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Graphics

Introduction to Canvas

A Widgets graphical representation is rendered using a canvas, which you can see as both an unlimited drawing board or as a set of drawing instructions. There are numerous instructions you can apply (add) to your canvas, but there are two main variations:

Context instructions don’t draw anything, but they change the results of the vertex instructions.

Canvasses can contain two subsets of instructions. They are the canvas.before and the canvas.after instruction groups. The instructions in these groups will be executed before and after the canvas group respectively. This means that they will appear under (be executed before) and above (be executed after) them. Those groups are not created until the user accesses them.

To add a canvas instruction to a widget, you use the canvas context:

class MyWidget(Widget):
    def __init__(self, **kwargs):
        super(MyWidget, self).__init__(**kwargs)
        with self.canvas:
            # add your instruction for main canvas here

        with self.canvas.before:
            # you can use this to add instructions rendered before

        with self.canvas.after:
            # you can use this to add instructions rendered after

Context instructions

Context instructions manipulate the opengl context. You can rotate, translate, and scale your canvas. You can also attach a texture or change the drawing color. This one is the most commonly used, but others are really useful too:

with self.canvas.before:
    Color(1, 0, .4, mode='rgb')

Drawing instructions

Drawing instructions range from very simple ones, like drawing a line or a polygon, to more complex ones, like meshes or bezier curves:

with self.canvas:
   # draw a line using the default color
   Line(points=(x1, y1, x2, y2, x3, y3))

   # lets draw a semi-transparent red square
   Color(1, 0, 0, .5, mode='rgba')
   Rectangle(pos=self.pos, size=self.size)

Manipulating instructions

Sometimes you want to update or remove the instructions you have added to a canvas. This can be done in various ways depending on your needs:

You can keep a reference to your instructions and update them:

class MyWidget(Widget):
    def __init__(self, **kwargs):
        super(MyWidget, self).__init__(**kwargs)
        with self.canvas:
            self.rect = Rectangle(pos=self.pos, size=self.size)

        self.bind(pos=self.update_rect)
        self.bind(size=self.update_rect)

    def update_rect(self, *args):
        self.rect.pos = self.pos
        self.rect.size = self.size

Or you can clean your canvas and start fresh:

class MyWidget(Widget):
    def __init__(self, **kwargs):
        super(MyWidget, self).__init__(**kwargs)
        self.draw_my_stuff()

        self.bind(pos=self.draw_my_stuff)
        self.bind(size=self.draw_my_stuff)

    def draw_my_stuff(self, *args):
        self.canvas.clear()

        with self.canvas:
            self.rect = Rectangle(pos=self.pos, size=self.size)

Note that updating the instructions is considered the best practice as it involves less overhead and avoids creating new instructions.