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Source code for kivy.uix.scrollview

'''
ScrollView
==========

.. versionadded:: 1.0.4

The :class:`ScrollView` widget provides a scrollable/pannable viewport that is
clipped at the scrollview's bounding box.

.. note::
    Use :class:`~kivy.uix.recycleview.RecycleView` for generating large
    numbers of widgets in order to display many data items.


Scrolling Behavior
------------------

The ScrollView accepts only one child and applies a viewport/window to
it according to the :attr:`~ScrollView.scroll_x` and
:attr:`~ScrollView.scroll_y` properties. Touches are analyzed to
determine if the user wants to scroll or control the child in some
other manner: you cannot do both at the same time. To determine if
interaction is a scrolling gesture, these properties are used:

    - :attr:`~ScrollView.scroll_distance`: the minimum distance to travel,
      defaults to 20 pixels.
    - :attr:`~ScrollView.scroll_timeout`: the maximum time period, defaults
      to 55 milliseconds.

If a touch travels :attr:`~ScrollView.scroll_distance` pixels within the
:attr:`~ScrollView.scroll_timeout` period, it is recognized as a scrolling
gesture and translation (scroll/pan) will begin. If the timeout occurs, the
touch down event is dispatched to the child instead (no translation).

The default value for those settings can be changed in the configuration file::

    [widgets]
    scroll_timeout = 250
    scroll_distance = 20

.. versionadded:: 1.1.1

    ScrollView now animates scrolling in Y when a mousewheel is used.


Limiting to the X or Y Axis
---------------------------

By default, the ScrollView allows scrolling along both the X and Y axes. You
can explicitly disable scrolling on an axis by setting the
:attr:`~ScrollView.do_scroll_x` or :attr:`~ScrollView.do_scroll_y` properties
to False.


Managing the Content Size and Position
--------------------------------------

The ScrollView manages the position of its children similarly to a
:class:`~kivy.uix.relativelayout.RelativeLayout` but does not use the
:attr:`~kivy.uix.widget.Widget.size_hint`. You must
carefully specify the :attr:`~kivy.uix.widget.Widget.size` of your content to
get the desired scroll/pan effect.

By default, the :attr:`~kivy.uix.widget.Widget.size_hint` is (1, 1), so the
content size will fit your ScrollView
exactly (you will have nothing to scroll). You must deactivate at least one of
the size_hint instructions (x or y) of the child to enable scrolling.
Setting :attr:`~kivy.uix.widget.Widget.size_hint_min` to not be None will
also enable scrolling for that dimension when the :class:`ScrollView` is
smaller than the minimum size.

To scroll a :class:`~kivy.uix.gridlayout.GridLayout` on it's Y-axis/vertically,
set the child's width  to that of the ScrollView (size_hint_x=1), and set
the size_hint_y property to None::

    from kivy.uix.gridlayout import GridLayout
    from kivy.uix.button import Button
    from kivy.uix.scrollview import ScrollView
    from kivy.core.window import Window
    from kivy.app import runTouchApp

    layout = GridLayout(cols=1, spacing=10, size_hint_y=None)
    # Make sure the height is such that there is something to scroll.
    layout.bind(minimum_height=layout.setter('height'))
    for i in range(100):
        btn = Button(text=str(i), size_hint_y=None, height=40)
        layout.add_widget(btn)
    root = ScrollView(size_hint=(1, None), size=(Window.width, Window.height))
    root.add_widget(layout)

    runTouchApp(root)


Kv Example::

    ScrollView:
        do_scroll_x: False
        do_scroll_y: True

        Label:
            size_hint_y: None
            height: self.texture_size[1]
            text_size: self.width, None
            padding: 10, 10
            text:
                'really some amazing text\\n' * 100

Overscroll Effects
------------------

.. versionadded:: 1.7.0

When scrolling would exceed the bounds of the :class:`ScrollView`, it
uses a :class:`~kivy.effects.scroll.ScrollEffect` to handle the
overscroll. These effects can perform actions like bouncing back,
changing opacity, or simply preventing scrolling beyond the normal
boundaries. Note that complex effects may perform many computations,
which can be slow on weaker hardware.

You can change what effect is being used by setting
:attr:`~ScrollView.effect_cls` to any effect class. Current options
include:

    - :class:`~kivy.effects.scroll.ScrollEffect`: Does not allow
      scrolling beyond the :class:`ScrollView` boundaries.
    - :class:`~kivy.effects.dampedscroll.DampedScrollEffect`: The
      current default. Allows the user to scroll beyond the normal
      boundaries, but has the content spring back once the
      touch/click is released.
    - :class:`~kivy.effects.opacityscroll.OpacityScrollEffect`: Similar
      to the :class:`~kivy.effect.dampedscroll.DampedScrollEffect`, but
      also reduces opacity during overscroll.

You can also create your own scroll effect by subclassing one of these,
then pass it as the :attr:`~ScrollView.effect_cls` in the same way.

