New in version 1.0.4.
Changed in version 1.3.0: The stencil operation has been updated to resolve some issues that appeared when nested. You must now have a StencilUnUse and repeat the same operation as you did after StencilPush.
Stencil instructions permit you to draw and use the current drawing as a mask. They don’t give as much control as pure OpenGL, but you can still do fancy things!
The stencil buffer can be controlled using these 3 instructions:
StencilPush: push a new stencil layer. Any drawing that happens after this will be used as a mask.
StencilUse: now draw the next instructions and use the stencil for masking them.
StencilUnUse: stop using the stencil i.e. remove the mask and draw normally.
StencilPop: pop the current stencil layer.
You should always respect this scheme:
StencilPush # PHASE 1: put any drawing instructions to use as a mask here. StencilUse # PHASE 2: all the drawing here will be automatically clipped by the # mask created in PHASE 1. StencilUnUse # PHASE 3: drawing instructions will now be drawn without clipping but the # mask will still be on the stack. You can return to PHASE 2 at any # time by issuing another *StencilUse* command. StencilPop # PHASE 4: the stencil is now removed from the stack and unloaded.
- Drawing in PHASE 1 and PHASE 3 must not collide or you will get unexpected results
- The stencil is activated as soon as you perform a StencilPush
- The stencil is deactivated as soon as you’ve correctly popped all the stencil layers
- You must not play with stencils yourself between a StencilPush / StencilPop
- You can push another stencil after a StencilUse / before the StencilPop
- You can push up to 128 layers of stencils (8 for kivy < 1.3.0)
Example of stencil usage¶
Here is an example, in kv style:
StencilPush # create a rectangular mask with a pos of (100, 100) and a (100, 100) size. Rectangle: pos: 100, 100 size: 100, 100 StencilUse # we want to show a big green rectangle, however, the previous stencil # mask will crop us :) Color: rgb: 0, 1, 0 Rectangle: size: 900, 900 StencilUnUse # you must redraw the stencil mask to remove it Rectangle: pos: 100, 100 size: 100, 100 StencilPop
Push the stencil stack. See the module documentation for more information.
Pop the stencil stack. See the module documentation for more information.
Use current stencil buffer as a mask. Check the module documentation for more information.
Determine the stencil operation to use for glStencilFunc(). Can be one of ‘never’, ‘less’, ‘equal’, ‘lequal’, ‘greater’, ‘notequal’, ‘gequal’ or ‘always’.
By default, the operator is set to ‘equal’.
New in version 1.5.0.