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Compound Selection Behavior

The CompoundSelectionBehavior mixin class implements the logic behind keyboard and touch selection of selectable widgets managed by the derived widget. For example, it can be combined with a GridLayout to add selection to the layout.

Compound selection concepts

At its core, it keeps a dynamic list of widgets that can be selected. Then, as the touches and keyboard input are passed in, it selects one or more of the widgets based on these inputs. For example, it uses the mouse scroll and keyboard up/down buttons to scroll through the list of widgets. Multiselection can also be achieved using the keyboard shift and ctrl keys.

Finally, in addition to the up/down type keyboard inputs, compound selection can also accept letters from the keyboard to be used to select nodes with associated strings that start with those letters, similar to how files are selected by a file browser.

Selection mechanics

When the controller needs to select a node, it calls select_node() and deselect_node(). Therefore, they must be overwritten in order alter node selection. By default, the class doesn’t listen for keyboard or touch events, so the derived widget must call select_with_touch(), select_with_key_down(), and select_with_key_up() on events that it wants to pass on for selection purposes.

Example

To add selection to a grid layout which will contain Button widgets. For each button added to the layout, you need to bind the on_touch_down of the button to select_with_touch() to pass on the touch events:

from kivy.uix.behaviors.compoundselection import CompoundSelectionBehavior
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.behaviors import FocusBehavior
from kivy.core.window import Window
from kivy.app import App


class SelectableGrid(FocusBehavior, CompoundSelectionBehavior, GridLayout):

    def keyboard_on_key_down(self, window, keycode, text, modifiers):
        """Based on FocusBehavior that provides automatic keyboard
        access, key presses will be used to select children.
        """
        if super(SelectableGrid, self).keyboard_on_key_down(
            window, keycode, text, modifiers):
            return True
        if self.select_with_key_down(window, keycode, text, modifiers):
            return True
        return False

    def keyboard_on_key_up(self, window, keycode):
        """Based on FocusBehavior that provides automatic keyboard
        access, key release will be used to select children.
        """
        if super(SelectableGrid, self).keyboard_on_key_up(window, keycode):
            return True
        if self.select_with_key_up(window, keycode):
            return True
        return False

    def add_widget(self, widget, *args, **kwargs):
        """ Override the adding of widgets so we can bind and catch their
        *on_touch_down* events. """
        widget.bind(on_touch_down=self.button_touch_down,
                    on_touch_up=self.button_touch_up)
        return super(SelectableGrid, self)                .add_widget(widget, *args, **kwargs)

    def button_touch_down(self, button, touch):
        """ Use collision detection to select buttons when the touch occurs
        within their area. """
        if button.collide_point(*touch.pos):
            self.select_with_touch(button, touch)

    def button_touch_up(self, button, touch):
        """ Use collision detection to de-select buttons when the touch
        occurs outside their area and *touch_multiselect* is not True. """
        if not (button.collide_point(*touch.pos) or
                self.touch_multiselect):
            self.deselect_node(button)

    def select_node(self, node):
        node.background_color = (1, 0, 0, 1)
        return super(SelectableGrid, self).select_node(node)

    def deselect_node(self, node):
        node.background_color = (1, 1, 1, 1)
        super(SelectableGrid, self).deselect_node(node)

    def on_selected_nodes(self, grid, nodes):
        print("Selected nodes = {0}".format(nodes))


class TestApp(App):
    def build(self):
        grid = SelectableGrid(cols=3, rows=2, touch_multiselect=True,
                              multiselect=True)
        for i in range(0, 6):
            grid.add_widget(Button(text="Button {0}".format(i)))
        return grid


TestApp().run()

Warning

This code is still experimental, and its API is subject to change in a future version.

class kivy.uix.behaviors.compoundselection.CompoundSelectionBehavior(**kwargs)[source]

Bases: builtins.object

The Selection behavior mixin implements the logic behind keyboard and touch selection of selectable widgets managed by the derived widget. Please see the compound selection behaviors module documentation for more information.

New in version 1.9.0.

clear_selection()[source]

Deselects all the currently selected nodes.

deselect_node(node)[source]

Deselects a possibly selected node.

It is called by the controller when it deselects a node and can also be called from the outside to deselect a node directly. The derived widget should overwrite this method and change the node to its unselected state when this is called

Parameters:
node

The node to be deselected.

Warning

This method must be called by the derived widget using super if it is overwritten.

get_index_of_node(node, selectable_nodes)[source]

(internal) Returns the index of the node within the selectable_nodes returned by get_selectable_nodes().

get_selectable_nodes()[source]

(internal) Returns a list of the nodes that can be selected. It can be overwritten by the derived widget to return the correct list.

This list is used to determine which nodes to select with group selection. E.g. the last element in the list will be selected when home is pressed, pagedown will move (or add to, if shift is held) the selection from the current position by negative page_count nodes starting from the position of the currently selected node in this list and so on. Still, nodes can be selected even if they are not in this list.

Note

It is safe to dynamically change this list including removing, adding, or re-arranging its elements. Nodes can be selected even if they are not on this list. And selected nodes removed from the list will remain selected until deselect_node() is called.

Warning

Layouts display their children in the reverse order. That is, the contents of children is displayed form right to left, bottom to top. Therefore, internally, the indices of the elements returned by this function are reversed to make it work by default for most layouts so that the final result is consistent e.g. home, although it will select the last element in this list visually, will select the first element when counting from top to bottom and left to right. If this behavior is not desired, a reversed list should be returned instead.