Alternatively, you can set :attr:`~ScrollView.effect_x` and/or
:attr:`~ScrollView.effect_y` to an *instance* of the effect you want to
use. This will override the default effect set in
:attr:`~ScrollView.effect_cls`.

All the effects are located in the :mod:`kivy.effects`.

'''

__all__ = ('ScrollView', )

from functools import partial
from kivy.animation import Animation
from kivy.compat import string_types
from kivy.config import Config
from kivy.clock import Clock
from kivy.factory import Factory
from kivy.uix.stencilview import StencilView
from kivy.metrics import dp
from kivy.effects.dampedscroll import DampedScrollEffect
from kivy.properties import NumericProperty, BooleanProperty, AliasProperty, \
    ObjectProperty, ListProperty, ReferenceListProperty, OptionProperty, \
    ColorProperty
from kivy.uix.behaviors import FocusBehavior


# When we are generating documentation, Config doesn't exist
_scroll_timeout = _scroll_distance = 0
if Config:
    _scroll_timeout = Config.getint('widgets', 'scroll_timeout')
    _scroll_distance = '{}sp'.format(Config.getint('widgets',
                                                   'scroll_distance'))


[docs]class ScrollView(StencilView): '''ScrollView class. See module documentation for more information. :Events: `on_scroll_start` Generic event fired when scrolling starts from touch. `on_scroll_move` Generic event fired when scrolling move from touch. `on_scroll_stop` Generic event fired when scrolling stops from touch. .. versionchanged:: 1.9.0 `on_scroll_start`, `on_scroll_move` and `on_scroll_stop` events are now dispatched when scrolling to handle nested ScrollViews. .. versionchanged:: 1.7.0 `auto_scroll`, `scroll_friction`, `scroll_moves`, `scroll_stoptime' has been deprecated, use :attr:`effect_cls` instead. ''' scroll_distance = NumericProperty(_scroll_distance) '''Distance to move before scrolling the :class:`ScrollView`, in pixels. As soon as the distance has been traveled, the :class:`ScrollView` will start to scroll, and no touch event will go to children. It is advisable that you base this value on the dpi of your target device's screen. :attr:`scroll_distance` is a :class:`~kivy.properties.NumericProperty` and defaults to 20 (pixels), according to the default value in user configuration. ''' scroll_wheel_distance = NumericProperty('20sp') '''Distance to move when scrolling with a mouse wheel. It is advisable that you base this value on the dpi of your target device's screen. .. versionadded:: 1.8.0 :attr:`scroll_wheel_distance` is a :class:`~kivy.properties.NumericProperty` , defaults to 20 pixels. ''' scroll_timeout = NumericProperty(_scroll_timeout) '''Timeout allowed to trigger the :attr:`scroll_distance`, in milliseconds. If the user has not moved :attr:`scroll_distance` within the timeout, the scrolling will be disabled, and the touch event will go to the children. :attr:`scroll_timeout` is a :class:`~kivy.properties.NumericProperty` and defaults to 55 (milliseconds) according to the default value in user configuration. .. versionchanged:: 1.5.0 Default value changed from 250 to 55. ''' scroll_x = NumericProperty(0.) '''X scrolling value, between 0 and 1. If 0, the content's left side will touch the left side of the ScrollView. If 1, the content's right side will touch the right side. This property is controlled by :class:`ScrollView` only if :attr:`do_scroll_x` is True. :attr:`scroll_x` is a :class:`~kivy.properties.NumericProperty` and defaults to 0. ''' scroll_y = NumericProperty(1.) '''Y scrolling value, between 0 and 1. If 0, the content's bottom side will touch the bottom side of the ScrollView. If 1, the content's top side will touch the top side. This property is controlled by :class:`ScrollView` only if :attr:`do_scroll_y` is True. :attr:`scroll_y` is a :class:`~kivy.properties.NumericProperty` and defaults to 1. ''' do_scroll_x = BooleanProperty(True) '''Allow scroll on X axis. :attr:`do_scroll_x` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' do_scroll_y = BooleanProperty(True) '''Allow scroll on Y axis. :attr:`do_scroll_y` is a :class:`~kivy.properties.BooleanProperty` and defaults to True. ''' def _get_do_scroll(self): return (self.do_scroll_x, self.do_scroll_y) def _set_do_scroll(self, value): if isinstance(value, (list, tuple)): self.do_scroll_x, self.do_scroll_y = value else: self.do_scroll_x = self.do_scroll_y = bool(value) do_scroll = AliasProperty(_get_do_scroll, _set_do_scroll, bind=('do_scroll_x', 'do_scroll_y'), cache=True) '''Allow scroll on X or Y axis. :attr:`do_scroll` is a :class:`~kivy.properties.AliasProperty` of (:attr:`do_scroll_x` + :attr:`do_scroll_y`) ''' always_overscroll = BooleanProperty(True) '''Make sure user can overscroll even if there is not