Version

Quick search

Table Of Contents

Source code for kivy.uix.textinput

# -*- encoding: utf-8 -*-
'''
Text Input
==========

.. versionadded:: 1.0.4

.. image:: images/textinput-mono.jpg
.. image:: images/textinput-multi.jpg

The :class:`TextInput` widget provides a box for editable plain text.

Unicode, multiline, cursor navigation, selection and clipboard features
are supported.

The :class:`TextInput` uses two different coordinate systems:

* (x, y) - coordinates in pixels, mostly used for rendering on screen.
* (row, col) - cursor index in characters / lines, used for selection
  and cursor movement.


Usage example
-------------

To create a multiline :class:`TextInput` (the 'enter' key adds a new line)::

    from kivy.uix.textinput import TextInput
    textinput = TextInput(text='Hello world')

To create a singleline :class:`TextInput`, set the :class:`TextInput.multiline`
property to False (the 'enter' key will defocus the TextInput and emit an
:meth:`TextInput.on_text_validate` event)::

    def on_enter(instance, value):
        print('User pressed enter in', instance)

    textinput = TextInput(text='Hello world', multiline=False)
    textinput.bind(on_text_validate=on_enter)

The textinput's text is stored in its :attr:`TextInput.text` property. To run a
callback when the text changes::

    def on_text(instance, value):
        print('The widget', instance, 'have:', value)

    textinput = TextInput()
    textinput.bind(text=on_text)

You can set the :class:`focus <kivy.uix.behaviors.FocusBehavior>` to a
Textinput, meaning that the input box will be highlighted and keyboard focus
will be requested::

    textinput = TextInput(focus=True)

The textinput is defocused if the 'escape' key is pressed, or if another
widget requests the keyboard. You can bind a callback to the focus property to
get notified of focus changes::

    def on_focus(instance, value):
        if value:
            print('User focused', instance)
        else:
            print('User defocused', instance)

    textinput = TextInput()
    textinput.bind(focus=on_focus)

See :class:`~kivy.uix.behaviors.FocusBehavior`, from which the
:class:`TextInput` inherits, for more details.


Selection
---------

The selection is automatically updated when the cursor position changes.
You can get the currently selected text from the
:attr:`TextInput.selection_text` property.

Filtering
---------

You can control which text can be added to the :class:`TextInput` by
overwriting :meth:`TextInput.insert_text`. Every string that is typed, pasted
or inserted by any other means into the :class:`TextInput` is passed through
this function. By overwriting it you can reject or change unwanted characters.

For example, to write only in capitalized characters::

    class CapitalInput(TextInput):

        def insert_text(self, substring, from_undo=False):
            s = substring.upper()
            return super(CapitalInput, self).insert_text(s,\
 from_undo=from_undo)

Or to only allow floats (0 - 9 and a single period)::

    class FloatInput(TextInput):

        pat = re.compile('[^0-9]')
        def insert_text(self, substring, from_undo=False):
            pat = self.pat
            if '.' in self.text:
                s = re.sub(pat, '', substring)
            else:
                s = '.'.join([re.sub(pat, '', s) for s in\
 substring.split('.', 1)])
            return super(FloatInput, self).insert_text(s, from_undo=from_undo)

Default shortcuts
-----------------

=============== ========================================================
   Shortcuts    Description
--------------- --------------------------------------------------------
Left            Move cursor to left
Right           Move cursor to right
Up              Move cursor to up
Down            Move cursor to down
Home            Move cursor at the beginning of the line
End             Move cursor at the end of the line
PageUp          Move cursor to 3 lines before
PageDown        Move cursor to 3 lines after
Backspace       Delete the selection or character before the cursor
Del             Delete the selection of character after the cursor
Shift + <dir>   Start a text selection. Dir can be Up, Down, Left or
                Right
Control + c     Copy selection
Control + x     Cut selection
Control + v     Paste clipboard content
Control + a     Select all the content
Control + z     undo
Control + r     redo
=============== ========================================================

.. note::
    To enable Emacs-style keyboard shortcuts, you can use
    :class:`~kivy.uix.behaviors.emacs.EmacsBehavior`.

'''


__all__ = ('TextInput', )


import re
import sys
from os import environ
from weakref import ref

from kivy.animation import Animation
from kivy.base import EventLoop
from kivy.cache import Cache
from kivy.clock import Clock
from kivy.config import Config
from kivy.metrics import inch
from kivy.utils import boundary, platform
from kivy.uix.behaviors import FocusBehavior

from kivy.core.text import Label, DEFAULT_FONT
from kivy.graphics import Color, Rectangle, PushMatrix, PopMatrix, Callback
from kivy.graphics.context_instructions import Transform
from kivy.graphics.texture import Texture

from kivy.uix.widget import Widget
from kivy.uix.bubble import Bubble
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.image import Image

from kivy.properties import StringProperty, NumericProperty, \
    BooleanProperty, AliasProperty, \
    ListProperty, ObjectProperty, VariableListProperty

Cache_register = Cache.register
Cache_append = Cache.append
Cache_get = Cache.get
Cache_remove = Cache.remove
Cache_register('textinput.label', timeout=60.)
Cache_register('textinput.width', timeout=60.)

FL_IS_LINEBREAK = 0x01
FL_IS_WORDBREAK = 0x02
FL_IS_NEWLINE = FL_IS_LINEBREAK | FL_IS_WORDBREAK

# late binding
Clipboard = None
CutBuffer = None
MarkupLabel = None
_platform = platform

# for reloading, we need to keep a list of textinput to retrigger the rendering
_textinput_list = []

# cache the result
_is_osx = sys.platform == 'darwin'

# When we are generating documentation, Config doesn't exist
_is_desktop = False
if Config:
    _is_desktop = Config.getboolean('kivy', 'desktop')

# register an observer to clear the textinput cache when OpenGL will reload
if 'KIVY_DOC' not in environ:

    def _textinput_clear_cache(*l):
        Cache_remove('textinput.label')
        Cache_remove('textinput.width')
        for wr in _textinput_list[:]:
            textinput = wr()
            if textinput is None:
                _textinput_list.remove(wr)
            else:
                textinput._trigger_refresh_text()
                textinput._refresh_hint_text()

    from kivy.graphics.context import get_context
    get_context().add_reload_observer(_textinput_clear_cache, True)


class Selector(ButtonBehavior, Image):
    # Internal class for managing the selection Handles.

    window = ObjectProperty()
    target = ObjectProperty()
    matrix = ObjectProperty()

    def __init__(self, **kwargs):
        super(Selector, self).__init__(**kwargs)
        self.matrix = self.target.get_window_matrix()

        with self.canvas.before:
            Callback(self.update_transform)
            PushMatrix()
            self.transform = Transform()

        with self.canvas.after:
            PopMatrix()

    def update_transform(self, cb):
        m = self.target.get_window_matrix()
        if self.matrix != m:
            self.matrix = m
            self.transform.identity()
            self.transform.transform(self.matrix)

    def transform_touch(self, touch):
        matrix = self.matrix.inverse()
        touch.apply_transform_2d(
            lambda x, y: matrix.transform_point(x, y, 0)[:2])

    def on_touch_down(self, touch):
        if self.parent is not EventLoop.window:
            return

        try:
            touch.push()
            self.transform_touch(touch)
            self._touch_diff = self.top - touch.y
            if self.collide_point(*touch.pos):
                FocusBehavior.ignored_touch.append(touch)
            return super(Selector, self).on_touch_down(touch)
        finally:
            touch.pop()


class TextInputCutCopyPaste(Bubble):
    # Internal class used for showing the little bubble popup when
    # copy/cut/paste happen.

    textinput = ObjectProperty(None)
    ''' Holds a reference to the TextInput this Bubble belongs to.
    '''

    but_cut = ObjectProperty(None)
    but_copy = ObjectProperty(None)
    but_paste = ObjectProperty(None)
    but_selectall = ObjectProperty(None)

    matrix = ObjectProperty(None)

    _check_parent_ev = None

    def __init__(self, **kwargs):
        self.mode = 'normal'
        super(TextInputCutCopyPaste, self).__init__(**kwargs)
        self._check_parent_ev = Clock.schedule_interval(self._check_parent, .5)
        self.matrix = self.textinput.get_window_matrix()

        with self.canvas.before:
            Callback(self.update_transform)
            PushMatrix()
            self.transform = Transform()

        with self.canvas.after:
            PopMatrix()

    def update_transform(self, cb):
        m = self.textinput.get_window_matrix()
        if self.matrix != m:
            self.matrix = m
            self.transform.identity()
            self.transform.transform(self.matrix)

    def transform_touch(self, touch):
        matrix = self.matrix.inverse()
        touch.apply_transform_2d(
            lambda x, y: matrix.transform_point(x, y, 0)[:2])

    def on_touch_down(self, touch):
        try:
            touch.push()
            self.transform_touch(touch)
            if self.collide_point(*touch.pos):
                FocusBehavior.ignored_touch.append(touch)
            return super(TextInputCutCopyPaste, self).on_touch_down(touch)
        finally:
            touch.pop()

    def on_touch_up(self, touch):
        try:
            touch.push()
            self.transform_touch(touch)
            for child in self.content.children:
                if ref(child) in touch.grab_list:
                    touch.grab_current = child
                    break
            return super(TextInputCutCopyPaste, self).on_touch_up(touch)
        finally:
            touch.pop()

    def on_textinput(self, instance, value):
        global Clipboard
        if value and not Clipboard and not _is_desktop:
            value._ensure_clipboard()

    def _check_parent(self, dt):
        # this is a prevention to get the Bubble staying on the screen, if the
        # attached textinput is not on the screen anymore.
        parent = self.textinput
        while parent is not None:
            if parent == parent.parent:
                break
            parent = parent.parent
        if parent is None:
            self._check_parent_ev.cancel()
            if self.textinput:
                self.textinput._hide_cut_copy_paste()

    def on_parent(self, instance, value):
        parent = self.textinput
        mode = self.mode

        if parent:
            self.clear_widgets()
            if mode == 'paste':
                # show only paste on long touch
                self.but_selectall.opacity = 1
                widget_list = [self.but_selectall, ]
                if not parent.readonly:
                    widget_list.append(self.but_paste)
            elif parent.readonly:
                # show only copy for read only text input
                widget_list = (self.but_copy, )
            else:
                # normal mode
                widget_list = (self.but_cut, self.but_copy, self.but_paste)

            for widget in widget_list:
                self.add_widget(widget)

    def do(self, action):
        textinput = self.textinput

        if action == 'cut':
            textinput._cut(textinput.selection_text)
        elif action == 'copy':
            textinput.copy()
        elif action == 'paste':
            textinput.paste()
        elif action == 'selectall':
            textinput.select_all()
            self.mode = ''
            anim = Animation(opacity=0, d=.333)
            anim.bind(on_complete=lambda *args:
                      self.on_parent(self, self.parent))
            anim.start(self.but_selectall)
            return

        self.hide()

    def hide(self):
        parent = self.parent
        if not parent:
            return

        anim = Animation(opacity=0, d=.225)
        anim.bind(on_complete=lambda *args: parent.remove_widget(self))
        anim.start(self)


