'''
Gesture Surface
===============
.. versionadded::
1.9.0
.. warning::
This is experimental and subject to change as long as this warning notice
is present.
See :file:`kivy/examples/demo/multistroke/main.py` for a complete application
example.
'''
__all__ = ('GestureSurface', 'GestureContainer')
from random import random
from kivy.event import EventDispatcher
from kivy.clock import Clock
from kivy.vector import Vector
from kivy.uix.floatlayout import FloatLayout
from kivy.graphics import Color, Line, Rectangle
from kivy.properties import (NumericProperty, BooleanProperty,
DictProperty, ListProperty)
from colorsys import hsv_to_rgb
# Clock undershoot margin, FIXME: this is probably too high?
UNDERSHOOT_MARGIN = 0.1
[docs]class GestureContainer(EventDispatcher):
'''Container object that stores information about a gesture. It has
various properties that are updated by `GestureSurface` as drawing
progresses.
:Arguments:
`touch`
Touch object (as received by on_touch_down) used to initialize
the gesture container. Required.
:Properties:
`active`
Set to False once the gesture is complete (meets
`max_stroke` setting or `GestureSurface.temporal_window`)
:attr:`active` is a
:class:`~kivy.properties.BooleanProperty`
`active_strokes`
Number of strokes currently active in the gesture, ie
concurrent touches associated with this gesture.
:attr:`active_strokes` is a
:class:`~kivy.properties.NumericProperty`
`max_strokes`
Max number of strokes allowed in the gesture. This
is set by `GestureSurface.max_strokes` but can
be overridden for example from `on_gesture_start`.
:attr:`max_strokes` is a
:class:`~kivy.properties.NumericProperty`
`was_merged`
Indicates that this gesture has been merged with another
gesture and should be considered discarded.
:attr:`was_merged` is a
:class:`~kivy.properties.BooleanProperty`
`bbox`
Dictionary with keys minx, miny, maxx, maxy. Represents the size
of the gesture bounding box.
:attr:`bbox` is a
:class:`~kivy.properties.DictProperty`
`width`
Represents the width of the gesture.
:attr:`width` is a
:class:`~kivy.properties.NumericProperty`
`height`
Represents the height of the gesture.
:attr:`height` is a
:class:`~kivy.properties.NumericProperty`
'''
active = BooleanProperty(True)
active_strokes = NumericProperty(0)
max_strokes = NumericProperty(0)
was_merged = BooleanProperty(False)
bbox = DictProperty({'minx': float('inf'), 'miny': float('inf'),
'maxx': float('-inf'), 'maxy': float('-inf')})
width = NumericProperty(0)
height = NumericProperty(0)
def __init__(self, touch, **kwargs):
# The color is applied to all canvas items of this gesture
self.color = kwargs.pop('color', [1., 1., 1.])
super(GestureContainer, self).__init__(**kwargs)
# This is the touch.uid of the oldest touch represented
self.id = str(touch.uid)
# Store various timestamps for decision making
self._create_time = Clock.get_time()
self._update_time = None
self._cleanup_time = None
self._cache_time = 0
# We can cache the candidate here to save zip()/Vector instantiation
self._vectors = None
# Key is touch.uid; value is a kivy.graphics.Line(); it's used even
# if line_width is 0 (i.e. not actually drawn anywhere)
self._strokes = {}
# Make sure the bbox is up to date with the first touch position
self.update_bbox(touch)
[docs] def get_vectors(self, **kwargs):
'''Return strokes in a format that is acceptable for
`kivy.multistroke.Recognizer` as a gesture candidate or template. The
result is cached automatically; the cache is invalidated at the start
and end of a stroke and if `update_bbox` is called. If you are going
to analyze a gesture mid-stroke, you may need to set the `no_cache`
argument to True.'''
if self._cache_time == self._update_time and \
not kwargs.get('no_cache'):
return self._vectors
vecs = []
append = vecs.append
for tuid, l in self._strokes.items():
lpts = l.points
append([Vector(*pts) for pts in zip(lpts[::2], lpts[1::2])])
self._vectors = vecs
self._cache_time = self._update_time
return vecs
[docs] def handles(self, touch):
'''Returns True if this container handles the given touch'''
if not self.active:
return False
return str(touch.uid) in self._strokes
[docs] def accept_stroke(self, count=1):
'''Returns True if this container can accept `count` new strokes'''
if not self.max_strokes:
return True
return len(self._strokes) + count <= self.max_strokes
[docs] def update_bbox(self, touch):
'''Update gesture bbox from a touch coordinate'''
x, y = touch.x, touch.y
bb = self.bbox
if x < bb['minx']:
bb['minx'] = x
if y < bb['miny']:
bb['miny'] = y
if x > bb['maxx']:
bb['maxx'] = x
if y > bb['maxy']:
bb['maxy'] = y
self.width = bb['maxx'] - bb['minx']
self.height = bb['maxy'] - bb['miny']
self._update_time = Clock.get_time()
[docs] def add_stroke(self, touch, line):
'''Associate a list of points with a touch.uid; the line itself is
created by the caller, but subsequent move/up events look it
up via us. This is done to avoid problems during merge.'''
