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Source code for kivy.uix.gesturesurface

Gesture Surface

.. versionadded::

.. warning::

    This is experimental and subject to change as long as this warning notice
    is present.

See :file:`kivy/examples/demo/multistroke/` for a complete application
__all__ = ('GestureSurface', 'GestureContainer')

from random import random
from kivy.event import EventDispatcher
from kivy.clock import Clock
from kivy.vector import Vector
from kivy.uix.floatlayout import FloatLayout
from import Color, Line, Rectangle
from import (NumericProperty, BooleanProperty,
                             DictProperty, ListProperty)
from colorsys import hsv_to_rgb

# Clock undershoot margin, FIXME: this is probably too high?

[docs]class GestureContainer(EventDispatcher): '''Container object that stores information about a gesture. It has various properties that are updated by `GestureSurface` as drawing progresses. :Arguments: `touch` Touch object (as received by on_touch_down) used to initialize the gesture container. Required. :Properties: `active` Set to False once the gesture is complete (meets `max_stroke` setting or `GestureSurface.temporal_window`) :attr:`active` is a :class:`` `active_strokes` Number of strokes currently active in the gesture, ie concurrent touches associated with this gesture. :attr:`active_strokes` is a :class:`` `max_strokes` Max number of strokes allowed in the gesture. This is set by `GestureSurface.max_strokes` but can be overridden for example from `on_gesture_start`. :attr:`max_strokes` is a :class:`` `was_merged` Indicates that this gesture has been merged with another gesture and should be considered discarded. :attr:`was_merged` is a :class:`` `bbox` Dictionary with keys minx, miny, maxx, maxy. Represents the size of the gesture bounding box. :attr:`bbox` is a :class:`` `width` Represents the width of the gesture. :attr:`width` is a :class:`` `height` Represents the height of the gesture. :attr:`height` is a :class:`` ''' active = BooleanProperty(True) active_strokes = NumericProperty(0) max_strokes = NumericProperty(0) was_merged = BooleanProperty(False) bbox = DictProperty({'minx': float('inf'), 'miny': float('inf'), 'maxx': float('-inf'), 'maxy': float('-inf')}) width = NumericProperty(0) height = NumericProperty(0) def __init__(self, touch, **kwargs): # The color is applied to all canvas items of this gesture self.color = kwargs.pop('color', [1., 1., 1.]) super(GestureContainer, self).__init__(**kwargs) # This is the touch.uid of the oldest touch represented = str(touch.uid) # Store various timestamps for decision making self._create_time = Clock.get_time() self._update_time = None self._cleanup_time = None self._cache_time = 0 # We can cache the candidate here to save zip()/Vector instantiation self._vectors = None # Key is touch.uid; value is a; it's used even # if line_width is 0 (i.e. not actually drawn anywhere) self._strokes = {} # Make sure the bbox is up to date with the first touch position self.update_bbox(touch)
[docs] def get_vectors(self, **kwargs): '''Return strokes in a format that is acceptable for `kivy.multistroke.Recognizer` as a gesture candidate or template. The result is cached automatically; the cache is invalidated at the start and end of a stroke and if `update_bbox` is called. If you are going to analyze a gesture mid-stroke, you may need to set the `no_cache` argument to True.''' if self._cache_time == self._update_time and \ not kwargs.get('no_cache'): return self._vectors vecs = [] append = vecs.append for tuid, l in self._strokes.items(): lpts = l.points append([Vector(*pts) for pts in zip(lpts[::2], lpts[1::2])]) self._vectors = vecs self._cache_time = self._update_time return vecs
[docs] def handles(self, touch): '''Returns True if this container handles the given touch''' if not return False return str(touch.uid) in self._strokes
[docs] def accept_stroke(self, count=1): '''Returns True if this container can accept `count` new strokes''' if not self.max_strokes: return True return len(self._strokes) + count <= self.max_strokes
[docs] def update_bbox(self, touch): '''Update gesture bbox from a touch coordinate''' x, y = touch.x, touch.y bb = self.bbox if x < bb['minx']: bb['minx'] = x if y < bb['miny']: bb['miny'] = y if x > bb['maxx']: bb['maxx'] = x if y > bb['maxy']: bb['maxy'] = y self.width = bb['maxx'] - bb['minx'] self.height = bb['maxy'] - bb['miny'] self._update_time = Clock.get_time()