[docs]class TextInput(FocusBehavior, Widget): '''TextInput class. See module documentation for more information. :Events: `on_text_validate` Fired only in multiline=False mode when the user hits 'enter'. This will also unfocus the textinput. `on_double_tap` Fired when a double tap happens in the text input. The default behavior selects the text around the cursor position. More info at :meth:`on_double_tap`. `on_triple_tap` Fired when a triple tap happens in the text input. The default behavior selects the line around the cursor position. More info at :meth:`on_triple_tap`. `on_quad_touch` Fired when four fingers are touching the text input. The default behavior selects the whole text. More info at :meth:`on_quad_touch`. .. warning:: When changing a :class:`TextInput` property that requires re-drawing, e.g. modifying the :attr:`text`, the updates occur on the next clock cycle and not instantly. This might cause any changes to the :class:`TextInput` that occur between the modification and the next cycle to be ignored, or to use previous values. For example, after a update to the :attr:`text`, changing the cursor in the same clock frame will move it using the previous text and will likely end up in an incorrect position. The solution is to schedule any updates to occur on the next clock cycle using :meth:`~kivy.clock.ClockBase.schedule_once`. .. Note:: Selection is cancelled when TextInput is focused. If you need to show selection when TextInput is focused, you should delay (use Clock.schedule) the call to the functions for selecting text (select_all, select_text). .. versionchanged:: 1.10.0 `background_disabled_active` has been removed. .. versionchanged:: 1.9.0 :class:`TextInput` now inherits from :class:`~kivy.uix.behaviors.FocusBehavior`. :attr:`~kivy.uix.behaviors.FocusBehavior.keyboard_mode`, :meth:`~kivy.uix.behaviors.FocusBehavior.show_keyboard`, :meth:`~kivy.uix.behaviors.FocusBehavior.hide_keyboard`, :meth:`~kivy.uix.behaviors.FocusBehavior.focus`, and :attr:`~kivy.uix.behaviors.FocusBehavior.input_type` have been removed since they are now inherited from :class:`~kivy.uix.behaviors.FocusBehavior`. .. versionchanged:: 1.7.0 `on_double_tap`, `on_triple_tap` and `on_quad_touch` events added. ''' __events__ = ('on_text_validate', 'on_double_tap', 'on_triple_tap', 'on_quad_touch') def __init__(self, **kwargs): self._update_graphics_ev = Clock.create_trigger( self._update_graphics, -1) self.is_focusable = kwargs.get('is_focusable', True) self._cursor = [0, 0] self._selection = False self._selection_finished = True self._selection_touch = None self.selection_text = u'' self._selection_from = None self._selection_to = None self._selection_callback = None self._handle_left = None self._handle_right = None self._handle_middle = None self._bubble = None self._lines_flags = [] self._lines_labels = [] self._lines_rects = [] self._hint_text_flags = [] self._hint_text_labels = [] self._hint_text_rects = [] self._label_cached = None self._line_options = None self._keyboard_mode = Config.get('kivy', 'keyboard_mode') self._command_mode = False self._command = '' self.reset_undo() self._touch_count = 0 self._ctrl_l = False self._ctrl_r = False self._alt_l = False self._alt_r = False self._refresh_text_from_property_ev = None self._long_touch_ev = None self._do_blink_cursor_ev = Clock.create_trigger( self._do_blink_cursor, .5, interval=True) self._refresh_line_options_ev = None self.interesting_keys = { 8: 'backspace', 13: 'enter', 127: 'del', 271: 'enter', 273: 'cursor_up', 274: 'cursor_down', 275: 'cursor_right', 276: 'cursor_left', 278: 'cursor_home', 279: 'cursor_end', 280: 'cursor_pgup', 281: 'cursor_pgdown', 303: 'shift_L', 304: 'shift_R', 305: 'ctrl_L', 306: 'ctrl_R', 308: 'alt_L', 307: 'alt_R'} super(TextInput, self).__init__(**kwargs) fbind = self.fbind refresh_line_options = self._trigger_refresh_line_options update_text_options = self._update_text_options fbind('font_size', refresh_line_options) fbind('font_name', refresh_line_options) def handle_readonly(instance, value): if value and (not _is_desktop or not self.allow_copy): self.is_focusable = False if (not (value or self.disabled) or _is_desktop and self._keyboard_mode == 'system'): self._editable = True else: self._editable = False fbind('padding', update_text_options) fbind('tab_width', update_text_options) fbind('font_size', update_text_options) fbind('font_name', update_text_options) fbind('size', update_text_options) fbind('password', update_text_options) fbind('password_mask', update_text_options) fbind('pos', self._trigger_update_graphics) fbind('readonly', handle_readonly) fbind('focus', self._on_textinput_focused) handle_readonly(self, self.readonly) handles = self._trigger_position_handles = Clock.create_trigger( self._position_handles) self._trigger_show_handles = Clock.create_trigger( self._show_handles, .05) self._trigger_cursor_reset = Clock.create_trigger( self._reset_cursor_blink) self._trigger_update_cutbuffer = Clock.create_trigger( self._update_cutbuffer) refresh_line_options() self._trigger_refresh_text() fbind('pos', handles) fbind('size', handles) # when the gl context is reloaded, trigger the text rendering again. _textinput_list.append(ref(self, TextInput._reload_remove_observer)) if platform == 'linux': self._ensure_clipboard() def on_text_validate(self): pass
[docs] def cursor_index(self, cursor=None): '''Return the cursor index in the text/value. ''' if not cursor: cursor = self.cursor try: l = self._lines if len(l) == 0: return 0 lf = self._lines_flags index, cr = cursor for row in range(cr): if row >= len(l): continue index += len(l[row]) if lf[row] & FL_IS_LINEBREAK: index += 1 if lf[cr] & FL_IS_LINEBREAK: index += 1 return index except IndexError: return 0
[docs] def cursor_offset(self): '''Get the cursor x offset on the current line. ''' offset = 0 row = self.cursor_row col = self.cursor_col _lines = self._lines if col and row < len(_lines): offset = self._get_text_width( _lines[row][:col], self.tab_width, self._label_cached) return offset
[docs] def get_cursor_from_index(self, index): '''Return the (row, col) of the cursor from text index. ''' index = boundary(index, 0, len(self.text)) if index <= 0: return 0, 0 lf = self._lines_flags l = self._lines i = 0 for row in range(len(l)): ni = i + len(l[row]) if lf[row] & FL_IS_LINEBREAK: ni += 1 i += 1 if ni >= index: return index - i, row i = ni return index, row
[docs] def select_text(self, start, end): ''' Select a portion of text displayed in this TextInput. .. versionadded:: 1.4.0 :Parameters: `start` Index of textinput.text from where to start selection `end` Index of textinput.text till which the selection should be displayed ''' if end < start: raise Exception('end must be superior to start') m = len(self.text) self._selection_from = boundary(start, 0, m) self._selection_to = boundary(end, 0, m) self._selection_finished = True self._update_selection(True) self._update_graphics_selection()
[docs] def select_all(self): ''' Select all of the text displayed in this TextInput. .. versionadded:: 1.4.0 ''' self.select_text(0, len(self.text))
re_indent = re.compile('^(\s*|)') def _auto_indent(self, substring): index = self.cursor_index() _text = self._get_text(encode=False) if index > 0: line_start = _text.rfind('\n', 0, index) if line_start > -1: line = _text[line_start + 1:index] indent = self.re_indent.match(line).group() substring += indent return substring
[docs] def insert_text(self, substring, from_undo=False): '''Insert new text at the current cursor position. Override this function in order to pre-process text for input validation. ''' if self.readonly or not substring or not self._lines: return if isinstance(substring, bytes): substring = substring.decode('utf8') if self.replace_crlf: substring = substring.replace(u'\r\n', u'\n') self._hide_handles(EventLoop.window) if not from_undo and self.multiline and self.auto_indent \ and substring == u'\n': substring = self._auto_indent(substring) mode = self.input_filter if mode not in (None, 'int', 'float'): substring = mode(substring, from_undo) if not substring: return cc, cr = self.cursor sci = self.cursor_index ci = sci() text = self._lines[cr] len_str = len(substring) new_text = text[:cc] + substring + text[cc:] if mode is not None: if mode == 'int': if not re.match(self._insert_int_pat, new_text): return elif mode == 'float': if not re.match(self._insert_float_pat, new_text): return self._set_line_text(cr, new_text) wrap = (self._get_text_width( new_text, self.tab_width, self._label_cached) > (self.width - self.padding[0] - self.padding[2])) if len_str > 1 or substring == u'\n' or wrap: # Avoid refreshing text on every keystroke. # Allows for faster typing of text when the amount of text in # TextInput gets large. start, finish, lines,\ lineflags, len_lines = self._get_line_from_cursor(cr, new_text) # calling trigger here could lead to wrong cursor positioning # and repeating of text when keys are added rapidly in a automated # fashion. From Android Keyboard for example. self._refresh_text_from_property('insert', start, finish, lines, lineflags, len_lines) self.cursor = self.get_cursor_from_index(ci + len_str) # handle undo and redo self._set_unredo_insert(ci, ci + len_str, substring, from_undo)
def _get_line_from_cursor(self, start, new_text): # get current paragraph from cursor position finish = start lines = self._lines linesflags = self._lines_flags if start and not linesflags[start]: start -= 1 new_text = u''.join((lines[start], new_text)) try: while not linesflags[finish + 1]: new_text = u''.join((new_text, lines[finish + 1])) finish += 1 except IndexError: pass lines, lineflags = self._split_smart(new_text) len_lines = max(1, len(lines)) return start, finish, lines, lineflags, len_lines def _set_unredo_insert(self, ci, sci, substring, from_undo): # handle undo and redo if from_undo: return self._undo.append({'undo_command': ('insert', ci, sci), 'redo_command': (ci, substring)}) # reset redo when undo is appended to self._redo = []
[docs] def reset_undo(self): '''Reset undo and redo lists from memory. .. versionadded:: 1.3.0 ''' self._redo = self._undo = []
[docs] def do_redo(self): '''Do redo operation. .. versionadded:: 1.3.0 This action re-does any command that has been un-done by do_undo/ctrl+z. This function is automatically called when `ctrl+r` keys are pressed. ''' try: x_item = self._redo.pop() undo_type = x_item['undo_command'][0] _get_cusror_from_index = self.get_cursor_from_index if undo_type == 'insert': ci, substring = x_item['redo_command'] self.cursor = _get_cusror_from_index(ci) self.insert_text(substring, True) elif undo_type == 'bkspc': self.cursor = _get_cusror_from_index(x_item['redo_command']) self.do_backspace(from_undo=True) elif undo_type == 'shiftln': direction, rows, cursor = x_item['redo_command'][1:] self._shift_lines(direction, rows, cursor, True) else: # delsel ci, sci = x_item['redo_command'] self._selection_from = ci self._selection_to = sci self._selection = True self.delete_selection(True) self.cursor = _get_cusror_from_index(ci) self._undo.append(x_item) except IndexError: # reached at top of undo list pass
