Table Of Contents
Atlas¶
New in version 1.1.0.
Atlas manages texture atlases: packing multiple textures into one. With it, you reduce the number of images loaded and speedup the application loading. This module contains both the Atlas class and command line processing for creating an atlas from a set of individual PNG files. The command line section requires the Pillow library, or the defunct Python Imaging Library (PIL), to be installed.
- An Atlas is composed of 2 or more files:
- a json file (.atlas) that contains the image file names and texture locations of the atlas.
- one or multiple image files containing textures referenced by the .atlas file.
Definition of .atlas files¶
A file with <basename>.atlas
is a json file formatted like this:
{
"<basename>-<index>.png": {
"id1": [ <x>, <y>, <width>, <height> ],
"id2": [ <x>, <y>, <width>, <height> ],
# ...
},
# ...
}
Example from the Kivy data/images/defaulttheme.atlas
:
{
"defaulttheme-0.png": {
"progressbar_background": [431, 224, 59, 24],
"image-missing": [253, 344, 48, 48],
"filechooser_selected": [1, 207, 118, 118],
"bubble_btn": [83, 174, 32, 32],
# ... and more ...
}
}
In this example, “defaulttheme-0.png” is a large image, with the pixels in the
rectangle from (431, 224) to (431 + 59, 224 + 24) usable as
atlas://data/images/defaulttheme/progressbar_background
in
any image parameter.
How to create an Atlas¶
Warning
The atlas creation requires the Pillow library (or the defunct Imaging/PIL library). This requirement will be removed in the future when the Kivy core Image is able to support loading, blitting, and saving operations.
You can directly use this module to create atlas files with this command:
$ python -m kivy.atlas <basename> <size> <list of images...>
Let’s say you have a list of images that you want to put into an Atlas. The
directory is named images
with lots of 64x64 png files inside:
$ ls
images
$ cd images
$ ls
bubble.png bubble-red.png button.png button-down.png
You can combine all the png’s into one and generate the atlas file with:
$ python -m kivy.atlas myatlas 256x256 *.png
Atlas created at myatlas.atlas
1 image has been created
$ ls
bubble.png bubble-red.png button.png button-down.png myatlas.atlas
myatlas-0.png
As you can see, we get 2 new files: myatlas.atlas
and myatlas-0.png
.
myatlas-0.png
is a new 256x256 .png composed of all your images. If the
size you specify is not large enough to fit all of the source images, more
atlas images will be created as required e.g. myatlas-1.png
,
myatlas-2.png
etc.
Note
When using this script, the ids referenced in the atlas are the base names
of the images without the extension. So, if you are going to name a file
../images/button.png
, the id for this image will be button
.
If you need path information included, you should include use_path
as
follows:
$ python -m kivy.atlas -- --use_path myatlas 256 *.png
In which case the id for ../images/button.png
will be images_button
How to use an Atlas¶
Usually, you would specify the images by supplying the path:
a = Button(background_normal='images/button.png',
background_down='images/button_down.png')
In our previous example, we have created the atlas containing both images and
put them in images/myatlas.atlas
. You can use url notation to reference
them:
a = Button(background_normal='atlas://images/myatlas/button',
background_down='atlas://images/myatlas/button_down')
In other words, the path to the images is replaced by:
atlas://path/to/myatlas/id
# will search for the ``path/to/myatlas.atlas`` and get the image ``id``
Note
In the atlas url, there is no need to add the .atlas
extension. It will
be automatically append to the filename.
Manual usage of the Atlas¶
>>> from kivy.atlas import Atlas
>>> atlas = Atlas('path/to/myatlas.atlas')
>>> print(atlas.textures.keys())
['bubble', 'bubble-red', 'button', 'button-down']
>>> print(atlas['button'])
<kivy.graphics.texture.TextureRegion object at 0x2404d10>
-
class
kivy.atlas.
Atlas
(filename)[source]¶ Bases:
kivy.event.EventDispatcher
Manage texture atlas. See module documentation for more information.
-
static
create
(outname, filenames, size, padding=2, use_path=False)[source]¶ This method can be used to create an atlas manually from a set of images.
Parameters: - outname: str
Basename to use for
.atlas
creation and-<idx>.png
associated images.- filenames: list
List of filenames to put in the atlas.
- size: int or list (width, height)
Size of the atlas image. If the size is not large enough to fit all of the source images, more atlas images will created as required.
- padding: int, defaults to 2
Padding to put around each image.
Be careful. If you’re using a padding < 2, you might have issues with the borders of the images. Because of the OpenGL linearization, it might use the pixels of the adjacent image.
If you’re using a padding >= 2, we’ll automatically generate a “border” of 1px around your image. If you look at the result, don’t be scared if the image inside is not exactly the same as yours :).
- use_path: bool, defaults to False
If True, the relative path of the source png file names will be included in the atlas ids rather that just in the file names. Leading dots and slashes will be excluded and all other slashes in the path will be replaced with underscores. For example, if use_path is False (the default) and the file name is
../data/tiles/green_grass.png
, the id will begreen_grass
. If use_path is True, it will bedata_tiles_green_grass
.
Changed in version 1.8.0: Parameter use_path added
-
filename
¶ Filename of the current Atlas.
filename
is anAliasProperty
and defaults to None.
-
original_textures
¶ List of original atlas textures (which contain the
textures
).original_textures
is aListProperty
and defaults to [].New in version 1.9.1.
-
textures
¶ List of available textures within the atlas.
textures
is aDictProperty
and defaults to {}.
-
static