'''
Color Picker
============
.. versionadded:: 1.7.0
.. warning::
This widget is experimental. Its use and API can change at any time until
this warning is removed.
.. image:: images/colorpicker.png
:align: right
The ColorPicker widget allows a user to select a color from a chromatic
wheel where pinch and zoom can be used to change the wheel's saturation.
Sliders and TextInputs are also provided for entering the RGBA/HSV/HEX values
directly.
Usage::
clr_picker = ColorPicker()
parent.add_widget(clr_picker)
# To monitor changes, we can bind to color property changes
def on_color(instance, value):
print "RGBA = ", str(value) # or instance.color
print "HSV = ", str(instance.hsv)
print "HEX = ", str(instance.hex_color)
clr_picker.bind(color=on_color)
'''
__all__ = ('ColorPicker', 'ColorWheel')
from kivy.uix.relativelayout import RelativeLayout
from kivy.uix.widget import Widget
from kivy.properties import (NumericProperty, BoundedNumericProperty,
ListProperty, ObjectProperty,
ReferenceListProperty, StringProperty,
AliasProperty)
from kivy.clock import Clock
from kivy.graphics import Mesh, InstructionGroup, Color
from kivy.utils import get_color_from_hex, get_hex_from_color
from kivy.logger import Logger
from math import cos, sin, pi, sqrt, atan
from colorsys import rgb_to_hsv, hsv_to_rgb
def distance(pt1, pt2):
return sqrt((pt1[0] - pt2[0]) ** 2. + (pt1[1] - pt2[1]) ** 2.)
def polar_to_rect(origin, r, theta):
return origin[0] + r * cos(theta), origin[1] + r * sin(theta)
def rect_to_polar(origin, x, y):
if x == origin[0]:
if y == origin[1]:
return (0, 0)
elif y > origin[1]:
return (y - origin[1], pi / 2.)
else:
return (origin[1] - y, 3 * pi / 2.)
t = atan(float((y - origin[1])) / (x - origin[0]))
if x - origin[0] < 0:
t += pi
if t < 0:
t += 2 * pi
return (distance((x, y), origin), t)
[docs]class ColorWheel(Widget):
'''Chromatic wheel for the ColorPicker.
.. versionchanged:: 1.7.1
`font_size`, `font_name` and `foreground_color` have been removed. The
sizing is now the same as others widget, based on 'sp'. Orientation is
also automatically determined according to the width/height ratio.
'''
r = BoundedNumericProperty(0, min=0, max=1)
'''The Red value of the color currently selected.
:attr:`r` is a :class:`~kivy.properties.BoundedNumericProperty` and
can be a value from 0 to 1. It defaults to 0.
'''
g = BoundedNumericProperty(0, min=0, max=1)
'''The Green value of the color currently selected.
:attr:`g` is a :class:`~kivy.properties.BoundedNumericProperty`
and can be a value from 0 to 1.
'''
b = BoundedNumericProperty(0, min=0, max=1)
'''The Blue value of the color currently selected.
:attr:`b` is a :class:`~kivy.properties.BoundedNumericProperty` and
can be a value from 0 to 1.
'''
a = BoundedNumericProperty(0, min=0, max=1)
'''The Alpha value of the color currently selected.
:attr:`a` is a :class:`~kivy.properties.BoundedNumericProperty` and
can be a value from 0 to 1.
'''
color = ReferenceListProperty(r, g, b, a)
'''The holds the color currently selected.
:attr:`color` is a :class:`~kivy.properties.ReferenceListProperty` and
contains a list of `r`, `g`, `b`, `a` values.
