'''
Mouse provider implementation
=============================
On linux systems, the mouse provider can be annoying when used with another
multitouch provider (hidinput or mtdev). The Mouse can conflict with them: a
single touch can generate one event from the mouse provider and another
from the multitouch provider.
To avoid this behavior, you can activate the "disable_on_activity" token in
the mouse configuration. Then, if any touches are created by another
provider, the mouse event will be discarded. Add this to your configuration::
[input]
mouse = mouse,disable_on_activity
Using multitouch interaction with the mouse
-------------------------------------------
.. versionadded:: 1.3.0
By default, the middle and right mouse buttons, as well as a combination of
ctrl + left mouse button are used for multitouch emulation.
If you want to use them for other purposes, you can disable this behavior by
activating the "disable_multitouch" token::
[input]
mouse = mouse,disable_multitouch
.. versionchanged:: 1.9.0
You can now selectively control whether a click initiated as described above
will emulate multi-touch. If the touch has been initiated in the above manner
(e.g. right mouse button), a `multitouch_sim` value will be added to the
touch's profile, and a `multitouch_sim` property will be added to the touch.
By default, `multitouch_sim` is True and multitouch will be emulated for that
touch. If, however, `multitouch_on_demand` is added to the config::
[input]
mouse = mouse,multitouch_on_demand
then `multitouch_sim` defaults to `False`. In that case, if `multitouch_sim`
is set to True before the mouse is released (e.g. in on_touch_down/move), the
touch will simulate a multi-touch event. For example::
if 'multitouch_sim' in touch.profile:
touch.multitouch_sim = True
Following is a list of the supported values for the
:attr:`~kivy.input.motionevent.MotionEvent.profile` property list.
================ ==========================================================
Profile value Description
---------------- ----------------------------------------------------------
button Mouse button (one of `left`, `right`, `middle`, `scrollup`
or `scrolldown`). Accessed via the 'button' property.
pos 2D position. Also reflected in the
:attr:`~kivy.input.motionevent.MotionEvent.x`,
:attr:`~kivy.input.motionevent.MotionEvent.y`
and :attr:`~kivy.input.motionevent.MotionEvent.pos`
properties.
multitouch_sim Specifies whether multitouch is simulated or not. Accessed
via the 'multitouch_sim' property.
================ ==========================================================
'''
__all__ = ('MouseMotionEventProvider', )
from kivy.base import EventLoop
from collections import deque
from kivy.logger import Logger
from kivy.input.provider import MotionEventProvider
from kivy.input.factory import MotionEventFactory
from kivy.input.motionevent import MotionEvent
# late binding
Color = Ellipse = None
class MouseMotionEvent(MotionEvent):
def depack(self, args):
profile = self.profile
# don't overwrite previous profile
if not profile:
profile.extend(('pos', 'button'))
self.is_touch = True
self.sx, self.sy = args[:2]
if len(args) >= 3:
self.button = args[2]
if len(args) == 4:
self.multitouch_sim = args[3]
profile.append('multitouch_sim')
super(MouseMotionEvent, self).depack(args)
#
# Create automatically touch on the surface.
#
def update_graphics(self, win, create=False):
global Color, Ellipse
de = self.ud.get('_drawelement', None)
if de is None and create:
if Color is None:
from kivy.graphics import Color, Ellipse
with win.canvas.after:
de = (
Color(.8, .2, .2, .7),
Ellipse(size=(20, 20), segments=15))
self.ud._drawelement = de
if de is not None:
self.push()
# use same logic as WindowBase.on_motion() so we get correct
# coordinates when _density != 1
w, h = win._get_effective_size()
self.scale_for_screen(w, h, rotation=win.rotation)
de[1].pos = self.x - 10, self.y - 10
self.pop()
def clear_graphics(self, win):
de = self.ud.pop('_drawelement', None)
if de is not None:
win.canvas.after.remove(de[0])
win.canvas.after.remove(de[1])
[docs]class MouseMotionEventProvider(MotionEventProvider):
__handlers__ = {}
def __init__(self, device, args):
super(MouseMotionEventProvider, self).__init__(device, args)
self.waiting_event = deque()
self.touches = {}
self.counter = 0
self.current_drag = None
self.alt_touch = None
self.disable_on_activity = False