enough content to require scrolling. This is useful if you want to trigger some action on overscroll, but there is not always enough content to trigger it. :attr:`always_overscroll` is a :class:`~kivy.properties.BooleanProperty` and defaults to `True`. .. versionadded:: 2.0.0 The option was added and enabled by default, set to False to get the previous behavior of only allowing to overscroll when there is enough content to allow scrolling. ''' def _get_vbar(self): # must return (y, height) in % # calculate the viewport size / scrollview size % if self._viewport is None: return 0, 1. vh = self._viewport.height h = self.height if vh < h or vh == 0: return 0, 1. ph = max(0.01, h / float(vh)) sy = min(1.0, max(0.0, self.scroll_y)) py = (1. - ph) * sy return (py, ph) vbar = AliasProperty(_get_vbar, bind=('scroll_y', '_viewport', 'viewport_size', 'height'), cache=True) '''Return a tuple of (position, size) of the vertical scrolling bar. .. versionadded:: 1.2.0 The position and size are normalized between 0-1, and represent a proportion of the current scrollview height. This property is used internally for drawing the little vertical bar when you're scrolling. :attr:`vbar` is a :class:`~kivy.properties.AliasProperty`, readonly. ''' def _get_hbar(self): # must return (x, width) in % # calculate the viewport size / scrollview size % if self._viewport is None: return 0, 1. vw = self._viewport.width w = self.width if vw < w or vw == 0: return 0, 1. pw = max(0.01, w / float(vw)) sx = min(1.0, max(0.0, self.scroll_x)) px = (1. - pw) * sx return (px, pw) hbar = AliasProperty(_get_hbar, bind=('scroll_x', '_viewport', 'viewport_size', 'width'), cache=True) '''Return a tuple of (position, size) of the horizontal scrolling bar. .. versionadded:: 1.2.0 The position and size are normalized between 0-1, and represent a proportion of the current scrollview height. This property is used internally for drawing the little horizontal bar when you're scrolling. :attr:`hbar` is a :class:`~kivy.properties.AliasProperty`, readonly. ''' bar_color = ColorProperty([.7, .7, .7, .9]) '''Color of horizontal / vertical scroll bar, in RGBA format. .. versionadded:: 1.2.0 :attr:`bar_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [.7, .7, .7, .9]. .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' bar_inactive_color = ColorProperty([.7, .7, .7, .2]) '''Color of horizontal / vertical scroll bar (in RGBA format), when no scroll is happening. .. versionadded:: 1.9.0 :attr:`bar_inactive_color` is a :class:`~kivy.properties.ColorProperty` and defaults to [.7, .7, .7, .2]. .. versionchanged:: 2.0.0 Changed from :class:`~kivy.properties.ListProperty` to :class:`~kivy.properties.ColorProperty`. ''' bar_width = NumericProperty('2dp') '''Width of the horizontal / vertical scroll bar. The width is interpreted as a height for the horizontal bar. .. versionadded:: 1.2.0 :attr:`bar_width` is a :class:`~kivy.properties.NumericProperty` and defaults to 2. ''' bar_pos_x = OptionProperty('bottom', options=('top', 'bottom')) '''Which side of the ScrollView the horizontal scroll bar should go on. Possible values are 'top' and 'bottom'. .. versionadded:: 1.8.0 :attr:`bar_pos_x` is an :class:`~kivy.properties.OptionProperty`, defaults to 'bottom'. ''' bar_pos_y = OptionProperty('right', options=('left', 'right')) '''Which side of the ScrollView the vertical scroll bar should go on. Possible values are 'left' and 'right'. .. versionadded:: 1.8.0 :attr:`bar_pos_y` is an :class:`~kivy.properties.OptionProperty` and defaults to 'right'. ''' bar_pos = ReferenceListProperty(bar_pos_x, bar_pos_y) '''Which side of the scroll view to place each of the bars on. :attr:`bar_pos` is a :class:`~kivy.properties.ReferenceListProperty` of (:attr:`bar_pos_x`, :attr:`bar_pos_y`) ''' bar_margin = NumericProperty(0) '''Margin between the bottom / right side of the scrollview when drawing the horizontal / vertical scroll bar. .. versionadded:: 1.2.0 :attr:`bar_margin` is a :class:`~kivy.properties.NumericProperty`, default to 0 ''' effect_cls = ObjectProperty(DampedScrollEffect, allownone=True) '''Class effect to instantiate for X and Y axis. .. versionadded:: 1.7.0 :attr:`effect_cls` is an :class:`~kivy.properties.ObjectProperty` and defaults to :class:`DampedScrollEffect`. .. versionchanged:: 1.8.0 If you set a string, the :class:`~kivy.factory.Factory` will be used to resolve the class. ''' effect_x = ObjectProperty(None, allownone=True) '''Effect to apply for the X axis. If None is set, an instance of :attr:`effect_cls` will be created. .. versionadded:: 1.7.0 :attr:`effect_x` is an :class:`~kivy.properties.ObjectProperty` and defaults to None. ''' effect_y = ObjectProperty(None, allownone=True) '''Effect to apply for the Y