'''
_origin = ListProperty((100, 100))
_radius = NumericProperty(100)
_piece_divisions = NumericProperty(10)
_pieces_of_pie = NumericProperty(16)
_inertia_slowdown = 1.25
_inertia_cutoff = .25
_num_touches = 0
_pinch_flag = False
_hsv = ListProperty([1, 1, 1, 0])
def __init__(self, **kwargs):
super(ColorWheel, self).__init__(**kwargs)
pdv = self._piece_divisions
self.sv_s = [(float(x) / pdv, 1) for x in range(pdv)] + [
(1, float(y) / pdv) for y in reversed(range(pdv))]
def on__origin(self, instance, value):
self.init_wheel(None)
def on__radius(self, instance, value):
self.init_wheel(None)
def init_wheel(self, dt):
# initialize list to hold all meshes
self.canvas.clear()
self.arcs = []
self.sv_idx = 0
pdv = self._piece_divisions
ppie = self._pieces_of_pie
for r in range(pdv):
for t in range(ppie):
self.arcs.append(
_ColorArc(
self._radius * (float(r) / float(pdv)),
self._radius * (float(r + 1) / float(pdv)),
2 * pi * (float(t) / float(ppie)),
2 * pi * (float(t + 1) / float(ppie)),
origin=self._origin,
color=(float(t) / ppie,
self.sv_s[self.sv_idx + r][0],
self.sv_s[self.sv_idx + r][1],
1)))
self.canvas.add(self.arcs[-1])
def recolor_wheel(self):
ppie = self._pieces_of_pie
for idx, segment in enumerate(self.arcs):
segment.change_color(
sv=self.sv_s[int(self.sv_idx + idx / ppie)])
def change_alpha(self, val):
for idx, segment in enumerate(self.arcs):
segment.change_color(a=val)
def inertial_incr_sv_idx(self, dt):
# if its already zoomed all the way out, cancel the inertial zoom
if self.sv_idx == len(self.sv_s) - self._piece_divisions:
return False
self.sv_idx += 1
self.recolor_wheel()
if dt * self._inertia_slowdown > self._inertia_cutoff:
return False
else:
Clock.schedule_once(self.inertial_incr_sv_idx,
dt * self._inertia_slowdown)
def inertial_decr_sv_idx(self, dt):
# if its already zoomed all the way in, cancel the inertial zoom
if self.sv_idx == 0:
return False
self.sv_idx -= 1
self.recolor_wheel()
if dt * self._inertia_slowdown > self._inertia_cutoff:
return False
else:
Clock.schedule_once(self.inertial_decr_sv_idx,
dt * self._inertia_slowdown)
[docs] def on_touch_down(self, touch):
r = self._get_touch_r(touch.pos)
if r > self._radius:
return False
# code is still set up to allow pinch to zoom, but this is
# disabled for now since it was fiddly with small wheels.
# Comment out these lines and adjust on_touch_move to reenable
# this.
if self._num_touches != 0:
return False
touch.grab(self)
self._num_touches += 1
touch.ud['anchor_r'] = r
touch.ud['orig_sv_idx'] = self.sv_idx
touch.ud['orig_time'] = Clock.get_time()
[docs] def on_touch_move(self, touch):
if touch.grab_current is not self:
return
r = self._get_touch_r(touch.pos)
goal_sv_idx = (touch.ud['orig_sv_idx'] -
int((r - touch.ud['anchor_r']) /
(float(self._radius) / self._piece_divisions)))
if (
goal_sv_idx != self.sv_idx and
goal_sv_idx >= 0 and
goal_sv_idx <= len(self.sv_s) - self._piece_divisions
):
# this is a pinch to zoom
self._pinch_flag = True
self.sv_idx = goal_sv_idx
self.recolor_wheel()
[docs] def on_touch_up(self, touch):
if touch.grab_current is not self:
return
touch.ungrab(self)
self._num_touches -= 1
if self._pinch_flag:
if self._num_touches == 0:
# user was pinching, and now both fingers are up. Return
# to normal
if self.sv_idx > touch.ud['orig_sv_idx']:
Clock.schedule_once(
self.inertial_incr_sv_idx,
(Clock.get_time() - touch.ud['orig_time']) /
(self.sv_idx - touch.ud['orig_sv_idx']))
if self.sv_idx < touch.ud['orig_sv_idx']:
Clock.schedule_once(
self.inertial_decr_sv_idx,
(Clock.get_time() - touch.ud['orig_time']) /
(self.sv_idx - touch.ud['orig_sv_idx']))
self._pinch_flag = False
return
else:
# user was pinching, and at least one finger remains. We
# don't want to treat the remaining fingers as touches
return
else:
r, theta = rect_to_polar(self._origin, *touch.pos)
# if touch up is outside the wheel, ignore
if r >= self._radius:
return
# compute which ColorArc is being touched (they aren't
# widgets so we don't get collide_point) and set
# _hsv based on the selected ColorArc
piece = int((theta / (2 * pi)) * self._pieces_of_pie)
division = int((r / self._radius) * self._piece_divisions)
self._hsv = \
self.arcs[self._pieces_of_pie * division + piece].color
def on__hsv(self, instance, value):
c_hsv = Color(*value, mode='hsv')
self.r = c_hsv.r
self.g = c_hsv.g
self.b = c_hsv.b
self.a = c_hsv.a
self.rgba = (self.r, self.g, self.b, self.a)
def _get_touch_r(self, pos):
return distance(pos, self._origin)
class _ColorArc(InstructionGroup):
def __init__(self, r_min, r_max, theta_min, theta_max,
color=(0, 0, 1, 1), origin=(0, 0), **kwargs):
super(_ColorArc, self).__init__(**kwargs)
self.origin = origin
self.r_min = r_min
self.r_max = r_max
self.theta_min = theta_min
self.theta_max = theta_max
self.color = color
self.color_instr = Color(*color, mode='hsv')
self.add(self.color_instr)
self.mesh = self.get_mesh()
self.add(self.mesh)
def __str__(self):
return "r_min: %s r_max: %s theta_min: %s theta_max: %s color: %s" % (
self.r_min, self.r_max, self.theta_min, self.theta_max, self.color
)
def get_mesh(self):
v = []
# first calculate the distance between endpoints of the inner
# arc, so we know how many steps to use when calculating
# vertices
end_point_inner = polar_to_rect(
self.origin, self.r_min, self.theta_max)
d_inner = d_outer = 3.