self.disable_multitouch = False
self.multitouch_on_demand = False
# split arguments
args = args.split(',')
for arg in args:
arg = arg.strip()
if arg == '':
continue
elif arg == 'disable_on_activity':
self.disable_on_activity = True
elif arg == 'disable_multitouch':
self.disable_multitouch = True
elif arg == 'multitouch_on_demand':
self.multitouch_on_demand = True
else:
Logger.error('Mouse: unknown parameter <%s>' % arg)
[docs] def start(self):
'''Start the mouse provider'''
if not EventLoop.window:
return
EventLoop.window.bind(
on_mouse_move=self.on_mouse_motion,
on_mouse_down=self.on_mouse_press,
on_mouse_up=self.on_mouse_release)
[docs] def stop(self):
'''Stop the mouse provider'''
if not EventLoop.window:
return
EventLoop.window.unbind(
on_mouse_move=self.on_mouse_motion,
on_mouse_down=self.on_mouse_press,
on_mouse_up=self.on_mouse_release)
def test_activity(self):
if not self.disable_on_activity:
return False
# trying to get if we currently have other touch than us
# discard touches generated from kinetic
touches = EventLoop.touches
for touch in touches:
# discard all kinetic touch
if touch.__class__.__name__ == 'KineticMotionEvent':
continue
# not our instance, stop mouse
if touch.__class__ != MouseMotionEvent:
return True
return False
def find_touch(self, x, y):
factor = 10. / EventLoop.window.system_size[0]
for t in self.touches.values():
if abs(x - t.sx) < factor and abs(y - t.sy) < factor:
return t
return False
def create_touch(self, rx, ry, is_double_tap, do_graphics, button):
self.counter += 1
id = 'mouse' + str(self.counter)
args = [rx, ry, button]
if do_graphics:
args += [not self.multitouch_on_demand]
self.current_drag = cur = MouseMotionEvent(self.device, id=id,
args=args)
cur.is_double_tap = is_double_tap
self.touches[id] = cur
if do_graphics:
# only draw red circle if multitouch is not disabled, and
# if the multitouch_on_demand feature is not enable
# (because in that case, we wait to see if multitouch_sim
# is True or not before doing the multitouch)
create_flag = (
(not self.disable_multitouch) and
(not self.multitouch_on_demand)
)
cur.update_graphics(EventLoop.window, create_flag)
self.waiting_event.append(('begin', cur))
return cur
def remove_touch(self, cur):
if cur.id not in self.touches:
return
del self.touches[cur.id]
cur.update_time_end()
self.waiting_event.append(('end', cur))
cur.clear_graphics(EventLoop.window)
def on_mouse_motion(self, win, x, y, modifiers):
width, height = EventLoop.window.system_size
rx = x / float(width)
ry = 1. - y / float(height)
if self.current_drag:
cur = self.current_drag
cur.move([rx, ry])
cur.update_graphics(win)
self.waiting_event.append(('update', cur))
elif self.alt_touch is not None and 'alt' not in modifiers:
# alt just released ?
is_double_tap = 'shift' in modifiers
cur = self.create_touch(rx, ry, is_double_tap, True, [])
return True
def on_mouse_press(self, win, x, y, button, modifiers):
if self.test_activity():
return
width, height = EventLoop.window.system_size
rx = x / float(width)
ry = 1. - y / float(height)
new_me = self.find_touch(rx, ry)
if new_me:
self.current_drag = new_me
else:
is_double_tap = 'shift' in modifiers
do_graphics = (not self.disable_multitouch) and (
button != 'left' or 'ctrl' in modifiers)
cur = self.create_touch(rx, ry, is_double_tap, do_graphics, button)
if 'alt' in modifiers:
self.alt_touch = cur
self.current_drag = None
return True
def on_mouse_release(self, win, x, y, button, modifiers):
# special case, if button is all, then remove all the current mouses.
if button == 'all':
for cur in list(self.touches.values())[:]:
self.remove_touch(cur)
self.current_drag = None
cur = self.current_drag
if cur:
not_right = button in (
'left',
'scrollup', 'scrolldown',
'scrollleft', 'scrollright'
)
not_ctrl = not ('ctrl' in modifiers)
not_multi = (
self.disable_multitouch or
'multitouch_sim' not in cur.profile or
not cur.multitouch_sim
)
if (not_right and not_ctrl or not_multi):
self.remove_touch(cur)
self.current_drag = None
else:
cur.update_graphics(EventLoop.window, True)
if self.alt_touch:
self.remove_touch(self.alt_touch)
self.alt_touch = None
return True
[docs] def update(self, dispatch_fn):
'''Update the mouse provider (pop event from the queue)'''
try:
while True:
event = self.waiting_event.popleft()
dispatch_fn(*event)
except IndexError:
pass
# registers
MotionEventFactory.register('mouse', MouseMotionEventProvider)