Table Of Contents
Source code for kivy.input.providers.leapfinger
'''
Leap Motion - finger only
=========================
'''
__all__ = ('LeapFingerEventProvider', 'LeapFingerEvent')
from collections import deque
from kivy.logger import Logger
from kivy.input.provider import MotionEventProvider
from kivy.input.factory import MotionEventFactory
from kivy.input.motionevent import MotionEvent
_LEAP_QUEUE = deque()
Leap = InteractionBox = None
def normalize(value, a, b):
return (value - a) / float(b - a)
[docs]class LeapFingerEvent(MotionEvent):
def __init__(self, *args, **kwargs):
kwargs.setdefault('is_touch', True)
kwargs.setdefault('type_id', 'touch')
super().__init__(*args, **kwargs)
self.profile = ('pos', 'pos3d',)
[docs] def depack(self, args):
super().depack(args)
if args[0] is None:
return
x, y, z = args
self.sx = normalize(x, -150, 150)
self.sy = normalize(y, 40, 460)
self.sz = normalize(z, -350, 350)
self.z = z
[docs]class LeapFingerEventProvider(MotionEventProvider):
__handlers__ = {}
[docs] def start(self):
# don't do the import at start, or the error will be always displayed
# for user who don't have Leap
global Leap, InteractionBox
import Leap
from Leap import InteractionBox
class LeapMotionListener(Leap.Listener):
def on_init(self, controller):
Logger.info('leapmotion: Initialized')
def on_connect(self, controller):
Logger.info('leapmotion: Connected')
def on_disconnect(self, controller):
Logger.info('leapmotion: Disconnected')
def on_frame(self, controller):
frame = controller.frame()
_LEAP_QUEUE.append(frame)
def on_exit(self, controller):
pass
self.uid = 0
self.touches = {}
self.listener = LeapMotionListener()
self.controller = Leap.Controller(self.listener)
[docs] def update(self, dispatch_fn):
try:
while True:
frame = _LEAP_QUEUE.popleft()
events = self.process_frame(frame)
for ev in events:
dispatch_fn(*ev)
except IndexError:
pass
def process_frame(self, frame):
events = []
touches = self.touches
available_uid = []
for hand in frame.hands:
for finger in hand.fingers:
# print(hand.id(), finger.id(), finger.tip())
uid = '{0}:{1}'.format(hand.id, finger.id)
available_uid.append(uid)
position = finger.tip_position
args = (position.x, position.y, position.z)
if uid not in touches:
touch = LeapFingerEvent(self.device, uid, args)
events.append(('begin', touch))
touches[uid] = touch
else:
touch = touches[uid]
touch.move(args)
events.append(('update', touch))
for key in list(touches.keys())[:]:
if key not in available_uid:
events.append(('end', touches[key]))
del touches[key]
return events
# registers
MotionEventFactory.register('leapfinger', LeapFingerEventProvider)