Table Of Contents
Controlling the environment¶
Many environment variables are available to control the initialization and behavior of Kivy.
For example, in order to restrict text rendering to the PIL implementation:
$ KIVY_TEXT=pil python main.py
Environment variables should be set before importing kivy:
import os
os.environ['KIVY_TEXT'] = 'pil'
import kivy
Path control¶
New in version 1.0.7.
You can control the default directories where config files, modules and kivy data are located.
- KIVY_DATA_DIR
Location of the Kivy data, defaults to <kivy path>/data
- KIVY_MODULES_DIR
Location of the Kivy modules, defaults to <kivy path>/modules
- KIVY_HOME
Location of the Kivy home. This directory is used for local configuration, and must be in a writable location.
- Defaults to:
Desktop: <user home>/.kivy
Android: <android app path>/.kivy
iOS: <user home>/Documents/.kivy
New in version 1.9.0.
- KIVY_SDL2_PATH
If set, the SDL2 libraries and headers from this path are used when compiling kivy instead of the ones installed system-wide. To use the same libraries while running a kivy app, this path must be added at the start of the PATH environment variable.
New in version 1.9.0.
Warning
This path is required for the compilation of Kivy. It is not required for program execution.
- KIVY_SDL2_FRAMEWORKS_SEARCH_PATH
If set, the SDL2 frameworks from this path are used when compiling kivy instead of the ones installed system-wide.
That path is used only on macOS, and must contain the SDL2.framework, SDL_image.framework, SDL_mixer.framework and SDL_ttf.framework.
New in version 2.1.0.
Warning
This path is required for the compilation of Kivy. It is not required for program execution.
- KIVY_DEPS_ROOT
If set, during build, Kivy will use this directory as the root one to search for (only SDL ATM) dependencies. Please note that if KIVY_SDL2_PATH or KIVY_SDL2_FRAMEWORKS_SEARCH_PATH are set, they will be used instead.
New in version 2.2.0.
Warning
This path is required for the compilation of Kivy. It is not required for program execution.
Configuration¶
- KIVY_USE_DEFAULTCONFIG
If this name is found in environ, Kivy will not read the user config file.
- KIVY_NO_CONFIG
If set, no configuration file will be read or written to. This also applies to the user configuration directory.
- KIVY_NO_FILELOG
If set, logs will be not print to a file
- KIVY_NO_CONSOLELOG
If set, logs will be not print to the console
- KIVY_NO_ARGS
If set to one of (‘true’, ‘1’, ‘yes’), the argument passed in command line will not be parsed and used by Kivy. Ie, you can safely make a script or an app with your own arguments without requiring the – delimiter:
import os os.environ["KIVY_NO_ARGS"] = "1" import kivy
New in version 1.9.0.
- KCFG_section_key
If a such format environment name is detected, it will be mapped to the Config object. They are loaded only once when kivy is imported. The behavior can be disabled using KIVY_NO_ENV_CONFIG.
import os os.environ["KCFG_KIVY_LOG_LEVEL"] = "warning" import kivy # during import it will map it to: # Config.set("kivy", "log_level", "warning")
New in version 1.11.0.
- KIVY_NO_ENV_CONFIG
If set, no environment key will be mapped to configuration object. If unset, any KCFG_section_key=value will be mapped to Config.
New in version 1.11.0.
Restrict core to specific implementation¶
kivy.core
try to select the best implementation available for your
platform. For testing or custom installation, you might want to restrict the
selector to a specific implementation.
- KIVY_WINDOW
Implementation to use for creating the Window
Values: sdl2, pygame, x11, egl_rpi
- KIVY_TEXT
Implementation to use for rendering text
Values: sdl2, pil, pygame, sdlttf
- KIVY_VIDEO
Implementation to use for rendering video
Values: gstplayer, ffpyplayer, ffmpeg, null
- KIVY_AUDIO
Implementation to use for playing audio
Values: sdl2, gstplayer, ffpyplayer, pygame, avplayer
- KIVY_IMAGE
Implementation to use for reading image
Values: sdl2, pil, pygame, imageio, tex, dds
Changed in version 2.0.0.
Removed GPL gif implementation
- KIVY_CAMERA
Implementation to use for reading camera
Values: avfoundation, android, opencv
- KIVY_SPELLING
Implementation to use for spelling
Values: enchant, osxappkit
- KIVY_CLIPBOARD
Implementation to use for clipboard management
Values: sdl2, pygame, dummy, android
Metrics¶
- KIVY_DPI
If set, the value will be used for
Metrics.dpi
.New in version 1.4.0.
- KIVY_METRICS_DENSITY
If set, the value will be used for
Metrics.density
.New in version 1.5.0.
KIVY_METRICS_FONTSCALE
If set, the value will be used for
Metrics.fontscale
.New in version 1.5.0.
Graphics¶
- KIVY_GL_BACKEND
The OpenGL backend to use. See
cgl
.- KIVY_GL_DEBUG
Whether to log OpenGL calls. See
cgl
.- KIVY_GRAPHICS
Whether to use OpenGL ES2. See
cgl
.- KIVY_GLES_LIMITS
Whether the GLES2 restrictions are enforced (the default, or if set to 1). If set to false, Kivy will not be truly GLES2 compatible.
Following is a list of the potential incompatibilities that result when set to true.
Mesh indices |
If true, the number of indices in a mesh is limited to 65535 |
Texture blit |
When blitting to a texture, the data (color and buffer) format must be the same format as the one used at the texture creation. On desktop, the conversion of different color is correctly handled by the driver, while on Android, most of devices fail to do it. Ref: https://github.com/kivy/kivy/issues/1600 |
New in version 1.8.1.
- KIVY_BCM_DISPMANX_ID
Change the default Raspberry Pi display to use when using the egl_rpi window provider. The list of available value is accessible in vc_dispmanx_types.h. Default value is 0:
0: DISPMANX_ID_MAIN_LCD
1: DISPMANX_ID_AUX_LCD
2: DISPMANX_ID_HDMI
3: DISPMANX_ID_SDTV
4: DISPMANX_ID_FORCE_LCD
5: DISPMANX_ID_FORCE_TV
6: DISPMANX_ID_FORCE_OTHER
- KIVY_BCM_DISPMANX_LAYER
Change the default Raspberry Pi dispmanx layer when using the egl_rpi window provider. Default value is 0.
New in version 1.10.1.
Event Loop¶
- KIVY_EVENTLOOP
Which async library should be used when the app is run in an asynchronous manner. See
kivy.app
for example usage.'asyncio'
: When the app is run in an asynchronous manner and the standardlibrary asyncio package should be used. The default if not set.
'trio'
: When the app is run in an asynchronous manner and the triopackage should be used.
New in version 2.0.0.