self._update_time = Clock.get_time()
self._strokes[str(touch.uid)] = line
self.active_strokes += 1
[docs] def complete_stroke(self):
'''Called on touch up events to keep track of how many strokes
are active in the gesture (we only want to dispatch event when
the *last* stroke in the gesture is released)'''
self._update_time = Clock.get_time()
self.active_strokes -= 1
[docs] def single_points_test(self):
'''Returns True if the gesture consists only of single-point strokes,
we must discard it in this case, or an exception will be raised'''
for tuid, l in self._strokes.items():
if len(l.points) > 2:
return False
return True
[docs]class GestureSurface(FloatLayout):
'''Simple gesture surface to track/draw touch movements. Typically used
to gather user input suitable for :class:`kivy.multistroke.Recognizer`.
:Properties:
`temporal_window`
Time to wait from the last touch_up event before attempting
to recognize the gesture. If you set this to 0, the
`on_gesture_complete` event is not fired unless the
:attr:`max_strokes` condition is met.
:attr:`temporal_window` is a
:class:`~kivy.properties.NumericProperty` and defaults to 2.0
`max_strokes`
Max number of strokes in a single gesture; if this is reached,
recognition will start immediately on the final touch_up event.
If this is set to 0, the `on_gesture_complete` event is not
fired unless the :attr:`temporal_window` expires.
:attr:`max_strokes` is a
:class:`~kivy.properties.NumericProperty` and defaults to 2.0
`bbox_margin`
Bounding box margin for detecting gesture collisions, in
pixels.
:attr:`bbox_margin` is a
:class:`~kivy.properties.NumericProperty` and defaults to 30
`draw_timeout`
Number of seconds to keep lines/bbox on canvas after the
`on_gesture_complete` event is fired. If this is set to 0,
gestures are immediately removed from the surface when
complete.
:attr:`draw_timeout` is a
:class:`~kivy.properties.NumericProperty` and defaults to 3.0
`color`
Color used to draw the gesture, in RGB. This option does not
have an effect if :attr:`use_random_color` is True.
:attr:`draw_timeout` is a
:class:`~kivy.properties.ListProperty` and defaults to
[1, 1, 1] (white)
`use_random_color`
Set to True to pick a random color for each gesture, if you do
this then `color` is ignored. Defaults to False.
:attr:`use_random_color` is a
:class:`~kivy.properties.BooleanProperty` and defaults to False
`line_width`
Line width used for tracing touches on the surface. Set to 0
if you only want to detect gestures without drawing anything.
If you use 1.0, OpenGL GL_LINE is used for drawing; values > 1
will use an internal drawing method based on triangles (less
efficient), see :mod:`kivy.graphics`.
:attr:`line_width` is a
:class:`~kivy.properties.NumericProperty` and defaults to 2
`draw_bbox`
Set to True if you want to draw bounding box behind gestures.
This only works if `line_width` >= 1. Default is False.
:attr:`draw_bbox` is a
:class:`~kivy.properties.BooleanProperty` and defaults to True
`bbox_alpha`
Opacity for bounding box if `draw_bbox` is True. Default 0.1
:attr:`bbox_alpha` is a
:class:`~kivy.properties.NumericProperty` and defaults to 0.1
:Events:
`on_gesture_start` :class:`GestureContainer`
Fired when a new gesture is initiated on the surface, i.e. the
first on_touch_down that does not collide with an existing
gesture on the surface.
`on_gesture_extend` :class:`GestureContainer`
Fired when a touch_down event occurs within an existing gesture.
`on_gesture_merge` :class:`GestureContainer`, :class:`GestureContainer`
Fired when two gestures collide and get merged to one gesture.
The first argument is the gesture that has been merged (no longer
valid); the second is the combined (resulting) gesture.
`on_gesture_complete` :class:`GestureContainer`
Fired when a set of strokes is considered a complete gesture,
this happens when `temporal_window` expires or `max_strokes`
is reached. Typically you will bind to this event and use
the provided `GestureContainer` get_vectors() method to
match against your gesture database.
`on_gesture_cleanup` :class:`GestureContainer`
Fired `draw_timeout` seconds after `on_gesture_complete`,
The gesture will be removed from the canvas (if line_width > 0 or
draw_bbox is True) and the internal gesture list before this.
`on_gesture_discard` :class:`GestureContainer`
Fired when a gesture does not meet the minimum size requirements
for recognition (width/height < 5, or consists only of single-
point strokes).
