Table Of Contents
Window¶
Core class for creating the default Kivy window. Kivy supports only one window per application: please don’t try to create more than one.
- class kivy.core.window.Keyboard(**kwargs)[source]¶
Bases:
kivy.event.EventDispatcher
Keyboard interface that is returned by
WindowBase.request_keyboard()
. When you request a keyboard, you’ll get an instance of this class. Whatever the keyboard input is (system or virtual keyboard), you’ll receive events through this instance.- Events
- on_key_down: keycode, text, modifiers
Fired when a new key is pressed down
- on_key_up: keycode
Fired when a key is released (up)
Here is an example of how to request a Keyboard in accordance with the current configuration:
import kivy kivy.require('1.0.8') from kivy.core.window import Window from kivy.uix.widget import Widget class MyKeyboardListener(Widget): def __init__(self, **kwargs): super(MyKeyboardListener, self).__init__(**kwargs) self._keyboard = Window.request_keyboard( self._keyboard_closed, self, 'text') if self._keyboard.widget: # If it exists, this widget is a VKeyboard object which you can use # to change the keyboard layout. pass self._keyboard.bind(on_key_down=self._on_keyboard_down) def _keyboard_closed(self): print('My keyboard have been closed!') self._keyboard.unbind(on_key_down=self._on_keyboard_down) self._keyboard = None def _on_keyboard_down(self, keyboard, keycode, text, modifiers): print('The key', keycode, 'have been pressed') print(' - text is %r' % text) print(' - modifiers are %r' % modifiers) # Keycode is composed of an integer + a string # If we hit escape, release the keyboard if keycode[1] == 'escape': keyboard.release() # Return True to accept the key. Otherwise, it will be used by # the system. return True if __name__ == '__main__': from kivy.base import runTouchApp runTouchApp(MyKeyboardListener())
- callback¶
Callback that will be called when the keyboard is released
- keycode_to_string(value)[source]¶
Convert a keycode number to a string according to the
Keyboard.keycodes
. If the value is not found in the keycodes, it will return ‘’.
- release()[source]¶
Call this method to release the current keyboard. This will ensure that the keyboard is no longer attached to your callback.
- string_to_keycode(value)[source]¶
Convert a string to a keycode number according to the
Keyboard.keycodes
. If the value is not found in the keycodes, it will return -1.
- target¶
Target that have requested the keyboard
- widget¶
VKeyboard widget, if allowed by the configuration
- window¶
Window which the keyboard is attached too
- class kivy.core.window.WindowBase(**kwargs)[source]¶
Bases:
kivy.event.EventDispatcher
WindowBase is an abstract window widget for any window implementation.
- Parameters
- borderless: str, one of (‘0’, ‘1’)
Set the window border state. Check the
config
documentation for a more detailed explanation on the values.- fullscreen: str, one of (‘0’, ‘1’, ‘auto’, ‘fake’)
Make the window fullscreen. Check the
config
documentation for a more detailed explanation on the values.- width: int
Width of the window.
- height: int
Height of the window.
- minimum_width: int
Minimum width of the window (only works for sdl2 window provider).
- minimum_height: int
Minimum height of the window (only works for sdl2 window provider).
- allow_screensaver: bool
Allow the device to show a screen saver, or to go to sleep on mobile devices. Defaults to True. Only works for sdl2 window provider.
- Events
- on_motion: etype, motionevent
Fired when a new
MotionEvent
is dispatched- on_touch_down:
Fired when a new touch event is initiated.
- on_touch_move:
Fired when an existing touch event changes location.
- on_touch_up:
Fired when an existing touch event is terminated.
- on_draw:
Fired when the
Window
is being drawn.- on_flip:
Fired when the
Window
GL surface is being flipped.- on_rotate: rotation
Fired when the
Window
is being rotated.- on_close:
Fired when the
Window
is closed.- on_request_close:
Fired when the event loop wants to close the window, or if the escape key is pressed and exit_on_escape is True. If a function bound to this event returns True, the window will not be closed. If the the event is triggered because of the keyboard escape key, the keyword argument source is dispatched along with a value of keyboard to the bound functions.
New in version 1.9.0.
- on_cursor_enter:
Fired when the cursor enters the window.
New in version 1.9.1.
- on_cursor_leave:
Fired when the cursor leaves the window.
New in version 1.9.1.
- on_minimize:
Fired when the window is minimized.
New in version 1.10.0.
- on_maximize:
Fired when the window is maximized.
