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Source code for kivy.core.window

# pylint: disable=W0611
# coding: utf-8
'''
Window
======

Core class for creating the default Kivy window. Kivy supports only one window
per application: please don't try to create more than one.
'''

__all__ = ('Keyboard', 'WindowBase', 'Window')

from os.path import join, exists
from os import getcwd
from collections import defaultdict

from kivy.core import core_select_lib
from kivy.clock import Clock
from kivy.config import Config
from kivy.logger import Logger
from kivy.base import EventLoop, stopTouchApp
from kivy.modules import Modules
from kivy.event import EventDispatcher
from kivy.properties import ListProperty, ObjectProperty, AliasProperty, \
    NumericProperty, OptionProperty, StringProperty, BooleanProperty, \
    ColorProperty
from kivy.utils import platform, reify, deprecated, pi_version
from kivy.context import get_current_context
from kivy.uix.behaviors import FocusBehavior
from kivy.setupconfig import USE_SDL2
from kivy.graphics.transformation import Matrix
from kivy.graphics.cgl import cgl_get_backend_name

# late import
VKeyboard = None
android = None
Animation = None


[docs]class Keyboard(EventDispatcher): '''Keyboard interface that is returned by :meth:`WindowBase.request_keyboard`. When you request a keyboard, you'll get an instance of this class. Whatever the keyboard input is (system or virtual keyboard), you'll receive events through this instance. :Events: `on_key_down`: keycode, text, modifiers Fired when a new key is pressed down `on_key_up`: keycode Fired when a key is released (up) Here is an example of how to request a Keyboard in accordance with the current configuration: .. include:: ../../examples/widgets/keyboardlistener.py :literal: ''' # Keycodes mapping, between str <-> int. These keycodes are # currently taken from pygame.key. But when a new provider will be # used, it must do the translation to these keycodes too. keycodes = { # specials keys 'backspace': 8, 'tab': 9, 'enter': 13, 'rshift': 303, 'shift': 304, 'alt': 308, 'rctrl': 306, 'lctrl': 305, 'super': 309, 'alt-gr': 307, 'compose': 311, 'pipe': 310, 'capslock': 301, 'escape': 27, 'spacebar': 32, 'pageup': 280, 'pagedown': 281, 'end': 279, 'home': 278, 'left': 276, 'up': 273, 'right': 275, 'down': 274, 'insert': 277, 'delete': 127, 'numlock': 300, 'print': 144, 'screenlock': 145, 'pause': 19, # a-z keys 'a': 97, 'b': 98, 'c': 99, 'd': 100, 'e': 101, 'f': 102, 'g': 103, 'h': 104, 'i': 105, 'j': 106, 'k': 107, 'l': 108, 'm': 109, 'n': 110, 'o': 111, 'p': 112, 'q': 113, 'r': 114, 's': 115, 't': 116, 'u': 117, 'v': 118, 'w': 119, 'x': 120, 'y': 121, 'z': 122, # 0-9 keys '0': 48, '1': 49, '2': 50, '3': 51, '4': 52, '5': 53, '6': 54, '7': 55, '8': 56, '9': 57, # numpad 'numpad0': 256, 'numpad1': 257, 'numpad2': 258, 'numpad3': 259, 'numpad4': 260, 'numpad5': 261, 'numpad6': 262, 'numpad7': 263, 'numpad8': 264, 'numpad9': 265, 'numpaddecimal': 266, 'numpaddivide': 267, 'numpadmul': 268, 'numpadsubstract': 269, 'numpadadd': 270, 'numpadenter': 271, # F1-15 'f1': 282, 'f2': 283, 'f3': 284, 'f4': 285, 'f5': 286, 'f6': 287, 'f7': 288, 'f8': 289, 'f9': 290, 'f10': 291, 'f11': 292, 'f12': 293, 'f13': 294, 'f14': 295, 'f15': 296, # other keys '(': 40, ')': 41, '[': 91, ']': 93, '{': 123, '}': 125, ':': 58, ';': 59, '=': 61, '+': 43, '-': 45, '_': 95, '/': 47, '*': 42, '?': 47, '`': 96, '~': 126, '´': 180, '¦': 166, '\\': 92, '|': 124, '"': 34, "'": 39, ',': 44, '.': 46, '<': 60, '>': 62, '@': 64, '!': 33, '#': 35, '$': 36, '%': 37, '^': 94, '&': 38, '¬': 172, '¨': 168, '…': 8230, 'ù': 249, 'à': 224, 'é': 233, 'è': 232, } __events__ = ('on_key_down', 'on_key_up', 'on_textinput') def __init__(self, **kwargs): super(Keyboard, self).__init__() #: Window which the keyboard is attached too self.window = kwargs.get('window', None) #: Callback that will be called when the keyboard is released self.callback = kwargs.get('callback', None) #: Target that have requested the keyboard self.target = kwargs.get('target', None) #: VKeyboard widget, if allowed by the configuration self.widget = kwargs.get('widget', None) def on_key_down(self, keycode, text, modifiers): pass def on_key_up(self, keycode): pass def on_textinput(self, text): pass
[docs] def release(self): '''Call this method to release the current keyboard. This will ensure that the keyboard is no longer attached to your callback.''' if self.window: self.window.release_keyboard(self.target) self.target = None
def _on_window_textinput(self, instance, text): return self.dispatch('on_textinput', text) def _on_window_key_down(self, instance, keycode, scancode, text, modifiers): keycode = (keycode, self.keycode_to_string(keycode)) if text == '\x04': Window.trigger_keyboard_height() return return self.dispatch('on_key_down', keycode, text, modifiers) def _on_window_key_up(self, instance, keycode, *largs): keycode = (keycode, self.keycode_to_string(keycode)) return self.dispatch('on_key_up', keycode) def _on_vkeyboard_key_down(self, instance, keycode, text, modifiers): if keycode is None: keycode = text.lower() keycode = (self.string_to_keycode(keycode), keycode) return self.dispatch('on_key_down', keycode, text, modifiers) def _on_vkeyboard_key_up(self, instance, keycode, text, modifiers): if keycode is None: keycode = text keycode = (self.string_to_keycode(keycode), keycode) return self.dispatch('on_key_up', keycode) def _on_vkeyboard_textinput(self, instance, text): return self.dispatch('on_textinput', text)
[docs] def string_to_keycode(self, value): '''Convert a string to a keycode number according to the :attr:`Keyboard.keycodes`. If the value is not found in the keycodes, it will return -1. ''' return Keyboard.keycodes.get(value, -1)
[docs] def keycode_to_string(self, value): '''Convert a keycode number to a string according to the :attr:`Keyboard.keycodes`. If the value is not found in the keycodes, it will return ''. ''' keycodes = list(Keyboard.keycodes.values()) if value in keycodes: return list(Keyboard.keycodes.keys())[keycodes.index(value)] return ''
[docs]class WindowBase(EventDispatcher): '''WindowBase is an abstract window widget for any window implementation. :Parameters: `borderless`: str, one of ('0', '1') Set the window border state. Check the :mod:`~kivy.config` documentation for a more detailed explanation on the values. `custom_titlebar`: str, one of ('0', '1') Set to `'1'` to uses a custom titlebar `fullscreen`: str, one of ('0', '1', 'auto', 'fake') Make the window fullscreen. Check the :mod:`~kivy.config` documentation for a more detailed explanation on the values. `width`: int Width of the window. `height`: int Height of the window. `minimum_width`: int Minimum width of the window (only works for sdl2 window provider). `minimum_height`: int Minimum height of the window (only works for sdl2 window provider). `always_on_top`: bool When enabled, the window will be brought to the front and will keep the window above the rest. If disabled, it will restore the default behavior. Only works for the sdl2 window provider. `allow_screensaver`: bool Allow the device to show a screen saver, or to go to sleep on mobile devices. Defaults to True. Only works for sdl2 window provider. :Events: `on_motion`: etype, motionevent Fired when a new :class:`~kivy.input.motionevent.MotionEvent` is dispatched `on_touch_down`: Fired when a new touch event is initiated. `on_touch_move`: Fired when an existing touch event changes location. `on_touch_up`: Fired when an existing touch event is terminated. `on_draw`: Fired when the :class:`Window` is being drawn. `on_flip`: Fired when the :class:`Window` GL surface is being flipped. `on_rotate`: rotation Fired when the :class:`Window` is being rotated. `on_close`: Fired when the :class:`Window` is closed. `on_request_close`: Fired when the event loop wants to close the window, or if the escape key is pressed and `exit_on_escape` is `True`. If a function bound to this event returns `True`, the window will not be closed. If the event is triggered because of the keyboard escape key, the keyword argument `source` is dispatched along with a value of `keyboard` to the bound functions. .. versionadded:: 1.9.0 `on_cursor_enter`: Fired when the cursor enters the window. .. versionadded:: 1.9.1 `on_cursor_leave`: Fired when the cursor leaves the window. .. versionadded:: 1.9.1 `on_minimize`: Fired when the window is minimized. .. versionadded:: 1.10.0 `on_maximize`: Fired when the window is maximized. .. versionadded:: 1.10.0 `on_restore`: Fired when the window is restored. .. versionadded:: 1.10.0 `on_hide`: Fired when the window is hidden. .. versionadded:: 