axis. If None is set, an instance of :attr:`effect_cls` will be created. .. versionadded:: 1.7.0 :attr:`effect_y` is an :class:`~kivy.properties.ObjectProperty` and defaults to None, read-only. ''' viewport_size = ListProperty([0, 0]) '''(internal) Size of the internal viewport. This is the size of your only child in the scrollview. ''' scroll_type = OptionProperty(['content'], options=(['content'], ['bars'], ['bars', 'content'], ['content', 'bars'])) '''Sets the type of scrolling to use for the content of the scrollview. Available options are: ['content'], ['bars'], ['bars', 'content']. +---------------------+------------------------------------------------+ | ['content'] | Content is scrolled by dragging or swiping the | | | content directly. | +---------------------+------------------------------------------------+ | ['bars'] | Content is scrolled by dragging or swiping the | | | scroll bars. | +---------------------+------------------------------------------------+ | ['bars', 'content'] | Content is scrolled by either of the above | | | methods. | +---------------------+------------------------------------------------+ .. versionadded:: 1.8.0 :attr:`scroll_type` is an :class:`~kivy.properties.OptionProperty` and defaults to ['content']. ''' smooth_scroll_end = NumericProperty(None, allownone=True) '''Whether smooth scroll end should be used when scrolling with the mouse-wheel and the factor of transforming the scroll distance to velocity. This option also enables velocity addition meaning if you scroll more, you will scroll faster and further. The recommended value is `10`. The velocity is calculated as :attr:`scroll_wheel_distance` * :attr:`smooth_scroll_end`. .. versionadded:: 1.11.0 :attr:`smooth_scroll_end` is a :class:`~kivy.properties.NumericProperty` and defaults to None. ''' # private, for internal use only _viewport = ObjectProperty(None, allownone=True) _bar_color = ListProperty([0, 0, 0, 0]) _effect_x_start_width = None _effect_y_start_height = None _update_effect_bounds_ev = None _bind_inactive_bar_color_ev = None def _set_viewport_size(self, instance, value): self.viewport_size = value def on__viewport(self, instance, value): if value: value.bind(size=self._set_viewport_size) self.viewport_size = value.size __events__ = ('on_scroll_start', 'on_scroll_move', 'on_scroll_stop') def __init__(self, **kwargs): self._touch = None self._trigger_update_from_scroll = Clock.create_trigger( self.update_from_scroll, -1) # create a specific canvas for the viewport from kivy.graphics import PushMatrix, Translate, PopMatrix, Canvas self.canvas_viewport = Canvas() self.canvas = Canvas() with self.canvas_viewport.before: PushMatrix() self.g_translate = Translate(0, 0) with self.canvas_viewport.after: PopMatrix() super(ScrollView, self).__init__(**kwargs) self.register_event_type('on_scroll_start') self.register_event_type('on_scroll_move') self.register_event_type('on_scroll_stop') # now add the viewport canvas to our canvas self.canvas.add(self.canvas_viewport) effect_cls = self.effect_cls if isinstance(effect_cls, string_types): effect_cls = Factory.get(effect_cls) if self.effect_x is None and effect_cls is not None: self.effect_x = effect_cls(target_widget=self._viewport) if self.effect_y is None and effect_cls is not None: self.effect_y = effect_cls(target_widget=self._viewport) trigger_update_from_scroll = self._trigger_update_from_scroll update_effect_widget = self._update_effect_widget update_effect_x_bounds = self._update_effect_x_bounds update_effect_y_bounds = self._update_effect_y_bounds fbind = self.fbind fbind('width', update_effect_x_bounds) fbind('height', update_effect_y_bounds) fbind('viewport_size', self._update_effect_bounds) fbind('_viewport', update_effect_widget) fbind('scroll_x', trigger_update_from_scroll) fbind('scroll_y', trigger_update_from_scroll) fbind('pos', trigger_update_from_scroll) fbind('size', trigger_update_from_scroll) trigger_update_from_scroll() update_effect_widget() update_effect_x_bounds() update_effect_y_bounds() def on_effect_x(self, instance, value): if value: value.bind(scroll=self._update_effect_x) value.target_widget = self._viewport def on_effect_y(self, instance, value): if value: value.bind(scroll=self._update_effect_y) value.target_widget = self._viewport def on_effect_cls(self, instance, cls): if isinstance(cls, string_types): cls = Factory.get(cls) self.effect_x = cls(target_widget=self._viewport) self.effect_x.bind(scroll=self._update_effect_x) self.effect_y = cls(target_widget=self._viewport) self.effect_y.bind(scroll=self._update_effect_y) def _update_effect_widget(self, *args): if self.effect_x: self.effect_x.target_widget = self._viewport if self.effect_y: self.effect_y.target_widget = self._viewport