New in version 1.10.0.
- on_restore:
Fired when the window is restored.
New in version 1.10.0.
- on_hide:
Fired when the window is hidden.
New in version 1.10.0.
- on_show:
Fired when when the window is shown.
New in version 1.10.0.
- on_keyboard: key, scancode, codepoint, modifier
Fired when the keyboard is used for input.
Changed in version 1.3.0: The unicode parameter has been deprecated in favor of codepoint, and will be removed completely in future versions.
- on_key_down: key, scancode, codepoint, modifier
Fired when a key pressed.
Changed in version 1.3.0: The unicode parameter has been deprecated in favor of codepoint, and will be removed completely in future versions.
- on_key_up: key, scancode, codepoint
Fired when a key is released.
Changed in version 1.3.0: The unicode parameter has be deprecated in favor of codepoint, and will be removed completely in future versions.
- on_dropfile: filename (bytes or string):
Fired when a file is dropped on the application.
Note
This event doesn’t work for apps with elevated permissions, because the OS API calls are filtered. Check issue #4999 for pointers to workarounds.
- on_memorywarning:
Fired when the platform have memory issue (iOS / Android mostly) You can listen to this one, and clean whatever you can.
New in version 1.9.0.
- on_textedit(self, text):
Fired when inputting with IME. The string inputting with IME is set as the parameter of this event.
New in version 1.10.1.
- allow_screensaver¶
Whether the screen saver is enabled, or on mobile devices whether the device is allowed to go to sleep while the app is open.
New in version 1.10.0.
allow_screensaver
is aBooleanProperty
and defaults to True.
- borderless¶
When set to True, this property removes the window border/decoration. Check the
config
documentation for a more detailed explanation on the values.New in version 1.9.0.
borderless
is aBooleanProperty
and defaults to False.
- center¶
Center of the rotated window.
New in version 1.0.9.
center
is anAliasProperty
.
- children¶
List of the children of this window.
children
is aListProperty
instance and defaults to an empty list.Use
add_widget()
andremove_widget()
to manipulate the list of children. Don’t manipulate the list directly unless you know what you are doing.
- clearcolor¶
Color used to clear the window.
from kivy.core.window import Window # red background color Window.clearcolor = (1, 0, 0, 1) # don't clear background at all Window.clearcolor = None
Changed in version 1.7.2: The clearcolor default value is now: (0, 0, 0, 1).
New in version 1.0.9.
clearcolor
is anAliasProperty
and defaults to (0, 0, 0, 1).
- create_window(*largs)[source]¶
Will create the main window and configure it.
Warning
This method is called automatically at runtime. If you call it, it will recreate a RenderContext and Canvas. This means you’ll have a new graphics tree, and the old one will be unusable.
This method exist to permit the creation of a new OpenGL context AFTER closing the first one. (Like using runTouchApp() and stopTouchApp()).
This method has only been tested in a unittest environment and is not suitable for Applications.
Again, don’t use this method unless you know exactly what you are doing!
- dpi()¶
Return the DPI of the screen. If the implementation doesn’t support any DPI lookup, it will just return 96.
Warning
This value is not cross-platform. Use
kivy.base.EventLoop.dpi
instead.
- focus¶
Check whether or not the window currently has focus.
New in version 1.9.1.
focus
is a read-onlyAliasProperty
and defaults to True.
- fullscreen¶
This property sets the fullscreen mode of the window. Available options are: True, False, ‘auto’ and ‘fake’. Check the
config
documentation for more detailed explanations on these values.fullscreen is an
OptionProperty
and defaults to False.New in version 1.2.0.
Note
The ‘fake’ option has been deprecated, use the
borderless
property instead.
- gl_backends_allowed = []¶
A list of Kivy gl backend names, which if not empty, will be the exclusive list of gl backends that can be used with this window.
- gl_backends_ignored = []¶
A list of Kivy gl backend names that may not be used with this window.
- grab_mouse()[source]¶
Grab mouse - so won’t leave window
New in version 1.10.0.
Note
This feature requires the SDL2 window provider.
- height¶
Rotated window height.
height
is a read-onlyAliasProperty
.
- hide()[source]¶
Hides the window. This method should be used on desktop platforms only.
New in version 1.9.0.
Note
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
- icon¶
A path to the window icon.
New in version 1.1.2.
icon
is aStringProperty
.
- keyboard_anim_args = {'d': 0.5, 't': 'in_out_quart'}¶
The attributes for animating softkeyboard/IME. t = transition, d = duration. This value will have no effect on desktops.
