection() elif internal_action == 'del': # Move cursor one char to the right. If that was successful, # do a backspace (effectively deleting char right of cursor) cursor = self.cursor self.do_cursor_movement('cursor_right') if cursor != self.cursor: self.do_backspace(mode='del') elif internal_action == 'backspace': self.do_backspace() # handle action keys and text insertion if internal_action is None: self.insert_text(displayed_str) elif internal_action in ('shift', 'shift_L', 'shift_R'): if not self._selection: self._selection_from = self._selection_to = self.cursor_index() self._selection = True self._selection_finished = False elif internal_action == 'ctrl_L': self._ctrl_l = True elif internal_action == 'ctrl_R': self._ctrl_r = True elif internal_action == 'alt_L': self._alt_l = True elif internal_action == 'alt_R': self._alt_r = True elif internal_action.startswith('cursor_'): cc, cr = self.cursor self.do_cursor_movement( internal_action, self._ctrl_l or self._ctrl_r, self._alt_l or self._alt_r ) if self._selection and not self._selection_finished: self._selection_to = self.cursor_index() self._update_selection() else: self.cancel_selection() elif internal_action == 'enter': if self.multiline: self.insert_text(u'\n') else: self.dispatch('on_text_validate') if self.text_validate_unfocus: self.focus = False elif internal_action == 'escape': self.focus = False def _key_up(self, key, repeat=False): displayed_str, internal_str, internal_action, scale = key if internal_action in ('shift', 'shift_L', 'shift_R'): if self._selection: self._update_selection(True) elif internal_action == 'ctrl_L': self._ctrl_l = False elif internal_action == 'ctrl_R': self._ctrl_r = False elif internal_action == 'alt_L': self._alt_l = False elif internal_action == 'alt_R': self._alt_r = False
[docs] def keyboard_on_key_down(self, window, keycode, text, modifiers): key, _ = keycode win = EventLoop.window # This allows *either* ctrl *or* cmd, but not both. modifiers = set(modifiers) - {'capslock', 'numlock'} is_shortcut = ( modifiers == {'ctrl'} or _is_osx and modifiers == {'meta'} ) is_interesting_key = key in self.interesting_keys.keys() if ( not self.write_tab and super().keyboard_on_key_down(window, keycode, text, modifiers) ): return True if text and is_shortcut and not is_interesting_key: self._handle_shortcut(key) elif self._editable and text and not is_interesting_key: self._hide_handles(win) self._hide_cut_copy_paste(win) win.remove_widget(self._handle_middle) # check for command modes # we use \x01INFO\x02 to get info from IME on mobiles # pygame seems to pass \x01 as the unicode for ctrl+a # checking for modifiers ensures conflict resolution. first_char = ord(text[0]) if not modifiers and first_char == 1: self._command_mode = True self._command = '' if not modifiers and first_char == 2: self._command_mode = False self._command = self._command[1:] if self._command_mode: self._command += text return _command = self._command if _command and first_char == 2: self._handle_command(_command) return else: if EventLoop.window.managed_textinput: # we expect to get managed key input via on_textinput return if self._selection: self.delete_selection() self.insert_text(text) # self._recalc_size() return if is_interesting_key: self._hide_cut_copy_paste(win) self._hide_handles(win) if key == 27: # escape self.focus = False return True elif key == 9: # tab self.delete_selection() self.insert_text(u'\t') return True k = self.interesting_keys.get(key) if k: key = (None, None, k, 1) self._key_down(key)