def _update_effect_x_bounds(self, *args): if not self._viewport or not self.effect_x: return scrollable_width = self.width - self.viewport_size[0] self.effect_x.min = 0 self.effect_x.max = min(0, scrollable_width) self.effect_x.value = scrollable_width * self.scroll_x def _update_effect_y_bounds(self, *args): if not self._viewport or not self.effect_y: return scrollable_height = self.height - self.viewport_size[1] self.effect_y.min = 0 if scrollable_height < 0 else scrollable_height self.effect_y.max = scrollable_height self.effect_y.value = self.effect_y.max * self.scroll_y def _update_effect_bounds(self, *args): self._update_effect_x_bounds() self._update_effect_y_bounds() def _update_effect_x(self, *args): vp = self._viewport if not vp or not self.effect_x: return if self.effect_x.is_manual: sw = vp.width - self._effect_x_start_width else: sw = vp.width - self.width if sw < 1 and not (self.always_overscroll and self.do_scroll_x): return if sw != 0: sx = self.effect_x.scroll / sw self.scroll_x = -sx self._trigger_update_from_scroll() def _update_effect_y(self, *args): vp = self._viewport if not vp or not self.effect_y: return if self.effect_y.is_manual: sh = vp.height - self._effect_y_start_height else: sh = vp.height - self.height if sh < 1 and not (self.always_overscroll and self.do_scroll_y): return if sh != 0: sy = self.effect_y.scroll / sh self.scroll_y = -sy self._trigger_update_from_scroll()
[docs] def to_local(self, x, y, **k): tx, ty = self.g_translate.xy return x - tx, y - ty
[docs] def to_parent(self, x, y, **k): tx, ty = self.g_translate.xy return x + tx, y + ty
def _apply_transform(self, m, pos=None): tx, ty = self.g_translate.xy m.translate(tx, ty, 0) return super(ScrollView, self)._apply_transform(m, (0, 0)) def simulate_touch_down(self, touch): # at this point the touch is in parent coords touch.push() touch.apply_transform_2d(self.to_local) ret = super(ScrollView, self).on_touch_down(touch) touch.pop() return ret
[docs] def on_motion(self, etype, me): if me.type_id in self.motion_filter and 'pos' in me.profile: me.push() me.apply_transform_2d(self.to_local) ret = super().on_motion(etype, me) me.pop() return ret return super().on_motion(etype, me)
[docs] def on_touch_down(self, touch): if self.dispatch('on_scroll_start', touch): self._touch = touch touch.grab(self) return True
def _touch_in_handle(self, pos, size, touch): x, y = pos width, height = size return x <= touch.x <= x + width and y <= touch.y <= y + height def on_scroll_start(self, touch, check_children=True): if check_children: touch.push() touch.apply_transform_2d(self.to_local) if self.dispatch_children('on_scroll_start', touch): touch.pop() return True touch.pop() if not self.collide_point(*touch.pos): touch.ud[self._get_uid('svavoid')] = True return if self.disabled: return True if self._touch or (not (self.do_scroll_x or self.do_scroll_y)): return self.simulate_touch_down(touch) # handle mouse scrolling, only if the viewport size is bigger than the # scrollview size, and if the user allowed to do it vp = self._viewport if not vp: return True scroll_type = self.scroll_type ud = touch.ud scroll_bar = 'bars' in scroll_type # check if touch is in bar_x(horizontal) or bar_y(vertical) # width_enable_overscroll or vp.width > self.width width_scrollable = ( (self.always_overscroll and self.do_scroll_x) or vp.width > self.width ) height_scrollable = ( (self.always_overscroll and self.do_scroll_y) or vp.height > self.height ) d = {'bottom': touch.y - self.y - self.bar_margin, 'top': self.top - touch.y - self.bar_margin, 'left': touch.x - self.x - self.bar_margin, 'right': self.right - touch.x - self.bar_margin} ud['in_bar_x'] = (scroll_bar and width_scrollable and (0 <= d[self.bar_pos_x] <= self.bar_width)) ud['in_bar_y'] = (scroll_bar and height_scrollable and (0 <= d[self.bar_pos_y] <= self.bar_width)) if 'button' in touch.profile and touch.button.startswith('scroll'): btn = touch.button m = self.scroll_wheel_distance e = None if ( (btn == 'scrolldown' and self.scroll_y >= 1) or (btn == 'scrollup' and self.scroll_y <= 0) or (btn == 'scrollleft' and self.scroll_x >= 1) or (btn == 'scrollright' and self.scroll_x <= 0) ): return False if ( self.effect_x and self.do_scroll_y and height_scrollable and btn in ('scrolldown', 'scrollup') ): e = self.effect_x if ud['in_bar_x'] else self.effect_y elif ( self.effect_y and self.do_scroll_x and width_scrollable and btn in ('scrollleft', 'scrollright') ): e = self.effect_y if ud['in_bar_y'] else self.effect_x if e: # make sure the effect's value is synced to scroll value self._update_effect_bounds() if btn in ('scrolldown', 'scrollleft'): if self.smooth_scroll_end: e.velocity -= m * self.smooth_scroll_end else: if self.always_overscroll: e.value = e.value - m else: e.value = max(e.value - m, e.max) e.velocity = 0 elif btn in ('scrollup', 'scrollright'): if self.smooth_scroll_end: e.velocity += m * self.smooth_scroll_end else: if self.always_overscroll: e.value = e.value + m else: e.value = min(e.value + m, e.min) e.velocity = 0 touch.ud[self._get_uid('svavoid')] = True e.trigger_velocity_update() return True in_bar = ud['in_bar_x'] or ud['in_bar_y'] if scroll_type == ['bars'] and not in_bar: return self.simulate_touch_down(touch) if in_bar: if (ud['in_bar_y'] and not self._touch_in_handle( self._handle_y_pos, self._handle_y_size, touch)): self.scroll_y = (touch.y - self.y) / self.height elif (ud['in_bar_x'] and not self._touch_in_handle( self._handle_x_pos, self._handle_x_size, touch)): self.scroll_x = (touch.x - self.x) / self.width # no mouse scrolling, so the user is going to drag the scrollview with # this touch. self._touch = touch uid = self._get_uid() ud[uid] = { 'mode': 'unknown', 'dx': 0, 'dy': 0, 'user_stopped': in_bar, 'frames': Clock.frames, 'time': touch.time_start, } if (self.do_scroll_x and self.effect_x and not ud['in_bar_x'] and not ud['in_bar_y']): # make sure the effect's value is synced to scroll value self._update_effect_bounds() self._effect_x_start_width = self.width self.effect_x.start(touch.x) self._scroll_x_mouse = self.scroll_x if (self.do_scroll_y and self.effect_y and not ud['in_bar_x'] and not ud['in_bar_y']): # make sure the effect's value is synced to scroll value self._update_effect_bounds() self._effect_y_start_height = self.height self.effect_y.start(touch.y) self._scroll_y_mouse = self.scroll_y if not in_bar: Clock.schedule_once(self._change_touch_mode, self.scroll_timeout / 1000.) return True
[docs] def on_touch_move(self, touch): if self._touch is not touch: # don't pass on touch to children if outside the sv if self.collide_point(*touch.pos): # touch is in parent touch.push() touch.apply_transform_2d(self.to_local) super(ScrollView, self).on_touch_move(touch) touch.pop() return self._get_uid() in touch.ud if touch.grab_current is not self: return True if not any(isinstance(key, str) and key.startswith('sv.') for key in touch.ud): # don't pass on touch to children if outside the sv if self.collide_point(*touch.pos): # touch is in window coordinates touch.push() touch.apply_transform_2d(self.to_local) res = super(ScrollView, self).on_touch_move(touch) touch.pop() return res return False touch.ud['sv.handled'] = {'x': False, 'y': False} if self.dispatch('on_scroll_move', touch): return True
def on_scroll_move(self, touch): if self._get_uid('svavoid') in touch.ud: return False touch.push() touch.apply_transform_2d(self.to_local) if self.dispatch_children('on_scroll_move', touch): touch.pop() return True touch.pop() rv = True # By default this touch can be used to defocus currently focused # widget, like any touch outside of ScrollView. touch.ud['sv.can_defocus'] = True uid = self._get_uid() if uid not in touch.ud: self._touch = False return self.on_scroll_start(touch, False) ud = touch.ud[uid] # check if the minimum distance has been travelled if ud['mode'] == 'unknown': if not (self.do_scroll_x or self.do_scroll_y): # touch is in parent, but _change expects window coords touch.push() touch.apply_transform_2d(self.to_local) touch.apply_transform_2d(self.to_window) self._change_touch_mode() touch.pop() return ud['dx'] += abs(touch.dx) ud['dy'] += abs(touch.dy) if ((ud['dx'] > self.scroll_distance and self.do_scroll_x) or (ud['dy'] > self.scroll_distance and self.do_scroll_y)): ud['mode'] = 'scroll' if ud['mode'] == 'scroll': not_in_bar = not touch.ud.get('in_bar_x', False) and \ not touch.ud.get('in_bar_y', False) if not touch.ud['sv.handled']['x'] and self.do_scroll_x \ and self.effect_x: width = self.width if touch.ud.get('in_bar_x', False): if self.hbar[1] != 1: dx = touch.dx / float(width - width * self.hbar[1]) self.scroll_x = min(max(self.scroll_x + dx, 0.), 1.) self._trigger_update_from_scroll() elif not_in_bar: self.effect_x.update(touch.x) if self.scroll_x < 0 or self.scroll_x > 1: rv = False else: touch.ud['sv.handled']['x'] = True # Touch resulted in scroll should not defocus focused widget touch.ud['sv.can_defocus'] = False if not touch.ud['sv.handled']['y'] and self.do_scroll_y \ and self.effect_y: height = self.height if touch.ud.get('in_bar_y', False) and self.vbar[1] != 1.0: dy = touch.dy / float(height - height * self.vbar[1]) self.scroll_y = min(max(self.scroll_y + dy, 0.), 1.) self._trigger_update_from_scroll() elif not_in_bar: self.effect_y.update(touch.y) if self.scroll_y < 0 or self.scroll_y > 1: rv = False else: touch.ud['sv.handled']['y'] = True # Touch resulted in scroll should not defocus focused widget touch.ud['sv.can_defocus'] = False ud['dt'] = touch.time_update - ud['time'] ud['time'] = touch.time_update ud['user_stopped'] = True return rv