1.10.0 `on_show`: Fired when the window is shown. .. versionadded:: 1.10.0 `on_keyboard`: key, scancode, codepoint, modifier Fired when the keyboard is used for input. .. versionchanged:: 1.3.0 The *unicode* parameter has been deprecated in favor of codepoint, and will be removed completely in future versions. `on_key_down`: key, scancode, codepoint, modifier Fired when a key pressed. .. versionchanged:: 1.3.0 The *unicode* parameter has been deprecated in favor of codepoint, and will be removed completely in future versions. `on_key_up`: key, scancode, codepoint Fired when a key is released. .. versionchanged:: 1.3.0 The *unicode* parameter has be deprecated in favor of codepoint, and will be removed completely in future versions. `on_drop_begin`: x, y, *args Fired when text(s) or file(s) drop on the application is about to begin. .. versionadded:: 2.1.0 `on_drop_file`: filename (bytes), x, y, *args Fired when a file is dropped on the application. .. versionadded:: 1.2.0 .. versionchanged:: 2.1.0 Renamed from `on_dropfile` to `on_drop_file`. `on_drop_text`: text (bytes), x, y, *args Fired when a text is dropped on the application. .. versionadded:: 2.1.0 `on_drop_end`: x, y, *args Fired when text(s) or file(s) drop on the application has ended. .. versionadded:: 2.1.0 `on_memorywarning`: Fired when the platform have memory issue (iOS / Android mostly) You can listen to this one, and clean whatever you can. .. versionadded:: 1.9.0 `on_textedit(self, text)`: Fired when inputting with IME. The string inputting with IME is set as the parameter of this event. .. versionadded:: 1.10.1 ''' __instance = None __initialized = False _fake_fullscreen = False # private properties _density = NumericProperty(1.) _size = ListProperty([0, 0]) _modifiers = ListProperty([]) _rotation = NumericProperty(0) _focus = BooleanProperty(True) gl_backends_allowed = [] """ A list of Kivy gl backend names, which if not empty, will be the exclusive list of gl backends that can be used with this window. """ gl_backends_ignored = [] """ A list of Kivy gl backend names that may not be used with this window. """ managed_textinput = False """ True if this Window class uses `on_textinput` to insert text, internal. """ children = ListProperty([]) '''List of the children of this window. :attr:`children` is a :class:`~kivy.properties.ListProperty` instance and defaults to an empty list. Use :meth:`add_widget` and :meth:`remove_widget` to manipulate the list of children. Don't manipulate the list directly unless you know what you are doing. ''' parent = ObjectProperty(None, allownone=True) '''Parent of this window. :attr:`parent` is a :class:`~kivy.properties.ObjectProperty` instance and defaults to None. When created, the parent is set to the window itself. You must take care of it if you are doing a recursive check. ''' icon = StringProperty() '''A path to the window icon. .. versionadded:: 1.1.2 :attr:`icon` is a :class:`~kivy.properties.StringProperty`. ''' def _get_modifiers(self): return self._modifiers modifiers = AliasProperty(_get_modifiers, None, bind=('_modifiers',)) '''List of keyboard modifiers currently active. .. versionadded:: 1.0.9 :attr:`modifiers` is an :class:`~kivy.properties.AliasProperty`. ''' def _get_size(self): r = self._rotation w, h = self._size if platform == 'win' or self._density != 1: w, h = self._win._get_gl_size() if self.softinput_mode == 'resize': h -= self.keyboard_height if r in (0, 180): return w, h return h, w def _set_size(self, size): if self._size != size: r = self._rotation if r in (0, 180): self._size = size else: self._size = size[1], size[0] self.dispatch('on_pre_resize', *size) minimum_width = NumericProperty(0) '''The minimum width to restrict the window to. .. versionadded:: 1.9.1 :attr:`minimum_width` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' minimum_height = NumericProperty(0) '''The minimum height to restrict the window to. .. versionadded:: 1.9.1 :attr:`minimum_height` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' always_on_top = BooleanProperty(False) '''When enabled, the window will be brought to the front and will keep the window above the rest. If disabled, it will restore the default behavior. This option can be toggled freely during the window's lifecycle. Only works for the sdl2 window provider. Check the :mod:`~kivy.config` documentation for a more detailed explanation on the values. .. versionadded:: 2.2.0 :attr:`always_on_top` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' allow_screensaver = BooleanProperty(True) '''Whether the screen saver is enabled, or on mobile devices whether the device is allowed to go to sleep while the app is open. .. versionadded:: 1.10.0 :attr:`allow_screensaver` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' size = AliasProperty(_get_size, _set_size, bind=('_size', '_rotation')) '''Get the rotated size of the window. If :attr:`rotation` is set, then the size will change to reflect the rotation. .. versionadded:: 1.0.9 :attr:`size` is an :class:`~kivy.properties.AliasProperty`. ''' clearcolor = ColorProperty((0, 0, 0, 1)) '''Color used to clear the window. :: from kivy.core.window import Window # red background color Window.clearcolor = (1, 0, 0, 1) # don't clear background at all Window.clearcolor = None .. versionchanged:: 1.7.2 The clearcolor default value is now: (0, 0, 0, 1). .. versionadded:: 1.0.9 :attr:`clearcolor` is an :class:`~kivy.properties.ColorProperty` and defaults to (0, 0, 0, 1). .. versionchanged:: 2.1.0 Changed from :class:`~kivy.properties.AliasProperty` to :class:`~kivy.properties.ColorProperty`. ''' # make some property read-only def _get_width(self): _size = self._size if platform == 'win' or self._density != 1: _size = self._win._get_gl_size() r = self._rotation if r == 0 or r == 180: return _size[0] return _size[1] width = AliasProperty(_get_width, bind=('_rotation', '_size', '_density')) '''Rotated window width. :attr:`width` is a read-only :class:`~kivy.properties.AliasProperty`. ''' def _get_height(self): '''Rotated window height''' r = self._rotation _size = self._size if platform == 'win' or self._density != 1: _size = self._win._get_gl_size() kb = self.keyboard_height if self.softinput_mode == 'resize' else 0 if r == 0 or r == 180: return _size[1] - kb return _size[0] - kb height = AliasProperty(_get_height, bind=('_rotation', '_size', '_density')) '''Rotated window height. :attr:`height` is a read-only :class:`~kivy.properties.AliasProperty`. ''' def _get_center(self): return self.width / 2., self.height / 2. center = AliasProperty(_get_center, bind=('width', 'height')) '''Center of the rotated window. .. versionadded:: 1.0.9 :attr:`center` is an :class:`~kivy.properties.AliasProperty`. ''' def _get_rotation(self): return self._rotation def _set_rotation(self, x): x = int(x % 360) if x == self._rotation: return if x not in (0, 90, 180, 270): raise ValueError('can rotate only 0, 90, 180, 270 degrees') self._rotation = x if not self.initialized: return self.dispatch('on_pre_resize', *self.size) self.dispatch('on_rotate', x) rotation = AliasProperty(_get_rotation, _set_rotation, bind=('_rotation', )) '''Get/set the window content rotation. Can be one of 0, 90, 180, 270 degrees. .. versionadded:: 1.0.9 :attr:`rotation` is an :class:`~kivy.properties.AliasProperty`. ''' softinput_mode = OptionProperty( '', options=('', 'below_target', 'pan', 'scale', 'resize') ) '''This specifies the behavior of window contents on display of the soft keyboard on mobile platforms. It can be one of '', 'pan', 'scale', 'resize' or 'below_target'. Their effects are listed below. +----------------+-------------------------------------------------------+ | Value | Effect | +================+=======================================================+ | '' | The main window is left as is, allowing you to use | | | the :attr:`keyboard_height` to manage the window | | | contents manually. | +----------------+-------------------------------------------------------+ | 'pan' | The main window pans, moving the bottom part of the | | | window to be always on top of the keyboard. | +----------------+-------------------------------------------------------+ | 'resize' | The window is resized and the contents scaled to fit | | | the remaining space. | +----------------+-------------------------------------------------------+ | 'below_target' | The window pans so that the current target TextInput | | | widget requesting the keyboard is presented just above| | | the soft keyboard. | +----------------+-------------------------------------------------------+ :attr:`softinput_mode` is an :class:`~kivy.properties.OptionProperty` and