Table Of Contents
Window¶
Core class for creating the default Kivy window. Kivy supports only one window per application: please don’t try to create more than one.
- 
class kivy.core.window.Keyboard(**kwargs)[source]¶
- Bases: - kivy.event.EventDispatcher- Keyboard interface that is returned by - WindowBase.request_keyboard(). When you request a keyboard, you’ll get an instance of this class. Whatever the keyboard input is (system or virtual keyboard), you’ll receive events through this instance.- Events: - on_key_down: keycode, text, modifiers
- Fired when a new key is pressed down 
- on_key_up: keycode
- Fired when a key is released (up) 
 - Here is an example of how to request a Keyboard in accordance with the current configuration: - import kivy kivy.require('1.0.8') from kivy.core.window import Window from kivy.uix.widget import Widget class MyKeyboardListener(Widget): def __init__(self, **kwargs): super(MyKeyboardListener, self).__init__(**kwargs) self._keyboard = Window.request_keyboard( self._keyboard_closed, self, 'text') if self._keyboard.widget: # If it exists, this widget is a VKeyboard object which you can use # to change the keyboard layout. pass self._keyboard.bind(on_key_down=self._on_keyboard_down) def _keyboard_closed(self): print('My keyboard have been closed!') self._keyboard.unbind(on_key_down=self._on_keyboard_down) self._keyboard = None def _on_keyboard_down(self, keyboard, keycode, text, modifiers): print('The key', keycode, 'have been pressed') print(' - text is %r' % text) print(' - modifiers are %r' % modifiers) # Keycode is composed of an integer + a string # If we hit escape, release the keyboard if keycode[1] == 'escape': keyboard.release() # Return True to accept the key. Otherwise, it will be used by # the system. return True if __name__ == '__main__': from kivy.base import runTouchApp runTouchApp(MyKeyboardListener()) - 
callback= None¶
- Callback that will be called when the keyboard is released 
 - 
keycode_to_string(value)[source]¶
- Convert a keycode number to a string according to the - Keyboard.keycodes. If the value is not found in the keycodes, it will return ‘’.
 - 
release()[source]¶
- Call this method to release the current keyboard. This will ensure that the keyboard is no longer attached to your callback. 
 - 
string_to_keycode(value)[source]¶
- Convert a string to a keycode number according to the - Keyboard.keycodes. If the value is not found in the keycodes, it will return -1.
 - 
target= None¶
- Target that have requested the keyboard 
 - 
widget= None¶
- VKeyboard widget, if allowed by the configuration 
 - 
window= None¶
- Window which the keyboard is attached too 
 
- 
class kivy.core.window.WindowBase(**kwargs)[source]¶
- Bases: - kivy.event.EventDispatcher- WindowBase is an abstract window widget for any window implementation. - Parameters: - borderless: str, one of (‘0’, ‘1’)
- Set the window border state. Check the - configdocumentation for a more detailed explanation on the values.
- fullscreen: str, one of (‘0’, ‘1’, ‘auto’, ‘fake’)
- Make the window fullscreen. Check the - configdocumentation for a more detailed explanation on the values.
- width: int
- Width of the window. 
- height: int
- Height of the window. 
- minimum_width: int
- Minimum width of the window (only works for sdl2 window provider). 
- minimum_height: int
- Minimum height of the window (only works for sdl2 window provider). 
- allow_screensaver: bool
- Allow the device to show a screen saver, or to go to sleep on mobile devices. Defaults to True. Only works for sdl2 window provider. 
 - Events: - on_motion: etype, motionevent
- Fired when a new - MotionEventis dispatched
- on_touch_down:
- Fired when a new touch event is initiated. 
- on_touch_move:
- Fired when an existing touch event changes location. 
- on_touch_up:
- Fired when an existing touch event is terminated. 
- on_draw:
- Fired when the - Windowis being drawn.
- on_flip:
- Fired when the - WindowGL surface is being flipped.