[docs] def on_touch_up(self, touch): uid = self._get_uid('svavoid') if self._touch is not touch and uid not in touch.ud: # don't pass on touch to children if outside the sv if self.collide_point(*touch.pos): # touch is in parents touch.push() touch.apply_transform_2d(self.to_local) if super(ScrollView, self).on_touch_up(touch): touch.pop() return True touch.pop() return False if self.dispatch('on_scroll_stop', touch): touch.ungrab(self) if not touch.ud.get('sv.can_defocus', True): # Focused widget should stay focused FocusBehavior.ignored_touch.append(touch) return True
def on_scroll_stop(self, touch, check_children=True): self._touch = None if check_children: touch.push() touch.apply_transform_2d(self.to_local) if self.dispatch_children('on_scroll_stop', touch): touch.pop() return True touch.pop() if self._get_uid('svavoid') in touch.ud: return if self._get_uid() not in touch.ud: return False self._touch = None uid = self._get_uid() ud = touch.ud[uid] not_in_bar = not touch.ud.get('in_bar_x', False) and \ not touch.ud.get('in_bar_y', False) if self.do_scroll_x and self.effect_x and not_in_bar: self.effect_x.stop(touch.x) if self.do_scroll_y and self.effect_y and not_in_bar: self.effect_y.stop(touch.y) if ud['mode'] == 'unknown': # we must do the click at least.. # only send the click if it was not a click to stop # autoscrolling if not ud['user_stopped']: self.simulate_touch_down(touch) Clock.schedule_once(partial(self._do_touch_up, touch), .2) ev = self._update_effect_bounds_ev if ev is None: ev = self._update_effect_bounds_ev = Clock.create_trigger( self._update_effect_bounds) ev() # if we do mouse scrolling, always accept it if 'button' in touch.profile and touch.button.startswith('scroll'): return True return self._get_uid() in touch.ud
[docs] def scroll_to(self, widget, padding=10, animate=True): '''Scrolls the viewport to ensure that the given widget is visible, optionally with padding and animation. If animate is True (the default), then the default animation parameters will be used. Otherwise, it should be a dict containing arguments to pass to :class:`~kivy.animation.Animation` constructor. .. versionadded:: 1.9.1 ''' if not self.parent: return # if _viewport is layout and has pending operation, reschedule if hasattr(self._viewport, 'do_layout'): if self._viewport._trigger_layout.is_triggered: Clock.schedule_once( lambda *dt: self.scroll_to(widget, padding, animate)) return if isinstance(padding, (int, float)): padding = (padding, padding) pos = self.parent.to_widget(*widget.to_window(*widget.pos)) cor = self.parent.to_widget(*widget.to_window(widget.right, widget.top)) dx = dy = 0 if pos[1] < self.y: dy = self.y - pos[1] + dp(padding[1]) elif cor[1] > self.top: dy = self.top - cor[1] - dp(padding[1]) if pos[0] < self.x: dx = self.x - pos[0] + dp(padding[0]) elif cor[0] > self.right: dx = self.right - cor[0] - dp(padding[0]) dsx, dsy = self.convert_distance_to_scroll(dx, dy) sxp = min(1, max(0, self.scroll_x - dsx)) syp = min(1, max(0, self.scroll_y - dsy)) if animate: if animate is True: animate = {'d': 0.2, 't': 'out_quad'} Animation.stop_all(self, 'scroll_x', 'scroll_y') Animation(scroll_x=sxp, scroll_y=syp, **animate).start(self) else: self.scroll_x = sxp self.scroll_y = syp
[docs] def convert_distance_to_scroll(self, dx, dy): '''Convert a distance in pixels to a scroll distance, depending on the content size and the scrollview size. The result will be a tuple of scroll distance that can be added to :data:`scroll_x` and :data:`scroll_y` ''' if not self._viewport: return 0, 0 vp = self._viewport if vp.width > self.width: sw = vp.width - self.width sx = dx / float(sw) else: sx = 0 if vp.height > self.height: sh = vp.height - self.height sy = dy / float(sh) else: sy = 1 return sx, sy
[docs] def update_from_scroll(self, *largs): '''Force the reposition of the content, according to current value of :attr:`scroll_x` and :attr:`scroll_y`. This method is automatically called when one of the :attr:`scroll_x`, :attr:`scroll_y`, :attr:`pos` or :attr:`size` properties change, or if the size of the content changes. ''' if not self._viewport: self.g_translate.xy = self.pos return vp = self._viewport # update from size_hint if vp.size_hint_x is not None: w = vp.size_hint_x * self.width if vp.size_hint_min_x is not None: w = max(w, vp.size_hint_min_x) if vp.size_hint_max_x is not None: w = min(w, vp.size_hint_max_x) vp.width = w if vp.size_hint_y is not None: h = vp.size_hint_y * self.height if vp.size_hint_min_y is not None: h = max(h, vp.size_hint_min_y) if vp.size_hint_max_y is not None: h = min(h, vp.size_hint_max_y) vp.height = h if vp.width > self.width