New in version 1.10.0.
keyboard_anim_args
is a dict and defaults to {‘t’: ‘in_out_quart’, ‘d’: .5}.
- keyboard_height¶
Returns the height of the softkeyboard/IME on mobile platforms. Will return 0 if not on mobile platform or if IME is not active.
Note
This property returns 0 with SDL2 on Android, but setting Window.softinput_mode does work.
New in version 1.9.0.
keyboard_height
is a read-onlyAliasProperty
and defaults to 0.
- keyboard_padding¶
The padding to have between the softkeyboard/IME & target or bottom of window. Will have no effect on desktops.
New in version 1.10.0.
keyboard_padding
is aNumericProperty
and defaults to 0.
- left¶
Left position of the window.
Note
It’s an SDL2 property with [0, 0] in the top-left corner.
Changed in version 1.10.0:
left
is now anAliasProperty
New in version 1.9.1.
left
is anAliasProperty
and defaults to the position set inConfig
.
- maximize()[source]¶
Maximizes the window. This method should be used on desktop platforms only.
New in version 1.9.0.
Note
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
- minimize()[source]¶
Minimizes the window. This method should be used on desktop platforms only.
New in version 1.9.0.
Note
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
- minimum_height¶
The minimum height to restrict the window to.
New in version 1.9.1.
minimum_height
is aNumericProperty
and defaults to 0.
- minimum_width¶
The minimum width to restrict the window to.
New in version 1.9.1.
minimum_width
is aNumericProperty
and defaults to 0.
- modifiers¶
List of keyboard modifiers currently active.
New in version 1.0.9.
modifiers
is anAliasProperty
.
- mouse_pos¶
2d position of the mouse within the window.
New in version 1.2.0.
mouse_pos
is anObjectProperty
and defaults to [0, 0].
- on_cursor_enter(*largs)[source]¶
Event called when the cursor enters the window.
New in version 1.9.1.
Note
This feature requires the SDL2 window provider.
- on_cursor_leave(*largs)[source]¶
Event called when the cursor leaves the window.
New in version 1.9.1.
Note
This feature requires the SDL2 window provider.
- on_dropfile(filename)[source]¶
Event called when a file is dropped on the application.
Warning
This event currently works with sdl2 window provider, on pygame window provider and OS X with a patched version of pygame. This event is left in place for further evolution (ios, android etc.)
New in version 1.2.0.
- on_hide(*largs)[source]¶
Event called when the window is hidden.
New in version 1.10.0.
Note
This feature requires the SDL2 window provider.
- on_joy_axis(stickid, axisid, value)[source]¶
Event called when a joystick has a stick or other axis moved.
New in version 1.9.0.
- on_joy_ball(stickid, ballid, xvalue, yvalue)[source]¶
Event called when a joystick has a ball moved.
New in version 1.9.0.
- on_joy_button_down(stickid, buttonid)[source]¶
Event called when a joystick has a button pressed.
New in version 1.9.0.
- on_joy_button_up(stickid, buttonid)[source]¶
Event called when a joystick has a button released.
New in version 1.9.0.
- on_joy_hat(stickid, hatid, value)[source]¶
Event called when a joystick has a hat/dpad moved.
New in version 1.9.0.
- on_key_down(key, scancode=None, codepoint=None, modifier=None, **kwargs)[source]¶
Event called when a key is down (same arguments as on_keyboard)
- on_key_up(key, scancode=None, codepoint=None, modifier=None, **kwargs)[source]¶
Event called when a key is released (same arguments as on_keyboard).
- on_keyboard(key, scancode=None, codepoint=None, modifier=None, **kwargs)[source]¶
Event called when keyboard is used.
Warning
Some providers may omit scancode, codepoint and/or modifier.
- on_maximize(*largs)[source]¶
Event called when the window is maximized.
New in version 1.10.0.
Note
This feature requires the SDL2 window provider.
- on_memorywarning()[source]¶
Event called when the platform have memory issue. Your goal is to clear the cache in your app as much as you can, release unused widgets, do garbage collection etc.
Currently, this event is fired only from the SDL2 provider, for iOS and Android.
New in version 1.9.0.
- on_minimize(*largs)[source]¶
Event called when the window is minimized.
New in version 1.10.0.
Note
This feature requires the SDL2 window provider.
- on_motion(etype, me)[source]¶
Event called when a Motion Event is received.