defaults to ''. .. note:: The `resize` option does not currently work with SDL2 on Android. .. versionadded:: 1.9.0 .. versionchanged:: 1.9.1 The 'below_target' option was added. ''' _keyboard_changed = BooleanProperty(False) _kheight = NumericProperty(0) _kanimation = None def _free_kanimation(self, *largs): WindowBase._kanimation = None def _animate_content(self): '''Animate content to IME height. ''' kargs = self.keyboard_anim_args global Animation if not Animation: from kivy.animation import Animation if WindowBase._kanimation: WindowBase._kanimation.cancel(self) WindowBase._kanimation = kanim = Animation( _kheight=self.keyboard_height + self.keyboard_padding, d=kargs['d'], t=kargs['t']) kanim.bind(on_complete=self._free_kanimation) kanim.start(self) def _upd_kbd_height(self, *kargs): self._keyboard_changed = not self._keyboard_changed self._animate_content() def _get_ios_kheight(self): import ios return ios.get_kheight() def _get_android_kheight(self): if USE_SDL2: # Placeholder until the SDL2 bootstrap supports this return 0 global android if not android: import android return android.get_keyboard_height() def _get_kivy_vkheight(self): mode = Config.get('kivy', 'keyboard_mode') if ( mode in ['dock', 'systemanddock'] and self._vkeyboard_cls is not None ): for w in self.children: if isinstance(w, self._vkeyboard_cls): vkeyboard_height = w.height * w.scale if self.softinput_mode == 'pan': return vkeyboard_height elif ( self.softinput_mode == 'below_target' and w.target.y < vkeyboard_height ): return vkeyboard_height - w.target.y return 0 def _get_kheight(self): if platform == 'android': return self._get_android_kheight() elif platform == 'ios': return self._get_ios_kheight() return self._get_kivy_vkheight() keyboard_height = AliasProperty(_get_kheight, bind=('_keyboard_changed',)) '''Returns the height of the softkeyboard/IME on mobile platforms. Will return 0 if not on mobile platform or if IME is not active. .. note:: This property returns 0 with SDL2 on Android, but setting Window.softinput_mode does work. .. versionadded:: 1.9.0 :attr:`keyboard_height` is a read-only :class:`~kivy.properties.AliasProperty` and defaults to 0. ''' keyboard_anim_args = {'t': 'in_out_quart', 'd': .5} '''The attributes for animating softkeyboard/IME. `t` = `transition`, `d` = `duration`. This value will have no effect on desktops. .. versionadded:: 1.10.0 :attr:`keyboard_anim_args` is a dict and defaults to {'t': 'in_out_quart', 'd': `.5`}. ''' keyboard_padding = NumericProperty(0) '''The padding to have between the softkeyboard/IME & target or bottom of window. Will have no effect on desktops. .. versionadded:: 1.10.0 :attr:`keyboard_padding` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' def _set_system_size(self, size): self._size = size def _get_system_size(self): if self.softinput_mode == 'resize': return self._size[0], self._size[1] - self.keyboard_height return self._size system_size = AliasProperty(_get_system_size, _set_system_size, bind=('_size',)) '''Real size of the window ignoring rotation. If the density is not 1, the :attr:`system_size` is the :attr:`size` divided by density. .. versionadded:: 1.0.9 :attr:`system_size` is an :class:`~kivy.properties.AliasProperty`. ''' def _get_effective_size(self): '''On density=1 and non-ios / non-Windows displays, return :attr:`system_size`, else return scaled / rotated :attr:`size`. Used by MouseMotionEvent.update_graphics() and WindowBase.on_motion(). ''' w, h = self.system_size if platform in ('ios', 'win') or self._density != 1: w, h = self.size return w, h borderless = BooleanProperty(False) '''When set to True, this property removes the window border/decoration. Check the :mod:`~kivy.config` documentation for a more detailed explanation on the values. .. versionadded:: 1.9.0 :attr:`borderless` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' custom_titlebar = BooleanProperty(False) '''When set to True, allows the user to set a widget as a titlebar. Check the :mod:`~kivy.config` documentation for a more detailed explanation on the values. .. versionadded:: 2.1.0 see :meth:`~kivy.core.window.WindowBase.set_custom_titlebar` for detailed usage :attr:`custom_titlebar` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' fullscreen = OptionProperty(False, options=(True, False, 'auto', 'fake')) '''This property sets the fullscreen mode of the window. Available options are: True, False, 'auto' and 'fake'. Check the :mod:`~kivy.config` documentation for more detailed explanations on these values. fullscreen is an :class:`~kivy.properties.OptionProperty` and defaults to `False`. .. versionadded:: 1.2.0 .. note:: The 'fake' option has been deprecated, use the :attr:`borderless` property instead. .. warning:: On iOS, setting :attr:`fullscreen` to `False` will not automatically hide the status bar. To achieve this, you must set :attr:`fullscreen` to `False`, and then also set :attr:`borderless` to `False`. ''' mouse_pos = ObjectProperty((0, 0)) '''2d position of the mouse cursor within the window. Position is relative to the left/bottom point of the window. .. note:: Cursor position will be scaled by the pixel density if the high density mode is supported by the window provider. .. versionadded:: 1.2.0 :attr:`mouse_pos` is an :class:`~kivy.properties.ObjectProperty` and defaults to (0, 0). ''' show_cursor = BooleanProperty(True) '''Set whether or not the cursor is shown on the window. .. versionadded:: 1.9.1 :attr:`show_cursor` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' def _get_focus(self): return self._focus focus = AliasProperty(_get_focus, None, bind=('_focus',)) '''Check whether or not the window currently has focus. .. versionadded:: 1.9.1 :attr:`focus` is a read-only :class:`~kivy.properties.AliasProperty` and defaults to True. ''' def _set_cursor_state(self, value): pass
[docs] def set_system_cursor(self, cursor_name): '''Set type of a mouse cursor in the Window. It can be one of 'arrow', 'ibeam', 'wait', 'crosshair', 'wait_arrow', 'size_nwse', 'size_nesw', 'size_we', 'size_ns', 'size_all', 'no', or 'hand'. On some platforms there might not be a specific cursor supported and such an option falls back to one of the substitutable alternatives: +------------+-----------+------------+-----------+---------------+ | | Windows | MacOS | Linux X11 | Linux Wayland | +============+===========+============+===========+===============+ | arrow | arrow | arrow | arrow | arrow | +------------+-----------+------------+-----------+---------------+ | ibeam | ibeam | ibeam | ibeam | ibeam | +------------+-----------+------------+-----------+---------------+ | wait | wait | arrow | wait | wait | +------------+-----------+------------+-----------+---------------+ | crosshair | crosshair | crosshair | crosshair | hand | +------------+-----------+------------+-----------+---------------+ | wait_arrow | arrow | arrow | wait | wait | +------------+-----------+------------+-----------+---------------+ | size_nwse | size_nwse | size_all | size_all | hand | +------------+-----------+------------+-----------+---------------+ | size_nesw | size_nesw | size_all | size_all | hand | +------------+-----------+------------+-----------+---------------+ | size_we | size_we | size_we | size_we | hand | +------------+-----------+------------+-----------+---------------+ | size_ns | size_ns | size_ns | size_ns | hand | +------------+-----------+------------+-----------+---------------+ | size_all | size_all | size_all | size_all | hand | +------------+-----------+------------+-----------+---------------+ | no | no | no | no | ibeam | +------------+-----------+------------+-----------+---------------+ | hand | hand | hand | hand | hand | +------------+-----------+------------+-----------+---------------+ .. versionadded:: 1.10.1 .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. ''' pass