def _handle_command(self, command): from_undo = True command, data = command.split(':') self._command = '' if self._selection: self.delete_selection() if command == 'DEL': count = int(data) if not count: self.delete_selection(from_undo=True) end = self.cursor_index() self._selection_from = max(end - count, 0) self._selection_to = end self._selection = True self.delete_selection(from_undo=True) return elif command == 'INSERT': self.insert_text(data, from_undo) elif command == 'INSERTN': from_undo = False self.insert_text(data, from_undo) elif command == 'SELWORD': self.dispatch('on_double_tap') elif command == 'SEL': if data == '0': Clock.schedule_once(lambda dt: self.cancel_selection()) elif command == 'CURCOL': self.cursor = int(data), self.cursor_row def _handle_shortcut(self, key): # actions that can be done in readonly if key == ord('a'): # select all self.select_all() elif key == ord('c'): # copy selection self.copy() if not self._editable: return # actions that can be done only if editable if key == ord('x'): # cut selection self._cut(self.selection_text) elif key == ord('v'): # paste clipboard content self.paste() elif key == ord('z'): # undo self.do_undo() elif key == ord('r'): # redo self.do_redo()
[docs] def keyboard_on_key_up(self, window, keycode): key = keycode[0] k = self.interesting_keys.get(key) if k: key = (None, None, k, 1) self._key_up(key)
def keyboard_on_textinput(self, window, text): if self._selection: self.delete_selection() self.insert_text(text, False) # current IME composition in progress by the IME system, or '' if nothing _ime_composition = StringProperty('') # cursor position of last IME event _ime_cursor = ListProperty(None, allownone=True) def _bind_keyboard(self): super()._bind_keyboard() Window.bind(on_textedit=self.window_on_textedit) def _unbind_keyboard(self): super()._unbind_keyboard() Window.unbind(on_textedit=self.window_on_textedit) def window_on_textedit(self, window, ime_input): text_lines = self._lines or [''] if self._ime_composition: pcc, pcr = self._ime_cursor text = text_lines[pcr] len_ime = len(self._ime_composition) if text[pcc - len_ime:pcc] == self._ime_composition: # always? remove_old_ime_text = text[:pcc - len_ime] + text[pcc:] ci = self.cursor_index() self._refresh_text_from_property( "insert", *self._get_line_from_cursor(pcr, remove_old_ime_text) ) self.cursor = self.get_cursor_from_index(ci - len_ime) if ime_input: if self._selection: self.delete_selection() cc, cr = self.cursor text = text_lines[cr] new_text = text[:cc] + ime_input + text[cc:] self._refresh_text_from_property( "insert", *self._get_line_from_cursor(cr, new_text) ) self.cursor = self.get_cursor_from_index( self.cursor_index() + len(ime_input) ) self._ime_composition = ime_input self._ime_cursor = self.cursor def on__hint_text(self, instance, value): self._refresh_hint_text() def _refresh_hint_text(self): _lines, self._hint_text_flags = self._split_smart(self.hint_text) _hint_text_labels = [] _hint_text_rects = [] _create_label = self._create_line_label for x in _lines: lbl = _create_label(x, hint=True) _hint_text_labels.append(lbl) _hint_text_rects.append(Rectangle(size=lbl.size)) self._hint_text_lines[:] = _lines self._hint_text_labels = _hint_text_labels self._hint_text_rects = _hint_text_rects # Remember to update graphics self._trigger_update_graphics() # # Properties # _lines = ListProperty([]) _hint_text_lines = ListProperty([]) _editable = BooleanProperty(True) _insert_int_pat = re.compile(u'^-?[0-9]*$') _insert_float_pat = re.compile(u'^-?[0-9]*\\.?[0-9]*$') _cursor_blink = BooleanProperty(False) _cursor_visual_pos = AliasProperty( _get_cursor_visual_pos, None, bind=['cursor_pos'] ) _cursor_visual_height = AliasProperty( _get_cursor_visual_height, None, bind=['cursor_pos'] ) readonly = BooleanProperty(False) '''If True, the user will not be able to change the content of a textinput. .. versionadded:: 1.3.0 :attr:`readonly` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' text_validate_unfocus = BooleanProperty(True) '''If True, the :meth:`TextInput.on_text_validate` event will unfocus the widget, therefore make it stop listening to the keyboard. When disabled, the :meth:`TextInput.on_text_validate` event can be fired multiple times as the result of TextInput keeping the focus enabled. .. versionadded:: 1.10.1 :attr:`text_validate_unfocus` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' multiline = BooleanProperty(True) '''If True, the widget will be able show multiple lines of