Animation is
used to change a widget’s properties (size/pos/center etc.) to a target
value within a target time.
Various transition functions
are provided. You can use them to animate widgets and build very smooth UI
behaviours. |
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Atlas is a class for
managing texture maps, i.e. packing multiple textures into one image.
This allows you to reduce the number of images loaded and thus speed up the
application start. |
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Clock provides you with a
convenient way to schedule jobs at set time intervals and is preferred
over sleep(), which would block the kivy event loop. These intervals can
be set relative to the OpenGL drawing instructions,
before or
after. The Clock also provides you with a way
to create triggered events that are grouped
together and called only once before the next frame. |
schedule_once()
schedule_interval()
unschedule()
create_trigger()
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UrlRequest
is useful for asynchronous requests that do not block the event loop. You
can use it to manage the progress of URL requests via callbacks. |
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