- Parameters
- etype: str
One of ‘begin’, ‘update’, ‘end’
- me:
MotionEvent
The Motion Event currently dispatched.
- on_mouse_down(x, y, button, modifiers)[source]¶
Event called when the mouse is used (pressed/released).
- on_mouse_up(x, y, button, modifiers)[source]¶
Event called when the mouse is moved with buttons pressed.
- on_request_close(*largs, **kwargs)[source]¶
Event called before we close the window. If a bound function returns True, the window will not be closed. If the the event is triggered because of the keyboard escape key, the keyword argument source is dispatched along with a value of keyboard to the bound functions.
Warning
When the bound function returns True the window will not be closed, so use with care because the user would not be able to close the program, even if the red X is clicked.
- on_restore(*largs)[source]¶
Event called when the window is restored.
New in version 1.10.0.
Note
This feature requires the SDL2 window provider.
- on_show(*largs)[source]¶
Event called when the window is shown.
New in version 1.10.0.
Note
This feature requires the SDL2 window provider.
- on_textedit(text)[source]¶
Event called when inputting with IME. The string inputting with IME is set as the parameter of this event.
New in version 1.10.1.
- on_textinput(text)[source]¶
Event called when text: i.e. alpha numeric non control keys or set of keys is entered. As it is not guaranteed whether we get one character or multiple ones, this event supports handling multiple characters.
New in version 1.9.0.
- on_touch_down(touch)[source]¶
Event called when a touch down event is initiated.
Changed in version 1.9.0: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called.
- on_touch_move(touch)[source]¶
Event called when a touch event moves (changes location).
Changed in version 1.9.0: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called.
- on_touch_up(touch)[source]¶
Event called when a touch event is released (terminated).
Changed in version 1.9.0: The touch pos is now transformed to window coordinates before this method is called. Before, the touch pos coordinate would be (0, 0) when this method was called.
- parent¶
Parent of this window.
parent
is aObjectProperty
instance and defaults to None. When created, the parent is set to the window itself. You must take care of it if you are doing a recursive check.
- raise_window()[source]¶
Raise the window. This method should be used on desktop platforms only.
New in version 1.9.1.
Note
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
- release_all_keyboards()[source]¶
New in version 1.0.8.
This will ensure that no virtual keyboard / system keyboard is requested. All instances will be closed.
- release_keyboard(target=None)[source]¶
New in version 1.0.4.
Internal method for the widget to release the real-keyboard. Check
request_keyboard()
to understand how it works.
- request_keyboard(callback, target, input_type='text')[source]¶
New in version 1.0.4.
Internal widget method to request the keyboard. This method is rarely required by the end-user as it is handled automatically by the
TextInput
. We expose it in case you want to handle the keyboard manually for unique input scenarios.A widget can request the keyboard, indicating a callback to call when the keyboard is released (or taken by another widget).
- Parameters
- callback: func
Callback that will be called when the keyboard is closed. This can be because somebody else requested the keyboard or the user closed it.
- target: Widget
Attach the keyboard to the specified target. This should be the widget that requested the keyboard. Ensure you have a different target attached to each keyboard if you’re working in a multi user mode.
New in version 1.0.8.
- input_type: string
Choose the type of soft keyboard to request. Can be one of ‘text’, ‘number’, ‘url’, ‘mail’, ‘datetime’, ‘tel’, ‘address’.
Note
input_type is currently only honored on mobile devices.
New in version 1.8.0.
- Return
An instance of
Keyboard
containing the callback, target, and if the configuration allows it, aVKeyboard
instance attached as a .widget property.
Note
The behavior of this function is heavily influenced by the current keyboard_mode. Please see the Config’s configuration tokens section for more information.
- restore()[source]¶
Restores the size and position of a maximized or minimized window. This method should be used on desktop platforms only.
New in version 1.9.0.
Note
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
- rotation¶
Get/set the window content rotation. Can be one of 0, 90, 180, 270 degrees.
New in version 1.0.9.
rotation
is anAliasProperty
.
- set_system_cursor(cursor_name)[source]¶
Set type of a mouse cursor in the Window.
It can be one of ‘arrow’, ‘ibeam’, ‘wait’, ‘crosshair’, ‘wait_arrow’, ‘size_nwse’, ‘size_nesw’, ‘size_we’, ‘size_ns’, ‘size_all’, ‘no’, or ‘hand’.