- on_rotate: rotation
- Fired when the - Windowis being rotated.
- on_close:
- Fired when the - Windowis closed.
- on_request_close:
- Fired when the event loop wants to close the window, or if the escape key is pressed and exit_on_escape is True. If a function bound to this event returns True, the window will not be closed. If the the event is triggered because of the keyboard escape key, the keyword argument source is dispatched along with a value of keyboard to the bound functions. - New in version 1.9.0. 
- on_cursor_enter:
- Fired when the cursor enters the window. - New in version 1.9.1. 
- on_cursor_leave:
- Fired when the cursor leaves the window. - New in version 1.9.1. 
- on_minimize:
- Fired when the window is minimized. - New in version 1.10.0. 
- on_maximize:
- Fired when the window is maximized. - New in version 1.10.0. 
- on_restore:
- Fired when the window is restored. - New in version 1.10.0. 
- on_hide:
- Fired when the window is hidden. - New in version 1.10.0. 
- on_show:
- Fired when when the window is shown. - New in version 1.10.0. 
- on_keyboard: key, scancode, codepoint, modifier
- Fired when the keyboard is used for input. - Changed in version 1.3.0: The unicode parameter has been deprecated in favor of codepoint, and will be removed completely in future versions. 
- on_key_down: key, scancode, codepoint, modifier
- Fired when a key pressed. - Changed in version 1.3.0: The unicode parameter has been deprecated in favor of codepoint, and will be removed completely in future versions. 
- on_key_up: key, scancode, codepoint
- Fired when a key is released. - Changed in version 1.3.0: The unicode parameter has be deprecated in favor of codepoint, and will be removed completely in future versions. 
- on_dropfile: str
- Fired when a file is dropped on the application. - Note - This event doesn’t work for apps with elevated permissions, because the OS API calls are filtered. Check issue #4999 for pointers to workarounds. 
- on_memorywarning:
- Fired when the platform have memory issue (iOS / Android mostly) You can listen to this one, and clean whatever you can. - New in version 1.9.0. 
- on_textedit(self, text):
- Fired when inputting with IME. The string inputting with IME is set as the parameter of this event. - New in version 1.10.1. 
 - 
allow_screensaver¶
- Whether the screen saver is enabled, or on mobile devices whether the device is allowed to go to sleep while the app is open. - New in version 1.10.0. - allow_screensaveris a- BooleanPropertyand defaults to True.
 - 
borderless¶
- When set to True, this property removes the window border/decoration. Check the - configdocumentation for a more detailed explanation on the values.- New in version 1.9.0. - borderlessis a- BooleanPropertyand defaults to False.
 - 
center¶
- Center of the rotated window. - New in version 1.0.9. - centeris an- AliasProperty.
 - 
children¶
- List of the children of this window. - childrenis a- ListPropertyinstance and defaults to an empty list.- Use - add_widget()and- remove_widget()to manipulate the list of children. Don’t manipulate the list directly unless you know what you are doing.
 - 
clearcolor¶
- Color used to clear the window. - from kivy.core.window import Window # red background color Window.clearcolor = (1, 0, 0, 1) # don't clear background at all Window.clearcolor = None - Changed in version 1.7.2: The clearcolor default value is now: (0, 0, 0, 1). - New in version 1.0.9. - clearcoloris an- AliasPropertyand defaults to (0, 0, 0, 1).
 - 
create_window(*largs)[source]¶
- Will create the main window and configure it. - Warning - This method is called automatically at runtime. If you call it, it will recreate a RenderContext and Canvas. This means you’ll have a new graphics tree, and the old one will be unusable. - This method exist to permit the creation of a new OpenGL context AFTER closing the first one. (Like using runTouchApp() and stopTouchApp()). - This method has only been tested in a unittest environment and is not suitable for Applications. - Again, don’t use this method unless you know exactly what you are doing! 
 - 
dpi()¶
- Return the DPI of the screen. If the implementation doesn’t support any DPI lookup, it will just return 96. - Warning - This value is not cross-platform. Use - kivy.base.EventLoop.dpiinstead.
