Table Of Contents
Source code for kivy.input.providers.androidjoystick
# pylint: disable=W0611
'''
Android Joystick Input Provider
===============================
This module is based on the PyGame JoyStick Input Provider. For more
information, please refer to
`<http://www.pygame.org/docs/ref/joystick.html>`_
'''
__all__ = ('AndroidMotionEventProvider', )
import os
try:
import android # NOQA
except ImportError:
if 'KIVY_DOC' not in os.environ:
raise Exception('android lib not found.')
from kivy.logger import Logger
from kivy.input.provider import MotionEventProvider
from kivy.input.factory import MotionEventFactory
from kivy.input.shape import ShapeRect
from kivy.input.motionevent import MotionEvent
if 'KIVY_DOC' not in os.environ:
import pygame.joystick
class AndroidMotionEvent(MotionEvent):
def __init__(self, *args, **kwargs):
kwargs.setdefault('is_touch', True)
kwargs.setdefault('type_id', 'touch')
super().__init__(*args, **kwargs)
self.profile = ['pos', 'pressure', 'shape']
def depack(self, args):
self.sx, self.sy, self.pressure, radius = args
self.shape = ShapeRect()
self.shape.width = radius
self.shape.height = radius
super().depack(args)
[docs]class AndroidMotionEventProvider(MotionEventProvider):
def __init__(self, device, args):
super(AndroidMotionEventProvider, self).__init__(device, args)
self.joysticks = []
self.touches = {}
self.uid = 0
self.window = None
def create_joystick(self, index):
Logger.info('Android: create joystick <%d>' % index)
js = pygame.joystick.Joystick(index)
js.init()
if js.get_numbuttons() == 0:
Logger.info('Android: discard joystick <%d> cause no button' %
index)
return
self.joysticks.append(js)
[docs] def start(self):
pygame.joystick.init()
Logger.info('Android: found %d joystick' % pygame.joystick.get_count())
for i in range(pygame.joystick.get_count()):
self.create_joystick(i)
[docs] def stop(self):
self.joysticks = []
[docs] def update(self, dispatch_fn):
if not self.window:
from kivy.core.window import Window
self.window = Window
w, h = self.window.system_size
touches = self.touches
for joy in self.joysticks:
jid = joy.get_id()
pressed = joy.get_button(0)
if pressed or jid in touches:
x = joy.get_axis(0) * 32768. / w
y = 1. - (joy.get_axis(1) * 32768. / h)
# python for android do * 1000.
pressure = joy.get_axis(2) / 1000.
radius = joy.get_axis(3) / 1000.
# new touch ?
if pressed and jid not in touches:
self.uid += 1
touch = AndroidMotionEvent(self.device, self.uid,
[x, y, pressure, radius])
touches[jid] = touch
dispatch_fn('begin', touch)
# update touch
elif pressed:
touch = touches[jid]
# avoid same touch position
if (touch.sx == x and touch.sy == y and
touch.pressure == pressure):
continue
touch.move([x, y, pressure, radius])
dispatch_fn('update', touch)
# disappear
elif not pressed and jid in touches:
touch = touches[jid]
touch.move([x, y, pressure, radius])
touch.update_time_end()
dispatch_fn('end', touch)
touches.pop(jid)
MotionEventFactory.register('android', AndroidMotionEventProvider)