Table Of Contents
Tesselate Demonstration¶
This demonstrates the experimental library for tesselating polygons. You should see a hollow square with some buttons below it. You can click and drag to create additional shapes, watching the number of vertices and elements at the top of the screen. The ‘debug’ button toggles showing the mesh in different colors.
File canvas/tesselate.py¶
'''
Tesselate Demonstration
=======================
This demonstrates the experimental library for tesselating polygons. You
should see a hollow square with some buttons below it. You can click and
drag to create additional shapes, watching the number of vertices and elements
at the top of the screen. The 'debug' button toggles showing the mesh in
different colors.
'''
from kivy.app import App
from kivy.graphics import Mesh, Color
from kivy.graphics.tesselator import Tesselator, WINDING_ODD, TYPE_POLYGONS
from kivy.uix.floatlayout import FloatLayout
from kivy.lang import Builder
from kivy.logger import Logger
Builder.load_string("""
<ShapeBuilder>:
BoxLayout:
size_hint_y: None
height: "48dp"
spacing: "2dp"
padding: "2dp"
ToggleButton:
text: "Debug"
id: debug
on_release: root.build()
Button:
text: "New shape"
on_release: root.push_shape()
Button:
text: "Build"
on_release: root.build()
Button:
text: "Reset"
on_release: root.reset()
BoxLayout:
size_hint_y: None
height: "48dp"
top: root.top
spacing: "2dp"
padding: "2dp"
Label:
id: status
text: "Status"
""")
class ShapeBuilder(FloatLayout):
def __init__(self, **kwargs):
super(ShapeBuilder, self).__init__(**kwargs)
self.shapes = [
[100, 100, 300, 100, 300, 300, 100, 300],
[150, 150, 250, 150, 250, 250, 150, 250]
] # the 'hollow square' shape
self.shape = []
self.build()
def on_touch_down(self, touch):
if super(ShapeBuilder, self).on_touch_down(touch):
return True
Logger.info('tesselate: on_touch_down (%5.2f, %5.2f)' % touch.pos)
self.shape.extend(touch.pos)
self.build()
return True
def on_touch_move(self, touch):
if super(ShapeBuilder, self).on_touch_move(touch):
return True
Logger.info('tesselate: on_touch_move (%5.2f, %5.2f)' % touch.pos)
self.shape.extend(touch.pos)
self.build()
return True
def on_touch_up(self, touch):
if super(ShapeBuilder, self).on_touch_up(touch):
return True
Logger.info('tesselate: on_touch_up (%5.2f, %5.2f)' % touch.pos)
self.push_shape()
self.build()
def push_shape(self):
self.shapes.append(self.shape)
self.shape = []
def build(self):
tess = Tesselator()
count = 0
for shape in self.shapes:
if len(shape) >= 3:
tess.add_contour(shape)
count += 1
if self.shape and len(self.shape) >= 3:
tess.add_contour(self.shape)
count += 1
if not count:
return
ret = tess.tesselate(WINDING_ODD, TYPE_POLYGONS)
Logger.info('tesselate: build: tess.tesselate returns {}'.format(ret))
self.canvas.after.clear()
debug = self.ids.debug.state == "down"
if debug:
with self.canvas.after:
c = 0
for vertices, indices in tess.meshes:
Color(c, 1, 1, mode="hsv")
c += 0.3
indices = [0]
for i in range(1, len(vertices) // 4):
if i > 0:
indices.append(i)
indices.append(i)
indices.append(0)
indices.append(i)
indices.pop(-1)
Mesh(vertices=vertices, indices=indices, mode="lines")
else:
with self.canvas.after:
Color(1, 1, 1, 1)
for vertices, indices in tess.meshes:
Mesh(vertices=vertices, indices=indices,
mode="triangle_fan")
self.ids.status.text = "Shapes: {} - Vertex: {} - Elements: {}".format(
count, tess.vertex_count, tess.element_count)
def reset(self):
self.shapes = []
self.shape = []
self.ids.status.text = "Shapes: {} - Vertex: {} - Elements: {}".format(
0, 0, 0)
self.canvas.after.clear()
class TessApp(App):
def build(self):
return ShapeBuilder()
TessApp().run()