text. If False, the "enter" keypress will defocus the textinput instead of adding a new line. :attr:`multiline` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' do_wrap = BooleanProperty(True) '''If True, and the text is multiline, then lines larger than the width of the widget will wrap around to the next line, avoiding the need for horizontal scrolling. Disabling this option ensure one line is always displayed as one line. :attr:`do_wrap` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. versionadded:: 2.1.0 ''' password = BooleanProperty(False) '''If True, the widget will display its characters as the character set in :attr:`password_mask`. .. versionadded:: 1.2.0 :attr:`password` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' password_mask = StringProperty('*') '''Sets the character used to mask the text when :attr:`password` is True. .. versionadded:: 1.10.0 :attr:`password_mask` is a :class:`~kivy.properties.StringProperty` and defaults to `'*'`. ''' cursor_blink = BooleanProperty(True) '''This property is used to set whether the graphic cursor should blink or not. .. versionchanged:: 1.10.1 `cursor_blink` has been refactored to enable switching the blinking on/off and the previous behavior has been moved to a private `_cursor_blink` property. The previous default value `False` has been changed to `True`. :attr:`cursor_blink` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' def _get_cursor(self): return self._cursor def _set_cursor(self, pos): if not self._lines: self._trigger_refresh_text() return l = self._lines cr = boundary(pos[1], 0, len(l) - 1) cc = boundary(pos[0], 0, len(l[cr])) cursor = cc, cr # adjust scrollview to ensure that the cursor will be always inside our # viewport. self._adjust_viewport(cc, cr) if self._cursor == cursor: return self._cursor = cursor return True @triggered(timeout=-1) def _adjust_viewport(self, cc, cr): padding_left = self.padding[0] padding_right = self.padding[2] viewport_width = self.width - padding_left - padding_right sx = self.scroll_x base_dir = self.base_direction or self._resolved_base_dir auto_halign_r = ( self.halign == 'auto' and base_dir and 'rtl' in base_dir ) offset = self.cursor_offset() row_width = self._get_row_width(self.cursor_row) # if offset is outside the current bounds, readjust if offset - sx >= viewport_width: self.scroll_x = offset - viewport_width elif offset < sx + 1: self.scroll_x = offset # Avoid right/center horizontal alignment issues if the viewport is at # the end of the line, if not multiline. viewport_scroll_x = row_width - viewport_width if ( not self.multiline and offset >= viewport_scroll_x and self.scroll_x >= viewport_scroll_x and ( self.halign == "center" or self.halign == "right" or auto_halign_r ) ): self.scroll_x = max(0, viewport_scroll_x) # do the same for Y # this algo try to center the cursor as much as possible dy = self.line_height + self.line_spacing offsety = cr * dy padding_top = self.padding[1] padding_bottom = self.padding[3] viewport_height = self.height - padding_top - padding_bottom - dy sy = self.scroll_y if offsety > viewport_height + sy: self.scroll_y = offsety - viewport_height elif offsety < sy: self.scroll_y = offsety cursor = AliasProperty(_get_cursor, _set_cursor) '''Tuple of (col, row) values indicating the current cursor position. You can set a new (col, row) if you want to move the cursor. The scrolling area will be automatically updated to ensure that the cursor is visible inside the viewport. :attr:`cursor` is an :class:`~kivy.properties.AliasProperty`. ''' def _get_cursor_col(self): return self._cursor[0] cursor_col = AliasProperty(_get_cursor_col, None, bind=('cursor', )) '''Current column of the cursor. :attr:`cursor_col` is an :class:`~kivy.properties.AliasProperty` to cursor[0], read-only. ''' def _get_cursor_row(self): return self._cursor[1] cursor_row = AliasProperty(_get_cursor_row, None, bind=('cursor', )) '''Current row of the cursor. :attr:`cursor_row` is an :class:`~kivy.properties.AliasProperty` to cursor[1], read-only. ''' cursor_pos = AliasProperty(_get_cursor_pos, None, bind=('cursor', 'padding', 'pos', 'size', 'focus', 'scroll_x', 'scroll_y', 'line_height', 'line_spacing'), cache=False) '''Current position of the cursor, in (x, y). :attr:`cursor_pos` is an :class:`~kivy.properties.AliasProperty`, read-only. ''' cursor_color = ColorProperty([1, 0, 0, 1]) '''Current color of the cursor, in (r, g, b, a) format. .. versionadded:: 1.9.0 :attr:`cursor_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [1, 0, 0, 1]. .