 - 
focus¶
- Check whether or not the window currently has focus. - New in version 1.9.1. - focusis a read-only- AliasPropertyand defaults to True.
 - 
fullscreen¶
- This property sets the fullscreen mode of the window. Available options are: True, False, ‘auto’ and ‘fake’. Check the - configdocumentation for more detailed explanations on these values.- fullscreen is an - OptionPropertyand defaults to False.- New in version 1.2.0. - Note - The ‘fake’ option has been deprecated, use the - borderlessproperty instead.
 - 
gl_backends_allowed= []¶
- A list of Kivy gl backend names, which if not empty, will be the exclusive list of gl backends that can be used with this window. 
 - 
gl_backends_ignored= []¶
- A list of Kivy gl backend names that may not be used with this window. 
 - 
grab_mouse()[source]¶
- Grab mouse - so won’t leave window - New in version 1.10.0. - Note - This feature requires the SDL2 window provider. 
 - 
height¶
- Rotated window height. - heightis a read-only- AliasProperty.
 - 
hide()[source]¶
- Hides the window. This method should be used on desktop platforms only. - New in version 1.9.0. - Note - This feature requires the SDL2 window provider and is currently only supported on desktop platforms. 
 - 
icon¶
- A path to the window icon. - New in version 1.1.2. - iconis a- StringProperty.
 - 
keyboard_anim_args= {'d': 0.5, 't': 'in_out_quart'}¶
- The attributes for animating softkeyboard/IME. t = transition, d = duration. This value will have no effect on desktops. - New in version 1.10.0. - keyboard_anim_argsis a dict and defaults to {‘t’: ‘in_out_quart’, ‘d’: .5}.
 - 
keyboard_height¶
- Returns the height of the softkeyboard/IME on mobile platforms. Will return 0 if not on mobile platform or if IME is not active. - Note - This property returns 0 with SDL2 on Android, but setting Window.softinput_mode does work. - New in version 1.9.0. - keyboard_heightis a read-only- AliasPropertyand defaults to 0.
 - 
keyboard_padding¶
- The padding to have between the softkeyboard/IME & target or bottom of window. Will have no effect on desktops. - New in version 1.10.0. - keyboard_paddingis a- NumericPropertyand defaults to 0.
 - 
left¶
- Left position of the window. - Note - It’s an SDL2 property with [0, 0] in the top-left corner. - Changed in version 1.10.0: - leftis now an- AliasProperty- New in version 1.9.1. - leftis an- AliasPropertyand defaults to the position set in- Config.
 - 
maximize()[source]¶
- Maximizes the window. This method should be used on desktop platforms only. - New in version 1.9.0. - Note - This feature requires the SDL2 window provider and is currently only supported on desktop platforms. 
 - 
minimize()[source]¶
- Minimizes the window. This method should be used on desktop platforms only. - New in version 1.9.0. - Note - This feature requires the SDL2 window provider and is currently only supported on desktop platforms. 
 - 
minimum_height¶
- The minimum height to restrict the window to. - New in version 1.9.1. - minimum_heightis a- NumericPropertyand defaults to 0.
 - 
minimum_width¶
- The minimum width to restrict the window to. - New in version 1.9.1. - minimum_widthis a- NumericPropertyand defaults to 0.
 - 
modifiers¶
- List of keyboard modifiers currently active. - New in version 1.0.9. - modifiersis an- AliasProperty.
 - 
mouse_pos¶
- 2d position of the mouse within the window. - New in version 1.2.0. - mouse_posis an- ObjectPropertyand defaults to [0, 0].
 - 
on_cursor_enter(*largs)[source]¶
- Event called when the cursor enters the window. - New in version 1.9.1. - Note - This feature requires the SDL2 window provider. 
 - 
on_cursor_leave(*largs)[source]¶
- Event called when the cursor leaves the window. - New in version 1.9.1. - Note - This feature requires the SDL2 window provider. 