On some platforms there might not be a specific cursor supported and such an option falls back to one of the substitutable alternatives:
Windows
MacOS
Linux X11
Linux Wayland
arrow
arrow
arrow
arrow
arrow
ibeam
ibeam
ibeam
ibeam
ibeam
wait
wait
arrow
wait
wait
crosshair
crosshair
crosshair
crosshair
hand
wait_arrow
arrow
arrow
wait
wait
size_nwse
size_nwse
size_all
size_all
hand
size_nesw
size_nesw
size_all
size_all
hand
size_we
size_we
size_we
size_we
hand
size_ns
size_ns
size_ns
size_ns
hand
size_all
size_all
size_all
size_all
hand
no
no
no
no
ibeam
hand
hand
hand
hand
hand
New in version 1.10.1.
Note
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
- set_vkeyboard_class(cls)[source]¶
New in version 1.0.8.
Set the VKeyboard class to use. If set to None, it will use the
kivy.uix.vkeyboard.VKeyboard
.
- shape_color_key¶
Color key of the shaped window - sets which color will be hidden from the window
shape_image
(only works for sdl2 window provider).New in version 1.10.1.
shape_color_key
is aColorProperty
instance and defaults to [1, 1, 1, 1].Changed in version 2.0.0: Changed from
ListProperty
toColorProperty
.
- shape_cutoff¶
The window
shape_image
cutoff property (only works for sdl2 window provider).New in version 1.10.1.
shape_cutoff
is aBooleanProperty
and defaults to True.
- shape_image¶
An image for the window shape (only works for sdl2 window provider).
Warning
The image size has to be the same like the window’s size!
New in version 1.10.1.
shape_image
is aStringProperty
and defaults to ‘data/images/defaultshape.png’. This value is taken fromConfig
.
- shape_mode¶
Window mode for shaping (only works for sdl2 window provider).
- can be RGB only
default - does nothing special
colorkey - hides a color of the
shape_color_key
- has to contain alpha channel
binalpha - hides an alpha channel of the
shape_image
reversebinalpha - shows only the alpha of the
shape_image
Note
Before actually setting the mode make sure the Window has the same size like the
shape_image
, preferably via Config before the Window is actually created.If the
shape_image
isn’t set, the default one will be used and the mode might not take the desired visual effect.New in version 1.10.1.
shape_mode
is anAliasProperty
.
- shaped¶
Read only property to check if the window is shapable or not (only works for sdl2 window provider).
New in version 1.10.1.
shaped
is anAliasProperty
.
- show()[source]¶
Shows the window. This method should be used on desktop platforms only.
New in version 1.9.0.
Note
This feature requires the SDL2 window provider and is currently only supported on desktop platforms.
- show_cursor¶
Set whether or not the cursor is shown on the window.
New in version 1.9.1.
show_cursor
is aBooleanProperty
and defaults to True.
- size¶
Get the rotated size of the window. If
rotation
is set, then the size will change to reflect the rotation.New in version 1.0.9.
size
is anAliasProperty
.
- softinput_mode¶
This specifies the behavior of window contents on display of the soft keyboard on mobile platforms. It can be one of ‘’, ‘pan’, ‘scale’, ‘resize’ or ‘below_target’. Their effects are listed below.
Value
Effect
‘’
The main window is left as is, allowing you to use the
keyboard_height
to manage the window contents manually.‘pan’
The main window pans, moving the bottom part of the window to be always on top of the keyboard.
‘resize’
The window is resized and the contents scaled to fit the remaining space.
‘below_target’
The window pans so that the current target TextInput widget requesting the keyboard is presented just above the soft keyboard.
softinput_mode
is anOptionProperty
and defaults to ‘’.Note
The resize option does not currently work with SDL2 on Android.
New in version 1.9.0.
Changed in version 1.9.1: The ‘below_target’ option was added.
- system_size¶
Real size of the window ignoring rotation.
New in version 1.0.9.
system_size
is anAliasProperty
.
- toggle_fullscreen()[source]¶
Toggle between fullscreen and windowed mode.
Deprecated since version 1.9.0: Use
fullscreen
instead.
- top¶
Top position of the window.
Note
It’s an SDL2 property with [0, 0] in the top-left corner.
Changed in version 1.10.0:
top
is now anAliasProperty
New in version 1.9.1.
top
is anAliasProperty
and defaults to the position set inConfig
.
- ungrab_mouse()[source]¶
Ungrab mouse
New in version 1.10.0.
Note
This feature requires the SDL2 window provider.
- width¶
Rotated window width.
width
is a read-onlyAliasProperty
.