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' cursor_width = NumericProperty('1sp') '''Current width of the cursor. .. versionadded:: 1.10.0 :attr:`cursor_width` is a :class:`~kivy.properties.NumericProperty` and defaults to '1sp'. ''' line_height = NumericProperty(1) '''Height of a line. This property is automatically computed from the :attr:`font_name`, :attr:`font_size`. Changing the line_height will have no impact. .. note:: :attr:`line_height` is the height of a single line of text. Use :attr:`minimum_height`, which also includes padding, to get the height required to display the text properly. :attr:`line_height` is a :class:`~kivy.properties.NumericProperty`, read-only. ''' tab_width = NumericProperty(4) '''By default, each tab will be replaced by four spaces on the text input widget. You can set a lower or higher value. :attr:`tab_width` is a :class:`~kivy.properties.NumericProperty` and defaults to 4. ''' padding_x = VariableListProperty([0, 0], length=2, deprecated=True) '''Horizontal padding of the text: [padding_left, padding_right]. padding_x also accepts a one argument form [padding_horizontal]. :attr:`padding_x` is a :class:`~kivy.properties.VariableListProperty` and defaults to [0, 0]. This might be changed by the current theme. .. deprecated:: 1.7.0 Use :attr:`padding` instead. ''' def on_padding_x(self, instance, value): self.padding[0] = value[0] self.padding[2] = value[1] padding_y = VariableListProperty([0, 0], length=2, deprecated=True) '''Vertical padding of the text: [padding_top, padding_bottom]. padding_y also accepts a one argument form [padding_vertical]. :attr:`padding_y` is a :class:`~kivy.properties.VariableListProperty` and defaults to [0, 0]. This might be changed by the current theme. .. deprecated:: 1.7.0 Use :attr:`padding` instead. ''' def on_padding_y(self, instance, value): self.padding[1] = value[0] self.padding[3] = value[1] padding = VariableListProperty([6, 6, 6, 6]) '''Padding of the text: [padding_left, padding_top, padding_right, padding_bottom]. padding also accepts a two argument form [padding_horizontal, padding_vertical] and a one argument form [padding]. .. versionchanged:: 1.7.0 Replaced AliasProperty with VariableListProperty. :attr:`padding` is a :class:`~kivy.properties.VariableListProperty` and defaults to [6, 6, 6, 6]. ''' halign = OptionProperty('auto', options=['left', 'center', 'right', 'auto']) '''Horizontal alignment of the text. :attr:`halign` is an :class:`~kivy.properties.OptionProperty` and defaults to 'auto'. Available options are : auto, left, center and right. Auto will attempt to autodetect horizontal alignment for RTL text (Pango only), otherwise it behaves like `left`. .. versionadded:: 1.10.1 ''' scroll_x = NumericProperty(0) '''X scrolling value of the viewport. The scrolling is automatically updated when the cursor is moved or text changed. If there is no user input, the scroll_x and scroll_y properties may be changed. :attr:`scroll_x` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' scroll_y = NumericProperty(0) '''Y scrolling value of the viewport. See :attr:`scroll_x` for more information. :attr:`scroll_y` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' selection_color = ColorProperty([0.1843, 0.6549, 0.8313, .5]) '''Current color of the selection, in (r, g, b, a) format. .. warning:: The color should always have an "alpha" component less than 1 since the selection is drawn after the text. :attr:`selection_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [0.1843, 0.6549, 0.8313, .5]. .