def _get_window_pos(self): pass def _set_window_pos(self, x, y): pass def _get_left(self): if not self.initialized: return self._left return self._get_window_pos()[0] def _set_left(self, value): pos = self._get_window_pos() self._set_window_pos(value, pos[1]) def _get_top(self): if not self.initialized: return self._top return self._get_window_pos()[1] def _set_top(self, value): pos = self._get_window_pos() self._set_window_pos(pos[0], value) top = AliasProperty(_get_top, _set_top) '''Top position of the window. .. note:: It's an SDL2 property with `[0, 0]` in the top-left corner. .. versionchanged:: 1.10.0 :attr:`top` is now an :class:`~kivy.properties.AliasProperty` .. versionadded:: 1.9.1 :attr:`top` is an :class:`~kivy.properties.AliasProperty` and defaults to the position set in :class:`~kivy.config.Config`. ''' left = AliasProperty(_get_left, _set_left) '''Left position of the window. .. note:: It's an SDL2 property with `[0, 0]` in the top-left corner. .. versionchanged:: 1.10.0 :attr:`left` is now an :class:`~kivy.properties.AliasProperty` .. versionadded:: 1.9.1 :attr:`left` is an :class:`~kivy.properties.AliasProperty` and defaults to the position set in :class:`~kivy.config.Config`. ''' def _get_opacity(self): return self._get_window_opacity() def _set_opacity(self, opacity): return self._set_window_opacity(opacity) def _get_window_opacity(self): Logger.warning('Window: Opacity is not implemented in the current ' 'window provider') def _set_window_opacity(self, opacity): Logger.warning('Window: Opacity is not implemented in the current ' 'window provider') opacity = AliasProperty(_get_opacity, _set_opacity, cache=True) '''Opacity of the window. Accepts a value between 0.0 (transparent) and 1.0 (opaque). .. note:: This feature requires the SDL2 window provider. .. versionadded:: 2.3.0 :attr:`opacity` is an :class:`~kivy.properties.AliasProperty` and defaults to `1.0`. ''' @property def __self__(self): return self position = OptionProperty('auto', options=['auto', 'custom']) render_context = ObjectProperty(None) canvas = ObjectProperty(None) title = StringProperty('Kivy') event_managers = None '''Holds a `list` of registered event managers. Don't change the property directly but use :meth:`register_event_manager` and :meth:`unregister_event_manager` to register and unregister an event manager. Event manager is an instance of :class:`~kivy.eventmanager.EventManagerBase`. .. versionadded:: 2.1.0 .. warning:: This is an experimental property and it remains so while this warning is present. ''' event_managers_dict = None '''Holds a `dict` of `type_id` to `list` of event managers. Don't change the property directly but use :meth:`register_event_manager` and :meth:`unregister_event_manager` to register and unregister an event manager. Event manager is an instance of :class:`~kivy.eventmanager.EventManagerBase`. .. versionadded:: 2.1.0 .. warning:: This is an experimental property and it remains so while this warning is present. ''' trigger_create_window = None __events__ = ( 'on_draw', 'on_flip', 'on_rotate', 'on_resize', 'on_move', 'on_close', 'on_minimize', 'on_maximize', 'on_restore', 'on_hide', 'on_show', 'on_motion', 'on_touch_down', 'on_touch_move', 'on_touch_up', 'on_mouse_down', 'on_mouse_move', 'on_mouse_up', 'on_keyboard', 'on_key_down', 'on_key_up', 'on_textinput', 'on_drop_begin', 'on_drop_file', 'on_dropfile', 'on_drop_text', 'on_drop_end', 'on_request_close', 'on_cursor_enter', 'on_cursor_leave', 'on_joy_axis', 'on_joy_hat', 'on_joy_ball', 'on_joy_button_down', 'on_joy_button_up', 'on_memorywarning', 'on_textedit', # internal 'on_pre_resize') def __new__(cls, **kwargs): if cls.__instance is None: cls.__instance = EventDispatcher.__new__(cls) return cls.__instance def __init__(self, **kwargs): force = kwargs.pop('force', False) # don't init window 2 times, # except if force is specified if WindowBase.__instance is not None and not force: return self.initialized = False self.event_managers = [] self.event_managers_dict = defaultdict(list) self._is_desktop = Config.getboolean('kivy', 'desktop') # create a trigger for update/create the window when one of window # property changes self.trigger_create_window = Clock.create_trigger( self.create_window, -1) # Create a trigger for updating the keyboard height self.trigger_keyboard_height = Clock.create_trigger( self._upd_kbd_height, .5) self.bind(_kheight=lambda *args: self.update_viewport()) # set the default window parameter according to the configuration if 'borderless' not in kwargs: kwargs['borderless'] = Config.getboolean('graphics', 'borderless') if 'custom_titlebar' not in kwargs: kwargs['custom_titlebar'] = Config.getboolean('graphics', 'custom_titlebar') if 'fullscreen' not in kwargs: fullscreen = Config.get('graphics', 'fullscreen') if fullscreen not in ('auto', 'fake'): fullscreen = fullscreen.lower() in ('true', '1', 'yes') kwargs['fullscreen'] = fullscreen if 'width' not in kwargs: kwargs['width'] = Config.getint('graphics', 'width') if 'height' not in kwargs: kwargs['height'] = Config.getint('graphics', 'height') if 'minimum_width' not in kwargs: kwargs['minimum_width'] = Config.getint('graphics', 'minimum_width') if 'minimum_height' not in kwargs: kwargs['minimum_height'] = Config.getint('graphics', 'minimum_height') if 'always_on_top' not in kwargs: kwargs['always_on_top'] = Config.getboolean( 'graphics', 'always_on_top' ) if 'allow_screensaver' not in kwargs: kwargs['allow_screensaver'] = Config.getboolean( 'graphics', 'allow_screensaver') if 'rotation' not in kwargs: kwargs['rotation'] = Config.getint('graphics', 'rotation') if 'position' not in kwargs: kwargs['position'] = Config.getdefault('graphics', 'position', 'auto') if 'top' in kwargs: kwargs['position'] = 'custom' self._top = kwargs['top'] else: self._top = Config.getint('graphics', 'top') if 'left' in kwargs: kwargs['position'] = 'custom' self._left = kwargs['left'] else: self._left = Config.getint('graphics', 'left') kwargs['_size'] = (kwargs.pop('width'), kwargs.pop('height')) if 'show_cursor' not in kwargs: kwargs['show_cursor'] = Config.getboolean( 'graphics', 'show_cursor' ) if 'shape_image' not in kwargs: kwargs['shape_image'] = Config.get('kivy', 'window_shape') self.fbind( 'on_drop_file', lambda win, filename, *args: win.dispatch('on_dropfile', filename) ) super(WindowBase, self).__init__(**kwargs) # bind all the properties that need to recreate the window self._bind_create_window() self.bind(size=self.trigger_keyboard_height, rotation=self.trigger_keyboard_height) self.bind(softinput_mode=lambda *dt: self.update_viewport(), keyboard_height=lambda *dt: self.update_viewport()) self.bind(show_cursor=lambda *dt: self._set_cursor_state(dt[1])) # init privates self._system_keyboard = Keyboard(window=self) self._keyboards = {'system': self._system_keyboard} self._vkeyboard_cls = None self.children = [] self.parent = self # before creating the window import kivy.core.gl # NOQA # configure the window self.create_window() self.register() # manage keyboard(s) self.configure_keyboards() # assign the default context of the widget creation if not hasattr(self, '_context'): self._context = get_current_context() # because Window is created as soon as imported, if we bound earlier, # metrics would be imported when dp is set during window creation. # Instead, don't process dpi changes until everything is set self.fbind('dpi', self._reset_metrics_dpi) # mark as initialized self.initialized = True def _reset_metrics_dpi(self, *args): from kivy.metrics import Metrics Metrics.reset_dpi() def _bind_create_window(self): for prop in ( 'fullscreen', 'borderless', 'position', 'top', 'left', '_size', 'system_size'): self.bind(**{prop: self.trigger_create_window}) def _unbind_create_window(self): for prop in ( 'fullscreen', 'borderless', 'position', 'top', 'left', '_size', 'system_size'): self.unbind(**{prop: self.trigger_create_window}) def register(self): if self.initialized: return # attach modules + listener event EventLoop.set_window(self) Modules.register_window(self) EventLoop.add_event_listener(self)
[docs] def register_event_manager(self, manager): '''Register and start an event manager to handle events declared in :attr:`~kivy.eventmanager.EventManagerBase.type_ids` attribute. .. versionadded:: 2.1.0 .. warning:: This is an experimental method and it remains so until this warning is present as it can be changed or removed in the next versions of Kivy. ''' self.event_managers.insert(0, manager) for type_id in manager.type_ids: self.event_managers_dict[type_id].insert(0, manager) manager.window = self manager.start()
[docs] def unregister_event_manager(self, manager): '''Unregister and stop an event manager previously registered with :meth:`register_event_manager`. .. versionadded:: 2.1.0 .. warning:: This is an experimental method and it remains so until this warning is present as it can be changed or removed in the next versions of Kivy. ''' self.event_managers.remove(manager) for type_id in manager.type_ids: self.event_managers_dict[type_id].remove(manager) manager.stop() manager.window = None
[docs] def mainloop(self): '''Called by the EventLoop every frame after it idles. ''' pass
[docs] def maximize(self): '''Maximizes the window. This method should be used on desktop platforms only. .. versionadded:: 1.9.0 .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. ''' Logger.warning('Window: maximize() is not implemented in the current ' 'window provider.')