[docs] def add_stroke(self, touch, line): '''Associate a list of points with a touch.uid; the line itself is created by the caller, but subsequent move/up events look it up via us. This is done to avoid problems during merge.''' self._update_time = Clock.get_time() self._strokes[str(touch.uid)] = line self.active_strokes += 1
[docs] def complete_stroke(self): '''Called on touch up events to keep track of how many strokes are active in the gesture (we only want to dispatch event when the *last* stroke in the gesture is released)''' self._update_time = Clock.get_time() self.active_strokes -= 1
[docs] def single_points_test(self): '''Returns True if the gesture consists only of single-point strokes, we must discard it in this case, or an exception will be raised''' for tuid, l in self._strokes.items(): if len(l.points) > 2: return False return True
[docs]class GestureSurface(FloatLayout): '''Simple gesture surface to track/draw touch movements. Typically used to gather user input suitable for :class:`kivy.multistroke.Recognizer`. :Properties: `temporal_window` Time to wait from the last touch_up event before attempting to recognize the gesture. If you set this to 0, the `on_gesture_complete` event is not fired unless the :attr:`max_strokes` condition is met. :attr:`temporal_window` is a :class:`` and defaults to 2.0 `max_strokes` Max number of strokes in a single gesture; if this is reached, recognition will start immediately on the final touch_up event. If this is set to 0, the `on_gesture_complete` event is not fired unless the :attr:`temporal_window` expires. :attr:`max_strokes` is a :class:`` and defaults to 2.0 `bbox_margin` Bounding box margin for detecting gesture collisions, in pixels. :attr:`bbox_margin` is a :class:`` and defaults to 30 `draw_timeout` Number of seconds to keep lines/bbox on canvas after the `on_gesture_complete` event is fired. If this is set to 0, gestures are immediately removed from the surface when complete. :attr:`draw_timeout` is a :class:`` and defaults to 3.0 `color` Color used to draw the gesture, in RGB. This option does not have an effect if :attr:`use_random_color` is True. :attr:`draw_timeout` is a :class:`` and defaults to [1, 1, 1] (white) `use_random_color` Set to True to pick a random color for each gesture, if you do this then `color` is ignored. Defaults to False. :attr:`use_random_color` is a :class:`` and defaults to False `line_width` Line width used for tracing touches on the surface. Set to 0 if you only want to detect gestures without drawing anything. If you use 1.0, OpenGL GL_LINE is used for drawing; values > 1 will use an internal drawing method based on triangles (less efficient), see :mod:``. :attr:`line_width` is a :class:`` and defaults to 2 `draw_bbox` Set to True if you want to draw bounding box behind gestures. This only works if `line_width` >= 1. Default is False. :attr:`draw_bbox` is a :class:`` and defaults to True `bbox_alpha` Opacity for bounding box if `draw_bbox` is True. Default 0.1 :attr:`bbox_alpha` is a :class:`` and defaults to 0.1 :Events: `on_gesture_start` :class:`GestureContainer` Fired when a new gesture is initiated on the surface, i.e. the first on_touch_down that does not collide with an existing gesture on the surface. `on_gesture_extend` :class:`GestureContainer` Fired when a touch_down event occurs within an existing gesture. `on_gesture_merge` :class:`GestureContainer`, :class:`GestureContainer` Fired when two gestures collide and get merged to one gesture. The first argument is the gesture that has been merged (no longer valid); the second is the combined (resulting) gesture. `on_gesture_complete` :class:`GestureContainer` Fired when a set of strokes is considered a complete gesture, this happens when `temporal_window` expires or `max_strokes` is reached. Typically you will bind to this event and use the provided `GestureContainer` get_vectors() method to match against your gesture database. `on_gesture_cleanup` :class:`GestureContainer` Fired `draw_timeout` seconds after `on_gesture_complete`, The gesture will be removed from the canvas (if line_width > 0 or draw_bbox is True) and the internal gesture list before this. `on_gesture_discard` :class:`GestureContainer` Fired when a gesture does not meet the minimum size requirements for recognition (width/height < 5, or consists only of single- point strokes). ''' temporal_window = NumericProperty(2.0) draw_timeout = NumericProperty(3.0) max_strokes = NumericProperty(4) bbox_margin = NumericProperty(30) line_width = NumericProperty(2) color = ListProperty([1., 1., 1.]) use_random_color = BooleanProperty(False) draw_bbox = BooleanProperty(False) bbox_alpha = NumericProperty(0.1) def __init__(self, **kwargs): super(GestureSurface, self).