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' border = ListProperty([4, 4, 4, 4]) '''Border used for :class:`~kivy.graphics.vertex_instructions.BorderImage` graphics instruction. Used with :attr:`background_normal` and :attr:`background_active`. Can be used for a custom background. .. versionadded:: 1.4.1 It must be a list of four values: (bottom, right, top, left). Read the BorderImage instruction for more information about how to use it. :attr:`border` is a :class:`~kivy.properties.ListProperty` and defaults to (4, 4, 4, 4). ''' background_normal = StringProperty( 'atlas://data/images/defaulttheme/textinput') '''Background image of the TextInput when it's not in focus. .. versionadded:: 1.4.1 :attr:`background_normal` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/textinput'. ''' background_disabled_normal = StringProperty( 'atlas://data/images/defaulttheme/textinput_disabled') '''Background image of the TextInput when disabled. .. versionadded:: 1.8.0 :attr:`background_disabled_normal` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/textinput_disabled'. ''' background_active = StringProperty( 'atlas://data/images/defaulttheme/textinput_active') '''Background image of the TextInput when it's in focus. .. versionadded:: 1.4.1 :attr:`background_active` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/textinput_active'. ''' background_color = ColorProperty([1, 1, 1, 1]) '''Current color of the background, in (r, g, b, a) format. .. versionadded:: 1.2.0 :attr:`background_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [1, 1, 1, 1] (white). .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' foreground_color = ColorProperty([0, 0, 0, 1]) '''Current color of the foreground, in (r, g, b, a) format. .. versionadded:: 1.2.0 :attr:`foreground_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [0, 0, 0, 1] (black). .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' disabled_foreground_color = ColorProperty([0, 0, 0, .5]) '''Current color of the foreground when disabled, in (r, g, b, a) format. .. versionadded:: 1.8.0 :attr:`disabled_foreground_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [0, 0, 0, 5] (50% transparent black). .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' use_bubble = BooleanProperty(not _is_desktop) '''Indicates whether the cut/copy/paste bubble is used. .. versionadded:: 1.7.0 :attr:`use_bubble` is a :class:`~kivy.properties.BooleanProperty` and defaults to True on mobile OS's, False on desktop OS's. ''' use_handles = BooleanProperty(not _is_desktop) '''Indicates whether the selection handles are displayed. .. versionadded:: 1.8.0 :attr:`use_handles` is a :class:`~kivy.properties.BooleanProperty` and defaults to True on mobile OS's, False on desktop OS's. ''' scroll_from_swipe = BooleanProperty(not _is_desktop) '''Allow to scroll the text using swipe gesture according to :attr:`scroll_timeout` and :attr:`scroll_distance`. .. versionadded:: 2.1.0 :attr:`scroll_from_swipe` is a BooleanProperty and defaults to True on mobile OS’s, False on desktop OS’s. ''' scroll_distance = NumericProperty(_scroll_distance) '''Minimum distance to move before change from scroll to selection mode, in pixels. It is advisable that you base this value on the dpi of your target device's screen. .. versionadded:: 2.1.0 :attr:`scroll_distance` is a NumericProperty and defaults to 20 pixels. ''' scroll_timeout = NumericProperty(_scroll_timeout) '''Timeout allowed to trigger the :attr:`scroll_distance`, in milliseconds. If the user has not moved :attr:`scroll_distance` within the timeout, the scrolling will be disabled, and the selection mode will start. .. versionadded:: 2.1.0 :attr:`scroll_timeout` is a NumericProperty and defaults to 250 milliseconds. ''' def get_sel_from(self): return self._selection_from selection_from = AliasProperty(get_sel_from, None) '''If a selection is in progress or complete, this property will represent the cursor index