Table Of Contents
Scatter Layout¶
New in version 1.6.0.
This layout behaves just like a
RelativeLayout
.
When a widget is added with position = (0,0) to a ScatterLayout
,
the child widget will also move when you change the position of the
ScatterLayout
. The child widget’s coordinates remain
(0,0) as they are relative to the parent layout.
However, since ScatterLayout
is implemented using a
Scatter
widget, you can also translate, rotate and scale the layout using touches
or clicks, just like in the case of a normal Scatter widget, and the child
widgets will behave as expected.
In contrast to a Scatter, the Layout favours ‘hint’ properties, such as size_hint, size_hint_x, size_hint_y and pos_hint.
Note
The ScatterLayout
is implemented as a
FloatLayout
inside a Scatter
.
Warning
Since the actual ScatterLayout
is a
Scatter
, its
add_widget and remove_widget functions are overridden to add children
to the embedded FloatLayout
(accessible as
the content property of Scatter
)
automatically. So if you want to access the added child elements,
you need self.content.children instead of self.children.
Warning
The ScatterLayout
was introduced in 1.7.0 and was called
RelativeLayout
in prior versions.
The RelativeLayout
is now an optimized
implementation that uses only a positional transform to avoid some of the
heavier calculation involved for Scatter
.
-
class
kivy.uix.scatterlayout.
ScatterLayout
(**kw)[source]¶ Bases:
kivy.uix.scatter.Scatter
ScatterLayout class, see module documentation for more information.
-
add_widget
(*l)[source]¶ Add a new widget as a child of this widget.
- Parameters
- widget:
Widget
Widget to add to our list of children.
- index: int, defaults to 0
Index to insert the widget in the list. Notice that the default of 0 means the widget is inserted at the beginning of the list and will thus be drawn on top of other sibling widgets. For a full discussion of the index and widget hierarchy, please see the Widgets Programming Guide.
New in version 1.0.5.
- canvas: str, defaults to None
Canvas to add widget’s canvas to. Can be ‘before’, ‘after’ or None for the default canvas.
New in version 1.9.0.
- widget:
>>> from kivy.uix.button import Button >>> from kivy.uix.slider import Slider >>> root = Widget() >>> root.add_widget(Button()) >>> slider = Slider() >>> root.add_widget(slider)
-
-
class
kivy.uix.scatterlayout.
ScatterPlaneLayout
(**kwargs)[source]¶ Bases:
kivy.uix.scatter.ScatterPlane
ScatterPlaneLayout class, see module documentation for more information.
Similar to ScatterLayout, but based on ScatterPlane - so the input is not bounded.
New in version 1.9.0.
-
collide_point
(x, y)[source]¶ Check if a point (x, y) is inside the widget’s axis aligned bounding box.
- Parameters
- x: numeric
x position of the point (in parent coordinates)
- y: numeric
y position of the point (in parent coordinates)
- Returns
A bool. True if the point is inside the bounding box, False otherwise.
>>> Widget(pos=(10, 10), size=(50, 50)).collide_point(40, 40) True
-