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Source code for kivy.effects.dampedscroll

'''
Damped scroll effect
====================

.. versionadded:: 1.7.0

This damped scroll effect will use the
:attr:`~kivy.effects.scroll.ScrollEffect.overscroll` to calculate the scroll
value, and slows going back to the upper or lower limit.

'''

__all__ = ('DampedScrollEffect',)


from kivy.effects.scroll import ScrollEffect
from kivy.properties import NumericProperty, BooleanProperty
from kivy.metrics import sp


[docs]class DampedScrollEffect(ScrollEffect): '''DampedScrollEffect class. See the module documentation for more information. ''' edge_damping = NumericProperty(0.25) '''Edge damping. :attr:`edge_damping` is a :class:`~kivy.properties.NumericProperty` and defaults to 0.25 ''' spring_constant = NumericProperty(2.0) '''Spring constant. :attr:`spring_constant` is a :class:`~kivy.properties.NumericProperty` and defaults to 2.0 ''' min_overscroll = NumericProperty(.5) '''An overscroll less than this amount will be normalized to 0. .. versionadded:: 1.8.0 :attr:`min_overscroll` is a :class:`~kivy.properties.NumericProperty` and defaults to .5. ''' round_value = BooleanProperty(True) '''If True, when the motion stops, :attr:`value` is rounded to the nearest integer. .. versionadded:: 1.8.0 :attr:`round_value` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. '''
[docs] def update_velocity(self, dt): if abs(self.velocity) <= self.min_velocity and self.overscroll == 0: self.velocity = 0 # why does this need to be rounded? For now refactored it. if self.round_value: self.value = round(self.value) return total_force = self.velocity * self.friction * dt / self.std_dt if abs(self.overscroll) > self.min_overscroll: total_force += self.velocity * self.edge_damping total_force += self.overscroll * self.spring_constant else: self.overscroll = 0 stop_overscroll = '' if not self.is_manual: if self.overscroll > 0 and self.velocity < 0: stop_overscroll = 'max' elif self.overscroll < 0 and self.velocity > 0: stop_overscroll = 'min' self.velocity = self.velocity - total_force if not self.is_manual: self.apply_distance(self.velocity * dt) if stop_overscroll == 'min' and self.value > self.min: self.value = self.min self.velocity = 0 return if stop_overscroll == 'max' and self.value < self.max: self.value = self.max self.velocity = 0 return self.trigger_velocity_update()
def on_value(self, *args): scroll_min = self.min scroll_max = self.max if scroll_min > scroll_max: scroll_min, scroll_max = scroll_max, scroll_min if self.value < scroll_min: self.overscroll = self.value - scroll_min elif self.value > scroll_max: self.overscroll = self.value - scroll_max else: self.overscroll = 0 self.scroll = self.value def on_overscroll(self, *args): self.trigger_velocity_update() def apply_distance(self, distance): os = abs(self.overscroll) if os: distance /= 1. + os / sp(200.) super(DampedScrollEffect, self).apply_distance(distance)