where the selection started. .. versionchanged:: 1.4.0 :attr:`selection_from` is an :class:`~kivy.properties.AliasProperty` and defaults to None, readonly. ''' def get_sel_to(self): return self._selection_to selection_to = AliasProperty(get_sel_to, None) '''If a selection is in progress or complete, this property will represent the cursor index where the selection started. .. versionchanged:: 1.4.0 :attr:`selection_to` is an :class:`~kivy.properties.AliasProperty` and defaults to None, readonly. ''' selection_text = StringProperty(u'') '''Current content selection. :attr:`selection_text` is a :class:`~kivy.properties.StringProperty` and defaults to '', readonly. ''' def on_selection_text(self, instance, value): if value: if self.use_handles: self._trigger_show_handles() if CutBuffer and not self.password: self._trigger_update_cutbuffer() def _get_text(self): flags = self._lines_flags lines = self._lines len_lines = len(lines) less_flags = len(flags) < len_lines if less_flags: flags.append(1) text = ''.join( ('\n' if (flags[i] & FL_IS_LINEBREAK) else '') + lines[i] for i in range(len_lines) ) if less_flags: flags.pop() return text def _set_text(self, text): if isinstance(text, bytes): text = text.decode('utf8') if self.replace_crlf: text = text.replace(u'\r\n', u'\n') if self.text != text: self._refresh_text(text) self.cursor = self.get_cursor_from_index(len(text)) text = AliasProperty(_get_text, _set_text, bind=('_lines',), cache=True) '''Text of the widget. Creation of a simple hello world:: widget = TextInput(text='Hello world') If you want to create the widget with an unicode string, use:: widget = TextInput(text=u'My unicode string') :attr:`text` is an :class:`~kivy.properties.AliasProperty`. ''' font_name = StringProperty(DEFAULT_FONT) '''Filename of the font to use. The path can be absolute or relative. Relative paths are resolved by the :func:`~kivy.resources.resource_find` function. .. warning:: Depending on your text provider, the font file may be ignored. However, you can mostly use this without problems. If the font used lacks the glyphs for the particular language/symbols you are using, you will see '[]' blank box characters instead of the actual glyphs. The solution is to use a font that has the glyphs you need to display. For example, to display |unicodechar|, use a font like freesans.ttf that has the glyph. .. |unicodechar| image:: images/unicode-char.png :attr:`font_name` is a :class:`~kivy.properties.StringProperty` and defaults to 'Roboto'. This value is taken from :class:`~kivy.config.Config`. ''' font_size = NumericProperty('15sp') '''Font size of the text in pixels. :attr:`font_size` is a :class:`~kivy.properties.NumericProperty` and defaults to 15 :attr:`~kivy.metrics.sp`. ''' font_context = StringProperty(None, allownone=True) '''Font context. `None` means the font is used in isolation, so you are guaranteed to be drawing with the TTF file resolved by :attr:`font_name`. Specifying a value here will load the font file into a named context, enabling fallback between all fonts in the same context. If a font context is set, you are not guaranteed that rendering will actually use the specified TTF file for all glyphs (Pango will pick the one it thinks is best). If Kivy is linked against a system-wide installation of FontConfig, you can load the system fonts by specifying a font context starting with the special string `system://`. This will load the system fontconfig configuration, and add your application-specific fonts on top of it (this imposes a significant risk of family name collision, Pango may not use your custom font file, but pick one from the system) .. note:: This feature requires the Pango text provider. .. versionadded:: 1.10.1 :attr:`font_context` is a :class:`~kivy.properties.StringProperty` and defaults to None. ''' font_family = StringProperty(None, allownone=True) '''Font family, this is only applicable when using :attr:`font_context` option. The specified font family will be requested, but note that it may not