[docs] def minimize(self): '''Minimizes the window. This method should be used on desktop platforms only. .. versionadded:: 1.9.0 .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. ''' Logger.warning('Window: minimize() is not implemented in the current ' 'window provider.')
[docs] def restore(self): '''Restores the size and position of a maximized or minimized window. This method should be used on desktop platforms only. .. versionadded:: 1.9.0 .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. ''' Logger.warning('Window: restore() is not implemented in the current ' 'window provider.')
[docs] def hide(self): '''Hides the window. This method should be used on desktop platforms only. .. versionadded:: 1.9.0 .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. ''' Logger.warning('Window: hide() is not implemented in the current ' 'window provider.')
[docs] def show(self): '''Shows the window. This method should be used on desktop platforms only. .. versionadded:: 1.9.0 .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. ''' Logger.warning('Window: show() is not implemented in the current ' 'window provider.')
[docs] def raise_window(self): '''Raise the window. This method should be used on desktop platforms only. .. versionadded:: 1.9.1 .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. ''' Logger.warning('Window: raise_window is not implemented in the current' ' window provider.')
[docs] def close(self): '''Close the window''' self.dispatch('on_close') # Prevent any leftover that can crash the app later # like if there is still some GL referenced values # they may be collected later, but because it was already # gone in the system, it may collect invalid GL resources # Just clear everything to force reloading later on. from kivy.cache import Cache from kivy.graphics.context import get_context Cache.remove('kv.loader') Cache.remove('kv.image') Cache.remove('kv.shader') Cache.remove('kv.texture') get_context().flush()
shape_image = StringProperty('') '''An image for the window shape (only works for sdl2 window provider). .. warning:: The image size has to be the same like the window's size! .. versionadded:: 1.10.1 :attr:`shape_image` is a :class:`~kivy.properties.StringProperty` and defaults to 'data/images/defaultshape.png'. This value is taken from :class:`~kivy.config.Config`. '''
[docs] def set_custom_titlebar(self, widget): """ Sets a Widget as a titlebar :widget: The widget you want to set as the titlebar .. versionadded:: 2.1.0 This function returns `True` on successfully setting the custom titlebar, else false How to use this feature :: 1. first set Window.custom_titlebar to True 2. then call Window.set_custom_titlebar with the widget/layout you want to set as titlebar as the argument # noqa: E501 If you want a child of the widget to receive touch events, in that child define a property `draggable` and set it to False If you set the property `draggable` on a layout, all the child in the layout will receive touch events If you want to override default behavior, add function `in_drag_area(x,y)` to the widget The function is call with two args x,y which are mouse.x, and mouse.y the function should return | `True` if that point should be used to drag the window | `False` if you want to receive the touch event at the point .. note:: If you use :meth:`in_drag_area` property `draggable` will not be checked .. note:: This feature requires the SDL2 window provider and is currently only supported on desktop platforms. .. warning:: :mod:`~kivy.core.window.WindowBase.custom_titlebar` must be set to True for the widget to be successfully set as a titlebar """ Logger.warning('Window: set_custom_titlebar ' 'is not implemented in the current' ' window provider.')
def on_shape_image(self, instance, value): if self.initialized: self._set_shape( shape_image=value, mode=self.shape_mode, cutoff=self.shape_cutoff, color_key=self.shape_color_key ) shape_cutoff = BooleanProperty(True) '''The window :attr:`shape_image` cutoff property (only works for sdl2 window provider). .. versionadded:: 1.10.1 :attr:`shape_cutoff` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' def on_shape_cutoff(self, instance, value): self._set_shape( shape_image=self.shape_image, mode=self.shape_mode, cutoff=value, color_key=self.shape_color_key ) def _get_shaped(self): return self._is_shaped() shaped = AliasProperty(_get_shaped, None) '''Read only property to check if the window is shapable or not (only works for sdl2 window provider). .. versionadded:: 1.10.1 :attr:`shaped` is an :class:`~kivy.properties.AliasProperty`. ''' def _get_shape_mode(self): if not self.shaped: return '' i = self._get_shaped_mode()['mode'] modes = ('default', 'binalpha', 'reversebinalpha', 'colorkey') return modes[i] def _set_shape_mode(self, value): self._set_shaped_mode(value) shape_mode = AliasProperty(_get_shape_mode, _set_shape_mode) '''Window mode for shaping (only works for sdl2 window provider). - can be RGB only - `default` - does nothing special - `colorkey` - hides a color of the :attr:`shape_color_key` - has to contain alpha channel - `binalpha` - hides an alpha channel of the :attr:`shape_image` - `reversebinalpha` - shows only the alpha of the :attr:`shape_image` .. note:: Before actually setting the mode make sure the Window has the same size like the :attr:`shape_image`, preferably via Config before the Window is actually created. If the :attr:`shape_image` isn't set, the default one will be used and the mode might not take the desired visual effect. .. versionadded:: 1.10.1 :attr:`shape_mode` is an :class:`~kivy.properties.AliasProperty`. ''' shape_color_key = ColorProperty([1, 1, 1, 1]) '''Color key of the shaped window - sets which color will be hidden from the window :attr:`shape_image` (only works for sdl2 window provider). .. versionadded:: 1.10.1 :attr:`shape_color_key` is a :class:`~kivy.properties.ColorProperty` instance and defaults to [1, 1, 1, 1]. .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' def on_shape_color_key(self, instance, value): self._set_shape( shape_image=self.shape_image, mode=self.shape_mode, cutoff=self.shape_cutoff, color_key=value )
[docs] def get_gl_backend_name(self): """ Returns the gl backend that will or is used with this window. """ return cgl_get_backend_name( allowed=self.gl_backends_allowed, ignored=self.gl_backends_ignored)
def initialize_gl(self): from kivy.core.gl import init_gl init_gl(allowed=self.gl_backends_allowed, ignored=self.gl_backends_ignored)
[docs] def create_window(self, *largs): '''Will create the main window and configure it. .. warning:: This method is called automatically at runtime. If you call it, it will recreate a RenderContext and Canvas. This means you'll have a new graphics tree, and the old one will be unusable. This method exist to permit the creation of a new OpenGL context AFTER closing the first one. (Like using runTouchApp() and stopTouchApp()). This method has only been tested in a unittest environment and is not suitable for Applications. Again, don't use this method unless you know exactly what you are doing! ''' # just to be sure, if the trigger is set, and if this method is # manually called, unset the trigger self.trigger_create_window.cancel() # ensure the window creation will not be called twice if platform in ('android'): self._unbind_create_window() if not self.initialized: self.initialize_gl() # create the render context and canvas, only the first time. from kivy.graphics import RenderContext, Canvas self.render_context = RenderContext() self.canvas = Canvas() self.render_context.add(self.canvas) else: # if we get initialized more than once, then reload opengl state # after the second time. # XXX check how it's working on embed platform. if platform == 'linux' or Window.__class__.__name__ == 'WindowSDL': # on linux, it's safe for just sending a resize. self.dispatch('on_pre_resize', *self.size) else: # on other platform, window are recreated, we need to reload. from kivy.graphics.context import get_context get_context().reload() Clock.schedule_once(lambda x: self.canvas.ask_update(), 0) self.dispatch('on_pre_resize', *self.size) # ensure the gl viewport is correct self.update_viewport()
[docs] def on_flip(self): '''Flip between buffers (event)''' self.flip()
[docs] def flip(self): '''Flip between buffers''' pass
def _update_childsize(self, instance, value): self.update_childsize([instance])
