Table Of Contents
Camera widget is used to capture and display video from a camera.
Once the widget is created, the texture inside the widget will be automatically
CameraBase implementation is used under
cam = Camera()
By default, the first camera found on your system is used. To use a different camera, set the index property:
cam = Camera(index=1)
You can also select the camera resolution:
cam = Camera(resolution=(320, 240))
The camera texture is not updated as soon as you have created the object. The camera initialization is asynchronous, so there may be a delay before the requested texture is created.
Camera class. See module documentation for more information.
Index of the used camera, starting from 0.
Boolean indicating whether the camera is playing or not. You can start/stop the camera by setting this property:
# start the camera playing at creation (default) cam = Camera(play=True) # create the camera, and start later cam = Camera(play=False) # and later cam.play = True
Preferred resolution to use when invoking the camera. If you are using [-1, -1], the resolution will be the default one:
# create a camera object with the best image available cam = Camera() # create a camera object with an image of 320x240 if possible cam = Camera(resolution=(320, 240))
Depending on the implementation, the camera may not respect this property.