[docs] def do_undo(self): '''Do undo operation. .. versionadded:: 1.3.0 This action un-does any edits that have been made since the last call to reset_undo(). This function is automatically called when `ctrl+z` keys are pressed. ''' try: x_item = self._undo.pop() undo_type = x_item['undo_command'][0] self.cursor = self.get_cursor_from_index(x_item['undo_command'][1]) if undo_type == 'insert': ci, sci = x_item['undo_command'][1:] self._selection_from = ci self._selection_to = sci self._selection = True self.delete_selection(True) elif undo_type == 'bkspc': substring = x_item['undo_command'][2:][0] self.insert_text(substring, True) elif undo_type == 'shiftln': direction, rows, cursor = x_item['undo_command'][1:] self._shift_lines(direction, rows, cursor, True) else: # delsel substring = x_item['undo_command'][2:][0] self.insert_text(substring, True) self._redo.append(x_item) except IndexError: # reached at top of undo list pass
[docs] def do_backspace(self, from_undo=False, mode='bkspc'): '''Do backspace operation from the current cursor position. This action might do several things: - removing the current selection if available. - removing the previous char and move the cursor back. - do nothing, if we are at the start. ''' if self.readonly: return cc, cr = self.cursor _lines = self._lines text = _lines[cr] cursor_index = self.cursor_index() text_last_line = _lines[cr - 1] if cc == 0 and cr == 0: return _lines_flags = self._lines_flags start = cr if cc == 0: substring = u'\n' if _lines_flags[cr] else u' ' new_text = text_last_line + text self._set_line_text(cr - 1, new_text) self._delete_line(cr) start = cr - 1 else: # ch = text[cc-1] substring = text[cc - 1] new_text = text[:cc - 1] + text[cc:] self._set_line_text(cr, new_text) # refresh just the current line instead of the whole text start, finish, lines, lineflags, len_lines =\ self._get_line_from_cursor(start, new_text) # avoid trigger refresh, leads to issue with # keys/text send rapidly through code. self._refresh_text_from_property('del', start, finish, lines, lineflags, len_lines) self.cursor = self.get_cursor_from_index(cursor_index - 1) # handle undo and redo self._set_undo_redo_bkspc( cursor_index, cursor_index - 1, substring, from_undo)
def _set_undo_redo_bkspc(self, ol_index, new_index, substring, from_undo): # handle undo and redo for backspace if from_undo: return self._undo.append({ 'undo_command': ('bkspc', new_index, substring), 'redo_command': ol_index}) # reset redo when undo is appended to self._redo = [] _re_whitespace = re.compile(r'\s+') def _move_cursor_word_left(self, index=None): pos = index or self.cursor_index() if pos == 0: return self.cursor lines = self._lines col, row = self.get_cursor_from_index(pos) if col == 0: row -= 1 col = len(lines[row]) while True: matches = list(self._re_whitespace.finditer(lines[row], 0, col)) if not matches: if col == 0: if row == 0: return 0, 0 row -= 1 col = len(lines[row]) continue return 0, row match = matches[-1] mpos = match.end() if mpos == col: if len(matches) > 1: match = matches[-2] mpos = match.end() else: if match.start() == 0: if row == 0: return 0, 0 row -= 1 col = len(lines[row]) continue return 0, row col = mpos return col, row def _move_cursor_word_right(self, index=None): pos = index or self.cursor_index() col, row = self.get_cursor_from_index(pos) lines = self._lines mrow = len(lines) - 1 if row == mrow and col == len(lines[row]): return col, row if col == len(lines[row]): row += 1 col = 0 while True: matches = list(self._re_whitespace.finditer(lines[row], col)) if not matches: if col == len(lines[row]): if row == mrow: return col, row row += 1 col = 0 continue return len(lines[row]), row match = matches[0] mpos = match.start() if mpos == col: if len(matches) > 1: match = matches[1] mpos = match.start() else: if match.end() == len(lines[row]): if row == mrow: return col, row row += 1 col = 0 continue return len(lines[row]), row col = mpos return col, row def _expand_range(self, ifrom, ito=None): if ito is None: ito = ifrom rfrom = self.get_cursor_from_index(ifrom)[1] rtcol, rto = self.get_cursor_from_index(ito) rfrom, rto = self._expand_rows(rfrom, rto + 1 if rtcol else rto) return (self.cursor_index((0, rfrom)), self.cursor_index((0, rto))) def _expand_rows(self, rfrom, rto=None): if rto is None or rto == rfrom: rto = rfrom + 1 lines = self._lines flags = list(reversed(self._lines_flags)) while rfrom > 0 and not (flags[rfrom - 1] & FL_IS_NEWLINE): rfrom -= 1 rmax = len(lines) - 1 while 0 < rto < rmax and not (flags[rto - 1] & FL_IS_NEWLINE): rto += 1 return max(0, rfrom), min(rmax, rto) def _shift_lines(self, direction, rows=None, old_cursor=None, from_undo=False): if self._selection_callback: if from_undo: self._selection_callback.cancel() else: return lines = self._lines flags = list(reversed(self._lines_flags)) labels = self._lines_labels rects = self._lines_rects orig_cursor = self.cursor sel = None if old_cursor is not None: self.cursor = old_cursor if not rows: sindex = self.selection_from eindex = self.selection_to if (sindex or eindex) and sindex != eindex: sindex, eindex = tuple(sorted((sindex, eindex))) sindex, eindex = self._expand_range(sindex, eindex) else: sindex, eindex = self._expand_range(self.cursor_index()) srow = self.get_cursor_from_index(sindex)[1] erow = self.get_cursor_from_index(eindex)[1] sel = sindex, eindex if direction < 0 and srow > 0: psrow, perow = self._expand_rows(srow - 1) rows = ((srow, erow), (psrow, perow)) elif direction > 0 and erow < len(lines) - 1: psrow, perow = self._expand_rows(erow) rows = ((srow, erow), (psrow, perow)) if rows: (srow, erow), (psrow, perow) = rows if direction < 0: m1srow, m1erow = psrow, perow m2srow, m2erow = srow, erow cdiff = psrow - perow xdiff = srow - erow else: m1srow, m1erow = srow, erow m2srow, m2erow = psrow, perow cdiff = perow - psrow xdiff = erow - srow self._lines_flags = list(reversed( flags[:m1srow] + flags[m2srow:m2erow] + flags[m1srow:m1erow] + flags[m2erow:])) self._lines = (lines[:m1srow] + lines[m2srow:m2erow] + lines[m1srow:m1erow] + lines[m2erow:]) self._lines_labels = (labels[:m1srow] + labels[m2srow:m2erow] + labels[m1srow:m1erow] + labels[m2erow:]) self._lines_rects = (rects[:m1srow] + rects[m2srow:m2erow] + rects[m1srow:m1erow] + rects[m2erow:]) self._trigger_update_graphics() csrow = srow + cdiff cerow = erow + cdiff sel = (self.cursor_index((0, csrow)), self.cursor_index((0, cerow))) self.cursor = self.cursor_col, self.cursor_row + cdiff if not from_undo: undo_rows = ((srow + cdiff, erow + cdiff), (psrow - xdiff, perow - xdiff)) self._undo.append({ 'undo_command': ('shiftln', direction * -1, undo_rows, self.cursor), 'redo_command': ('shiftln', direction, rows, orig_cursor), }) self._redo = [] if sel: def cb(dt): self.select_text(*sel) self._selection_callback = None self._selection_callback = Clock.schedule_once(cb)
[docs] def do_cursor_movement(self, action, control=False, alt=False): '''Move the cursor relative to it's current position. Action can be one of : - cursor_left: move the cursor to the left - cursor_right: move the cursor to the right - cursor_up: move the cursor on the previous line - cursor_down: move the cursor on the next line - cursor_home: move the cursor at the start of the current line - cursor_end: move the cursor at the end of current line - cursor_pgup: move one "page" before - cursor_pgdown: move one "page" after In addition, the behavior of certain actions can be modified: - control + cursor_left: move the cursor one word to the left - control + cursor_right: move the cursor one word to the right - control + cursor_up: scroll up one line - control + cursor_down: scroll down one line - control + cursor_home: go to beginning of text - control + cursor_end: go to end of text - alt + cursor_up: shift line(s) up - alt + cursor_down: shift line(s) down .. versionchanged:: 1.9.1 ''' if not self._lines: return pgmove_speed = int(self.height / (self.line_height + self.line_spacing) - 1) col, row = self.cursor if action == 'cursor_up': if self.multiline and control: self.scroll_y = max(0, self.scroll_y - self.line_height) elif not self.readonly and self.multiline and alt: self._shift_lines(-1) return else: row = max(row - 1, 0) col = min(len(self._lines[row]), col) elif action == 'cursor_down': if self.multiline and control: maxy = self.minimum_height - self.height self.scroll_y = max(0, min(maxy, self.scroll_y + self.line_height)) elif not self.readonly and self.multiline and alt: self._shift_lines(1) return else: row = min(row + 1, len(self._lines) - 1) col = min(len(self._lines[row]), col) elif action == 'cursor_home': col = 0 if control: row = 0 elif action == 'cursor_end': if control: row = len(self._lines) - 1 col = len(self._lines[row]) elif action == 'cursor_pgup': row = max(0, row - pgmove_speed) col = min(len(self._lines[row]), col) elif action == 'cursor_pgdown': row = min(row + pgmove_speed, len(self._lines) - 1) col = min(len(self._lines[row]), col) elif (self._selection and self._selection_finished and self._selection_from < self._selection_to and action == 'cursor_left'): current_selection_to = self._selection_to while self._selection_from != current_selection_to: current_selection_to -= 1 if col: col -= 1 else: row -= 1 col = len(self._lines[row]) elif (self._selection and self._selection_finished and self._selection_from > self._selection_to and action == 'cursor_right'): current_selection_to = self._selection_to while self._selection_from != current_selection_to: current_selection_to += 1 if len(self._lines[row]) > col: col += 1 else: row += 1 col = 0 elif action == 'cursor_left': if not self.password and control: col, row = self._move_cursor_word_left() else: if col == 0: if row: row -= 1 col = len(self._lines[row]) else: col, row = col - 1, row elif action == 'cursor_right': if not self.password and control: col, row = self._move_cursor_word_right() else: if col == len(self._lines[row]): if row < len(self._lines) - 1: col = 0 row += 1 else: col, row = col + 1, row self.cursor = (col, row)
[docs] def get_cursor_from_xy(self, x, y): '''Return the (row, col) of the cursor from an (x, y) position. ''' padding_left = self.padding[0] padding_top = self.padding[1] l = self._lines dy = self.line_height + self.line_spacing cx = x - self.x scrl_y = self.scroll_y scrl_x = self.scroll_x scrl_y = scrl_y / dy if scrl_y > 0 else 0 cy = (self.top - padding_top + scrl_y * dy) - y cy = int(boundary(round(cy / dy - 0.5), 0, len(l) - 1)) _get_text_width = self._get_text_width _tab_width = self.tab_width _label_cached = self._label_cached for i in range(0, len(l[cy])): if _get_text_width(l[cy][:i], _tab_width, _label_cached) + \ _get_text_width(l[cy][i], _tab_width, _label_cached) * 0.6 +\ padding_left > cx + scrl_x: cx = i break return cx, cy
