Table Of Contents
- Kinetic effect
KineticEffect
KineticEffect.cancel()
KineticEffect.friction
KineticEffect.is_manual
KineticEffect.max_history
KineticEffect.min_distance
KineticEffect.min_velocity
KineticEffect.start()
KineticEffect.std_dt
KineticEffect.stop()
KineticEffect.update()
KineticEffect.update_velocity()
KineticEffect.value
KineticEffect.velocity
Kinetic effect¶
New in version 1.7.0.
The KineticEffect
is the base class that is used to compute the
velocity out of a movement. When the movement is finished, the effect will
compute the position of the movement according to the velocity, and reduce the
velocity with a friction. The movement stop until the velocity is 0.
Conceptually, the usage could be:
>>> effect = KineticEffect()
>>> effect.start(10)
>>> effect.update(15)
>>> effect.update(30)
>>> effect.stop(48)
Over the time, you will start a movement of a value, update it, and stop the
movement. At this time, you’ll get the movement value into
KineticEffect.value
. On the example i’ve typed manually, the computed
velocity will be:
>>> effect.velocity
3.1619100231163046
After multiple clock interaction, the velocity will decrease according to
KineticEffect.friction
. The computed value will be stored in
KineticEffect.value
. The output of this value could be:
46.30038145219605
54.58302451968686
61.9229016256196
# ...
- class kivy.effects.kinetic.KineticEffect(**kwargs)[source]¶
Bases:
kivy.event.EventDispatcher
Kinetic effect class. See module documentation for more information.
- cancel()[source]¶
Cancel a movement. This can be used in case
stop()
cannot be called. It will resetis_manual
to False, and compute the movement if the velocity is > 0.
- friction¶
Friction to apply on the velocity
friction
is aNumericProperty
and defaults to 0.05.
- is_manual¶
Indicate if a movement is in progress (True) or not (False).
is_manual
is aBooleanProperty
and defaults to False.
- max_history¶
Save up to max_history movement value into the history. This is used for correctly calculating the velocity according to the movement.
max_history
is aNumericProperty
and defaults to 5.
- min_distance¶
The minimal distance for a movement to have nonzero velocity.
New in version 1.8.0.
min_distance
isNumericProperty
and defaults to 0.1.
- min_velocity¶
Velocity below this quantity is normalized to 0. In other words, any motion whose velocity falls below this number is stopped.
New in version 1.8.0.
min_velocity
is aNumericProperty
and defaults to 0.5.
- start(val, t=None)[source]¶
Start the movement.
- Parameters:
- val: float or int
Value of the movement
- t: float, defaults to None
Time when the movement happen. If no time is set, it will use time.time()
- std_dt¶
- std_dt
correction update_velocity if dt is not constant
New in version 2.0.0.
std_dt
is aNumericProperty
and defaults to 0.017.
- update_velocity(dt)[source]¶
(internal) Update the velocity according to the frametime and friction.
- value¶
Value (during the movement and computed) of the effect.
value
is aNumericProperty
and defaults to 0.
- velocity¶
Velocity of the movement.
velocity
is aNumericProperty
and defaults to 0.