'''
temporal_window = NumericProperty(2.0)
draw_timeout = NumericProperty(3.0)
max_strokes = NumericProperty(4)
bbox_margin = NumericProperty(30)
line_width = NumericProperty(2)
color = ListProperty([1., 1., 1.])
use_random_color = BooleanProperty(False)
draw_bbox = BooleanProperty(False)
bbox_alpha = NumericProperty(0.1)
def __init__(self, **kwargs):
super(GestureSurface, self).__init__(**kwargs)
# A list of GestureContainer objects (all gestures on the surface)
self._gestures = []
self.register_event_type('on_gesture_start')
self.register_event_type('on_gesture_extend')
self.register_event_type('on_gesture_merge')
self.register_event_type('on_gesture_complete')
self.register_event_type('on_gesture_cleanup')
self.register_event_type('on_gesture_discard')
# -----------------------------------------------------------------------------
# Touch Events
# -----------------------------------------------------------------------------
[docs] def on_touch_down(self, touch):
'''When a new touch is registered, the first thing we do is to test if
it collides with the bounding box of another known gesture. If so, it
is assumed to be part of that gesture.
'''
# If the touch originates outside the surface, ignore it.
if not self.collide_point(touch.x, touch.y):
return
touch.grab(self)
# Add the stroke to existing gesture, or make a new one
g = self.find_colliding_gesture(touch)
new = False
if g is None:
g = self.init_gesture(touch)
new = True
# We now belong to a gesture (new or old); start a new stroke.
self.init_stroke(g, touch)
if new:
self.dispatch('on_gesture_start', g, touch)
else:
self.dispatch('on_gesture_extend', g, touch)
return True
[docs] def on_touch_move(self, touch):
'''When a touch moves, we add a point to the line on the canvas so the
path is updated. We must also check if the new point collides with the
bounding box of another gesture - if so, they should be merged.'''
if touch.grab_current is not self:
return
if not self.collide_point(touch.x, touch.y):
return
# Retrieve the GestureContainer object that handles this touch, and
# test for colliding gestures. If found, merge them to one.
g = self.get_gesture(touch)
collision = self.find_colliding_gesture(touch)
if collision is not None and g.accept_stroke(len(collision._strokes)):
merge = self.merge_gestures(g, collision)
if g.was_merged:
self.dispatch('on_gesture_merge', g, collision)
else:
self.dispatch('on_gesture_merge', collision, g)
g = merge
else:
g.update_bbox(touch)
# Add the new point to gesture stroke list and update the canvas line
g._strokes[str(touch.uid)].points += (touch.x, touch.y)
# Draw the gesture bounding box; if it is a single press that
# does not trigger a move event, we would miss it otherwise.
if self.draw_bbox:
self._update_canvas_bbox(g)
return True
[docs] def on_touch_up(self, touch):
if touch.grab_current is not self:
return
touch.ungrab(self)
g = self.get_gesture(touch)
g.complete_stroke()
# If this stroke hit the maximum limit, dispatch immediately
if not g.accept_stroke():
self._complete_dispatcher(0)
# dispatch later only if we have a window
elif self.temporal_window > 0:
Clock.schedule_once(self._complete_dispatcher,
self.temporal_window)
# -----------------------------------------------------------------------------
# Gesture related methods
# -----------------------------------------------------------------------------
[docs] def init_gesture(self, touch):
'''Create a new gesture from touch, i.e. it's the first on
surface, or was not close enough to any existing gesture (yet)'''
col = self.color
if self.use_random_color:
col = hsv_to_rgb(random(), 1., 1.)
g = GestureContainer(touch, max_strokes=self.max_strokes, color=col)
# Create the bounding box Rectangle for the gesture
if self.draw_bbox:
bb = g.bbox
with self.canvas:
Color(col[0], col[1], col[2], self.bbox_alpha, mode='rgba',
group=g.id)
g._bbrect = Rectangle(
group=g.id,
pos=(bb['minx'], bb['miny']),
size=(bb['maxx'] - bb['minx'],
bb['maxy'] - bb['miny']))
self._gestures.append(g)
return g
def init_stroke(self, g, touch):
points = [touch.x, touch.y]
col = g.color
new_line = Line(
points=points,
width=self.line_width,
group=g.id)
g._strokes[str(touch.uid)] = new_line
if self.line_width:
canvas_add = self.canvas.add
canvas_add(Color(col[0], col[1], col[2], mode='rgb', group=g.id))
canvas_add(new_line)
# Update the bbox in case; this will normally be done in on_touch_move,
# but we want to update it also for a single press, force that here:
g.update_bbox(touch)
if self.draw_bbox:
self._update_canvas_bbox(g)
# Register the stroke in GestureContainer so we can look it up later
g.add_stroke(touch, new_line)
[docs] def get_gesture(self, touch):
'''Returns GestureContainer associated with given touch'''
for g in self._gestures:
if g.active and g.handles(touch):
return g
raise Exception('get_gesture() failed to identify ' + str(touch.uid))
[docs] def find_colliding_gesture(self, touch):
'''Checks if a touch x/y collides with the bounding box of an existing
gesture. If so, return it (otherwise returns None)
'''
touch_x, touch_y = touch.pos
for g in self._gestures:
if g.active and not g.handles(touch) and g.accept_stroke():
bb = g.bbox
margin = self.bbox_margin
minx = bb['minx'] - margin
miny = bb['miny'] - margin
maxx = bb['maxx'] + margin
maxy = bb['maxy'] + margin
if minx <= touch_x <= maxx and miny <= touch_y <= maxy:
return g
return None
[docs] def merge_gestures(self, g, other):
'''Merges two gestures together, the oldest one is retained and the
newer one gets the `GestureContainer.was_merged` flag raised.'''
