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Motion Event

The MotionEvent is the base class used for events provided by pointing devices (touch and non-touch). This class defines all the properties and methods needed to handle 2D and 3D movements but has many more capabilities.

Note

You never create the MotionEvent yourself: this is the role of the providers.

Motion Event and Touch

We differentiate between a Motion Event and Touch event. A Touch event is a MotionEvent with the pos profile. Only these events are dispatched throughout the widget tree.

  1. The MotionEvent ‘s are gathered from input providers.

  2. All the MotionEvent ‘s are dispatched from

    on_motion().

  3. If a MotionEvent has a pos profile, we dispatch it through

    on_touch_down(), on_touch_move() and on_touch_up().

Listening to a Motion Event

If you want to receive all MotionEvents, Touch or not, you can bind the MotionEvent from the Window to your own callback:

def on_motion(self, etype, motionevent):
    # will receive all motion events.
    pass

Window.bind(on_motion=on_motion)

You can also listen to changes of the mouse position by watching mouse_pos.

Profiles

The MotionEvent stores device specific information in various properties listed in the profile. For example, you can receive a MotionEvent that has an angle, a fiducial ID, or even a shape. You can check the profile attribute to see what is currently supported by the MotionEvent provider.

This is a short list of the profile values supported by default. Please check the MotionEvent.profile property to see what profile values are available.

Profile value

Description

angle

2D angle. Accessed via the a property.

button

Mouse button (‘left’, ‘right’, ‘middle’, ‘scrollup’ or ‘scrolldown’). Accessed via the button property.

markerid

Marker or Fiducial ID. Accessed via the fid property.

pos

2D position. Accessed via the x, y or pos properties.

pos3d

3D position. Accessed via the x, y or z properties.

pressure

Pressure of the contact. Accessed via the pressure property.

shape

Contact shape. Accessed via the shape property .

If you want to know whether the current MotionEvent has an angle:

def on_touch_move(self, touch):
    if 'angle' in touch.profile:
        print('The touch angle is', touch.a)

If you want to select only the fiducials:

def on_touch_move(self, touch):
    if 'markerid' not in touch.profile:
        return
class kivy.input.motionevent.MotionEvent(device, id, args)[source]

Bases: kivy.input.motionevent.MotionEvent

Abstract class that represents an input event (touch or non-touch).

Parameters
id: str

unique ID of the MotionEvent

args: list

list of parameters, passed to the depack() function

apply_transform_2d(transform)[source]

Apply a transformation on x, y, z, px, py, pz, ox, oy, oz, dx, dy, dz

copy_to(to)[source]

Copy some attribute to another touch object.

depack(args)[source]

Depack args into attributes of the class

device = None

Device used for creating this touch

distance(other_touch)[source]

Return the distance between the current touch and another touch.

double_tap_time = None

If the touch is a is_double_tap, this is the time between the previous tap and the current touch.

dpos

Return delta between last position and current position, in the screen coordinate system (self.dx, self.dy)

dsx = None

Delta between self.sx and self.psx, in 0-1 range.

dsy = None

Delta between self.sy and self.psy, in 0-1 range.

dsz = None

Delta between self.sz and self.psz, in 0-1 range.

dx = None

Delta between self.x and self.px, in window range

dy = None

Delta between self.y and self.py, in window range

dz = None

Delta between self.z and self.pz, in window range

grab(class_instance, exclusive=False)[source]

Grab this motion event. You can grab a touch if you want to receive subsequent on_touch_move() and on_touch_up() events, even if the touch is not dispatched by the parent:

def on_touch_down(self, touch):
    touch.grab(self)

def on_touch_move(self, touch):
    if touch.grab_current is self:
        # I received my grabbed touch
    else:
        # it's a normal touch

def on_touch_up(self, touch):
    if touch.grab_current is self:
        # I receive my grabbed touch, I must ungrab it!
        touch.ungrab(self)
    else:
        # it's a normal touch
        pass
grab_current = None

Used to determine which widget the touch is being dispatched to. Check the grab() function for more information.

id = None

Id of the touch, not uniq. This is generally the Id set by the input provider, like ID in TUIO. If you have multiple TUIO source, the same id can be used. Prefer to use uid attribute instead.

is_double_tap = None

Indicate if the touch is a double tap or not

is_mouse_scrolling

Returns True if the touch is a mousewheel scrolling

New in version 1.6.0.

is_touch = None

True if the Motion Event is a Touch. Can be also verified is pos is profile.

is_triple_tap = None

Indicate if the touch is a triple tap or not

New in version 1.7.0.

move(args)[source]

Move the touch to another position

opos

Return the initial position of the touch in the screen coordinate system (self.ox, self.oy)

osx = None

Origin X position, in 0-1 range.

osy = None

Origin Y position, in 0-1 range.

osz = None

Origin Z position, in 0-1 range.

ox = None

Origin X position, in window range

oy = None

Origin Y position, in window range

oz = None

Origin Z position, in window range

pop()[source]

Pop attributes values from the stack

pos = None

Position (X, Y), in window range

ppos

Return the previous position of the touch in the screen coordinate system (self.px, self.py)

profile = None

Profiles currently used in the touch

psx = None

Previous X position, in 0-1 range.

psy = None

Previous Y position, in 0-1 range.

psz = None

Previous Z position, in 0-1 range.

push(attrs=None)[source]

Push attribute values in attrs onto the stack

push_attrs_stack = None

Attributes to push by default, when we use push() : x, y, z, dx, dy, dz, ox, oy, oz, px, py, pz.

px = None

Previous X position, in window range

py = None

Previous Y position, in window range

pz = None

Previous Z position, in window range

scale_for_screen(w, h, p=None, rotation=0, smode='None', kheight=0)[source]

Scale position for the screen

shape = None

Shape of the touch, subclass of Shape. By default, the property is set to None

spos

Return the position in the 0-1 coordinate system (self.sx, self.sy)

sx = None

X position, in 0-1 range

sy = None

Y position, in 0-1 range

sz = None

Z position, in 0-1 range

time_end = None

Time of the end event (last touch usage)

time_start = None

Initial time of the touch creation

time_update = None

Time of the last update

triple_tap_time = None

If the touch is a is_triple_tap, this is the time between the first tap and the current touch.

New in version 1.7.0.

ud = None

User data dictionary. Use this dictionary to save your own data on the touch.

uid = None

Uniq ID of the touch. You can safely use this property, it will be never the same accross all existing touches.

ungrab(class_instance)[source]

Ungrab a previously grabbed touch

x = None

X position, in window range

y = None

Y position, in window range

z = None

Z position, in window range