Defaults to returning children.

goto_node(key, last_node, last_node_idx)[source]

(internal) Used by the controller to get the node at the position indicated by key. The key can be keyboard inputs, e.g. pageup, or scroll inputs from the mouse scroll wheel, e.g. scrollup. ‘last_node’ is the last node selected and is used to find the resulting node. For example, if the key is up, the returned node is one node up from the last node.

It can be overwritten by the derived widget.

Parameters:
key

str, the string used to find the desired node. It can be any of the keyboard keys, as well as the mouse scrollup, scrolldown, scrollright, and scrollleft strings. If letters are typed in quick succession, the letters will be combined before it’s passed in as key and can be used to find nodes that have an associated string that starts with those letters.

last_node

The last node that was selected.

last_node_idx

The cached index of the last node selected in the get_selectable_nodes() list. If the list hasn’t changed it saves having to look up the index of last_node in that list.

Returns:

tuple, the node targeted by key and its index in the get_selectable_nodes() list. Returning (last_node, last_node_idx) indicates a node wasn’t found.

keyboard_select

Determines whether the keyboard can be used for selection. If False, keyboard inputs will be ignored.

keyboard_select is a BooleanProperty and defaults to True.

multiselect

Determines whether multiple nodes can be selected. If enabled, keyboard shift and ctrl selection, optionally combined with touch, for example, will be able to select multiple widgets in the normally expected manner. This dominates touch_multiselect when False.

multiselect is a BooleanProperty and defaults to False.

nodes_order_reversed

(Internal) Indicates whether the order of the nodes as displayed top- down is reversed compared to their order in get_selectable_nodes() (e.g. how the children property is reversed compared to how it’s displayed).

page_count

Determines by how much the selected node is moved up or down, relative to the position of the last selected node, when pageup (or pagedown) is pressed.

page_count is a NumericProperty and defaults to 10.

right_count

Determines by how much the selected node is moved up or down, relative to the position of the last selected node, when the right (or left) arrow on the keyboard is pressed.

right_count is a NumericProperty and defaults to 1.

scroll_count

Determines by how much the selected node is moved up or down, relative to the position of the last selected node, when the mouse scroll wheel is scrolled.

right_count is a NumericProperty and defaults to 0.

select_node(node)[source]

Selects a node.

It is called by the controller when it selects a node and can be called from the outside to select a node directly. The derived widget should overwrite this method and change the node state to selected when called.

Parameters:
node

The node to be selected.

Returns:

bool, True if the node was selected, False otherwise.

Warning

This method must be called by the derived widget using super if it is overwritten.

select_with_key_down(keyboard, scancode, codepoint, modifiers, **kwargs)[source]

Processes a key press. This is called when a key press is to be used for selection. Depending on the keyboard keys pressed and the configuration, it could select or deselect nodes or node ranges from the selectable nodes list, get_selectable_nodes().

The parameters are such that it could be bound directly to the on_key_down event of a keyboard. Therefore, it is safe to be called repeatedly when the key is held down as is done by the keyboard.

Returns:

bool, True if the keypress was used, False otherwise.

select_with_key_up(keyboard, scancode, **kwargs)[source]

(internal) Processes a key release. This must be called by the derived widget when a key that select_with_key_down() returned True is released.

The parameters are such that it could be bound directly to the on_key_up event of a keyboard.

Returns:

bool, True if the key release was used, False otherwise.

select_with_touch(node, touch=None)[source]

(internal) Processes a touch on the node. This should be called by the derived widget when a node is touched and is to be used for selection. Depending on the keyboard keys pressed and the configuration, it could select or deslect this and other nodes in the selectable nodes list, get_selectable_nodes().

Parameters:
node

The node that received the touch. Can be None for a scroll type touch.

touch

Optionally, the touch. Defaults to None.

Returns:

bool, True if the touch was used, False otherwise.

selected_nodes

The list of selected nodes.

Note

Multiple nodes can be selected right after one another e.g. using the keyboard. When listening to selected_nodes, one should be aware of this.

selected_nodes is a ListProperty and defaults to the empty list, []. It is read-only and should not be modified.

text_entry_timeout

When typing characters in rapid succession (i.e. the time difference since the last character is less than text_entry_timeout), the keys get concatenated and the combined text is passed as the key argument of goto_node().

New in version 1.10.0.

touch_deselect_last

Determines whether the last selected node can be deselected when multiselect or touch_multiselect is False.

New in version 1.10.0.

touch_deselect_last is a BooleanProperty and defaults to True on mobile, False on desktop platforms.

touch_multiselect

A special touch mode which determines whether touch events, as processed by select_with_touch(), will add the currently touched node to the selection, or if it will clear the selection before adding the node. This allows the selection of multiple nodes by simply touching them.

This is different from multiselect because when it is True, simply touching an unselected node will select it, even if ctrl is not pressed. If it is False, however, ctrl must be pressed in order to add to the selection when multiselect is True.

Note

multiselect, when False, will disable touch_multiselect.

touch_multiselect is a BooleanProperty and defaults to False.

up_count

Determines by how much the selected node is moved up or down, relative to the position of the last selected node, when the up (or down) arrow on the keyboard is pressed.

up_count is a NumericProperty and defaults to 1.