 - 
on_dropfile(filename)[source]¶
- Event called when a file is dropped on the application. - Warning - This event currently works with sdl2 window provider, on pygame window provider and OS X with a patched version of pygame. This event is left in place for further evolution (ios, android etc.) - New in version 1.2.0. 
 - 
on_hide(*largs)[source]¶
- Event called when the window is hidden. - New in version 1.10.0. - Note - This feature requires the SDL2 window provider. 
 - 
on_joy_axis(stickid, axisid, value)[source]¶
- Event called when a joystick has a stick or other axis moved. - New in version 1.9.0. 
 - 
on_joy_ball(stickid, ballid, xvalue, yvalue)[source]¶
- Event called when a joystick has a ball moved. - New in version 1.9.0. 
 - Event called when a joystick has a button pressed. - New in version 1.9.0. 
 - Event called when a joystick has a button released. - New in version 1.9.0. 
 - 
on_joy_hat(stickid, hatid, value)[source]¶
- Event called when a joystick has a hat/dpad moved. - New in version 1.9.0. 
 - 
on_key_down(key, scancode=None, codepoint=None, modifier=None, **kwargs)[source]¶
- Event called when a key is down (same arguments as on_keyboard) 
 - 
on_key_up(key, scancode=None, codepoint=None, modifier=None, **kwargs)[source]¶
- Event called when a key is released (same arguments as on_keyboard). 
 - 
on_keyboard(key, scancode=None, codepoint=None, modifier=None, **kwargs)[source]¶
- Event called when keyboard is used. - Warning - Some providers may omit scancode, codepoint and/or modifier. 
 - 
on_maximize(*largs)[source]¶
- Event called when the window is maximized. - New in version 1.10.0. - Note - This feature requires the SDL2 window provider. 
 - 
on_memorywarning()[source]¶
- Event called when the platform have memory issue. Your goal is to clear the cache in your app as much as you can, release unused widgets, do garbage collection etc. - Currently, this event is fired only from the SDL2 provider, for iOS and Android. - New in version 1.9.0. 
 - 
on_minimize(*largs)[source]¶
- Event called when the window is minimized. - New in version 1.10.0. - Note - This feature requires the SDL2 window provider. 
 - 
on_motion(etype, me)[source]¶
- Event called when a Motion Event is received. - Parameters: - etype: str
- One of ‘begin’, ‘update’, ‘end’ 
- me: MotionEvent
- The Motion Event currently dispatched. 
 
 - 
on_mouse_down(x, y, button, modifiers)[source]¶
- Event called when the mouse is used (pressed/released). 
 - 
on_mouse_up(x, y, button, modifiers)[source]¶
- Event called when the mouse is moved with buttons pressed. 
 - 
on_request_close(*largs, **kwargs)[source]¶
- Event called before we close the window. If a bound function returns True, the window will not be closed. If the the event is triggered because of the keyboard escape key, the keyword argument source is dispatched along with a value of keyboard to the bound functions. - Warning - When the bound function returns True the window will not be closed, so use with care because the user would not be able to close the program, even if the red X is clicked. 
 - 
on_restore(*largs)[source]¶
- Event called when the window is restored. - New in version 1.10.0. - Note - This feature requires the SDL2 window provider. 
 - 
on_show(*largs)[source]¶
- Event called when the window is shown. - New in version 1.10.0. - Note - This feature requires the SDL2 window provider. 
 - 
on_textedit(text)[source]¶
- Event called when inputting with IME. The string inputting with IME is set as the parameter of this event. - New in version 1.10.1. 
 - 
on_textinput(text)[source]¶
- Event called when text: i.e. alpha numeric non control keys or set of keys is entered. As it is not guaranteed whether we get one character or multiple ones, this event supports handling multiple characters. - New in version 1.9.0. 
 - 
on_touch_down(touch)[source]¶
- Event called when a touch down event is initiated. - Changed in version 1.9.0: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called. 