__init__(**kwargs) # A list of GestureContainer objects (all gestures on the surface) self._gestures = [] self.register_event_type('on_gesture_start') self.register_event_type('on_gesture_extend') self.register_event_type('on_gesture_merge') self.register_event_type('on_gesture_complete') self.register_event_type('on_gesture_cleanup') self.register_event_type('on_gesture_discard') # ----------------------------------------------------------------------------- # Touch Events # -----------------------------------------------------------------------------
[docs] def on_touch_down(self, touch): '''When a new touch is registered, the first thing we do is to test if it collides with the bounding box of another known gesture. If so, it is assumed to be part of that gesture. ''' # If the touch originates outside the surface, ignore it. if not self.collide_point(touch.x, touch.y): return touch.grab(self) # Add the stroke to existing gesture, or make a new one g = self.find_colliding_gesture(touch) new = False if g is None: g = self.init_gesture(touch) new = True # We now belong to a gesture (new or old); start a new stroke. self.init_stroke(g, touch) if new: self.dispatch('on_gesture_start', g, touch) else: self.dispatch('on_gesture_extend', g, touch) return True
[docs] def on_touch_move(self, touch): '''When a touch moves, we add a point to the line on the canvas so the path is updated. We must also check if the new point collides with the bounding box of another gesture - if so, they should be merged.''' if touch.grab_current is not self: return if not self.collide_point(touch.x, touch.y): return # Retrieve the GestureContainer object that handles this touch, and # test for colliding gestures. If found, merge them to one. g = self.get_gesture(touch) collision = self.find_colliding_gesture(touch) if collision is not None and g.accept_stroke(len(collision._strokes)): merge = self.merge_gestures(g, collision) if g.was_merged: self.dispatch('on_gesture_merge', g, collision) else: self.dispatch('on_gesture_merge', collision, g) g = merge else: g.update_bbox(touch) # Add the new point to gesture stroke list and update the canvas line g._strokes[str(touch.uid)].points += (touch.x, touch.y) # Draw the gesture bounding box; if it is a single press that # does not trigger a move event, we would miss it otherwise. if self.draw_bbox: self._update_canvas_bbox(g) return True
[docs] def on_touch_up(self, touch): if touch.grab_current is not self: return touch.ungrab(self) g = self.get_gesture(touch) g.complete_stroke() # If this stroke hit the maximum limit, dispatch immediately if not g.accept_stroke(): self._complete_dispatcher(0) # dispatch later only if we have a window elif self.temporal_window > 0: Clock.schedule_once(self._complete_dispatcher, self.temporal_window)
# ----------------------------------------------------------------------------- # Gesture related methods # -----------------------------------------------------------------------------
[docs] def init_gesture(self, touch): '''Create a new gesture from touch, i.e. it's the first on surface, or was not close enough to any existing gesture (yet)''' col = self.color if self.use_random_color: col = hsv_to_rgb(random(), 1., 1.) g = GestureContainer(touch, max_strokes=self.max_strokes, color=col) # Create the bounding box Rectangle for the gesture if self.draw_bbox: bb = g.bbox with self.canvas: Color(col[0], col[1], col[2], self.bbox_alpha, mode='rgba', g._bbrect = Rectangle(, pos=(bb['minx'], bb['miny']), size=(bb['maxx'] - bb['minx'], bb['maxy'] - bb['miny'])) self._gestures.append(g) return g
def init_stroke(self, g, touch): points = [touch.x, touch.y] col = g.color new_line = Line( points=points, width=self.line_width, g._strokes[str(touch.uid)] = new_line if self.line_width: canvas_add = self.canvas.add canvas_add(Color(col[0], col[1], col[2], mode='rgb', canvas_add(new_line) # Update the bbox in case; this will normally be done in on_touch_move, # but we want to update it also for a single press, force that here: g.update_bbox(touch) if self.draw_bbox: self._update_canvas_bbox(g) # Register the stroke in GestureContainer so we can look it up later g.add_stroke(touch, new_line)