[docs] def add_widget(self, widget, canvas=None): '''Add a widget to a window''' if widget.parent: from kivy.uix.widget import WidgetException raise WidgetException( 'Cannot add %r to window, it already has a parent %r' % (widget, widget.parent) ) widget.parent = self self.children.insert(0, widget) canvas = self.canvas.before if canvas == 'before' else \ self.canvas.after if canvas == 'after' else self.canvas canvas.add(widget.canvas) self.update_childsize([widget]) widget.bind( pos_hint=self._update_childsize, size_hint=self._update_childsize, size_hint_max=self._update_childsize, size_hint_min=self._update_childsize, size=self._update_childsize, pos=self._update_childsize)
[docs] def remove_widget(self, widget): '''Remove a widget from a window ''' if widget not in self.children: return self.children.remove(widget) if widget.canvas in self.canvas.children: self.canvas.remove(widget.canvas) elif widget.canvas in self.canvas.after.children: self.canvas.after.remove(widget.canvas) elif widget.canvas in self.canvas.before.children: self.canvas.before.remove(widget.canvas) widget.parent = None widget.unbind( pos_hint=self._update_childsize, size_hint=self._update_childsize, size_hint_max=self._update_childsize, size_hint_min=self._update_childsize, size=self._update_childsize, pos=self._update_childsize)
[docs] def clear(self): '''Clear the window with the background color''' # XXX FIXME use late binding from kivy.graphics import opengl as gl gl.glClearColor(*self.clearcolor) gl.glClear( gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT | gl.GL_STENCIL_BUFFER_BIT )
[docs] def set_title(self, title): '''Set the window title. .. versionadded:: 1.0.5 ''' self.title = title
[docs] def set_icon(self, filename): '''Set the icon of the window. .. versionadded:: 1.0.5 ''' self.icon = filename
def to_widget(self, x, y, initial=True, relative=False): return (x, y) def to_window(self, x, y, initial=True, relative=False): return (x, y)
[docs] def to_normalized_pos(self, x, y): '''Transforms absolute coordinates to normalized (0-1) coordinates using :attr:`system_size`. .. versionadded:: 2.1.0 ''' x_max = self.system_size[0] - 1.0 y_max = self.system_size[1] - 1.0 return ( x / x_max if x_max > 0 else 0.0, y / y_max if y_max > 0 else 0.0 )
[docs] def transform_motion_event_2d(self, me, widget=None): '''Transforms the motion event `me` to this window size and then if `widget` is passed transforms `me` to `widget`'s local coordinates. :raises: `AttributeError`: If widget's ancestor is ``None``. .. note:: Unless it's a specific case, call :meth:`~kivy.input.motionevent.MotionEvent.push` before and :meth:`~kivy.input.motionevent.MotionEvent.pop` after this method's call to preserve previous values of `me`'s attributes. .. versionadded:: 2.1.0 ''' width, height = self._get_effective_size() me.scale_for_screen( width, height, rotation=self.rotation, smode=self.softinput_mode, kheight=self.keyboard_height ) if widget is not None: parent = widget.parent try: if parent: me.apply_transform_2d(parent.to_widget) else: me.apply_transform_2d(widget.to_widget) me.apply_transform_2d(widget.to_parent) except AttributeError: # when using inner window, an app have grab the touch # but app is removed. The touch can't access # to one of the parent. (i.e, self.parent will be None) # and BAM the bug happen. raise
def _apply_transform(self, m): return m def get_window_matrix(self, x=0, y=0): m = Matrix() m.translate(x, y, 0) return m def get_root_window(self): return self def get_parent_window(self): return self def get_parent_layout(self): return None def on_draw(self): self.clear() self.render_context.draw()
[docs] def on_motion(self, etype, me): '''Event called when a motion event is received. :Parameters: `etype`: str One of "begin", "update" or "end". `me`: :class:`~kivy.input.motionevent.MotionEvent` The motion event currently dispatched. .. versionchanged:: 2.1.0 Event managers get to handle the touch event first and if none of them accepts the event (by returning `True`) then window will dispatch `me` through "on_touch_down", "on_touch_move", "on_touch_up" events depending on the `etype`. All non-touch events will go only through managers. ''' accepted = False for manager in self.event_managers_dict[me.type_id][:]: accepted = manager.dispatch(etype, me) or accepted if accepted: if me.is_touch and etype == 'end': FocusBehavior._handle_post_on_touch_up(me) return accepted if me.is_touch: # TODO: Use me.push/me.pop methods because `me` is transformed # Clock execution of partial ScrollView._on_touch_up method and # other similar cases should be changed so that me.push/me.pop can # be used restore previous values of event's attributes # me.push() self.transform_motion_event_2d(me) if etype == 'begin': self.dispatch('on_touch_down', me) elif etype == 'update': self.dispatch('on_touch_move', me) elif etype == 'end': self.dispatch('on_touch_up', me) FocusBehavior._handle_post_on_touch_up(me)
# me.pop()
[docs] def on_touch_down(self, touch): '''Event called when a touch down event is initiated. .. versionchanged:: 1.9.0 The touch `pos` is now transformed to window coordinates before this method is called. Before, the touch `pos` coordinate would be `(0, 0)` when this method was called. ''' for w in self.children[:]: if w.dispatch('on_touch_down', touch): return True
[docs] def on_touch_move(self, touch): '''Event called when a touch event moves (changes location). .. versionchanged:: 1.9.0 The touch `pos` is now transformed to window coordinates before this method is called. Before, the touch `pos` coordinate would be `(0, 0)` when this method was called. ''' for w in self.children[:]: if w.dispatch('on_touch_move', touch): return True
[docs] def on_touch_up(self, touch): '''Event called when a touch event is released (terminated). .. versionchanged:: 1.9.0 The touch `pos` is now transformed to window coordinates before this method is called. Before, the touch `pos` coordinate would be `(0, 0)` when this method was called. ''' for w in self.children[:]: if w.dispatch('on_touch_up', touch): return True
def on_pre_resize(self, width, height): key = (width, height) if hasattr(self, '_last_resize') and self._last_resize == key: return self._last_resize = key self.dispatch('on_resize', width, height)
[docs] def on_resize(self, width, height): '''Event called when the window is resized.''' self.update_viewport()
def on_move(self): self.property('top').dispatch(self) self.property('left').dispatch(self) def update_viewport(self): from kivy.graphics.opengl import glViewport from kivy.graphics.transformation import Matrix from math import radians w, h = self._get_effective_size() smode = self.softinput_mode target = self._system_keyboard.target targettop = max(0, target.to_window(0, target.y)[1]) if target else 0 kheight = self._kheight w2, h2 = w / 2., h / 2. r = radians(self.rotation) y = 0 _h = h if smode == 'pan': y = kheight elif smode == 'below_target': y = 0 if kheight < targettop else (kheight - targettop) if smode == 'scale': _h -= kheight # prepare the viewport glViewport(0, 0, w, _h) # do projection matrix projection_mat = Matrix() projection_mat.view_clip(0.0, w, 0.0, h, -1.0, 1.0, 0) self.render_context['projection_mat'] = projection_mat # do modelview matrix modelview_mat = Matrix().translate(w2, h2, 0) modelview_mat = modelview_mat.multiply(Matrix().rotate(r, 0, 0, 1)) w, h = self.size w2, h2 = w / 2., h / 2. - y modelview_mat = modelview_mat.multiply(Matrix().translate(-w2, -h2, 0)) self.render_context['modelview_mat'] = modelview_mat frag_modelview_mat = Matrix() frag_modelview_mat.set(flat=modelview_mat.get()) self.render_context['frag_modelview_mat'] = frag_modelview_mat # redraw canvas self.canvas.ask_update() # and update childs self.update_childsize() def update_childsize(self, childs=None): width, height = self.size if childs is None: childs = self.children for w in childs: shw, shh = w.size_hint shw_min, shh_min = w.size_hint_min shw_max, shh_max = w.size_hint_max if shw is not None and shh is not None: c_w = shw * width c_h = shh * height if shw_min is not None and c_w < shw_min: c_w = shw_min elif shw_max is not None and c_w > shw_max: c_w = shw_max if shh_min is not None and c_h < shh_min: c_h = shh_min elif shh_max is not None and c_h > shh_max: c_h = shh_max w.size = c_w, c_h elif shw is not None: c_w = shw * width if shw_min is not None and c_w < shw_min: c_w = shw_min elif shw_max is not None and c_w > shw_max: c_w = shw_max w.width = c_w elif shh is not None: c_h = shh * height if shh_min is not None and c_h < shh_min: c_h = shh_min elif shh_max is not None and c_h > shh_max: c_h = shh_max w.height = c_h for key, value in w.pos_hint.items(): if key == 'x': w.x = value * width elif key == 'right': w.right = value * width elif key == 'y': w.y = value * height elif key == 'top': w.top = value * height elif key == 'center_x': w.center_x = value * width elif key == 'center_y': w.center_y = value * height