# Swap order depending on gesture age (the merged gesture gets
# the color from the oldest one of the two).
swap = other._create_time < g._create_time
a = swap and other or g
b = swap and g or other
# Apply the outer limits of bbox to the merged gesture
abbox = a.bbox
bbbox = b.bbox
if bbbox['minx'] < abbox['minx']:
abbox['minx'] = bbbox['minx']
if bbbox['miny'] < abbox['miny']:
abbox['miny'] = bbbox['miny']
if bbbox['maxx'] > abbox['maxx']:
abbox['maxx'] = bbbox['maxx']
if bbbox['maxy'] > abbox['maxy']:
abbox['maxy'] = bbbox['maxy']
# Now transfer the coordinates from old to new gesture;
# FIXME: This can probably be copied more efficiently?
astrokes = a._strokes
lw = self.line_width
a_id = a.id
col = a.color
self.canvas.remove_group(b.id)
canv_add = self.canvas.add
for uid, old in b._strokes.items():
# FIXME: Can't figure out how to change group= for existing Line()
new_line = Line(
points=old.points,
width=old.width,
group=a_id)
astrokes[uid] = new_line
if lw:
canv_add(Color(col[0], col[1], col[2], mode='rgb', group=a_id))
canv_add(new_line)
b.active = False
b.was_merged = True
a.active_strokes += b.active_strokes
a._update_time = Clock.get_time()
return a
def _update_canvas_bbox(self, g):
# If draw_bbox is changed while two gestures are active,
# we might not have a bbrect member
if not hasattr(g, '_bbrect'):
return
bb = g.bbox
g._bbrect.pos = (bb['minx'], bb['miny'])
g._bbrect.size = (bb['maxx'] - bb['minx'],
bb['maxy'] - bb['miny'])
# -----------------------------------------------------------------------------
# Timeout callbacks
# -----------------------------------------------------------------------------
def _complete_dispatcher(self, dt):
'''This method is scheduled on all touch up events. It will dispatch
the `on_gesture_complete` event for all completed gestures, and remove
merged gestures from the internal gesture list.'''
need_cleanup = False
gest = self._gestures
timeout = self.draw_timeout
twin = self.temporal_window
get_time = Clock.get_time
for idx, g in enumerate(gest):
# Gesture is part of another gesture, just delete it
if g.was_merged:
del gest[idx]
continue
# Not active == already handled, or has active strokes (it cannot
# possibly be complete). Proceed to next gesture on surface.
if not g.active or g.active_strokes != 0:
continue
t1 = g._update_time + twin
t2 = get_time() + UNDERSHOOT_MARGIN
# max_strokes reached, or temporal window has expired. The gesture
# is complete; need to dispatch _complete or _discard event.
if not g.accept_stroke() or t1 <= t2:
discard = False
if g.width < 5 and g.height < 5:
discard = True
elif g.single_points_test():
discard = True
need_cleanup = True
g.active = False
g._cleanup_time = get_time() + timeout
if discard:
self.dispatch('on_gesture_discard', g)
else:
self.dispatch('on_gesture_complete', g)
if need_cleanup:
Clock.schedule_once(self._cleanup, timeout)
def _cleanup(self, dt):
'''This method is scheduled from _complete_dispatcher to clean up the
canvas and internal gesture list after a gesture is completed.'''
m = UNDERSHOOT_MARGIN
rg = self.canvas.remove_group
gestures = self._gestures
for idx, g in enumerate(gestures):
if g._cleanup_time is None:
continue
if g._cleanup_time <= Clock.get_time() + m:
rg(g.id)
del gestures[idx]
self.dispatch('on_gesture_cleanup', g)
def on_gesture_start(self, *l):
pass
def on_gesture_extend(self, *l):
pass
def on_gesture_merge(self, *l):
pass
def on_gesture_complete(self, *l):
pass
def on_gesture_discard(self, *l):
pass
def on_gesture_cleanup(self, *l):
pass