Table Of Contents
Gesture Surface¶
New in version 1.9.0.
Warning
This is experimental and subject to change as long as this warning notice is present.
See kivy/examples/demo/multistroke/main.py
for a complete application
example.
- class kivy.uix.gesturesurface.GestureContainer(touch, **kwargs)[source]¶
Bases:
kivy.event.EventDispatcher
Container object that stores information about a gesture. It has various properties that are updated by GestureSurface as drawing progresses.
- Arguments
- touch
Touch object (as received by on_touch_down) used to initialize the gesture container. Required.
- Properties
- active
Set to False once the gesture is complete (meets max_stroke setting or GestureSurface.temporal_window)
active
is aBooleanProperty
- active_strokes
Number of strokes currently active in the gesture, ie concurrent touches associated with this gesture.
active_strokes
is aNumericProperty
- max_strokes
Max number of strokes allowed in the gesture. This is set by GestureSurface.max_strokes but can be overridden for example from on_gesture_start.
max_strokes
is aNumericProperty
- was_merged
Indicates that this gesture has been merged with another gesture and should be considered discarded.
was_merged
is aBooleanProperty
- bbox
Dictionary with keys minx, miny, maxx, maxy. Represents the size of the gesture bounding box.
bbox
is aDictProperty
- width
Represents the width of the gesture.
width
is aNumericProperty
- height
Represents the height of the gesture.
height
is aNumericProperty
- add_stroke(touch, line)[source]¶
Associate a list of points with a touch.uid; the line itself is created by the caller, but subsequent move/up events look it up via us. This is done to avoid problems during merge.
- complete_stroke()[source]¶
Called on touch up events to keep track of how many strokes are active in the gesture (we only want to dispatch event when the last stroke in the gesture is released)
- get_vectors(**kwargs)[source]¶
Return strokes in a format that is acceptable for kivy.multistroke.Recognizer as a gesture candidate or template. The result is cached automatically; the cache is invalidated at the start and end of a stroke and if update_bbox is called. If you are going to analyze a gesture mid-stroke, you may need to set the no_cache argument to True.
- class kivy.uix.gesturesurface.GestureSurface(**kwargs)[source]¶
Bases:
kivy.uix.floatlayout.FloatLayout
Simple gesture surface to track/draw touch movements. Typically used to gather user input suitable for
kivy.multistroke.Recognizer
.- Properties
- temporal_window
Time to wait from the last touch_up event before attempting to recognize the gesture. If you set this to 0, the on_gesture_complete event is not fired unless the
max_strokes
condition is met.temporal_window
is aNumericProperty
and defaults to 2.0- max_strokes
Max number of strokes in a single gesture; if this is reached, recognition will start immediately on the final touch_up event. If this is set to 0, the on_gesture_complete event is not fired unless the
temporal_window
expires.max_strokes
is aNumericProperty
and defaults to 2.0- bbox_margin
Bounding box margin for detecting gesture collisions, in pixels.
bbox_margin
is aNumericProperty
and defaults to 30- draw_timeout
Number of seconds to keep lines/bbox on canvas after the on_gesture_complete event is fired. If this is set to 0, gestures are immediately removed from the surface when complete.
draw_timeout
is aNumericProperty
and defaults to 3.0- color
Color used to draw the gesture, in RGB. This option does not have an effect if
use_random_color
is True.color
is aColorProperty
and defaults to [1, 1, 1, 1] (white)Changed in version 2.0.0: Changed from
ListProperty
toColorProperty
.- use_random_color
Set to True to pick a random color for each gesture, if you do this then color is ignored. Defaults to False.
use_random_color
is aBooleanProperty
and defaults to False- line_width
Line width used for tracing touches on the surface. Set to 0 if you only want to detect gestures without drawing anything. If you use 1.0, OpenGL GL_LINE is used for drawing; values > 1 will use an internal drawing method based on triangles (less efficient), see
kivy.graphics
.line_width
is aNumericProperty
and defaults to 2- draw_bbox
Set to True if you want to draw bounding box behind gestures. This only works if line_width >= 1. Default is False.
draw_bbox
is aBooleanProperty
and defaults to True- bbox_alpha
Opacity for bounding box if draw_bbox is True. Default 0.1
bbox_alpha
is aNumericProperty
and defaults to 0.1
- Events
- on_gesture_start
GestureContainer
Fired when a new gesture is initiated on the surface, i.e. the first on_touch_down that does not collide with an existing gesture on the surface.
- on_gesture_extend
GestureContainer
Fired when a touch_down event occurs within an existing gesture.
- on_gesture_merge
GestureContainer
,GestureContainer
Fired when two gestures collide and get merged to one gesture. The first argument is the gesture that has been merged (no longer valid); the second is the combined (resulting) gesture.
- on_gesture_complete
GestureContainer
Fired when a set of strokes is considered a complete gesture, this happens when temporal_window expires or max_strokes is reached. Typically you will bind to this event and use the provided GestureContainer get_vectors() method to match against your gesture database.
- on_gesture_cleanup
GestureContainer
Fired draw_timeout seconds after on_gesture_complete, The gesture will be removed from the canvas (if line_width > 0 or draw_bbox is True) and the internal gesture list before this.
- on_gesture_discard
GestureContainer
Fired when a gesture does not meet the minimum size requirements for recognition (width/height < 5, or consists only of single- point strokes).
- on_gesture_start
- find_colliding_gesture(touch)[source]¶
Checks if a touch x/y collides with the bounding box of an existing gesture. If so, return it (otherwise returns None)
- init_gesture(touch)[source]¶
Create a new gesture from touch, i.e. it’s the first on surface, or was not close enough to any existing gesture (yet)
- merge_gestures(g, other)[source]¶
Merges two gestures together, the oldest one is retained and the newer one gets the GestureContainer.was_merged flag raised.
- on_touch_down(touch)[source]¶
When a new touch is registered, the first thing we do is to test if it collides with the bounding box of another known gesture. If so, it is assumed to be part of that gesture.
- on_touch_move(touch)[source]¶
When a touch moves, we add a point to the line on the canvas so the path is updated. We must also check if the new point collides with the bounding box of another gesture - if so, they should be merged.
- on_touch_up(touch)[source]¶
Receive a touch up event. The touch is in parent coordinates.
See
on_touch_down()
for more information.