# # Selection control #
[docs] def cancel_selection(self): '''Cancel current selection (if any). ''' self._selection_from = self._selection_to = self.cursor_index() self._selection = False self._selection_finished = True self._selection_touch = None self.selection_text = u'' self._trigger_update_graphics()
[docs] def delete_selection(self, from_undo=False): '''Delete the current text selection (if any). ''' if self.readonly: return self._hide_handles(EventLoop.window) scrl_x = self.scroll_x scrl_y = self.scroll_y cc, cr = self.cursor if not self._selection: return v = self._get_text(encode=False) a, b = self._selection_from, self._selection_to if a > b: a, b = b, a self.cursor = cursor = self.get_cursor_from_index(a) start = cursor finish = self.get_cursor_from_index(b) cur_line = self._lines[start[1]][:start[0]] +\ self._lines[finish[1]][finish[0]:] lines, lineflags = self._split_smart(cur_line) len_lines = len(lines) if start[1] == finish[1]: self._set_line_text(start[1], cur_line) else: self._refresh_text_from_property('del', start[1], finish[1], lines, lineflags, len_lines) self.scroll_x = scrl_x self.scroll_y = scrl_y # handle undo and redo for delete selection self._set_unredo_delsel(a, b, v[a:b], from_undo) self.cancel_selection()
def _set_unredo_delsel(self, a, b, substring, from_undo): # handle undo and redo for backspace if from_undo: return self._undo.append({ 'undo_command': ('delsel', a, substring), 'redo_command': (a, b)}) # reset redo when undo is appended to self._redo = [] def _update_selection(self, finished=False): '''Update selection text and order of from/to if finished is True. Can be called multiple times until finished is True. ''' a, b = self._selection_from, self._selection_to if a > b: a, b = b, a self._selection_finished = finished _selection_text = self._get_text(encode=False)[a:b] self.selection_text = ("" if not self.allow_copy else ((self.password_mask * (b - a)) if self.password else _selection_text)) if not finished: self._selection = True else: self._selection = bool(len(_selection_text)) self._selection_touch = None if a == 0: # update graphics only on new line # allows smoother scrolling, noticeably # faster when dealing with large text. self._update_graphics_selection() # self._trigger_update_graphics() # # Touch control # def long_touch(self, dt): self._long_touch_ev = None if self._selection_to == self._selection_from: pos = self.to_local(*self._long_touch_pos, relative=False) self._show_cut_copy_paste( pos, EventLoop.window, mode='paste')
[docs] def on_double_tap(self): '''This event is dispatched when a double tap happens inside TextInput. The default behavior is to select the word around the current cursor position. Override this to provide different behavior. Alternatively, you can bind to this event to provide additional functionality. ''' ci = self.cursor_index() cc = self.cursor_col line = self._lines[self.cursor_row] len_line = len(line) start = max(0, len(line[:cc]) - line[:cc].rfind(u' ') - 1) end = line[cc:].find(u' ') end = end if end > - 1 else (len_line - cc) Clock.schedule_once(lambda dt: self.select_text(ci - start, ci + end))
[docs] def on_triple_tap(self): '''This event is dispatched when a triple tap happens inside TextInput. The default behavior is to select the line around current cursor position. Override this to provide different behavior. Alternatively, you can bind to this event to provide additional functionality. ''' ci = self.cursor_index() sindex, eindex = self._expand_range(ci) Clock.schedule_once(lambda dt: self.select_text(sindex, eindex))
[docs] def on_quad_touch(self): '''This event is dispatched when four fingers are touching inside TextInput. The default behavior is to select all text. Override this to provide different behavior. Alternatively, you can bind to this event to provide additional functionality. ''' Clock.schedule_once(lambda dt: self.select_all())
[docs] def on_touch_down(self, touch): if self.disabled: return touch_pos = touch.pos if not self.collide_point(*touch_pos): return False if super(TextInput, self).on_touch_down(touch): return True if self.focus: self._trigger_cursor_reset() # Check for scroll wheel if 'button' in touch.profile and touch.button.startswith('scroll'): scroll_type = touch.button[6:] if scroll_type == 'down': if self.multiline: if self.scroll_y <= 0: return True self.scroll_y -= self.line_height else: if self.scroll_x <= 0: return True self.scroll_x -= self.line_height if scroll_type == 'up': if self.multiline: if (self._lines_rects[-1].pos[1] > self.y + self.line_height): return True self.scroll_y += self.line_height else: if (self.scroll_x + self.width >= self._lines_rects[-1].texture.size[0]): return True self.scroll_x += self.line_height touch.grab(self) self._touch_count += 1 if touch.is_double_tap: self.dispatch('on_double_tap') if touch.is_triple_tap: self.dispatch('on_triple_tap') if self._touch_count == 4: self.dispatch('on_quad_touch') self._hide_cut_copy_paste(EventLoop.window) # schedule long touch for paste self._long_touch_pos = touch.pos self._long_touch_ev = Clock.schedule_once(self.long_touch, .5) self.cursor = self.get_cursor_from_xy(*touch_pos) if not self._selection_touch: self.cancel_selection() self._selection_touch = touch self._selection_from = self._selection_to = self.cursor_index() self._update_selection() if CutBuffer and 'button' in touch.profile and \ touch.button == 'middle': self.insert_text(CutBuffer.get_cutbuffer()) return True return True
[docs] def on_touch_move(self, touch): if touch.grab_current is not self: return if not self.focus: touch.ungrab(self) if self._selection_touch is touch: self._selection_touch = None return False if self._selection_touch is touch: self.cursor = self.get_cursor_from_xy(touch.x, touch.y) self._selection_to = self.cursor_index() self._update_selection() return True
[docs] def on_touch_up(self, touch): if touch.grab_current is not self: return touch.ungrab(self) self._touch_count -= 1 # schedule long touch for paste if self._long_touch_ev is not None: self._long_touch_ev.cancel() self._long_touch_ev = None if not self.focus: return False if self._selection_touch is touch: self._selection_to = self.cursor_index() self._update_selection(True) # show Bubble win = EventLoop.window if self._selection_to != self._selection_from: self._show_cut_copy_paste(touch.pos, win) elif self.use_handles: self._hide_handles() handle_middle = self._handle_middle if handle_middle is None: self._handle_middle = handle_middle = Selector( source=self.handle_image_middle, window=win, target=self, size_hint=(None, None), size=('45dp', '45dp')) handle_middle.bind(on_press=self._handle_pressed, on_touch_move=self._handle_move, on_release=self._handle_released) if not self._handle_middle.parent and self.text: EventLoop.window.add_widget(handle_middle, canvas='after') self._position_handles(mode='middle') return True
def _handle_pressed(self, instance): self._hide_cut_copy_paste() sf, st = self._selection_from, self.selection_to if sf > st: self._selection_from, self._selection_to = st, sf def _handle_released(self, instance): sf, st = self._selection_from, self.selection_to if sf == st: return self._update_selection() self._show_cut_copy_paste( (instance.right if instance is self._handle_left else instance.x, instance.top + self.line_height), EventLoop.window) def _handle_move(self, instance, touch): if touch.grab_current != instance: return get_cursor = self.get_cursor_from_xy handle_right = self._handle_right handle_left = self._handle_left handle_middle = self._handle_middle try: touch.push() touch.apply_transform_2d(self.to_widget) x, y = touch.pos finally: touch.pop() cursor = get_cursor( x, y + instance._touch_diff + (self.line_height / 2)) if instance != touch.grab_current: return if instance == handle_middle: self.cursor = cursor self._position_handles(mode='middle') return ci = self.cursor_index(cursor=cursor) sf, st = self._selection_from, self.selection_to if instance == handle_left: self._selection_from = ci elif instance == handle_right: self._selection_to = ci self._trigger_update_graphics() self._trigger_position_handles() def _position_handles(self, *args, **kwargs): if not self.text: return mode = kwargs.get('mode', 'both') lh = self.line_height handle_middle = self._handle_middle if handle_middle: hp_mid = self.cursor_pos pos = self.to_local(*hp_mid, relative=True) handle_middle.x = pos[0] - handle_middle.width / 2 handle_middle.top = pos[1] - lh if mode[0] == 'm': return group = self.canvas.get_group('selection') if not group: return EventLoop.window.remove_widget(self._handle_middle) handle_left = self._handle_left if not handle_left: return hp_left = group[2].pos handle_left.pos = self.to_local(*hp_left, relative=True) handle_left.x -= handle_left.width handle_left.y -= handle_left.height handle_right = self._handle_right last_rect = group[-1] hp_right = last_rect.pos[0], last_rect.pos[1] x, y = self.to_local(*hp_right, relative=True) handle_right.x = x + last_rect.size[0] handle_right.y = y - handle_right.height def _hide_handles(self, win=None): win = win or EventLoop.window if win is None: return win.remove_widget(self._handle_right) win.remove_widget(self._handle_left) win.remove_widget(self._handle_middle) def _show_handles(self, dt): if not self.use_handles or not self.text: return win = EventLoop.window handle_right = self._handle_right handle_left = self._handle_left if self._handle_left is None: self._handle_left = handle_left = Selector( source=self.handle_image_left, target=self, window=win, size_hint=(None, None), size=('45dp', '45dp')) handle_left.bind(on_press=self._handle_pressed, on_touch_move=self._handle_move, on_release=self._handle_released) self._handle_right = handle_right = Selector( source=self.handle_image_right, target=self, window=win, size_hint=(None, None), size=('45dp', '45dp')) handle_right.bind(on_press=self._handle_pressed, on_touch_move=self._handle_move, on_release=self._handle_released) else: if self._handle_left.parent: self._position_handles() return if not self.parent: return self._trigger_position_handles() if self.selection_from != self.selection_to: self._handle_left.opacity = self._handle_right.opacity = 0 win.add_widget(self._handle_left, canvas='after') win.add_widget(self._handle_right, canvas='after') anim = Animation(opacity=1, d=.4) anim.start(self._handle_right) anim.start(self._handle_left) def _show_cut_copy_paste(self, pos, win, parent_changed=False, mode='', pos_in_window=False, *l): # Show a bubble with cut copy and paste buttons if not self.use_bubble: return bubble = self._bubble if bubble is None: self._bubble = bubble = TextInputCutCopyPaste(textinput=self) self.fbind('parent', self._show_cut_copy_paste, pos, win, True) win.bind( size=lambda *args: self._hide_cut_copy_paste(win)) self.bind(cursor_pos=lambda *args: self._hide_cut_copy_paste(win)) else: win.remove_widget(bubble) if not self.parent: return if parent_changed: return # Search the position from the touch to the window lh, ls = self.line_height, self.line_spacing x, y = pos t_pos = (x, y) if pos_in_window else self.to_window(x, y) bubble_size = bubble.size bubble_hw = bubble_size[0] / 2. win_size = win.size bubble_pos = (t_pos[0], t_pos[1] + inch(.25)) if (bubble_pos[0] - bubble_hw) < 0: # bubble beyond left of window if bubble_pos[1] > (win_size[1] - bubble_size[1]): # bubble above window height bubble_pos = (bubble_hw, (t_pos[1]) - (lh + ls + inch(.25))) bubble.arrow_pos = 'top_left' else: bubble_pos = (bubble_hw, bubble_pos[1]) bubble.arrow_pos = 'bottom_left' elif (bubble_pos[0] + bubble_hw) > win_size[0]: # bubble beyond right of window if bubble_pos[1] > (win_size[1] - bubble_size[1]): # bubble above window height bubble_pos = (win_size[0] - bubble_hw, (t_pos[1]) - (lh + ls + inch(.25))) bubble.arrow_pos = 'top_right' else: bubble_pos = (win_size[0] - bubble_hw, bubble_pos[1]) bubble.arrow_pos = 'bottom_right' else: if bubble_pos[1] > (win_size[1] - bubble_size[1]): # bubble above window height bubble_pos = (bubble_pos[0], (t_pos[1]) - (lh + ls + inch(.25))) bubble.arrow_pos = 'top_mid' else: bubble.arrow_pos = 'bottom_mid' bubble_pos = self.to_widget(*bubble_pos, relative=True) bubble.center_x = bubble_pos[0] if bubble.arrow_pos[0] == 't': bubble.top = bubble_pos[1] else: bubble.y = bubble_pos[1] bubble.mode = mode Animation.cancel_all(bubble) bubble.opacity = 0 win.add_widget(bubble, canvas='after') Animation(opacity=1, d=.225).start(bubble) def _hide_cut_copy_paste(self, win=None): bubble = self._bubble if not bubble: return bubble.hide() # # Private # @staticmethod def _reload_remove_observer(wr): # called when the textinput is deleted if wr in _textinput_list: _textinput_list.remove(wr) def _on_textinput_focused(self, instance, value, *largs): win = EventLoop.window self.cancel_selection() self._hide_cut_copy_paste(win) if value: if (not (self.readonly or self.disabled) or _is_desktop and self._keyboard_mode == 'system'): self._trigger_cursor_reset() self._editable = True else: self._editable = False else: self._do_blink_cursor_ev.cancel() self._hide_handles(win) def _ensure_clipboard(self): global Clipboard, CutBuffer if not Clipboard: from kivy.core.clipboard import Clipboard, CutBuffer
[docs] def cut(self): ''' Copy current selection to clipboard then delete it from TextInput. .. versionadded:: 1.8.0 ''' self._cut(self.selection_text)
def _cut(self, data): self._ensure_clipboard() Clipboard.copy(data) self.delete_selection()
[docs] def copy(self, data=''): ''' Copy the value provided in argument `data` into current clipboard. If data is not of type string it will be converted to string. If no data is provided then current selection if present is copied. .. versionadded:: 1.8.0 ''' self._ensure_clipboard() if data: return Clipboard.copy(data) if self.selection_text: return Clipboard.copy(self.selection_text)
[docs] def paste(self): ''' Insert text from system :class:`~kivy.core.clipboard.Clipboard` into the :class:`~kivy.uix.textinput.TextInput` at current cursor position. .. versionadded:: 1.8.0 ''' self._ensure_clipboard() data = Clipboard.paste() self.delete_selection() self.insert_text(data)
def _update_cutbuffer(self, *args): CutBuffer.set_cutbuffer(self.selection_text) def _get_text_width(self, text, tab_width, _label_cached): # Return the width of a text, according to the current line options kw = self._get_line_options() try: cid = u'{}\0{}\0{}'.format(text, self.password, kw) except UnicodeDecodeError: cid = '{}\0{}\0{}'.format(text, self.password, kw) width = Cache_get('textinput.width', cid) if width: return width if not _label_cached: _label_cached = self._label_cached text = text.replace('\t', ' ' * tab_width) if not self.password: width = _label_cached.get_extents(text)[0] else: width = _label_cached.get_extents( self.password_mask * len(text))[0] Cache_append('textinput.width', cid, width) return width def on_cursor_blink(self, instance, value): # trigger blink event reset to switch blinking while focused self._reset_cursor_blink() def _do_blink_cursor(self, dt): if not self.cursor_blink: # ignore event if not triggered, # stop if cursor_blink value changed right now if self._do_blink_cursor_ev.is_triggered: self._do_blink_cursor_ev.cancel() # don't blink, make cursor visible self._cursor_blink = False return # Callback for blinking the cursor. self._cursor_blink = not self._cursor_blink def _reset_cursor_blink(self, *args): self._do_blink_cursor_ev.cancel() self._cursor_blink = False self._do_blink_cursor_ev() def on_cursor(self, instance, value): # When the cursor is moved, reset cursor blinking to keep it showing, # and update all the graphics. if self.focus: self._trigger_cursor_reset() self._trigger_update_graphics() def _delete_line(self, idx): # Delete current line, and fix cursor position assert(idx < len(self._lines)) self._lines_flags.pop(idx) self._lines_labels.pop(idx) self._lines.pop(idx) self.cursor = self.cursor def _set_line_text(self, line_num, text): # Set current line with other text than the default one. self._lines_labels[line_num] = self._create_line_label(text) self._lines[line_num] = text def _trigger_refresh_line_options(self, *largs): if self._refresh_line_options_ev is not None: self._refresh_line_options_ev.cancel() else: self._refresh_line_options_ev = Clock.create_trigger( self._refresh_line_options, 0) self._refresh_line_options_ev() def _refresh_line_options(self, *largs): self._line_options = None self._get_line_options() self._refresh_text_from_property() self._refresh_hint_text() self.cursor = self.get_cursor_from_index(len(self.text)) def _trigger_refresh_text(self, *largs): if len(largs) and largs[0] == self: largs = () if self._refresh_text_from_property_ev is not None: self._refresh_text_from_property_ev.cancel() self._refresh_text_from_property_ev = Clock.schedule_once( lambda dt: self._refresh_text_from_property(*largs)) def _update_text_options(self, *largs): Cache_remove('textinput.width') self._trigger_refresh_text() def _refresh_text_from_trigger(self, dt, *largs): self._refresh_text_from_property(*largs) def _refresh_text_from_property(self, *largs): self._refresh_text(self._get_text(encode=False), *largs) def _refresh_text(self, text, *largs): # Refresh all the lines from a new text. # By using cache in internal functions, this method should be fast. mode = 'all' if len(largs) > 1: mode, start, finish, _lines, _lines_flags, len_lines = largs # start = max(0, start) cursor = None else: cursor = self.cursor_index() _lines, self._lines_flags = self._split_smart(text) _lines_labels = [] _line_rects = [] _create_label = self._create_line_label for x in _lines: lbl = _create_label(x) _lines_labels.append(lbl) _line_rects.append(Rectangle(size=lbl.size)) if mode == 'all': self._lines_labels = _lines_labels self._lines_rects = _line_rects self._lines = _lines elif mode == 'del': if finish > start: self._insert_lines(start, finish if start == finish else (finish + 1), len_lines, _lines_flags, _lines, _lines_labels, _line_rects) elif mode == 'insert': self._insert_lines( start, finish if (start == finish and not len_lines) else (finish + 1), len_lines, _lines_flags, _lines, _lines_labels, _line_rects) min_line_ht = self._label_cached.get_extents('_')[1] # with markup texture can be of height `1` self.line_height = max(_lines_labels[0].height, min_line_ht) # self.line_spacing = 2 # now, if the text change, maybe the cursor is not at the same place as # before. so, try to set the cursor on the good place row = self.cursor_row self.cursor = self.get_cursor_from_index(self.cursor_index() if cursor is None else cursor) # if we back to a new line, reset the scroll, otherwise, the effect is # ugly if self.cursor_row != row: self.scroll_x = 0 # with the new text don't forget to update graphics again self._trigger_update_graphics() def _insert_lines(self, start, finish, len_lines, _lines_flags, _lines, _lines_labels, _line_rects): self_lines_flags = self._lines_flags _lins_flags = [] _lins_flags.extend(self_lines_flags[:start]) if len_lines: # if not inserting at first line then if start: # make sure line flags restored for first line # _split_smart assumes first line to be not a new line _lines_flags[0] = self_lines_flags[start] _lins_flags.extend(_lines_flags) _lins_flags.extend(self_lines_flags[finish:]) self._lines_flags = _lins_flags _lins_lbls = [] _lins_lbls.extend(self._lines_labels[:start]) if len_lines: _lins_lbls.extend(_lines_labels) _lins_lbls.extend(self._lines_labels[finish:]) self._lines_labels = _lins_lbls _lins_rcts = [] _lins_rcts.extend(self._lines_rects[:start]) if len_lines: _lins_rcts.extend(_line_rects) _lins_rcts.extend(self._lines_rects[finish:]) self._lines_rects = _lins_rcts _lins = [] _lins.extend(self._lines[:start]) if len_lines: _lins.extend(_lines) _lins.extend(self._lines[finish:]) self._lines = _lins def _trigger_update_graphics(self, *largs): self._update_graphics_ev.cancel() self._update_graphics_ev() def _update_graphics(self, *largs): # Update all the graphics according to the current internal values. # # This is a little bit complex, cause we have to : # - handle scroll_x # - handle padding # - create rectangle for the lines matching the viewport # - crop the texture coordinates to match the viewport # # This is the first step of graphics, the second is the selection. self.canvas.clear() add = self.canvas.add lh = self.line_height dy = lh + self.line_spacing # adjust view if the cursor is going outside the bounds sx = self.scroll_x sy = self.scroll_y # draw labels if not self._lines or ( not self._lines[0] and len(self._lines) == 1): rects = self._hint_text_rects labels = self._hint_text_labels lines = self._hint_text_lines else: rects = self._lines_rects labels = self._lines_labels lines = self._lines padding_left, padding_top, padding_right, padding_bottom = self.padding x = self.x + padding_left y = self.top - padding_top + sy miny = self.y + padding_bottom maxy = self.top - padding_top for line_num, value in enumerate(lines): if miny <= y <= maxy + dy: texture = labels[line_num] size = list(texture.size) texc = texture.tex_coords[:] # calcul coordinate viewport_pos = sx, 0 vw = self.width - padding_left - padding_right vh = self.height - padding_top - padding_bottom tw, th = list(map(float, size)) oh, ow = tch, tcw = texc[1:3] tcx, tcy = 0, 0 # adjust size/texcoord according to viewport if viewport_pos: tcx, tcy = viewport_pos tcx = tcx / tw * (ow) tcy = tcy / th * oh if tw - viewport_pos[0] < vw: tcw = tcw - tcx size[0] = tcw * size[0] elif vw < tw: tcw = (vw / tw) * tcw size[0] = vw if vh < th: tch = (vh / th) * tch size[1] = vh # cropping mlh = lh if y > maxy: vh = (maxy - y + lh) tch = (vh / float(lh)) * oh tcy = oh - tch size[1] = vh if y - lh < miny: diff = miny - (y - lh) y += diff vh = lh - diff tch = (vh / float(lh)) * oh size[1] = vh texc = ( tcx, tcy + tch, tcx + tcw, tcy + tch, tcx + tcw, tcy, tcx, tcy) # add rectangle. r = rects[line_num] r.pos = int(x), int(y - mlh) r.size = size r.texture = texture r.tex_coords = texc add(r) y -= dy self._update_graphics_selection() def _update_graphics_selection(self): if not self._selection: return self.canvas.remove_group('selection') dy = self.line_height + self.line_spacing rects = self._lines_rects padding_top = self.padding[1] padding_bottom = self.padding[3] _top = self.top y = _top - padding_top + self.scroll_y miny = self.y + padding_bottom maxy = _top - padding_top draw_selection = self._draw_selection a, b = self._selection_from, self._selection_to if a > b: a, b = b, a get_cursor_from_index = self.get_cursor_from_index s1c, s1r = get_cursor_from_index(a) s2c, s2r = get_cursor_from_index(b) s2r += 1 # pass only the selection lines[] # passing all the lines can get slow when dealing with a lot of text y -= s1r * dy _lines = self._lines _get_text_width = self._get_text_width tab_width = self.tab_width _label_cached = self._label_cached width = self.width padding_left = self.padding[0] padding_right = self.padding[2] x = self.x canvas_add = self.canvas.add selection_color = self.selection_color for line_num, value in enumerate(_lines[s1r:s2r], start=s1r): if miny <= y <= maxy + dy: r = rects[line_num] draw_selection(r.pos, r.size, line_num, (s1c, s1r), (s2c, s2r - 1), _lines, _get_text_width, tab_width, _label_cached, width, padding_left, padding_right, x, canvas_add, selection_color) y -= dy self._position_handles('both') def _draw_selection(self, *largs): pos, size, line_num, (s1c, s1r), (s2c, s2r),\ _lines, _get_text_width, tab_width, _label_cached, width,\ padding_left, padding_right, x, canvas_add, selection_color = largs # Draw the current selection on the widget. if line_num < s1r or line_num > s2r: return x, y = pos w, h = size x1 = x x2 = x + w if line_num == s1r: lines = _lines[line_num] x1 -= self.scroll_x x1 += _get_text_width(lines[:s1c], tab_width, _label_cached) if line_num == s2r: lines = _lines[line_num] x2 = (x - self.scroll_x) + _get_text_width(lines[:s2c], tab_width, _label_cached) width_minus_padding = width - (padding_right + padding_left) maxx = x + width_minus_padding if x1 > maxx: return x1 = max(x1, x) x2 = min(x2, x + width_minus_padding) canvas_add(Color(*selection_color, group='selection')) canvas_add(Rectangle( pos=(x1, pos[1]), size=(x2 - x1, size[1]), group='selection')) def on_size(self, instance, value): # if the size change, we might do invalid scrolling / text split # size the text maybe be put after size_hint have been resolved. self._trigger_refresh_text() self._refresh_hint_text() self.scroll_x = self.scroll_y = 0 def _get_cursor_pos(self): # return the current cursor x/y from the row/col dy = self.line_height + self.line_spacing padding_left = self.padding[0] padding_top = self.padding[1] left = self.x + padding_left top = self.top - padding_top y = top + self.scroll_y y -= self.cursor_row * dy x, y = left + self.cursor_offset() - self.scroll_x, y if x < left: self.scroll_x = 0 x = left if y > top: y = top self.scroll_y = 0 return x, y def _get_line_options(self): # Get or create line options, to be used for Label creation if self._line_options is None: self._line_options = kw = { 'font_size': self.font_size, 'font_name': self.font_name, 'anchor_x': 'left', 'anchor_y': 'top', 'padding_x': 0, 'padding_y': 0, 'padding': (0, 0)} self._label_cached = Label(**kw) return self._line_options def _create_line_label(self, text, hint=False): # Create a label from a text, using line options ntext = text.replace(u'\n', u'').replace(u'\t', u' ' * self.tab_width) if self.password and not hint: # Don't replace hint_text with * ntext = self.password_mask * len(ntext) kw = self._get_line_options() cid = '%s\0%s' % (ntext, str(kw)) texture = Cache_get('textinput.label', cid) if texture is None: # FIXME right now, we can't render very long line... # if we move on "VBO" version as fallback, we won't need to # do this. try to found the maximum text we can handle label = None label_len = len(ntext) ld = None # check for blank line if not ntext: texture = Texture.create(size=(1, 1)) Cache_append('textinput.label', cid, texture) return texture while True: try: label = Label(text=ntext[:label_len], **kw) label.refresh() if ld is not None and ld > 2: ld = int(ld / 2) label_len += ld else: break except: # exception happen when we tried to render the text # reduce it... if ld is None: ld = len(ntext) ld = int(ld / 2) if ld < 2 and label_len: label_len -= 1 label_len -= ld continue # ok, we found it. texture = label.texture Cache_append('textinput.label', cid, texture) return texture def _tokenize(self, text): # Tokenize a text string from some delimiters if text is None: return delimiters = u' ,\'".;:\n\r\t' oldindex = 0 for index, char in enumerate(text): if char not in delimiters: continue if oldindex != index: yield text[oldindex:index] yield text[index:index + 1] oldindex = index + 1 yield text[oldindex:] def _split_smart(self, text): # Do a "smart" split. If autowidth or autosize is set, # we are not doing smart split, just a split on line break. # Otherwise, we are trying to split as soon as possible, to prevent # overflow on the widget. # depend of the options, split the text on line, or word if not self.multiline: lines = text.split(u'\n') lines_flags = [0] + [FL_IS_LINEBREAK] * (len(lines) - 1) return lines, lines_flags # no autosize, do wordwrap. x = flags = 0 line = [] lines = [] lines_flags = [] _join = u''.join lines_append, lines_flags_append = lines.append, lines_flags.append padding_left = self.padding[0] padding_right = self.padding[2] width = self.width - padding_left - padding_right text_width = self._get_text_width _tab_width, _label_cached = self.tab_width, self._label_cached # try to add each word on current line. for word in self._tokenize(text): is_newline = (word == u'\n') w = text_width(word, _tab_width, _label_cached) # if we have more than the width, or if it's a newline, # push the current line, and create a new one if (x + w > width and line) or is_newline: lines_append(_join(line)) lines_flags_append(flags) flags = 0 line = [] x = 0 if is_newline: flags |= FL_IS_LINEBREAK elif width >= 1 and w > width: while w > width: split_width = split_pos = 0 # split the word for c in word: cw = self._get_text_width( c, self.tab_width, self._label_cached ) if split_width + cw > width: break split_width += cw split_pos += 1 if split_width == split_pos == 0: # can't fit the word in, give up break lines_append(word[:split_pos]) lines_flags_append(flags) flags = FL_IS_WORDBREAK word = word[split_pos:] w -= split_width x = w line.append(word) else: x += w line.append(word) if line or flags & FL_IS_LINEBREAK: lines_append(_join(line)) lines_flags_append(flags) return lines, lines_flags def _key_down(self, key, repeat=False): displayed_str, internal_str, internal_action, scale = key # handle deletion if (self._selection and internal_action in (None, 'del', 'backspace', 'enter')): if internal_action != 'enter' or self.multiline: self.delete_selection() elif internal_action == 'del': # Move cursor one char to the right. If that was successful, # do a backspace (effectively deleting char right of cursor) cursor = self.cursor self.do_cursor_movement('cursor_right') if cursor != self.cursor: self.do_backspace(mode='del') elif internal_action == 'backspace': self.do_backspace() # handle action keys and text insertion if internal_action is None: self.insert_text(displayed_str) elif internal_action in ('shift', 'shift_L', 'shift_R'): if not self._selection: self._selection_from = self._selection_to = self.cursor_index() self._selection = True self._selection_finished = False elif internal_action == 'ctrl_L': self._ctrl_l = True elif internal_action == 'ctrl_R': self._ctrl_r = True elif internal_action == 'alt_L': self._alt_l = True elif internal_action == 'alt_R': self._alt_r = True elif internal_action.startswith('cursor_'): cc, cr = self.cursor self.do_cursor_movement(internal_action, self._ctrl_l or self._ctrl_r, self._alt_l or self._alt_r) if self._selection and not self._selection_finished: self._selection_to = self.cursor_index() self._update_selection() else: self.cancel_selection() elif internal_action == 'enter': if self.multiline: self.insert_text(u'\n') else: self.dispatch('on_text_validate') if self.text_validate_unfocus: self.focus = False elif internal_action == 'escape': self.focus = False def _key_up(self, key, repeat=False): displayed_str, internal_str, internal_action, scale = key if internal_action in ('shift', 'shift_L', 'shift_R'): if self._selection: self._update_selection(True) elif internal_action == 'ctrl_L': self._ctrl_l = False elif internal_action == 'ctrl_R': self._ctrl_r = False elif internal_action == 'alt_L': self._alt_l = False elif internal_action == 'alt_R': self._alt_r = False
[docs] def keyboard_on_key_down(self, window, keycode, text, modifiers): # Keycodes on OS X: ctrl, cmd = 64, 1024 key, key_str = keycode win = EventLoop.window # This allows *either* ctrl *or* cmd, but not both. is_shortcut = (modifiers == ['ctrl'] or ( _is_osx and modifiers == ['meta'])) is_interesting_key = key in (list(self.interesting_keys.keys()) + [27]) if not self.write_tab and super(TextInput, self).keyboard_on_key_down(window, keycode, text, modifiers): return True if not self._editable: # duplicated but faster testing for non-editable keys if text and not is_interesting_key: if is_shortcut and key == ord('c'): self.copy() elif key == 27: self.focus = False return True if text and not is_interesting_key: self._hide_handles(win) self._hide_cut_copy_paste(win) win.remove_widget(self._handle_middle) # check for command modes # we use \x01INFO\x02 to get info from IME on mobiles # pygame seems to pass \x01 as the unicode for ctrl+a # checking for modifiers ensures conflict resolution. first_char = ord(text[0]) if not modifiers and first_char == 1: self._command_mode = True self._command = '' if not modifiers and first_char == 2: self._command_mode = False self._command = self._command[1:] if self._command_mode: self._command += text return _command = self._command if _command and first_char == 2: from_undo = True _command, data = _command.split(':') self._command = '' if self._selection: self.delete_selection() if _command == 'DEL': count = int(data) if not count: self.delete_selection(from_undo=True) end = self.cursor_index() self._selection_from = max(end - count, 0) self._selection_to = end self._selection = True self.delete_selection(from_undo=True) return elif _command == 'INSERT': self.insert_text(data, from_undo) elif _command == 'INSERTN': from_undo = False self.insert_text(data, from_undo) elif _command == 'SELWORD': self.dispatch('on_double_tap') elif _command == 'SEL': if data == '0': Clock.schedule_once(lambda dt: self.cancel_selection()) elif _command == 'CURCOL': self.cursor = int(data), self.cursor_row return if is_shortcut: if key == ord('x'): # cut selection self._cut(self.selection_text) elif key == ord('c'): # copy selection self.copy() elif key == ord('v'): # paste clipboard content self.paste() elif key == ord('a'): # select all self.select_all() elif key == ord('z'): # undo self.do_undo() elif key == ord('r'): # redo self.do_redo() else: if EventLoop.window.__class__.__module__ == \ 'kivy.core.window.window_sdl2': if not (text == ' ' and platform == 'android'): return if self._selection: self.delete_selection() self.insert_text(text) # self._recalc_size() return if is_interesting_key: self._hide_cut_copy_paste(win) self._hide_handles(win) if key == 27: # escape self.focus = False return True elif key == 9: # tab self.insert_text(u'\t') return True k = self.interesting_keys.get(key) if k: key = (None, None, k, 1) self._key_down(key)