 - 
on_touch_move(touch)[source]¶
- Event called when a touch event moves (changes location). - Changed in version 1.9.0: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called. 
 - 
on_touch_up(touch)[source]¶
- Event called when a touch event is released (terminated). - Changed in version 1.9.0: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called. 
 - 
parent¶
- Parent of this window. - parentis a- ObjectPropertyinstance and defaults to None. When created, the parent is set to the window itself. You must take care of it if you are doing a recursive check.
 - 
raise_window()[source]¶
- Raise the window. This method should be used on desktop platforms only. - New in version 1.9.1. - Note - This feature requires the SDL2 window provider and is currently only supported on desktop platforms. 
 - 
release_all_keyboards()[source]¶
- New in version 1.0.8. - This will ensure that no virtual keyboard / system keyboard is requested. All instances will be closed. 
 - 
release_keyboard(target=None)[source]¶
- New in version 1.0.4. - Internal method for the widget to release the real-keyboard. Check - request_keyboard()to understand how it works.
 - 
request_keyboard(callback, target, input_type='text')[source]¶
- New in version 1.0.4. - Internal widget method to request the keyboard. This method is rarely required by the end-user as it is handled automatically by the - TextInput. We expose it in case you want to handle the keyboard manually for unique input scenarios.- A widget can request the keyboard, indicating a callback to call when the keyboard is released (or taken by another widget). - Parameters: - callback: func
- Callback that will be called when the keyboard is closed. This can be because somebody else requested the keyboard or the user closed it. 
- target: Widget
- Attach the keyboard to the specified target. This should be the widget that requested the keyboard. Ensure you have a different target attached to each keyboard if you’re working in a multi user mode. - New in version 1.0.8. 
- input_type: string
- Choose the type of soft keyboard to request. Can be one of ‘text’, ‘number’, ‘url’, ‘mail’, ‘datetime’, ‘tel’, ‘address’. - Note - input_type is currently only honored on mobile devices. - New in version 1.8.0. 
 - Return: - An instance of - Keyboardcontaining the callback, target, and if the configuration allows it, a- VKeyboardinstance attached as a .widget property.- Note - The behavior of this function is heavily influenced by the current keyboard_mode. Please see the Config’s configuration tokens section for more information. 
 - 
restore()[source]¶
- Restores the size and position of a maximized or minimized window. This method should be used on desktop platforms only. - New in version 1.9.0. - Note - This feature requires the SDL2 window provider and is currently only supported on desktop platforms. 
 - 
rotation¶
- Get/set the window content rotation. Can be one of 0, 90, 180, 270 degrees. - New in version 1.0.9. - rotationis an- AliasProperty.
 - 
set_system_cursor(cursor_name)[source]¶
- Set type of a mouse cursor in the Window. - It can be one of ‘arrow’, ‘ibeam’, ‘wait’, ‘crosshair’, ‘wait_arrow’, ‘size_nwse’, ‘size_nesw’, ‘size_we’, ‘size_ns’, ‘size_all’, ‘no’, or ‘hand’. - On some platforms there might not be a specific cursor supported and such an option falls back to one of the substitutable alternatives: - Windows - MacOS - Linux X11 - Linux Wayland - arrow - arrow - arrow - arrow - arrow - ibeam - ibeam - ibeam - ibeam - ibeam - wait - wait - arrow - wait - wait - crosshair - crosshair - crosshair - crosshair - hand - wait_arrow - arrow - arrow - wait - wait - size_nwse - size_nwse - size_all - size_all - hand - size_nesw - size_nesw - size_all - size_all - hand - size_we - size_we - size_we - size_we - hand - size_ns - size_ns - size_ns - size_ns - hand - size_all - size_all - size_all - size_all - hand - no - no - no - no - ibeam - hand - hand - hand - hand - hand - New in version 1.10.1. - Note - This feature requires the SDL2 window provider and is currently only supported on desktop platforms. 