be available, or there could be multiple fonts registered with the same family. The value can be a family name (string) available in the font context (for example a system font in a `system://` context, or a custom font file added using :class:`kivy.core.text.FontContextManager`). If set to `None`, font selection is controlled by the :attr:`font_name` setting. .. note:: If using :attr:`font_name` to reference a custom font file, you should leave this as `None`. The family name is managed automatically in this case. .. note:: This feature requires the Pango text provider. .. versionadded:: 1.10.1 :attr:`font_family` is a :class:`~kivy.properties.StringProperty` and defaults to None. ''' base_direction = OptionProperty( None, options=['ltr', 'rtl', 'weak_rtl', 'weak_ltr', None], allownone=True ) '''Base direction of text, this impacts horizontal alignment when :attr:`halign` is `auto` (the default). Available options are: None, "ltr" (left to right), "rtl" (right to left) plus "weak_ltr" and "weak_rtl". .. note:: This feature requires the Pango text provider. .. note:: Weak modes are currently not implemented in Kivy text layout, and have the same effect as setting strong mode. .. versionadded:: 1.10.1 :attr:`base_direction` is an :class:`~kivy.properties.OptionProperty` and defaults to None (autodetect RTL if possible, otherwise LTR). ''' text_language = StringProperty(None, allownone=True) '''Language of the text, if None Pango will determine it from locale. This is an RFC-3066 format language tag (as a string), for example "en_US", "zh_CN", "fr" or "ja". This can impact font selection, metrics and rendering. For example, the same bytes of text can look different for `ur` and `ar` languages, though both use Arabic script. .. note:: This feature requires the Pango text provider. .. versionadded:: 1.10.1 :attr:`text_language` is a :class:`~kivy.properties.StringProperty` and defaults to None. ''' _hint_text = StringProperty('') def _set_hint_text(self, value): if isinstance(value, bytes): value = value.decode('utf8') self._hint_text = value def _get_hint_text(self): return self._hint_text hint_text = AliasProperty( _get_hint_text, _set_hint_text, bind=('_hint_text', )) '''Hint text of the widget, shown if text is ''. .. versionadded:: 1.6.0 .. versionchanged:: 1.10.0 The property is now an AliasProperty and byte values are decoded to strings. The hint text will stay visible when the widget is focused. :attr:`hint_text` a :class:`~kivy.properties.AliasProperty` and defaults to ''. ''' hint_text_color = ColorProperty([0.5, 0.5, 0.5, 1.0]) '''Current color of the hint_text text, in (r, g, b, a) format. .. versionadded:: 1.6.0 :attr:`hint_text_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [0.5, 0.5, 0.5, 1.0] (grey). .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' auto_indent = BooleanProperty(False) '''Automatically indent multiline text. .. versionadded:: 1.7.0 :attr:`auto_indent` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' replace_crlf = BooleanProperty(True) '''Automatically replace CRLF with LF. .. versionadded:: 1.9.1 :attr:`replace_crlf` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' allow_copy = BooleanProperty(True) '''Decides whether to allow copying the text. .. versionadded:: 1.8.0 :attr:`allow_copy` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' def _get_min_height(self): return ( len(self._lines) * (self.line_height + self.line_spacing) + self.padding[1] + self.padding[3] ) minimum_height = AliasProperty( _get_min_height, bind=( '_lines', 'line_spacing', 'padding', 'font_size', 'font_name', 'password', 'font_context', 'hint_text', 'line_height' ), cache=True ) '''Minimum height of the content inside the TextInput. .. versionadded:: 1.8.0 :attr:`minimum_height` is a readonly :class:`~kivy.properties.AliasProperty`. .. warning:: :attr:`minimum_width` is calculated based on :attr:`width` therefore code like this will lead to an infinite loop:: <FancyTextInput>: height: self.minimum_height width: self.height ''' line_spacing = NumericProperty(0) '''Space taken up between the lines. .. versionadded:: 1.8.0 :attr:`line_spacing` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' lines_to_scroll = BoundedNumericProperty(3, min=1) '''Set how many lines will be scrolled at once when using the mouse scroll wheel. .. versionadded:: 2.2.0 :attr:`lines_to_scroll is a :class:`~kivy.properties.BoundedNumericProperty` and defaults to 3, the minimum is 1. ''' input_filter = ObjectProperty(None, allownone=True) ''' Filters the input according to the specified mode, if not None. If None, no filtering is applied. .. versionadded:: 1.9.0 :attr:`input_filter` is an :class:`~kivy.properties.ObjectProperty` and defaults to `None`. Can be one of `None`, `'int'` (string), or `'float'` (string), or a callable. If it is `'int'`, it will only accept numbers. If it is `'float'` it will also accept a single period. Finally, if it is a callable it will be called with two parameters; the string to be added and a bool indicating whether the string is a result of undo (True). The callable should return a new substring that will be used instead. ''' handle_image_middle = StringProperty( 'atlas://data/images/defaulttheme/selector_middle') '''Image used to display the middle handle on the TextInput for cursor positioning. .. versionadded:: 1.8.0 :attr:`handle_image_middle` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/selector_middle'. ''' def on_handle_image_middle(self, instance, value): if self._handle_middle: self._handle_middle.source = value handle_image_left = StringProperty( 'atlas://data/images/defaulttheme/selector_left') '''Image used to display the Left handle on the TextInput for selection. .. versionadded:: 1.8.0 :attr:`handle_image_left` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/selector_left'. ''' def on_handle_image_left(self, instance, value): if self._handle_left: self._handle_left.source = value handle_image_right = StringProperty( 'atlas://data/images/defaulttheme/selector_right') '''Image used to display the Right handle on the TextInput for selection. .. versionadded:: 1.8.0 :attr:`handle_image_right` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/selector_right'. ''' def on_handle_image_right(self, instance, value): if self._handle_right: self._handle_right.source = value write_tab = BooleanProperty(True) '''Whether the tab key should move focus to the next widget or if it should enter a tab in the :class:`TextInput`. If `True` a tab will be written, otherwise, focus will move to the next widget. .. versionadded:: 1.9.0 :attr:`write_tab` is a :class:`~kivy.properties.BooleanProperty` and defaults to `True`. '''
if __name__ == '__main__': from textwrap import dedent from kivy.app import App from kivy.uix.boxlayout import BoxLayout from kivy.lang import Builder KV = dedent(r''' #:set font_size '20dp' BoxLayout: orientation: 'vertical' padding: '20dp' spacing: '10dp' TextInput: font_size: font_size size_hint_y: None height: self.minimum_height multiline: False text: 'monoline' TextInput: size_hint_y: None font_size: font_size height: self.minimum_height multiline: False password: True password_mask: '•' text: 'password' TextInput: font_size: font_size size_hint_y: None height: self.minimum_height multiline: False readonly: True text: 'readonly' TextInput: font_size: font_size size_hint_y: None height: self.minimum_height multiline: False disabled: True text: 'disabled' TextInput: font_size: font_size hint_text: 'normal with hint text' TextInput: font_size: font_size text: 'default' TextInput: font_size: font_size text: 'bubble & handles' use_bubble: True use_handles: True TextInput: font_size: font_size text: 'no wrap' do_wrap: False TextInput: font_size: font_size text: 'multiline\nreadonly' disabled: app.time % 5 < 2.5 ''') class TextInputApp(App): time = NumericProperty() def build(self): Clock.schedule_interval(self.update_time, 0) return Builder.load_string(KV) def update_time(self, dt): self.time += dt TextInputApp().run()