theta_step_inner = (self.theta_max - self.theta_min) / d_inner
end_point_outer = polar_to_rect(
self.origin, self.r_max, self.theta_max)
if self.r_min == 0:
theta_step_outer = (self.theta_max - self.theta_min) / d_outer
for x in range(int(d_outer)):
v += (polar_to_rect(self.origin, 0, 0) * 2)
v += (polar_to_rect(
self.origin, self.r_max,
self.theta_min + x * theta_step_outer) * 2)
else:
for x in range(int(d_inner + 2)):
v += (polar_to_rect(
self.origin, self.r_min - 1,
self.theta_min + x * theta_step_inner) * 2)
v += (polar_to_rect(
self.origin, self.r_max + 1,
self.theta_min + x * theta_step_inner) * 2)
v += (end_point_inner * 2)
v += (end_point_outer * 2)
return Mesh(vertices=v, indices=range(int(len(v) / 4)),
mode='triangle_strip')
def change_color(self, color=None, color_delta=None, sv=None, a=None):
self.remove(self.color_instr)
if color is not None:
self.color = color
elif color_delta is not None:
self.color = [self.color[i] + color_delta[i] for i in range(4)]
elif sv is not None:
self.color = (self.color[0], sv[0], sv[1], self.color[3])
elif a is not None:
self.color = (self.color[0], self.color[1], self.color[2], a)
self.color_instr = Color(*self.color, mode='hsv')
self.insert(0, self.color_instr)
[docs]class ColorPicker(RelativeLayout):
'''
See module documentation.
'''
font_name = StringProperty('data/fonts/RobotoMono-Regular.ttf')
'''Specifies the font used on the ColorPicker.
:attr:`font_name` is a :class:`~kivy.properties.StringProperty` and
defaults to 'data/fonts/RobotoMono-Regular.ttf'.
'''
color = ListProperty((1, 1, 1, 1))
'''The :attr:`color` holds the color currently selected in rgba format.
:attr:`color` is a :class:`~kivy.properties.ListProperty` and defaults to
(1, 1, 1, 1).
'''
hsv = ListProperty((1, 1, 1))
'''The :attr:`hsv` holds the color currently selected in hsv format.
:attr:`hsv` is a :class:`~kivy.properties.ListProperty` and defaults to
(1, 1, 1).
'''
def _get_hex(self):
return get_hex_from_color(self.color)
def _set_hex(self, value):
self.color = get_color_from_hex(value)[:4]
hex_color = AliasProperty(_get_hex, _set_hex, bind=('color', ))
'''The :attr:`hex_color` holds the currently selected color in hex.
:attr:`hex_color` is an :class:`~kivy.properties.AliasProperty` and
defaults to `#ffffffff`.
'''
wheel = ObjectProperty(None)
'''The :attr:`wheel` holds the color wheel.
:attr:`wheel` is an :class:`~kivy.properties.ObjectProperty` and
defaults to None.
'''
_update_clr_ev = _update_hex_ev = None
# now used only internally.
foreground_color = ListProperty((1, 1, 1, 1))
def on_color(self, instance, value):
if not self._updating_clr:
self._updating_clr = True
self.hsv = rgb_to_hsv(*value[:3])
self._updating_clr = False
def on_hsv(self, instance, value):
if not self._updating_clr:
self._updating_clr = True
self.color[:3] = hsv_to_rgb(*value)
self._updating_clr = False
def _trigger_update_clr(self, mode, clr_idx, text):
self._upd_clr_list = mode, clr_idx, text
ev = self._update_clr_ev
if ev is None:
ev = self._update_clr_ev = Clock.create_trigger(self._update_clr)
ev()
def _update_clr(self, dt):
mode, clr_idx, text = self._upd_clr_list
try:
text = min(255, max(0, float(text)))
if mode == 'rgb':
self.color[clr_idx] = float(text) / 255.
else:
self.hsv[clr_idx] = float(text) / 255.
except ValueError:
Logger.warning('ColorPicker: invalid value : {}'.format(text))
def _update_hex(self, dt):
if len(self._upd_hex_list) != 9:
return
self.hex_color = self._upd_hex_list
def _trigger_update_hex(self, text):
self._upd_hex_list = text
ev = self._update_hex_ev
if ev is None:
ev = self._update_hex_ev = Clock.create_trigger(self._update_hex)
ev()
def __init__(self, **kwargs):
self._updating_clr = False
super(ColorPicker, self).__init__(**kwargs)
if __name__ in ('__android__', '__main__'):
from kivy.app import App
class ColorPickerApp(App):
def build(self):
cp = ColorPicker(pos_hint={'center_x': .5, 'center_y': .5},
size_hint=(1, 1))
return cp
ColorPickerApp().run()