 - 
set_vkeyboard_class(cls)[source]¶
- New in version 1.0.8. - Set the VKeyboard class to use. If set to None, it will use the - kivy.uix.vkeyboard.VKeyboard.
 - 
shape_color_key¶
- Color key of the shaped window - sets which color will be hidden from the window - shape_image(only works for sdl2 window provider).- New in version 1.10.1. - shape_color_keyis a- ListPropertyinstance and defaults to [1, 1, 1, 1].
 - 
shape_cutoff¶
- The window - shape_imagecutoff property (only works for sdl2 window provider).- New in version 1.10.1. - shape_cutoffis a- BooleanPropertyand defaults to True.
 - 
shape_image¶
- An image for the window shape (only works for sdl2 window provider). - Warning - The image size has to be the same like the window’s size! - New in version 1.10.1. - shape_imageis a- StringPropertyand defaults to ‘data/images/defaultshape.png’. This value is taken from- Config.
 - 
shape_mode¶
- Window mode for shaping (only works for sdl2 window provider). - can be RGB only
- default - does nothing special
- colorkey - hides a color of the shape_color_key
 
 
- has to contain alpha channel
- binalpha - hides an alpha channel of the shape_image
- reversebinalpha - shows only the alpha of the shape_image
 
- binalpha - hides an alpha channel of the 
 
 - Note - Before actually setting the mode make sure the Window has the same size like the - shape_image, preferably via Config before the Window is actually created.- If the - shape_imageisn’t set, the default one will be used and the mode might not take the desired visual effect.- New in version 1.10.1. - shape_modeis an- AliasProperty.
 - 
shaped¶
- Read only property to check if the window is shapable or not (only works for sdl2 window provider). - New in version 1.10.1. - shapedis an- AliasProperty.
 - 
show()[source]¶
- Shows the window. This method should be used on desktop platforms only. - New in version 1.9.0. - Note - This feature requires the SDL2 window provider and is currently only supported on desktop platforms. 
 - 
show_cursor¶
- Set whether or not the cursor is shown on the window. - New in version 1.9.1. - show_cursoris a- BooleanPropertyand defaults to True.
 - 
size¶
- Get the rotated size of the window. If - rotationis set, then the size will change to reflect the rotation.- New in version 1.0.9. - sizeis an- AliasProperty.
 - 
softinput_mode¶
- This specifies the behavior of window contents on display of the soft keyboard on mobile platforms. It can be one of ‘’, ‘pan’, ‘scale’, ‘resize’ or ‘below_target’. Their effects are listed below. - Value - Effect - ‘’ - The main window is left as is, allowing you to use the - keyboard_heightto manage the window contents manually.- ‘pan’ - The main window pans, moving the bottom part of the window to be always on top of the keyboard. - ‘resize’ - The window is resized and the contents scaled to fit the remaining space. - ‘below_target’ - The window pans so that the current target TextInput widget requesting the keyboard is presented just above the soft keyboard. - softinput_modeis an- OptionPropertyand defaults to ‘’.- Note - The resize option does not currently work with SDL2 on Android. - New in version 1.9.0. - Changed in version 1.9.1: The ‘below_target’ option was added. 
 - 
system_size¶
- Real size of the window ignoring rotation. - New in version 1.0.9. - system_sizeis an- AliasProperty.
 - 
toggle_fullscreen()[source]¶
- Toggle between fullscreen and windowed mode. - Deprecated since version 1.9.0: Use - fullscreeninstead.
 - 
top¶
- Top position of the window. - Note - It’s an SDL2 property with [0, 0] in the top-left corner. - Changed in version 1.10.0: - topis now an- AliasProperty- New in version 1.9.1. - topis an- AliasPropertyand defaults to the position set in- Config.
 - 
ungrab_mouse()[source]¶
- Ungrab mouse - New in version 1.10.0. - Note - This feature requires the SDL2 window provider. 
 - 
width¶
- Rotated window width. - widthis a read-only- AliasProperty.
 