or self.always_overscroll: sw = vp.width - self.width x = self.x - self.scroll_x * sw else: x = self.x if vp.height > self.height or self.always_overscroll: sh = vp.height - self.height y = self.y - self.scroll_y * sh else: y = self.top - vp.height # from 1.8.0, we now use a matrix by default, instead of moving the # widget position behind. We set it here, but it will be a no-op most # of the time. vp.pos = 0, 0 self.g_translate.xy = x, y # New in 1.2.0, show bar when scrolling happens and (changed in 1.9.0) # fade to bar_inactive_color when no scroll is happening. ev = self._bind_inactive_bar_color_ev if ev is None: ev = self._bind_inactive_bar_color_ev = Clock.create_trigger( self._bind_inactive_bar_color, .5) self.funbind('bar_inactive_color', self._change_bar_color) Animation.stop_all(self, '_bar_color') self.fbind('bar_color', self._change_bar_color) self._bar_color = self.bar_color ev()
def _bind_inactive_bar_color(self, *l): self.funbind('bar_color', self._change_bar_color) self.fbind('bar_inactive_color', self._change_bar_color) Animation( _bar_color=self.bar_inactive_color, d=.5, t='out_quart').start(self) def _change_bar_color(self, inst, value): self._bar_color = value
[docs] def add_widget(self, widget, *args, **kwargs): if self._viewport: raise Exception('ScrollView accept only one widget') canvas = self.canvas self.canvas = self.canvas_viewport super(ScrollView, self).add_widget(widget, *args, **kwargs) self.canvas = canvas self._viewport = widget widget.bind(size=self._trigger_update_from_scroll, size_hint_min=self._trigger_update_from_scroll) self._trigger_update_from_scroll()
[docs] def remove_widget(self, widget, *args, **kwargs): canvas = self.canvas self.canvas = self.canvas_viewport super(ScrollView, self).remove_widget(widget, *args, **kwargs) self.canvas = canvas if widget is self._viewport: self._viewport = None
def _get_uid(self, prefix='sv'): return '{0}.{1}'.format(prefix, self.uid) def _change_touch_mode(self, *largs): if not self._touch: return uid = self._get_uid() touch = self._touch if uid not in touch.ud: self._touch = False return ud = touch.ud[uid] if ud['mode'] != 'unknown' or ud['user_stopped']: return diff_frames = Clock.frames - ud['frames'] # in order to be able to scroll on very slow devices, let at least 3 # frames displayed to accumulate some velocity. And then, change the # touch mode. Otherwise, we might never be able to compute velocity, # and no way to scroll it. See #1464 and #1499 if diff_frames < 3: Clock.schedule_once(self._change_touch_mode, 0) return if self.do_scroll_x and self.effect_x: self.effect_x.cancel() if self.do_scroll_y and self.effect_y: self.effect_y.cancel() # XXX the next line was in the condition. But this stop # the possibility to "drag" an object out of the scrollview in the # non-used direction: if you have an horizontal scrollview, a # vertical gesture will not "stop" the scroll view to look for an # horizontal gesture, until the timeout is done. # and touch.dx + touch.dy == 0: touch.ungrab(self) self._touch = None # touch is in window coords touch.push() touch.apply_transform_2d(self.to_widget) touch.apply_transform_2d(self.to_parent) self.simulate_touch_down(touch) touch.pop() return def _do_touch_up(self, touch, *largs): # touch is in window coords touch.push() touch.apply_transform_2d(self.to_widget) super(ScrollView, self).on_touch_up(touch) touch.pop() # don't forget about grab event! for x in touch.grab_list[:]: touch.grab_list.remove(x) x = x() if not x: continue touch.grab_current = x # touch is in window coords touch.push() touch.apply_transform_2d(self.to_widget) super(ScrollView, self).on_touch_up(touch) touch.pop() touch.grab_current = None
if __name__ == '__main__': from kivy.app import App from kivy.uix.gridlayout import GridLayout from kivy.uix.button import Button class ScrollViewApp(App): def build(self): layout1 = GridLayout(cols=4, spacing=10, size_hint=(None, None)) layout1.bind(minimum_height=layout1.setter('height'), minimum_width=layout1.setter('width')) for i in range(40): btn = Button(text=str(i), size_hint=(None, None), size=(200, 100)) layout1.add_widget(btn) scrollview1 = ScrollView(bar_width='2dp', smooth_scroll_end=10) scrollview1.add_widget(layout1) layout2 = GridLayout(cols=4, spacing=10, size_hint=(None, None)) layout2.bind(minimum_height=layout2.setter('height'), minimum_width=layout2.setter('width')) for i in range(40): btn = Button(text=str(i), size_hint=(None, None), size=(200, 100)) layout2.add_widget(btn) scrollview2 = ScrollView(scroll_type=['bars'], bar_width='9dp', scroll_wheel_distance=100) scrollview2.add_widget(layout2) root = GridLayout(cols=2) root.add_widget(scrollview1) root.add_widget(scrollview2) return root ScrollViewApp().run()