Table Of Contents
This is not a legally authoratative guide! The Kivy organisation, authors and contributors take no responsibility for any lack of knowledge, information or advice presented here. The guide is merely informative and is meant to protect inexperienced users.
Your code alone may not require including licensing information or copyright notices of other included software, but binaries are something else. When a binary (.exe, .app, .apk, ...) is created, it includes Kivy, its dependencies and other packages that your application uses.
Some of them are licensed in a way that requires including a copyright notice somewhere in your app (or more). Before distributing any of the binaries, please check all the created files that don’t belong to your source (.dll, .pyd, .so, ...) and include the appropriate copyright notices if required by the license the files belong to. This way you may satisfy licensing requirements of the Kivy deps.
All of the dependencies will be used at least partially on each platform Kivy supports. You therefore need to comply to their licenses, which mostly requires only pasting a copyright notice in your app and not pretending you wrote the code.
You’ll probably need to check image and audio libraries manually (most begin
LICENSE* files that belong to them should be included by
PyInstaller, but are not included by python-for-android and you need to find
Visual Studio Redistributables¶
Python compiled with Visual Studio (official) includes files from Microsoft and you are only allowed to redistribute them under specific conditions listed in the CRTlicense. You need to include the names of the files and a reworded version of Py2 CRT license or Py3 CRT license (depending which interpreter you use) and present these to the end-user of your application in order to satisfy their requirements.
Linux has many distributions which means there’s no correct guide for all of the distributions. This applies to the RPi too. However, it can be simplified in two ways depending on how you create a package (also with PyInstaller): with or without including binaries.
If the binaries are included, you should check every file (e.g. .so) that’s not your source and find the license it belongs to. According to that license, you’ll probably need to put an attribution into your application or possibly more, depending on the requirements of that license.
If the binaries are not included (which allows packaging your app as e.g. a .deb package), there’s a situation bad for your user. It’s up to you to decide whether you satisfy the conditions of other licenses and, for example, include copyright attributions into your app or not.
As APK is just an archive of files: you can extract files from it and (as in Windows redistributables) check all the files.
APK/assets/private.mp3/private.mp3/ contains all the included files. Most
of them are related to Kivy, Python or your source, but those that aren’t need
There are other included libraries, included either by Kivy directly or through
Pygame/SDL2, that are located in
APK/lib/armeabi/. Most of them are related
to dependencies or are produced by python-for-android and are part of its source
There might be a way how to avoid this licensing process by avoiding creating
a distribution with third-party stuff completely. With Python you can create
a module, which is only your code with
setup.py that only
lists required depencies.
This way, you can still distribute your app - your code - and you might not need to care about other licenses. The combination of your code and the dependencies could be specified as a “usage” rather than a “distribution”. The responsibility of satisfying licenses, however, most likely transfers to your user, who needs to assemble the environment to even run the module. If you care about your users, you might want to slow down a little and read more about the consequences.