[docs] def get_gesture(self, touch): '''Returns GestureContainer associated with given touch''' for g in self._gestures: if and g.handles(touch): return g raise Exception('get_gesture() failed to identify ' + str(touch.uid))
[docs] def find_colliding_gesture(self, touch): '''Checks if a touch x/y collides with the bounding box of an existing gesture. If so, return it (otherwise returns None) ''' touch_x, touch_y = touch.pos for g in self._gestures: if and not g.handles(touch) and g.accept_stroke(): bb = g.bbox margin = self.bbox_margin minx = bb['minx'] - margin miny = bb['miny'] - margin maxx = bb['maxx'] + margin maxy = bb['maxy'] + margin if minx <= touch_x <= maxx and miny <= touch_y <= maxy: return g return None
[docs] def merge_gestures(self, g, other): '''Merges two gestures together, the oldest one is retained and the newer one gets the `GestureContainer.was_merged` flag raised.''' # Swap order depending on gesture age (the merged gesture gets # the color from the oldest one of the two). swap = other._create_time < g._create_time a = swap and other or g b = swap and g or other # Apply the outer limits of bbox to the merged gesture abbox = a.bbox bbbox = b.bbox if bbbox['minx'] < abbox['minx']: abbox['minx'] = bbbox['minx'] if bbbox['miny'] < abbox['miny']: abbox['miny'] = bbbox['miny'] if bbbox['maxx'] > abbox['maxx']: abbox['maxx'] = bbbox['maxx'] if bbbox['maxy'] > abbox['maxy']: abbox['maxy'] = bbbox['maxy'] # Now transfer the coordinates from old to new gesture; # FIXME: This can probably be copied more efficiently? astrokes = a._strokes lw = self.line_width a_id = col = a.color self.canvas.remove_group( canv_add = self.canvas.add for uid, old in b._strokes.items(): # FIXME: Can't figure out how to change group= for existing Line() new_line = Line( points=old.points, width=old.width, group=a_id) astrokes[uid] = new_line if lw: canv_add(Color(col[0], col[1], col[2], mode='rgb', group=a_id)) canv_add(new_line) = False b.was_merged = True a.active_strokes += b.active_strokes a._update_time = Clock.get_time() return a
def _update_canvas_bbox(self, g): # If draw_bbox is changed while two gestures are active, # we might not have a bbrect member if not hasattr(g, '_bbrect'): return bb = g.bbox g._bbrect.pos = (bb['minx'], bb['miny']) g._bbrect.size = (bb['maxx'] - bb['minx'], bb['maxy'] - bb['miny']) # ----------------------------------------------------------------------------- # Timeout callbacks # ----------------------------------------------------------------------------- def _complete_dispatcher(self, dt): '''This method is scheduled on all touch up events. It will dispatch the `on_gesture_complete` event for all completed gestures, and remove merged gestures from the internal gesture list.''' need_cleanup = False gest = self._gestures timeout = self.draw_timeout twin = self.temporal_window get_time = Clock.get_time for idx, g in enumerate(gest): # Gesture is part of another gesture, just delete it if g.was_merged: del gest[idx] continue # Not active == already handled, or has active strokes (it cannot # possibly be complete). Proceed to next gesture on surface. if not or g.active_strokes != 0: continue t1 = g._update_time + twin t2 = get_time() + UNDERSHOOT_MARGIN # max_strokes reached, or temporal window has expired. The gesture # is complete; need to dispatch _complete or _discard event. if not g.accept_stroke() or t1 <= t2: discard = False if g.width < 5 and g.height < 5: discard = True elif g.single_points_test(): discard = True need_cleanup = True = False g._cleanup_time = get_time() + timeout if discard: self.dispatch('on_gesture_discard', g) else: self.dispatch('on_gesture_complete', g) if need_cleanup: Clock.schedule_once(self._cleanup, timeout) def _cleanup(self, dt): '''This method is scheduled from _complete_dispatcher to clean up the canvas and internal gesture list after a gesture is completed.''' m = UNDERSHOOT_MARGIN rg = self.canvas.remove_group gestures = self._gestures for idx, g in enumerate(gestures): if g._cleanup_time is None: continue if g._cleanup_time <= Clock.get_time() + m: rg( del gestures[idx] self.dispatch('on_gesture_cleanup', g) def on_gesture_start(self, *l): pass def on_gesture_extend(self, *l): pass def on_gesture_merge(self, *l): pass def on_gesture_complete(self, *l): pass def on_gesture_discard(self, *l): pass def on_gesture_cleanup(self, *l): pass