[docs] def screenshot(self, name='screenshot{:04d}.png'): '''Save the actual displayed image to a file. ''' i = 0 path = None if name != 'screenshot{:04d}.png': _ext = name.split('.')[-1] name = ''.join((name[:-(len(_ext) + 1)], '{:04d}.', _ext)) while True: i += 1 path = join(getcwd(), name.format(i)) if not exists(path): break return path
[docs] def on_rotate(self, rotation): '''Event called when the screen has been rotated. ''' pass
[docs] def on_close(self, *largs): '''Event called when the window is closed.''' Modules.unregister_window(self) EventLoop.remove_event_listener(self)
[docs] def on_minimize(self, *largs): '''Event called when the window is minimized. .. versionadded:: 1.10.0 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def on_maximize(self, *largs): '''Event called when the window is maximized. .. versionadded:: 1.10.0 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def on_restore(self, *largs): '''Event called when the window is restored. .. versionadded:: 1.10.0 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def on_hide(self, *largs): '''Event called when the window is hidden. .. versionadded:: 1.10.0 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def on_show(self, *largs): '''Event called when the window is shown. .. versionadded:: 1.10.0 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def on_request_close(self, *largs, **kwargs): '''Event called before we close the window. If a bound function returns `True`, the window will not be closed. If the event is triggered because of the keyboard escape key, the keyword argument `source` is dispatched along with a value of `keyboard` to the bound functions. .. warning:: When the bound function returns True the window will not be closed, so use with care because the user would not be able to close the program, even if the red X is clicked. ''' pass
[docs] def on_cursor_enter(self, *largs): '''Event called when the cursor enters the window. .. versionadded:: 1.9.1 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def on_cursor_leave(self, *largs): '''Event called when the cursor leaves the window. .. versionadded:: 1.9.1 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def on_mouse_down(self, x, y, button, modifiers): '''Event called when the mouse is used (pressed/released).''' pass
[docs] def on_mouse_move(self, x, y, modifiers): '''Event called when the mouse is moved with buttons pressed.''' pass
[docs] def on_mouse_up(self, x, y, button, modifiers): '''Event called when the mouse is moved with buttons pressed.''' pass
[docs] def on_joy_axis(self, stickid, axisid, value): '''Event called when a joystick has a stick or other axis moved. .. versionadded:: 1.9.0''' pass
[docs] def on_joy_hat(self, stickid, hatid, value): '''Event called when a joystick has a hat/dpad moved. .. versionadded:: 1.9.0''' pass
[docs] def on_joy_ball(self, stickid, ballid, xvalue, yvalue): '''Event called when a joystick has a ball moved. .. versionadded:: 1.9.0''' pass
[docs] def on_joy_button_down(self, stickid, buttonid): '''Event called when a joystick has a button pressed. .. versionadded:: 1.9.0''' pass
[docs] def on_joy_button_up(self, stickid, buttonid): '''Event called when a joystick has a button released. .. versionadded:: 1.9.0''' pass
[docs] def on_keyboard(self, key, scancode=None, codepoint=None, modifier=None, **kwargs): '''Event called when keyboard is used. .. warning:: Some providers may omit `scancode`, `codepoint` and/or `modifier`. ''' if 'unicode' in kwargs: Logger.warning("The use of the unicode parameter is deprecated, " "and will be removed in future versions. Use " "codepoint instead, which has identical " "semantics.") # Quit if user presses ESC or the typical OSX shortcuts CMD+q or CMD+w # On Android a back key/gesture is mapped to 27 and initiates a pause. # Consume the event and tell Android to pause. # TODO If just CMD+w is pressed, only the window should be closed. is_osx = platform == 'darwin' if key == 27 and platform == 'android': from android import mActivity mActivity.moveTaskToBack(True) return True elif WindowBase.on_keyboard.exit_on_escape: if key == 27 or all([is_osx, key in [113, 119], modifier == 1024]): if not self.dispatch('on_request_close', source='keyboard'): stopTouchApp() self.close() return True
if Config: on_keyboard.exit_on_escape = Config.getboolean( 'kivy', 'exit_on_escape') def __exit(section, name, value): WindowBase.__dict__['on_keyboard'].exit_on_escape = \ Config.getboolean('kivy', 'exit_on_escape') Config.add_callback(__exit, 'kivy', 'exit_on_escape')
[docs] def on_key_down(self, key, scancode=None, codepoint=None, modifier=None, **kwargs): '''Event called when a key is down (same arguments as on_keyboard)''' if 'unicode' in kwargs: Logger.warning("The use of the unicode parameter is deprecated, " "and will be removed in future versions. Use " "codepoint instead, which has identical " "semantics.")
[docs] def on_key_up(self, key, scancode=None, codepoint=None, modifier=None, **kwargs): '''Event called when a key is released (same arguments as on_keyboard). ''' if 'unicode' in kwargs: Logger.warning("The use of the unicode parameter is deprecated, " "and will be removed in future versions. Use " "codepoint instead, which has identical " "semantics.")
[docs] def on_textinput(self, text): '''Event called when text: i.e. alpha numeric non control keys or set of keys is entered. As it is not guaranteed whether we get one character or multiple ones, this event supports handling multiple characters. .. versionadded:: 1.9.0 ''' pass
[docs] def on_drop_begin(self, x, y, *args): '''Event called when a text or a file drop on the application is about to begin. It will be followed-up by a single or a multiple `on_drop_text` or `on_drop_file` events ending with an `on_drop_end` event. Arguments `x` and `y` are the mouse cursor position at the time of the drop and you should only rely on them if the drop originated from the mouse. :Parameters: `x`: `int` Cursor x position, relative to the window :attr:`left`, at the time of the drop. `y`: `int` Cursor y position, relative to the window :attr:`top`, at the time of the drop. `*args`: `tuple` Additional arguments. .. note:: This event works with sdl2 window provider. .. versionadded:: 2.1.0 ''' pass
[docs] def on_drop_file(self, filename, x, y, *args): '''Event called when a file is dropped on the application. Arguments `x` and `y` are the mouse cursor position at the time of the drop and you should only rely on them if the drop originated from the mouse. :Parameters: `filename`: `bytes` Absolute path to a dropped file. `x`: `int` Cursor x position, relative to the window :attr:`left`, at the time of the drop. `y`: `int` Cursor y position, relative to the window :attr:`top`, at the time of the drop. `*args`: `tuple` Additional arguments. .. warning:: This event currently works with sdl2 window provider, on pygame window provider and OS X with a patched version of pygame. This event is left in place for further evolution (ios, android etc.) .. note:: On Windows it is possible to drop a file on the window title bar or on its edges and for that case :attr:`mouse_pos` won't be updated as the mouse cursor is not within the window. .. note:: This event doesn't work for apps with elevated permissions, because the OS API calls are filtered. Check issue `#4999 <https://github.com/kivy/kivy/issues/4999>`_ for pointers to workarounds. .. versionadded:: 1.2.0 .. versionchanged:: 2.1.0 Renamed from `on_dropfile` to `on_drop_file`. ''' pass
@deprecated(msg='Deprecated in 2.1.0, use on_drop_file event instead. ' 'Event on_dropfile will be removed in the next two ' 'releases.') def on_dropfile(self, filename): pass
[docs] def on_drop_text(self, text, x, y, *args): '''Event called when a text is dropped on the application. Arguments `x` and `y` are the mouse cursor position at the time of the drop and you should only rely on them if the drop originated from the mouse. :Parameters: `text`: `bytes` Text which is dropped. `x`: `int` Cursor x position, relative to the window :attr:`left`, at the time of the drop. `y`: `int` Cursor y position, relative to the window :attr:`top`, at the time of the drop. `*args`: `tuple` Additional arguments. .. note:: This event works with sdl2 window provider on x11 window. .. note:: On Windows it is possible to drop a text on the window title bar or on its edges and for that case :attr:`mouse_pos` won't be updated as the mouse cursor is not within the window. .. versionadded:: 2.1.0 ''' pass
