Table Of Contents
Controlling the environment¶
Many environment variables are available to control the initialization and behavior of Kivy.
For example, in order to restrict text rendering to the PIL implementation:
$ KIVY_TEXT=pil python main.py
Environment variables should be set before importing kivy:
import os
os.environ['KIVY_TEXT'] = 'pil'
import kivy
Path control¶
New in version 1.0.7.
You can control the default directories where config files, modules and kivy data are located.
- KIVY_DATA_DIR
- Location of the Kivy data, defaults to <kivy path>/data
- KIVY_MODULES_DIR
- Location of the Kivy modules, defaults to <kivy path>/modules
- KIVY_HOME
Location of the Kivy home. This directory is used for local configuration, and must be in a writable location.
- Defaults to:
- Desktop: <user home>/.kivy
- Android: <android app path>/.kivy
- iOS: <user home>/Documents/.kivy
New in version 1.9.0.
- KIVY_SDL2_PATH
If set, the SDL2 libraries and headers from this path are used when compiling kivy instead of the ones installed system-wide. To use the same libraries while running a kivy app, this path must be added at the start of the PATH environment variable.
New in version 1.9.0.
Warning
This path is required for the compilation of Kivy. It is not required for program execution.
Configuration¶
- KIVY_USE_DEFAULTCONFIG
- If this name is found in environ, Kivy will not read the user config file.
- KIVY_NO_CONFIG
- If set, no configuration file will be read or written to. This also applies to the user configuration directory.
- KIVY_NO_FILELOG
- If set, logs will be not print to a file
- KIVY_NO_CONSOLELOG
- If set, logs will be not print to the console
- KIVY_NO_ARGS
If set, the argument passed in command line will not be parsed and used by Kivy. Ie, you can safely make a script or an app with your own arguments without requiring the – delimiter:
import os os.environ["KIVY_NO_ARGS"] = "1" import kivy
New in version 1.9.0.
Restrict core to specific implementation¶
kivy.core
try to select the best implementation available for your
platform. For testing or custom installation, you might want to restrict the
selector to a specific implementation.
- KIVY_WINDOW
Implementation to use for creating the Window
Values: sdl2, pygame, x11, egl_rpi
- KIVY_TEXT
Implementation to use for rendering text
Values: sdl2, pil, pygame, sdlttf
- KIVY_VIDEO
Implementation to use for rendering video
Values: gstplayer, ffpyplayer, ffmpeg, null
- KIVY_AUDIO
Implementation to use for playing audio
Values: sdl2, gstplayer, ffpyplayer, pygame, avplayer
- KIVY_IMAGE
Implementation to use for reading image
Values: sdl2, pil, pygame, imageio, tex, dds, gif
- KIVY_CAMERA
Implementation to use for reading camera
Values: avfoundation, android, opencv
- KIVY_SPELLING
Implementation to use for spelling
Values: enchant, osxappkit
- KIVY_CLIPBOARD
Implementation to use for clipboard management
Values: sdl2, pygame, dummy, android
Metrics¶
- KIVY_DPI
If set, the value will be used for
Metrics.dpi
.New in version 1.4.0.
- KIVY_METRICS_DENSITY
If set, the value will be used for
Metrics.density
.New in version 1.5.0.
KIVY_METRICS_FONTSCALE
If set, the value will be used for
Metrics.fontscale
.New in version 1.5.0.
Graphics¶
- KIVY_GL_BACKEND
- The OpenGL backend to use. See
cgl
. - KIVY_GL_DEBUG
- Whether to log OpenGL calls. See
cgl
. - KIVY_GRAPHICS
- Whether to use OpenGL ES2. See
cgl
. - KIVY_GLES_LIMITS
Whether the GLES2 restrictions are enforced (the default, or if set to 1). If set to false, Kivy will not be truly GLES2 compatible.
Following is a list of the potential incompatibilities that result when set to true.
Mesh indices | If true, the number of indices in a mesh is limited to 65535 |
Texture blit | When blitting to a texture, the data (color and buffer) format must be the same format as the one used at the texture creation. On desktop, the conversion of different color is correctly handled by the driver, while on Android, most of devices fail to do it. Ref: https://github.com/kivy/kivy/issues/1600 |
New in version 1.8.1.
- KIVY_BCM_DISPMANX_ID
Change the default Raspberry Pi display to use. The list of available value is accessible in vc_dispmanx_types.h. Default value is 0:
- 0: DISPMANX_ID_MAIN_LCD
- 1: DISPMANX_ID_AUX_LCD
- 2: DISPMANX_ID_HDMI
- 3: DISPMANX_ID_SDTV
- 4: DISPMANX_ID_FORCE_LCD
- 5: DISPMANX_ID_FORCE_TV
- 6: DISPMANX_ID_FORCE_OTHER
- KIVY_BCM_DISPMANX_LAYER
Change the default Raspberry Pi dispmanx layer. Default value is 0.
New in version 1.10.1.