[docs] def keyboard_on_key_up(self, window, keycode): key, key_str = keycode k = self.interesting_keys.get(key) if k: key = (None, None, k, 1) self._key_up(key)
def keyboard_on_textinput(self, window, text): if self._selection: self.delete_selection() self.insert_text(text, False) def on__hint_text(self, instance, value): self._refresh_hint_text() def _refresh_hint_text(self): _lines, self._hint_text_flags = self._split_smart(self.hint_text) _hint_text_labels = [] _hint_text_rects = [] _create_label = self._create_line_label for x in _lines: lbl = _create_label(x, hint=True) _hint_text_labels.append(lbl) _hint_text_rects.append(Rectangle(size=lbl.size)) self._hint_text_lines = _lines self._hint_text_labels = _hint_text_labels self._hint_text_rects = _hint_text_rects # Remember to update graphics self._trigger_update_graphics() # # Properties # _lines = ListProperty([]) _hint_text_lines = ListProperty([]) _editable = BooleanProperty(True) _insert_int_pat = re.compile(u'^-?[0-9]*$') _insert_float_pat = re.compile(u'^-?[0-9]*\\.?[0-9]*$') _cursor_blink = BooleanProperty(False) readonly = BooleanProperty(False) '''If True, the user will not be able to change the content of a textinput. .. versionadded:: 1.3.0 :attr:`readonly` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' text_validate_unfocus = BooleanProperty(True) '''If True, the :meth:`TextInput.on_text_validate` event will unfocus the widget, therefore make it stop listening to the keyboard. When disabled, the :meth:`TextInput.on_text_validate` event can be fired multiple times as the result of TextInput keeping the focus enabled. .. versionadded:: 1.10.1 :attr:`text_validate_unfocus` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' multiline = BooleanProperty(True) '''If True, the widget will be able show multiple lines of text. If False, the "enter" keypress will defocus the textinput instead of adding a new line. :attr:`multiline` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' password = BooleanProperty(False) '''If True, the widget will display its characters as the character set in :attr:`password_mask`. .. versionadded:: 1.2.0 :attr:`password` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' password_mask = StringProperty('*') '''Sets the character used to mask the text when :attr:`password` is True. .. versionadded:: 1.10.0 :attr:`password_mask` is a :class:`~kivy.properties.StringProperty` and defaults to `'*'`. ''' keyboard_suggestions = BooleanProperty(True) '''If True provides auto suggestions on top of keyboard. This will only work if :attr:`input_type` is set to `text`. .. versionadded:: 1.8.0 :attr:`keyboard_suggestions` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' cursor_blink = BooleanProperty(True) '''This property is used to set whether the graphic cursor should blink or not. .. versionchanged:: 1.10.1 `cursor_blink` has been refactored to enable switching the blinking on/off and the previous behavior has been moved to a private `_cursor_blink` property. The previous default value `False` has been changed to `True`. :attr:`cursor_blink` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' def _get_cursor(self): return self._cursor def _set_cursor(self, pos): if not self._lines: self._trigger_refresh_text() return l = self._lines cr = boundary(pos[1], 0, len(l) - 1) cc = boundary(pos[0], 0, len(l[cr])) cursor = cc, cr # adjust scrollview to ensure that the cursor will be always inside our # viewport. padding_left = self.padding[0] padding_right = self.padding[2] viewport_width = self.width - padding_left - padding_right sx = self.scroll_x offset = self.cursor_offset() # if offset is outside the current bounds, readjust if offset > viewport_width + sx: self.scroll_x = offset - viewport_width if offset < sx: self.scroll_x = offset # do the same for Y # this algo try to center the cursor as much as possible dy = self.line_height + self.line_spacing offsety = cr * dy sy = self.scroll_y padding_top = self.padding[1] padding_bottom = self.padding[3] viewport_height = self.height - padding_top - padding_bottom - dy if offsety > viewport_height + sy: sy = offsety - viewport_height if offsety < sy: sy = offsety self.scroll_y = sy if self._cursor == cursor: return self._cursor = cursor return True cursor = AliasProperty(_get_cursor, _set_cursor) '''Tuple of (row, col) values indicating the current cursor position. You can set a new (row, col) if you want to move the cursor. The scrolling area will be automatically updated to ensure that the cursor is visible inside the viewport. :attr:`cursor` is an :class:`~kivy.properties.AliasProperty`. ''' def _get_cursor_col(self): return self._cursor[0] cursor_col = AliasProperty(_get_cursor_col, None, bind=('cursor', )) '''Current column of the cursor. :attr:`cursor_col` is an :class:`~kivy.properties.AliasProperty` to cursor[0], read-only. ''' def _get_cursor_row(self): return self._cursor[1] cursor_row = AliasProperty(_get_cursor_row, None, bind=('cursor', )) '''Current row of the cursor. :attr:`cursor_row` is an :class:`~kivy.properties.AliasProperty` to cursor[1], read-only. ''' cursor_pos = AliasProperty(_get_cursor_pos, None, bind=( 'cursor', 'padding', 'pos', 'size', 'focus', 'scroll_x', 'scroll_y')) '''Current position of the cursor, in (x, y). :attr:`cursor_pos` is an :class:`~kivy.properties.AliasProperty`, read-only. ''' cursor_color = ListProperty([1, 0, 0, 1]) '''Current color of the cursor, in (r, g, b, a) format. .. versionadded:: 1.9.0 :attr:`cursor_color` is a :class:`~kivy.properties.ListProperty` and defaults to [1, 0, 0, 1]. ''' cursor_width = NumericProperty('1sp') '''Current width of the cursor. .. versionadded:: 1.10.0 :attr:`cursor_width` is a :class:`~kivy.properties.NumericProperty` and defaults to '1sp'. ''' line_height = NumericProperty(1) '''Height of a line. This property is automatically computed from the :attr:`font_name`, :attr:`font_size`. Changing the line_height will have no impact. .. note:: :attr:`line_height` is the height of a single line of text. Use :attr:`minimum_height`, which also includes padding, to get the height required to display the text properly. :attr:`line_height` is a :class:`~kivy.properties.NumericProperty`, read-only. ''' tab_width = NumericProperty(4) '''By default, each tab will be replaced by four spaces on the text input widget. You can set a lower or higher value. :attr:`tab_width` is a :class:`~kivy.properties.NumericProperty` and defaults to 4. ''' padding_x = VariableListProperty([0, 0], length=2) '''Horizontal padding of the text: [padding_left, padding_right]. padding_x also accepts a one argument form [padding_horizontal]. :attr:`padding_x` is a :class:`~kivy.properties.VariableListProperty` and defaults to [0, 0]. This might be changed by the current theme. .. deprecated:: 1.7.0 Use :attr:`padding` instead. ''' def on_padding_x(self, instance, value): self.padding[0] = value[0] self.padding[2] = value[1] padding_y = VariableListProperty([0, 0], length=2) '''Vertical padding of the text: [padding_top, padding_bottom]. padding_y also accepts a one argument form [padding_vertical]. :attr:`padding_y` is a :class:`~kivy.properties.VariableListProperty` and defaults to [0, 0]. This might be changed by the current theme. .. deprecated:: 1.7.0 Use :attr:`padding` instead. ''' def on_padding_y(self, instance, value): self.padding[1] = value[0] self.padding[3] = value[1] padding = VariableListProperty([6, 6, 6, 6]) '''Padding of the text: [padding_left, padding_top, padding_right, padding_bottom]. padding also accepts a two argument form [padding_horizontal, padding_vertical] and a one argument form [padding]. .. versionchanged:: 1.7.0 Replaced AliasProperty with VariableListProperty. :attr:`padding` is a :class:`~kivy.properties.VariableListProperty` and defaults to [6, 6, 6, 6]. ''' scroll_x = NumericProperty(0) '''X scrolling value of the viewport. The scrolling is automatically updated when the cursor is moved or text changed. If there is no user input, the scroll_x and scroll_y properties may be changed. :attr:`scroll_x` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' scroll_y = NumericProperty(0) '''Y scrolling value of the viewport. See :attr:`scroll_x` for more information. :attr:`scroll_y` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' selection_color = ListProperty([0.1843, 0.6549, 0.8313, .5]) '''Current color of the selection, in (r, g, b, a) format. .. warning:: The color should always have an "alpha" component less than 1 since the selection is drawn after the text. :attr:`selection_color` is a :class:`~kivy.properties.ListProperty` and defaults to [0.1843, 0.6549, 0.8313, .5]. ''' border = ListProperty([4, 4, 4, 4]) '''Border used for :class:`~kivy.graphics.vertex_instructions.BorderImage` graphics instruction. Used with :attr:`background_normal` and :attr:`background_active`. Can be used for a custom background. .. versionadded:: 1.4.1 It must be a list of four values: (bottom, right, top, left). Read the BorderImage instruction for more information about how to use it. :attr:`border` is a :class:`~kivy.properties.ListProperty` and defaults to (4, 4, 4, 4). ''' background_normal = StringProperty( 'atlas://data/images/defaulttheme/textinput') '''Background image of the TextInput when it's not in focus. .. versionadded:: 1.4.1 :attr:`background_normal` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/textinput'. ''' background_disabled_normal = StringProperty( 'atlas://data/images/defaulttheme/textinput_disabled') '''Background image of the TextInput when disabled. .. versionadded:: 1.8.0 :attr:`background_disabled_normal` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/textinput_disabled'. ''' background_active = StringProperty( 'atlas://data/images/defaulttheme/textinput_active') '''Background image of the TextInput when it's in focus. .. versionadded:: 1.4.1 :attr:`background_active` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/textinput_active'. ''' background_color = ListProperty([1, 1, 1, 1]) '''Current color of the background, in (r, g, b, a) format. .. versionadded:: 1.2.0 :attr:`background_color` is a :class:`~kivy.properties.ListProperty` and defaults to [1, 1, 1, 1] (white). ''' foreground_color = ListProperty([0, 0, 0, 1]) '''Current color of the foreground, in (r, g, b, a) format. .. versionadded:: 1.2.0 :attr:`foreground_color` is a :class:`~kivy.properties.ListProperty` and defaults to [0, 0, 0, 1] (black). ''' disabled_foreground_color = ListProperty([0, 0, 0, .5]) '''Current color of the foreground when disabled, in (r, g, b, a) format. .. versionadded:: 1.8.0 :attr:`disabled_foreground_color` is a :class:`~kivy.properties.ListProperty` and defaults to [0, 0, 0, 5] (50% transparent black). ''' use_bubble = BooleanProperty(not _is_desktop) '''Indicates whether the cut/copy/paste bubble is used. .. versionadded:: 1.7.0 :attr:`use_bubble` is a :class:`~kivy.properties.BooleanProperty` and defaults to True on mobile OS's, False on desktop OS's. ''' use_handles = BooleanProperty(not _is_desktop) '''Indicates whether the selection handles are displayed. .. versionadded:: 1.8.0 :attr:`use_handles` is a :class:`~kivy.properties.BooleanProperty` and defaults to True on mobile OS's, False on desktop OS's. ''' suggestion_text = StringProperty('') '''Shows a suggestion text at the end of the current line. The feature is useful for text autocompletion, and it does not implement validation (accepting the suggested text on enter etc.). This can also be used by the IME to setup the current word being edited. .. versionadded:: 1.9.0 :attr:`suggestion_text` is a :class:`~kivy.properties.StringProperty` and defaults to `''`. ''' def on_suggestion_text(self, instance, value): global MarkupLabel if not MarkupLabel: from kivy.core.text.markup import MarkupLabel cursor_row = self.cursor_row if cursor_row >= len(self._lines) or self.canvas is None: return cursor_pos = self.cursor_pos txt = self._lines[cursor_row] kw = self._get_line_options() rct = self._lines_rects[cursor_row] lbl = text = None if value: lbl = MarkupLabel( text=txt + "[b]{}[/b]".format(value), **kw) else: lbl = Label(**kw) text = txt lbl.refresh() self._lines_labels[cursor_row] = lbl.texture rct.size = lbl.size self._update_graphics() def get_sel_from(self): return self._selection_from selection_from = AliasProperty(get_sel_from, None) '''If a selection is in progress or complete, this property will represent the cursor index where the selection started. .. versionchanged:: 1.4.0 :attr:`selection_from` is an :class:`~kivy.properties.AliasProperty` and defaults to None, readonly. ''' def get_sel_to(self): return self._selection_to selection_to = AliasProperty(get_sel_to, None) '''If a selection is in progress or complete, this property will represent the cursor index where the selection started. .. versionchanged:: 1.4.0 :attr:`selection_to` is an :class:`~kivy.properties.AliasProperty` and defaults to None, readonly. ''' selection_text = StringProperty(u'') '''Current content selection. :attr:`selection_text` is a :class:`~kivy.properties.StringProperty` and defaults to '', readonly. ''' def on_selection_text(self, instance, value): if value: if self.use_handles: self._trigger_show_handles() if CutBuffer and not self.password: self._trigger_update_cutbuffer() def _get_text(self, encode=False): lf = self._lines_flags l = self._lines len_l = len(l) if len(lf) < len_l: lf.append(1) text = u''.join([(u'\n' if (lf[i] & FL_IS_LINEBREAK) else u'') + l[i] for i in range(len_l)]) if encode and not isinstance(text, bytes): text = text.encode('utf8') return text def _set_text(self, text): if isinstance(text, bytes): text = text.decode('utf8') if self.replace_crlf: text = text.replace(u'\r\n', u'\n') if self._get_text(encode=False) == text: return self._refresh_text(text) self.cursor = self.get_cursor_from_index(len(text)) text = AliasProperty(_get_text, _set_text, bind=('_lines', )) '''Text of the widget. Creation of a simple hello world:: widget = TextInput(text='Hello world') If you want to create the widget with an unicode string, use:: widget = TextInput(text=u'My unicode string') :attr:`text` is an :class:`~kivy.properties.AliasProperty`. ''' font_name = StringProperty(DEFAULT_FONT) '''Filename of the font to use. The path can be absolute or relative. Relative paths are resolved by the :func:`~kivy.resources.resource_find` function. .. warning:: Depending on your text provider, the font file may be ignored. However, you can mostly use this without problems. If the font used lacks the glyphs for the particular language/symbols you are using, you will see '[]' blank box characters instead of the actual glyphs. The solution is to use a font that has the glyphs you need to display. For example, to display |unicodechar|, use a font like freesans.ttf that has the glyph. .. |unicodechar| image:: images/unicode-char.png :attr:`font_name` is a :class:`~kivy.properties.StringProperty` and defaults to 'Roboto'. This value is taken from :class:`~kivy.config.Config`. ''' font_size = NumericProperty('15sp') '''Font size of the text in pixels. :attr:`font_size` is a :class:`~kivy.properties.NumericProperty` and defaults to 15\ :attr:`~kivy.metrics.sp`. ''' _hint_text = StringProperty('') def _set_hint_text(self, value): if isinstance(value, bytes): value = value.decode('utf8') self._hint_text = value def _get_hint_text(self): return self._hint_text hint_text = AliasProperty( _get_hint_text, _set_hint_text, bind=('_hint_text', )) '''Hint text of the widget, shown if text is ''. .. versionadded:: 1.6.0 .. versionchanged:: 1.10.0 The property is now an AliasProperty and byte values are decoded to strings. The hint text will stay visible when the widget is focused. :attr:`hint_text` a :class:`~kivy.properties.AliasProperty` and defaults to ''. ''' hint_text_color = ListProperty([0.5, 0.5, 0.5, 1.0]) '''Current color of the hint_text text, in (r, g, b, a) format. .. versionadded:: 1.6.0 :attr:`hint_text_color` is a :class:`~kivy.properties.ListProperty` and defaults to [0.5, 0.5, 0.5, 1.0] (grey). ''' auto_indent = BooleanProperty(False) '''Automatically indent multiline text. .. versionadded:: 1.7.0 :attr:`auto_indent` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' replace_crlf = BooleanProperty(True) '''Automatically replace CRLF with LF. .. versionadded:: 1.9.1 :attr:`replace_crlf` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' allow_copy = BooleanProperty(True) '''Decides whether to allow copying the text. .. versionadded:: 1.8.0 :attr:`allow_copy` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' def _get_min_height(self): return (len(self._lines) * (self.line_height + self.line_spacing) + self.padding[1] + self.padding[3]) minimum_height = AliasProperty(_get_min_height, None, bind=('_lines', 'line_spacing', 'padding', 'font_size', 'font_name', 'password', 'hint_text', 'line_height')) '''Minimum height of the content inside the TextInput. .. versionadded:: 1.8.0 :attr:`minimum_height` is a readonly :class:`~kivy.properties.AliasProperty`. .. warning:: :attr:`minimum_width` is calculated based on :attr:`width` therefore code like this will lead to an infinite loop:: <FancyTextInput>: height: self.minimum_height width: self.height ''' line_spacing = NumericProperty(0) '''Space taken up between the lines. .. versionadded:: 1.8.0 :attr:`line_spacing` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' input_filter = ObjectProperty(None, allownone=True) ''' Filters the input according to the specified mode, if not None. If None, no filtering is applied. .. versionadded:: 1.9.0 :attr:`input_filter` is an :class:`~kivy.properties.ObjectProperty` and defaults to `None`. Can be one of `None`, `'int'` (string), or `'float'` (string), or a callable. If it is `'int'`, it will only accept numbers. If it is `'float'` it will also accept a single period. Finally, if it is a callable it will be called with two parameters; the string to be added and a bool indicating whether the string is a result of undo (True). The callable should return a new substring that will be used instead. ''' handle_image_middle = StringProperty( 'atlas://data/images/defaulttheme/selector_middle') '''Image used to display the middle handle on the TextInput for cursor positioning. .. versionadded:: 1.8.0 :attr:`handle_image_middle` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/selector_middle'. ''' def on_handle_image_middle(self, instance, value): if self._handle_middle: self._handle_middle.source = value handle_image_left = StringProperty( 'atlas://data/images/defaulttheme/selector_left') '''Image used to display the Left handle on the TextInput for selection. .. versionadded:: 1.8.0 :attr:`handle_image_left` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/selector_left'. ''' def on_handle_image_left(self, instance, value): if self._handle_left: self._handle_left.source = value handle_image_right = StringProperty( 'atlas://data/images/defaulttheme/selector_right') '''Image used to display the Right handle on the TextInput for selection. .. versionadded:: 1.8.0 :attr:`handle_image_right` is a :class:`~kivy.properties.StringProperty` and defaults to 'atlas://data/images/defaulttheme/selector_right'. ''' def on_handle_image_right(self, instance, value): if self._handle_right: self._handle_right.source = value write_tab = BooleanProperty(True) '''Whether the tab key should move focus to the next widget or if it should enter a tab in the :class:`TextInput`. If `True` a tab will be written, otherwise, focus will move to the next widget. .. versionadded:: 1.9.0 :attr:`write_tab` is a :class:`~kivy.properties.BooleanProperty` and defaults to `True`. '''
if __name__ == '__main__': from kivy.app import App from kivy.uix.boxlayout import BoxLayout from kivy.lang import Builder class TextInputApp(App): def build(self): Builder.load_string(''' <TextInput> on_text: self.suggestion_text = '' self.suggestion_text = 'ion_text' ''') root = BoxLayout(orientation='vertical') textinput = TextInput(multiline=True, use_bubble=True, use_handles=True) # textinput.text = __doc__ root.add_widget(textinput) textinput2 = TextInput(multiline=False, text='monoline textinput', size_hint=(1, None), height=30) root.add_widget(textinput2) return root TextInputApp().run()