[docs] def on_drop_end(self, x, y, *args): '''Event called when a text or a file drop on the application has ended. Arguments `x` and `y` are the mouse cursor position at the time of the drop and you should only rely on them if the drop originated from the mouse. :Parameters: `x`: `int` Cursor x position, relative to the window :attr:`left`, at the time of the drop. `y`: `int` Cursor y position, relative to the window :attr:`top`, at the time of the drop. `*args`: `tuple` Additional arguments. .. note:: This event works with sdl2 window provider. .. versionadded:: 2.1.0 ''' pass
[docs] def on_memorywarning(self): '''Event called when the platform have memory issue. Your goal is to clear the cache in your app as much as you can, release unused widgets, do garbage collection etc. Currently, this event is fired only from the SDL2 provider, for iOS and Android. .. versionadded:: 1.9.0 ''' pass
[docs] def on_textedit(self, text): '''Event called when inputting with IME. The string inputting with IME is set as the parameter of this event. .. versionadded:: 1.10.1 ''' pass
dpi = NumericProperty(96.) '''Return the DPI of the screen as computed by the window. If the implementation doesn't support DPI lookup, it's 96. .. warning:: This value is not cross-platform. Use :attr:`kivy.metrics.Metrics.dpi` instead. ''' def configure_keyboards(self): # Configure how to provide keyboards (virtual or not) # register system keyboard to listening keys from window sk = self._system_keyboard self.bind( on_key_down=sk._on_window_key_down, on_key_up=sk._on_window_key_up, on_textinput=sk._on_window_textinput) # use the device's real keyboard self.use_syskeyboard = True # use the device's real keyboard self.allow_vkeyboard = False # one single vkeyboard shared between all widgets self.single_vkeyboard = True # the single vkeyboard is always sitting at the same position self.docked_vkeyboard = False # now read the configuration mode = Config.get('kivy', 'keyboard_mode') if mode not in ('', 'system', 'dock', 'multi', 'systemanddock', 'systemandmulti'): Logger.critical('Window: unknown keyboard mode %r' % mode) # adapt mode according to the configuration if mode == 'system': self.use_syskeyboard = True self.allow_vkeyboard = False self.single_vkeyboard = True self.docked_vkeyboard = False elif mode == 'dock': self.use_syskeyboard = False self.allow_vkeyboard = True self.single_vkeyboard = True self.docked_vkeyboard = True elif mode == 'multi': self.use_syskeyboard = False self.allow_vkeyboard = True self.single_vkeyboard = False self.docked_vkeyboard = False elif mode == 'systemanddock': self.use_syskeyboard = True self.allow_vkeyboard = True self.single_vkeyboard = True self.docked_vkeyboard = True elif mode == 'systemandmulti': self.use_syskeyboard = True self.allow_vkeyboard = True self.single_vkeyboard = False self.docked_vkeyboard = False Logger.info( 'Window: virtual keyboard %sallowed, %s, %s' % ( '' if self.allow_vkeyboard else 'not ', 'single mode' if self.single_vkeyboard else 'multiuser mode', 'docked' if self.docked_vkeyboard else 'not docked'))
[docs] def set_vkeyboard_class(self, cls): '''.. versionadded:: 1.0.8 Set the VKeyboard class to use. If set to `None`, it will use the :class:`kivy.uix.vkeyboard.VKeyboard`. ''' self._vkeyboard_cls = cls
[docs] def release_all_keyboards(self): '''.. versionadded:: 1.0.8 This will ensure that no virtual keyboard / system keyboard is requested. All instances will be closed. ''' for key in list(self._keyboards.keys())[:]: keyboard = self._keyboards[key] if keyboard: keyboard.release()
[docs] def request_keyboard( self, callback, target, input_type='text', keyboard_suggestions=True ): '''.. versionadded:: 1.0.4 Internal widget method to request the keyboard. This method is rarely required by the end-user as it is handled automatically by the :class:`~kivy.uix.textinput.TextInput`. We expose it in case you want to handle the keyboard manually for unique input scenarios. A widget can request the keyboard, indicating a callback to call when the keyboard is released (or taken by another widget). :Parameters: `callback`: func Callback that will be called when the keyboard is closed. This can be because somebody else requested the keyboard or the user closed it. `target`: Widget Attach the keyboard to the specified `target`. This should be the widget that requested the keyboard. Ensure you have a different target attached to each keyboard if you're working in a multi user mode. .. versionadded:: 1.0.8 `input_type`: string Choose the type of soft keyboard to request. Can be one of 'null', 'text', 'number', 'url', 'mail', 'datetime', 'tel', 'address'. .. note:: `input_type` is currently only honored on Android. .. versionadded:: 1.8.0 .. versionchanged:: 2.1.0 Added `null` to soft keyboard types. `keyboard_suggestions`: bool If True provides auto suggestions on top of keyboard. This will only work if input_type is set to `text`, `url`, `mail` or `address`. .. versionadded:: 2.1.0 :Return: An instance of :class:`Keyboard` containing the callback, target, and if the configuration allows it, a :class:`~kivy.uix.vkeyboard.VKeyboard` instance attached as a *.widget* property. .. note:: The behavior of this function is heavily influenced by the current `keyboard_mode`. Please see the Config's :ref:`configuration tokens <configuration-tokens>` section for more information. ''' # release any previous keyboard attached. self.release_keyboard(target) # if we can use virtual vkeyboard, activate it. if self.allow_vkeyboard: keyboard = None # late import global VKeyboard if VKeyboard is None and self._vkeyboard_cls is None: from kivy.uix.vkeyboard import VKeyboard self._vkeyboard_cls = VKeyboard # if the keyboard doesn't exist, create it. key = 'single' if self.single_vkeyboard else target if key not in self._keyboards: vkeyboard = self._vkeyboard_cls() keyboard = Keyboard(widget=vkeyboard, window=self) vkeyboard.bind( on_key_down=keyboard._on_vkeyboard_key_down, on_key_up=keyboard._on_vkeyboard_key_up, on_textinput=keyboard._on_vkeyboard_textinput) self._keyboards[key] = keyboard else: keyboard = self._keyboards[key] # configure vkeyboard keyboard.target = keyboard.widget.target = target keyboard.callback = keyboard.widget.callback = callback # add to the window self.add_widget(keyboard.widget) # only after add, do dock mode keyboard.widget.docked = self.docked_vkeyboard keyboard.widget.setup_mode() # sets vkeyboard position according to Window.softinput_mode if self.softinput_mode == 'pan': keyboard.widget.top = 0 elif self.softinput_mode == 'below_target': keyboard.widget.top = keyboard.target.y else: # system keyboard, just register the callback. keyboard = self._system_keyboard keyboard.callback = callback keyboard.target = target # use system (hardware) keyboard according to flag if self.allow_vkeyboard and self.use_syskeyboard: self.unbind( on_key_down=keyboard._on_window_key_down, on_key_up=keyboard._on_window_key_up, on_textinput=keyboard._on_window_textinput) self.bind( on_key_down=keyboard._on_window_key_down, on_key_up=keyboard._on_window_key_up, on_textinput=keyboard._on_window_textinput) return keyboard
[docs] def release_keyboard(self, target=None): '''.. versionadded:: 1.0.4 Internal method for the widget to release the real-keyboard. Check :meth:`request_keyboard` to understand how it works. ''' if self.allow_vkeyboard: key = 'single' if self.single_vkeyboard else target if key not in self._keyboards: return keyboard = self._keyboards[key] callback = keyboard.callback if callback: keyboard.callback = None callback() keyboard.target = None self.remove_widget(keyboard.widget) if key != 'single' and key in self._keyboards: del self._keyboards[key] elif self._system_keyboard.callback: # this way will prevent possible recursion. callback = self._system_keyboard.callback self._system_keyboard.callback = None callback() return True
[docs] def grab_mouse(self): '''Grab mouse - so won't leave window .. versionadded:: 1.10.0 .. note:: This feature requires the SDL2 window provider. ''' pass
[docs] def ungrab_mouse(self): '''Ungrab mouse .. versionadded:: 1.10.0 .. note:: This feature requires the SDL2 window provider. ''' pass
#: Instance of a :class:`WindowBase` implementation window_impl = [] if platform == 'linux' and (pi_version or 4) < 4: window_impl += [('egl_rpi', 'window_egl_rpi', 'WindowEglRpi')] if USE_SDL2: window_impl += [('sdl2', 'window_sdl2', 'WindowSDL')] else: window_impl += [ ('pygame', 'window_pygame', 'WindowPygame')] if platform == 'linux': window_impl += [('x11', 'window_x11', 'WindowX11')] Window = core_select_lib('window', window_impl, True)