Table Of Contents
Motion Event¶
The MotionEvent
is the base class used for events provided by
pointing devices (touch and non-touch). This class defines all the properties
and methods needed to handle 2D and 3D movements but has many more
capabilities.
Note
You never create the MotionEvent
yourself: this is the role of the
providers
.
Motion Event and Touch¶
We differentiate between a Motion Event and Touch event. A Touch event is a
MotionEvent
with the pos profile. Only these events are dispatched
throughout the widget tree.
The
MotionEvent
‘s are gathered from input providers.- All the
MotionEvent
‘s are dispatched from
- All the
- If a
MotionEvent
has a pos profile, we dispatch it through
- If a
Listening to a Motion Event¶
If you want to receive all MotionEvents, Touch or not, you can bind the
MotionEvent from the Window
to your own callback:
def on_motion(self, etype, motionevent):
# will receive all motion events.
pass
Window.bind(on_motion=on_motion)
You can also listen to changes of the mouse position by watching
mouse_pos
.
Profiles¶
The MotionEvent
stores device specific information in various
properties listed in the profile
.
For example, you can receive a MotionEvent that has an angle, a fiducial
ID, or even a shape. You can check the profile
attribute to see what is currently supported by the MotionEvent provider.
This is a short list of the profile values supported by default. Please check
the MotionEvent.profile
property to see what profile values are
available.
Profile value |
Description |
angle |
2D angle. Accessed via the a property. |
button |
Mouse button (‘left’, ‘right’, ‘middle’, ‘scrollup’ or ‘scrolldown’). Accessed via the button property. |
markerid |
Marker or Fiducial ID. Accessed via the fid property. |
pos |
2D position. Accessed via the x, y or pos properties. |
pos3d |
3D position. Accessed via the x, y or z properties. |
pressure |
Pressure of the contact. Accessed via the pressure property. |
shape |
Contact shape. Accessed via the shape property . |
If you want to know whether the current MotionEvent
has an angle:
def on_touch_move(self, touch):
if 'angle' in touch.profile:
print('The touch angle is', touch.a)
If you want to select only the fiducials:
def on_touch_move(self, touch):
if 'markerid' not in touch.profile:
return
- class kivy.input.motionevent.MotionEvent(device, id, args)[source]¶
Bases:
kivy.input.motionevent.MotionEvent
Abstract class that represents an input event (touch or non-touch).
- Parameters
- id: str
unique ID of the MotionEvent
- args: list
list of parameters, passed to the depack() function
- apply_transform_2d(transform)[source]¶
Apply a transformation on x, y, z, px, py, pz, ox, oy, oz, dx, dy, dz
- device¶
Device used for creating this touch
- double_tap_time¶
If the touch is a
is_double_tap
, this is the time between the previous tap and the current touch.
- property dpos¶
Return delta between last position and current position, in the screen coordinate system (self.dx, self.dy)
- dsx¶
Delta between self.sx and self.psx, in 0-1 range.
- dsy¶
Delta between self.sy and self.psy, in 0-1 range.
- dsz¶
Delta between self.sz and self.psz, in 0-1 range.
- dx¶
Delta between self.x and self.px, in window range
- dy¶
Delta between self.y and self.py, in window range
- dz¶
Delta between self.z and self.pz, in window range
- grab(class_instance, exclusive=False)[source]¶
Grab this motion event. You can grab a touch if you want to receive subsequent
on_touch_move()
andon_touch_up()
events, even if the touch is not dispatched by the parent:def on_touch_down(self, touch): touch.grab(self) def on_touch_move(self, touch): if touch.grab_current is self: # I received my grabbed touch else: # it's a normal touch def on_touch_up(self, touch): if touch.grab_current is self: # I receive my grabbed touch, I must ungrab it! touch.ungrab(self) else: # it's a normal touch pass
- grab_current¶
Used to determine which widget the touch is being dispatched to. Check the
grab()
function for more information.
- id¶
Id of the touch, not uniq. This is generally the Id set by the input provider, like ID in TUIO. If you have multiple TUIO source, the same id can be used. Prefer to use
uid
attribute instead.
- is_double_tap¶
Indicate if the touch is a double tap or not
- property is_mouse_scrolling¶
Returns True if the touch is a mousewheel scrolling
New in version 1.6.0.
- is_triple_tap¶
Indicate if the touch is a triple tap or not
New in version 1.7.0.
- property opos¶
Return the initial position of the touch in the screen coordinate system (self.ox, self.oy)
- osx¶
Origin X position, in 0-1 range.
- osy¶
Origin Y position, in 0-1 range.
- osz¶
Origin Z position, in 0-1 range.
- ox¶
Origin X position, in window range
- oy¶
Origin Y position, in window range
- oz¶
Origin Z position, in window range
- pos¶
Position (X, Y), in window range
- property ppos¶
Return the previous position of the touch in the screen coordinate system (self.px, self.py)
- profile¶
Profiles currently used in the touch
- psx¶
Previous X position, in 0-1 range.
- psy¶
Previous Y position, in 0-1 range.
- psz¶
Previous Z position, in 0-1 range.
- push_attrs_stack¶
Attributes to push by default, when we use
push()
: x, y, z, dx, dy, dz, ox, oy, oz, px, py, pz.
- px¶
Previous X position, in window range
- py¶
Previous Y position, in window range
- pz¶
Previous Z position, in window range
- scale_for_screen(w, h, p=None, rotation=0, smode='None', kheight=0)[source]¶
Scale position for the screen
- property spos¶
Return the position in the 0-1 coordinate system (self.sx, self.sy)
- sx¶
X position, in 0-1 range
- sy¶
Y position, in 0-1 range
- sz¶
Z position, in 0-1 range
- time_end¶
Time of the end event (last touch usage)
- time_start¶
Initial time of the touch creation
- time_update¶
Time of the last update
- triple_tap_time¶
If the touch is a
is_triple_tap
, this is the time between the first tap and the current touch.New in version 1.7.0.
- ud¶
User data dictionary. Use this dictionary to save your own data on the touch.
- uid¶
Uniq ID of the touch. You can safely use this property, it will be never the same accross all existing touches.
- x¶
X position, in window range
- y¶
Y position, in window range
- z¶
Z position, in window range